The following material is an adaptation of a starship design from the TV series MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
SUPERVISION ARMY DESTROYER
RPG Stats by Newtype Alpha (Newtype_alpha@yahoo.com)
Background info provided by NEWTYPE ALPHA PRODUCTIONS
BACKGROUND INFORMATION
One of the more powerful ships common in the Supervision Army is the ship identified unofficially as the "Kassun class" destroyer. This ship was originally designed by the Protoculture for some unknown purpose many years before the rise of the protodeviln and the Supervision Army in general, and the current configuration has changed very little since the first units entered production. The exact origins of the ship are unknown, but it is generally agreed that that the design pre-dates the Thor class destroyer and even the Supervision Army gunboat design (later converted into Macross and Phoenix class warships). It can carry more mecha into combat than just about any other vessel in the Supervision Army, though at the same time it is somewhat lacking in raw firepower. The Kassun class is believed to be the first warship in the galaxy ever to be equipped with nuclear weapons for combat use, and may also be the first fold capable warship in history.
Though the majority of these ships are in service with the Supervision Army, a handful of them have been salvaged during battles by the Republic of Gallaron, most of which found their way into the hands of the defense forces of the planet Suran. The extreme age of the ship puts it at a distinct disadvantage compared to other vessels in terms of speed and maneuverability, and the only units not in service with the Supervision Army are usually used for benign civilian purposes. Several of these ships have also served as the cornerstone of the Parankazu space fleet since early 1982.
Vehicle Type: Space Destroyer
Government: Supervision Army, Kingdom of Suran (Parankazu)
Manufacturer: Supervision Army, Republic of Gallaron (Stellar Republic)
Crew: 3,500
MDC BY LOCATION:
Forward Hull/Mecha hangars (2) 3,000 each (1) Main Body 12,000 (2) Main Engines (2) 1,000 each (3) Command Tower 500 (3) Sensor Array (rear of Command Tower) 150 Main cannon pods (2) 750 each Anti-Warship Missile Launchers (2) 250 each Anti-Mecha Laser Turrets (30) 100 each Anti-Mecha Missile Turrets (5) 150 each Airlocks/Access Hatches (180) 250 each Armored outer hull (per 40ft area) 400 Interior walls (per 20ft area) 20
NOTES:
SPEEDS:
Speed (Sublight): 0.24 speed of light (38,400 miles per second)
Speed (Auxiliary Drives): Mach 2.0
Speed (Space Fold): 1 light year every 6 minutes
Planet bound: Has been modified for extensive use within an atmosphere,
often functions as command ship/fortified city hall for Gallaron colonies or
bases
Maximum Range: Unlimited (estimated life span unknown)
STATISTICAL DATA:
Length: 870 m
Width: 411 m
Height: 280 m
Weight: 19,800,000 tons
Fold System: Protoculture Advanced Fold System Cluster
Sublight Drive: Protoculture Impulse Drive Cluster
Gravity Control System: Protoculture Gravity Control System
Auxiliary Engine: Protoculture Rocket Motor Cluster
Sensor System: Protoculture Advanced Tracking Cluster
WEAPON SYSTEMS
HEAVY PARTICLE CANNON (4):
PRIMARY PURPOSE: Heavy Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 200,000 miles (320,000 km) in an atmosphere. Double in space.
DAMAGE: 2D6x1,000 per single blast
RATE OF FIRE: Once per melee.
PAYLOAD: Effectively Unlimited.
PARTICLE BEAM CANNON (40): The hull of the ship is imbedded with an array of tiny particle cannons mounted in shallow wells over the hull. Each cannon can only fire in a limited arc in whatever direction they are aligned. One turret does very little damage on its own, but combined with others they can be very hazzardous to medium-sized warships. On the other hand, these weapons are pretty much useless against larger ships over long ranges, and are therefore used mainly in close combat or as a last resort.
PRIMARY PURPOSE: Defense
SECONDARY PURPOSE: Anti-Warship
RANGE: 5,000 miles (8,040 km) in an atmosphere. Double in space.
DAMAGE: 1D6x100 M.D. for a single blast, 4D6x200 MD with a full barrage
RATE OF FIRE: Each cannon can fire twice per melee (15 seconds) by itself or combined with others in a full volley. No more than 8 cannons can be brought to bear on a single target.
PAYLOAD: Unlimited.
HEAVY MISSILE LAUNCHERS (2):
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Warship
RANGE: 3,000 miles (4824 km)
SPEED: Mach 2 (1340 mph/2140 kph) in an atmosphere.
DAMAGE: 4D8x1000 M.D.
BLAST RADIUS: 3,000 feet (915 m)
RATE OF FIRE: The rapid reload system used on the missile launchers allows each tube to be loaded and fired once per round.
PAYLOAD: A typical destroyer carries 300 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary.
RETRACTABLE LASER TURRETS (30):
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Defense
RANGE: 30 miles (48.2 km) in an atmosphere. Double in space.
DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 25 beams aimed at a single target does 5D6x100 M.D. (!) if it hits.
RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 25 lasers. Volleys can be directed at different targets.
PAYLOAD: Unlimited.
ANTI-MECHA MISSILE LAUNCHERS (5): In addition to the laser turrets, the destroyer is equipped with anti-mecha missile launchers for close to medium range defense against mecha. These launchers are mostly identical to the ones found in Zentradi warships, but are augmented with a slightly faster reload time.
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Warship
MISSILE TYPES: Any type of medium range missiles can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
RANGE: Varies, typically 60 miles (80.4 km).
SPEED: Varies, typically 1600mph (2571kmph).
DAMAGE: Varies, typically 2D4x10 M.D.
BLAST RADIUS: Varies, typically 15 feet.
RATE OF FIRE: Volleys of no more than 3 missiles per launcher.
PAYLOAD: Each launcher holds 3 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 30 missiles per launcher.
SYSTEMS OF NOTE:
MECHA COMPLEMENT:
REFERENCES USED IN THIS DESIGN