GUNDAM RPG : Weapon / Equipment Shop |
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Hi Welcome to the Shop! In here we only accept *Republic Credits or Dactaries as some call them. Take a look around and E-mail me and tell me what you want to buy and I will send you the Bill stating that you now own what ou bought.
Item / Cost / Description Beam saber / *200 : Adds +100 to Power Beam Scythe / *578 : Adds +300 to Power Twin Beam Scythe / *1,000 : Adds +650 to Power Beam Trident / *500 : Adds +250 to Power Beam Cross Cutter / *584 : Adds +300 to Power Double Beam Saber / *400 : Adds +200 to Power Double Beam Trident / *900 : Adds +500 to Power Beam Star / *50 : Adds +50 to Power (Can only hold up to 5)
Circular shield / *250 : Adds +300 to Defense Takes up to 300 Damage Class C Shield / *443 : Adds +300 to Defense Takes up to 500 Damage Class B Shield / *667 : Adds +600 to Defense Takes up to 700 Damage Class A Shield / *900 : Adds +800 to Defense Takes up to 900 Damage Huge Shield / *1,300 : Adds + 1,100 to Defense Takes up to 1,100 Damage Buster Shield / *1,500 : Adds +1,200 to Defense Takes up to 1,300 Damage
Vulcan Guns / *309 : Adds +200 to Power Requires bullets to use. When out of bullets it adds 0 to power Machine Guns / *409 : Adds +250 to Power Requires bullets to use. When out of bullets it adds 0 to power Chain Guns / *500 : Adds +300 to Power Requires bullets to use. When out of bullets it adds 0 to power M-16 automatic machine gun / *400 : Adds +225 to Power Requires bullets to use. When out of bullets it adds 0 to power C-24 Canister Rifle / *600 : Adds +350 to Power Requires bullets to use. When out of bullets it adds 0 to power
Bullet Clip (10 bullets) / *114 : Use this clip with any Non - Energy Gun Bullet Clip (50 bullets) / *354 : Use this clip with any Non - Energy Gun Bullet Clip (125 bullets) / *537 : Use this clip with any Non - Energy Gun Bullet Clip (200 bullets) / *893 : Use this clip with any Non - Energy Gun
Hyper Bazooka / *1,006 : Adds +500 to Power Takes 300 Energy to use each turn Satelite Cannon / *2,561 : Adds +700 to Power Takes 400 Energy to use each turn
Energy Refill 1 / *159 : Recharges 300 Energy Energy Refill 2 / *237 : Recharges 450 Energy Energy Refill 3 / *476 : Recharges 700 Energy Super Energy Refill / *800 : Recharges 1,450 Energy Hyper Energy Refill / *1,169 : Recharges 1,800 Energy Mega Energy Refill / *1,597 : Recharges 2,300 Energy
Strength Boost A / *975 : Increases a M.S power by 300 Strength Boost B / *1,890 : Increases a M.S power by 600 Strength Boost C / *2,357 : Increases a M.S power by 900
Security Upgrade A / *1,000 : Bases,Colonies,War ships,and Transports Only Adds +2,000 to defense and takes up to 2,000 more damage Security Upgrade B / *2,345 : Bases,Colonies,War ships,and Transports Only Adds +4,500 to defense and takes up to 4,500 more damage
Planate Defensors / *300 : Each M.S cn hold up to 10 Planate Defensors, Adds +200 to Power for each Defensor each defensor can take up to 200 Damage
Generic Brand Battery / *700 : Recharges an M.S Energy by 100 every turn Class C Battery / *1,000 : Recharges an M.S Energy by 400 every turn Class B Battery / *1,700 : Recharges an M.S Energy by 700 every turn Class A Battery / *2,500 : Recharges an M.S Energy by 1300 every turn
Zero System / *4,700 : Adds +600 to Power ,400 to defense and allows an M.S to attack twice per turn.
Missle Launcher / *760 : Adds +400 to Power requires Missles to use when out of missles this adds 0 to Power
Missle (1 missle) / *100 : Use this Missle with any Non-Energy gun that requires the use of a missle Missle Pack 1 (4 missles) / *400 : Use this Missle with any Non-Energy gun that requires the use of a missle Missle Pack 2 (9 missles) / *800 : Use this Missle with any Non-Energy gun that requires the use of a missle
M.S Upgrade #1 (ex. Makes Archangel 1 into Archangel 2) / *1,000 : Increases all Stats of an M.S adds 1 special ability M.S Upgrade #2 (ex. Makes Archangel 2 into Archangel 3) / *2,300 : Increases all Stats of an M.S adds 1 special ability M.S Upgrade #3 (ex. Makes Archangel 3 into Archangel 4) / *4,000 : Increases all Stats of an M.S adds 1 extra special ability M.S Upgrade #4 (ex. Makes Archangel 4 into Archangel 5) / *6,000 : Increases all Stats of an M.S adds 1 extra special ability M.S Upgrade #3 (ex. Makes Archangel 5 into Archangel 6) / *8,000 : Increases all Stats of an M.S adds 1 extra special ability M.S Upgrade #3 (ex. Makes Archangel 6 into Archangel 7) / *10,000 : Increases all Stats of an M.S adds 1 extra special ability Customize an M.S / *2000 : Increases all Stats of an M.S. and changes their special abilities if you want. And adds 1 extra special ability. Special Ability Add / *530 : Adds 1 special ability to any M.S M.S Upgrade "Kai" / *1500 : Increases all Stats of an M.S. and changes their special abilities if you want.
Armor upgrade (Steel) / *300 : Increases the DEF. Of any M.S by 200 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (aluminum) / *400 : Increases the DEF. Of any M.S by 250 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (Iron) / *500 : Increases the DEF. Of any M.S by 300 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (Copper) / *600 : Increases the DEF. Of any M.S by 400 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (Nickel) / *700 : Increases the DEF. Of any M.S by 500 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (Covalt) / *800 : Increases the DEF. Of any M.S by 600 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type) Armor upgrade (Titanium) / *1000 : Increases the DEF. Of any M.S by 800 (Once u upgrade to this u cant do it again u have to upgrade to the next Armor type)
HP up #1 / *1000 : Increases the HP of 1 M.S by 600 |
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