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PICTIONARY!

 

There are many variations of this useful, useful, useful game you can have your students play. This simple variation is for the first year grammar point “Is that a~?” (New Horizon pp. 20 – 21) This is what I call seductive learning: students enjoy the game so much they don’t realize they’re learning English. It works at my worst school, so I recommend you give it a try. First, you prepare a list of vocabulary you think the students will more or less know, like this:

 

English

ROMAJI

KANA

KANJI

dog

inu

いぬ

bike

jitensha

じてんしゃ

自転車

train

densha

でんしゃ

電車

cat

neko

ねこ

boat

fune

ふね

car

kuruma

くるま

plane

hikoki

ひこうき

飛行機

elephant

zo

ぞう

school

gakko

がっこう

学校

book

hon

ほん

lemon

remon

レモン

檸檬

monkey

saru

サル

umbrella

kasa

かさ

flute

furuuto

フルート

 

piano

piano

ピアノ

 

bus

basu

バス

 

banana

banana

バナナ

 

notebook

noto

ノート

 

guitar

gitaa

ギター

 

 

Then, split the students into two teams, and get a volunteer from each team. Call the teams what you like: Anpanman-team and Baikinman-team; Doraemon-team and Nezumi-team; whatever. Then draw a dividing line down the center of the blackboard like this:

 

 

 

Position the volunteers on their respective sides of the chalkboard, and write down one of the vocabulary items on a sheet of paper, showing only the two volunteers. They both have to draw the item, and the students have to guess what they have drawn. When a student thinks s/he knows what is being drawn, s/he raises his/her hand. The teacher chooses that student and s/he says “is that a ~?” Their teammate up front answers “yes it is” if they have guessed correctly, “no it’s not” if they haven’t. A correct guess is a point for the guesser’s team, and two new students then go to the front. The team with the most points at the end wins. Simple, yet effective. (Note: Have more vocabulary items prepared than you think you are likely to need, as some classes cannot seem get enough of this game.)