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The Bard Guild

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The Bards of the Three Kingdoms are a widely varied lot, but in the soul
of each bard beats a passion for beauty and a desire for knowledge. Some
choose to pursue this through the deadly songs of combat, while others
choose to learn the pure forms of physical combat. Some practice the
soothing art of instruments, while others choose to hide in the shadows
and observe unseen, or to gather knowledge about the inhabitants of the
realms, and the realms themselves.

Being a dexterous bunch of folk, Bards demonstrate physical prowess by
attacking quickly and dodging the attacks of others. As they gain
standing, their attacking and dodging becomes more quick and effective.
In order to make their attacks more effective, they gain spells and
powers that can lower a monster's defenses and songs that allow them to
have extra attacks. Although a bard has the capability to be physical,
that is only a very small sample of his skills.

Songs are the life-blood of the Bard. There are powerful combat songs
that can shoot giant balls of acid, stream magical blades covered in a
toxic poison, or assault their enemy with body-wracking pain that does
more damage every round the song is sung. On the other end of the
spectrum, there are songs that can heal the Bard, other people, or all
the people in a room. Bards can also make you smile to refresh your mind
for a time based on their mastery. Some songs can cause vision to fail
and terrify others so much that they flee. Others may knock a monster
unconscious or even keep you from dying when you may have been blicked.
Protection songs are also helpful in aiding to the tanking abilities of
Bards. Using songs a Bard can produce almost any effect they had dreamed.

Several spells are available to the Bard. They can cast protection from
evil and good to help them fight against monsters of all alignments.
There is a blink spell that can cause monsters to miss them outright as
well as spells to cause monsters to be stunned or blinded. If they think
they are going to be lost they could use their mystic thread spell to
find their way. A mystical disc can be created and used to carry things
in with the floating disc spell. There are also a variety of healing and
damage spells that can be used while performing with an instrument for a
more effective battle. Larger bards can even gain a clairvoyance spell
that will allow them to see into rooms without having to venture inside.

In addition to songs and spells, Bards have general powers they can use.
Using their karma they can bandage themselves, anticipate blows, hide in
the shadows, masque their appearance, and even enthrall monsters. They
can also use their lore power to study equipment and find out it's
strength and other useful information. The most destructive power of all
throws them into a righteous fury which allows them to attack all of
their enemies simultaneously.

Although a Bard's abundance of powers allows him to fight independently
without problems, Bards can also perform to help other players. As they
gain mastery, they can perform songs that can boost other players' stats
for an entire login. Some have whispered that having a Bard boost your
stats is better then getting a small wizard's stat boon. Bards may also
help by healing others, giving others extra attacks, and acting as a
solid pillar in a party.

There may be some who say that Bards are a jack-of-all-trades and master
of none, they have not experienced the true powers of the Bards. With
numerous powers you can play your character any way you see fit.

The Bard's main attribute is Charisma. This helps determine how
well he or she can sing and influence others. Additionally Dexterity
is important to determine how agile the bard is. The other stats
are similarly important in their own way.

If you are seeking the Bard guild you may find it in Wayhaven (7w,3n,2w).