The following material is an adaptation of mecha from
MACROSS PLUS, a sequel to the original Japanese MACROSS TV
series (which became Robotech here in the U.S.). Please feel free to use, copy,
and distribute it as you see fit. All we ask is that you give proper credit to
us and do not claim that it is your own work. Comments and suggestions are
welcome.
PA-142 Stormlord
Mobile Infantry
Powered Armor
- Original RPG Stats by DANIEL HENWOOD (dhenwood@hotmail.com)
-
Modified by NEWTYPE ALPHA
- Background info provided by
NEWTYPE ALPHA PRODUCTIONS
BACKGROUND
UN fleet officials generally identify this craft as the "Renegade Powered
Armor", which is ironic considering that the GSDF often holds a similar
designation for older versions such mecha. Developed in 2017 for use by the
Gallaron Marine corp, this powered armor was one of the first new mecha designs
ever produced by Gallaron engineers during the 2nd Supervision War. It was one
of the highest performing mecha of it's day, and maintained that distinction for
almost two decades with repeated upgrades and modifications. When the Stormlord
debuted in 2017, it was primarily deployed for ground combat units or close
range space defense forces to support the variable fighter units of the main
group, not unlike the Destroid units of the old UN Spacey. It soon proved to be
a highly capable multirole mecha, easily on par with the VF-4 Lighting variable
fighters of the time in terms of performance in addition to being much better
armed. Despite the machine's apparent wealth in firepower, it still lacks the
heavy strike cappabilities of it's transforming counterparts the variable
fighters, and is used mainly as an anti-mecha/anti-macron-personnel defensive
mecha. It is found in absolutely every branch of the Gallaron defense forces,
but sees the most specific use with the Quodrono Special Forces and the Gallaron
Marine corp as an anti-personnel suppression unit.
Regrettably, the older versions
of the Stormlord Powered Armor ended up in wide circulation among rogue Zentradi
warlords and privateers, who sought to raise revenue for their own misadventures
by selling and exchanging these relatively cheep but powerful mecha in exchange
for more valuable services and/or weapons. As a result, the PA-142 version is
now the preferred weapon of anarchists and anti-social miscreants across many
sectors of the galaxy.
RPG STATS
Vehicle Type: PA-142 Stormlord
Class: Mobile Infantry/Macron Powered Armor
Manufacturer:
Gallaron Alpha Factory Satellite/GSDF
Crew: One full-sized Zentradi or
specially trained human pilot
MDC BY LOCATION:
(1) Head/Helmet 80
(2) Main Body 200
Arms (2) 50 each
Hands (2) 10 each
Legs (2) 70 each
Forearm P-Beams (2) 30 each
Auto Cannon 20
Laser Cannon 20
Pulse Laser 25
Communications Antenna 1
Missile Launchers (3) 50 each
(3) Rear Engine Section 100
(4) Main Thrusters (3, rear) 40 each
(4) Maneuvering Thrusters (4, legs) 20 each
NOTES:
- Destroying the head/helmet of the power armor will will knock out the
mecha's major sensor systems, including all of the optics systems (infrared, nightvision,
thermal). Radar and communications will be unaffected. -5 to hit due to size and shielding.
- Depleting the MDC of the main body will destroy the mecha and kill the
pilot.
- Destroying the rear engine section of the armor will knock out all
thrusters and weapons. In space, the armor will become adrift while in an
atmosphere it will crash.
- Each main thruster destroyed reduces the speed of the armor by 30%. If all
three main thrusters are destroyed while the armor is in a planetary
atmosphere it will crash. The maneuvering thrusters are not powerful enough to
keep the armor aloft in gravity. Each maneuvering thruster destroyed will
reduce speed by 2.5% and impose a -1 penalty to dodge while flying.
SPEEDS:
- RUNNING: 60 mph (96 kmph)
LEAPING:
- 50 ft (15.2 m) high or 100 ft (30.5 m) long without thrusters. 200 ft (71
m) high or 400 ft (143 m) long with thruster assistance. Thrusters can also be
used to stop a fall from any height.
- FLYING:
- Mach One (670 mph/1,072 kmph) with a 30,000 ft (9,144 m) ceiling in an
Earth-like atmosphere. Can also hover in place indefinitely.
STATISTICAL DATA:
HEIGHT: 58.0 ft (18.1 m)
WIDTH: 16.5 ft (5.2 m) at
shoulders
LENGTH: 22.7 ft (7.1 m)
WEIGHT: 42 tons
PHYSICAL STRENGTH: Equal to a P.S. of 60
CARGO:
None.
POWER PLANT: Type-3S2, GSDF standard thermonuclear
converter.
WEAPON SYSTEMS:
-
FOREARM PARTICLE BEAMS (2):
The main weapons used by the Stormlord Power Armor are a pair of high-intensity particle beam cannons, with
one mounted on each arm of the armor. The firing mechanism is based on to the ones used by the Regult tactical battle pod, though the power
mechanisms have been augmented with newer technology to make them more
compact.
-
HIGH-SPEED TRIPLE BARREL PULSE LASER:
This weapon is mounted on the right side of the armor's chest. It has a
limited range of motion and can be rotated 15 degrees in any direction from
the front of the mecha. The mechanism of the lasers are based on a combination
of standard UN Spacey technology and similar weapons on Meltrandi
Queadlunn-Rau powered armors.
-
AUTO CANNON: The left side of the armor's chest contains a single
autocannon, which can also be rotated 15 degrees from the front of the mecha.
The autocannon is similar to the one used by the Regult battle pods, but has a
slightly improved projectile speed for greater accuracy.
-
LASER CANNON: A single laser cannon is mounted above the autocannon
on the left side of the armor's chest. It is linked to the autocannon and can
only move and point in the same direction as the cannon. The laser is based on
the head lasers mounted on all VF-1 Valkyrie fighters.
-
PRIMARY PURPOSE: Anti-aircraft
-
SECONDARY PURPOSE: Cutting Tool
-
RANGE: 2000 feet (600 m)
-
DAMAGE: 1D6 M.D. per shot. If fired in a continuous beam for a
full melee round, does 2D6x10 M.D. The laser can not be fired in a
continuous beam at a moving target.
- RATE OF FIRE: Equal to pilot's number of attacks, or can be fired
in a single full-melee blast.
- PAYLOAD: Unlimited.
- MISSILE LAUNCHERS (3): The Stormlord is equipped with three missile
launchers, one on each side of the waist and one directly in front of the
chest. The front launcher contains 15 missiles that can be fired individually
or all at once in a single volley, while the side launchers each contain 16
missiles that can be fired in volleys of up to 4 at a time. The launchers are
compatible with both UN Spacey and Zentradi short-range missiles.
- Primary Purpose: Assault
- Secondary Purpose: Anti-Mecha
- Missile Types: Any type of standard UN Spacy or Zentradi
Short Range
Missile can be used, EXCEPT for the new high-maneuverability
short range (SRHM) missles.
- Range: Varies with missile type, typically 1-5 miles (1.6-8 km).
- Damage: Varies with missile type, typically 1D6x10 M.D.
- Rate of Fire: The side launchers can fire missiles individually
or in volleys of up to 4 missiles each. The front launcher can fire
individually or in a volley of up to 15 missiles. All three launchers can be
fired in a combined single volley of up to 23 missiles.
- Payload: 15 missiles in the front launcher, 16 missiles in each
side launcher. Total payload: 47 missiles.
-
HAND TO HAND COMBAT: If necessary, the pilot of the
Stormlord power armor can engage in melee combat rather than use a weapon. The
armor is extremely agile and can execute most typical hand to hand combat
moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
Note that Zentradi tend to prefer hand-to-hand combat...
DAMAGE:
- Restrained Punch: 1D6 M.D.
- Full Strength Punch: 3D6 M.D.
- "Booster" Punch: 5D6 M.D. (counts as two attacks)
- Tear or Pry with Hands: 2D6 M.D.
- Kick: 2D6 M.D.
- Leap Kick: 3D6 M.D.
- Body Flip/Throw: 2D4 M.D.
- Body Block/Tackle: 3D4 M.D.
- Stomp: 1D6 M.D. (only effective against small objects)
STANDARD EQUIPMENT FOR THE STORMLORD POWER ARMOR:
- COMBAT COMPUTER: The Stormlord power armor is equipped with an
advanced combat computer derived from Gallaron's VF-4 Lighting-III fighter
squadrons. The combat computer tracks and identifies specific enemy targets,
and has a database of over 1,000 images stored in memory. The computer can
identify and track up to 75 targets simultaneously.
- EXTERNAL AUDIO PICKUP: Range: 300 ft (91.5 m). A sound
amplification system that can pick up normal conversation up to 300 feet away.
- HEAT AND RADIATION SHIELDS: Special shielding prevents the
penetration of life threatening heat and radiation. A radiation detection and
alarm system are linked with the shields and will sound an alarm if there is a
rupture in the shields and what the levels of radiation are.
- LASER TARGETING SYSTEM: Range: 100 miles (160 km). Used for
increased accuracy in the striking of enemy targets and is partly responsible
for the mecha's strike bonus.
- LOUDSPEAKER: A loudspeaker system is built into the craft, which
can be used to amplify the pilot's voice up to 90 decibels.
- OPTICS: INFRARED: Range: 2000 feet (610 m). This optical system
projects a beam of infrared light that is invisible to the normal eye, but
detectable by the mecha's sensors. The system allows the pilot to detect
hidden/concealed objects by their IR reflectiveness. The beam will be visible
to anyone with IR sensitive optics, however.
- OPTICS: NIGHTVISION: Range: 2000 feet (610 m). A passive light
image intensifier that emits no light of its own, but relies on ambient light
which is electronically amplified to produce a visible picture.
- RADAR: 150 mile (240 km) range.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 300 miles (480 km) or can be
boosted indefinitely via satellite relay.
- SELF-DESTRUCT: To prevent capture by enemies the Stormlord
armor is equipped with a series of explosive charges intended to destroy the
mecha in case of capture or loss of power. The explosive is chemical-based and
can be detonated with a touch of a button, even if the engines and power
systems of the armor have been destroyed. The explosion will instantly kill
the pilot, destroy the mecha, and inflict 2D6x10 M.D. to everything within a
50 foot (15 m) radius around the armor.
- TACTICAL LIFE SUPPORT SYSTEM: The power armor is pressurized and
provides enough air and water to support a full-sized soldier for up to 1
week. The armor can automatically seal small holes and punctures to prevent
the air from escaping, and if an arm or leg is severely damaged it can be
sealed off and jettisoned from the mecha (note that this does cut off the
pilot's arm or leg, doing an additional 1D4 M.D. to the pilot).
COMBAT BONUSES FOR STORMLORD ARMOR COMBAT TRAINING:
NOTE: This training is available only to
macronized pilots.
GALLARON POWER ARMOR ADVANCED COMBAT TRAINING
- Advanced training for macron-sized pilots specializing in the
Stormlord
Power Armor.
- 4 attacks per melee (plus those of the pilot).
- Add one additional action/attack at levels three, six, nine, and
twelve.
- +3 to strike.
- +3 to parry.
- +3 to dodge on the ground, +4 to dodge when flying.
- +3 to roll with a punch or fall with an impact, reducing damage by
half.
- Critical strike same as pilot's hand-to-hand.
REFERENCES USED IN THIS DESIGN
- Macross Plus episodes 1
- This is Animation Special: Macross Plus
- Legends of Megaroad Fanfiction