The following material is an adaptation of a starship design from the TV series MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
SUPERVISION ARMY FRIGATE
RPG Stats by Newtype Alpha (Newtype_alpha@yahoo.com)
Background info provided by NEWTYPE ALPHA PRODUCTIONS
BACKGROUND INFORMATION
The smallest ship in the Supervision Army's vast fleet is also the oldest and most numerous. The craft itself seems to date back to the days of the Protoculture when the use of hyperspace fold technology was not yet widespread, and the design has been obviously modified to include more advanced technologies by both the Supervision Army and the ship's original creators. It is generally thought that these ships were originally used not unlike the old ARMD platforms of the UN Spacy, as a planetary defense ship and fighter carrier to support the first line of defense. Later, as interstellar travel became more commonplace and space conflict began to rise, the need for power projection became too great to ignore and these vessels were modified to serve as interstellar patrol ships to keep order in the outer colonies, leaving any heavy engagements to local Zentradi units. Despite the extreme age of the vessel, the simplicity of the design and the unremarkable construction of its parts makes them extremely easy to build and maintain. A single ship can quickly carry a large amount of combat mecha to a given area or avoid detection during commando missions and raids against enemy territory.
These small craft account for roughly 61% of the entire Supervision Army fleet, and anyone with experience is careful not to take them lightly. The frigates are not especially impressive in terms of armament, but they are surprisingly agile even for small vessels, and combined with the use of reaction weaponry makes them extremely deadly in even small groups. Later modifications to these ships by some protoculture colonies have enhanced its gun armament and physical resilience, but the standard configuration of the ship holds true throughout the Supervision Army's fleet.
Vehicle Type: Scout Frigate
Government: Supervision Army, Kingdom of Suran
Manufacturer: Supervision Army, Protoculture, Kaladan Engineering
Crew: 1,040
MDC BY LOCATION:
(1) Main Body 9,000 (2) Main Engines (6) 700 each (3) Command deck/bridge 300 (3) Sensor Array 80 Anti-warship cannon pods (10) 450 each Anti-Warship Missile Launchers (2) 150 each Anti-Mecha Laser Turrets (6) 100 each Anti-Mecha Missile Turrets (3) 150 each Airlocks/Access Hatches (24) 100 each Armored outer hull (per 40ft area) 200 Interior walls (per 20ft area) 10
NOTES:
SPEEDS:
Speed (Sublight): 0.30 speed of
light
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Can operate for long periods of time in an atmosphere, but
not designed for planetary use. Can only land in body of water (has no landing
gear)
Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length: 415 m
Width: 87 m
Height: 95 m
Weight: 200,461 tons
Fold System: Protoculture Advanced Fold System Cluster
Sublight Drive: Protoculture Impulse Drive Cluster
Gravity Control System: Protoculture Gravity Control System
Auxiliary Engine: Protoculture Rocket Motor Cluster
Sensor System: Protoculture Advanced Tracking Cluster
WEAPON SYSTEMS
PARTICLE BEAM CANNON (20):
PRIMARY PURPOSE: Defense
SECONDARY PURPOSE: Anti-Warship
RANGE: 10,000 miles (16,080 km)
DAMAGE: 1D4x100 M.D. for a single blast, 4D8x100 MD with a full barrage
RATE OF FIRE: Each cannon can fire twice per melee (15 seconds) by itself or combined with others in a full volley. No more than 8 cannons can be brought to bear on a single target.
PAYLOAD: Unlimited.
HEAVY MISSILE LAUNCHERS (2):
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 3,000 miles (4824 km)
SPEED: Mach 2 (1340 mph/2140 kph) in an atmosphere.
DAMAGE: 4D8x1000 M.D.
BLAST RADIUS: 3,000 feet (915 m)
RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per round.
PAYLOAD: A typical frigate carries 100 missiles in storage that can be readied for firing in about 5 minutes. Additional missiles can be carried if deemed necessary.
RETRACTABLE LASER TURRETS (12):
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Defense
RANGE: 60 miles (96.4 km)
DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20 M.D. if it hits.
RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 25 lasers. Volleys can be directed at different targets.
PAYLOAD: Unlimited.
ANTI-MECHA MISSILE LAUNCHERS (8): The main defensive weapon of the frigate is also one of the more effective fighter defenses in the Supervision Army's arsenal. The missiles are mounted in vertical launch tubes concealed behind armored coverings in the outer hull and fired in a manner resembling the meltrandi Queadlunn-Rau powered armors. Each launcher can fire a full volley of missiles and reload extremely quickly for continued use, thus tasking any attacking mecha to negotiate through swarm after swarm of missiles in order to attack the ship.
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Warship
MISSILE TYPES: Any type of medium range missiles can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
RANGE: Varies, typically 120 miles (182.8 km).
SPEED: Varies, typically 1600mph (2571kmph).
DAMAGE: Varies, typically 2D6x10 M.D.
BLAST RADIUS: Varies, typically 15 feet.
RATE OF FIRE: One per melee, volleys of up to 21 missiles per launcher.
PAYLOAD: Each circular launcher holds 21 missiles ready for firing. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 250 missiles per launcher.
SYSTEMS OF NOTE:
MECHA COMPLEMENT:
REFERENCES USED IN THIS DESIGN