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DORA—DOLLAR DRILL!

 

This activity practices the “have you ever~?” grammar, and gets students to practice a few more past participles than just “been”. It takes students a while to get started on it, but once you do get them playing it they really seem to enjoy the game.

 

Object

 

Students start with a set amount of currency, and attempt to win more currency from their friends by stumping them with things their friends have not done, but they have.

 

Preparation

 

You need enough currency that each student begins with about five dollars (pounds, lire, yuan, intergalactic credits, whatever). You can use anything you like as currency; if you are lacking in available preparation time you can even use playing cards – you need about three decks for a class of thirty. I made up these Dora-dollars (one dollar bills with Doraemon on them in place of a political figure) for the activity, hence its name, but substitute as you see fit. If you’re using the Dora-dollars, print out one sheet then copy them onto resilient paper and cut them out. Figure about five dora-dollars for each student; so for a class of thirty you need 5 x 30 = 150 dora-dollars, or 75 copies of the printout. If you and your JTE want to participate, that’s 10 more dora-dollars, or 5 more copies, between you.

 

Playing the Game

 

1)         Get your students to think of as many interesting things they have done as possible. For example:

 

                      I’ve read Harry Potter.

                      I have seen a ghost.

                      I’ve made a snowman.

                      I have drunk rain water.

                      I’ve worn Kitty-chan sneakers.

                      I have guessed the right answers on “Trivia Fountain”.

 

Anything they’ve done that they think is interesting is fine. Students should be encouraged to ask you or the JTE if they don’t know the past participles of certain verbs. (Note: this is the hardest part of the activity for students. Many of them are hesitant to talk or write anything about themselves; this is after all Japan. Just try to coax the shy ones through this part, and tell them “anything is OK”. They have to produce at least one sentence each, so even a not-so-unique experience like “I have eaten cake” is fine just to play the game. Once they have done this, get them to formulate the question forms:

 

                      Have you ever read Harry Potter?

                      Have you ever seen a ghost?

                      Have you ever made a snowman?

                      Have you ever drunk rain water?

                      Have you ever worn Kitty-chan sneakers?

                      Have you ever guessed the right answers on “Trivia Fountain”?

 

These are the questions they will now ask their classmates.

 

2)        Distribute five doradollars to each student. Students leave their desks, armed with their experiences, and their five dora-dollars each. They circulate among each other, and when two meet, they janken. The winner asks his/her question first. For instance: “Have you ever worn hakama?” The other student answers either “yes, I have” or “no, I haven’t”. If s/he answers “no, I haven’t”, s/he has to give one doradollar to the student who asked. If s/he answers “yes, I have” s/he receives one doradollar from the asking student. They continue this as long as you like, and then at the end of the allotted time they count their money to determine a winner.

 

NOTES

 

Students who are good at English tend to do well at this, but so do the ones who are good at janken. (Yes, I believe there is an art to janken.) You can of course make them feel good about their English by chalking any success at all up to their English ability.

 

Take care how you word the instructions at first. Don’t get students thinking they have to come up with something totally unique from the get go, because the burden of that will paralyze them where they sit, and you will never, ever, ever get to play the actual game. Just tell them to think of as many interesting things they themselves have done as possible. Also make it clear that they can change their questions if they come up with a better experience midway through the game.

 

It’s often fun – and helpful to students – if you and/or your JTE join in the game.

 

Award prizes to the winner(s) at your discretion.