:: Story ::
In the world of Akarus, a border has been placed, one that seperates
the traditions of the old world from those of the new.
The new kingdom is Nyreth, a place just beginning to use technology in
every day ways (think 1900-1930's, minus planes). Full of towns,
villages, cities, schools and inns, it is a territory not unlike any
other of a medieval world, complete with a royal family. Magick is not
a something all too often heard of in Nyreth, mostly because it is seen
as an 'old world' custom. However, there are a few elite schools which
still teach some magical arts, and it is rumoured that a few of the
families in some of the towns and villages are endowed with skills of
magecraft and wizardry.
The Old Kingdom is Saedyr, a land as ancient as the earth upon which it
grew. There is no new technology here, only that which is mystical and
magical. Home to strange beasts, sprites and spirits, only the brave or
those unwilling to accept the technological world dwell here. Though
the people of Saedyr lack modern world education, they have the
intellect of the land, able to survive purely on their own skills and
strengths. However, without limits there is also much danger, far more
than the innocent civilians of Nyreth could ever imagine.
An ancient power, that of the Clow, has been unleashed in the kingdom
of Saedyr. It is said that he or she whom can capture the ancient cards
will have the power to rule all Akarus, abilities to alter the state of
all things within the planet. Evil longs to capture this power, as does
good, but it is difficult to say which will prevail. Enter the world of
Akarus, and began a quest to either save or recreate the world that is
Akarus... Whether your intent is pure or tainted, the choice can only
be left to you...
:: ___ ::
Loosely based on the original
Cardcaptors/Cardcaptor Sakura Series by CLAMP, this CCS Rpg allows the
player to become the cardcaptor, with the choice as to whether their
intentions upon capturing the clow will be for evil or for good.