The following material is an adaptation of mecha from MACROSS and MACROSS THE MOVIE, the film of the original Japanese MACROSS. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

Queadlunn-Rau

Heavy Power Armor

RPG Stats by Daniel Henwood (dhenwood@hotmail.com)
Design layout adapted from DAVE DEITRICH (deitrich@mcs.net)
Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

This Meltrandi Power Armor Suit is the most advanced mecha that the Zentradi Army have at their disposal however the Queadlunn-Rau is used solely by the Meltran's, the Zentran's having their own Nousjadel-Ger Power Armor. It is believed that this powerful machine was developed by protoculture engineers after observing a substantial performance gap in the respective abilities between their male and female Zentradi soldiers. A new mecha was needed for the meltran fleets, one that could include different design features specific to smaller pilots with greater overall flexibility, peripheral vision, faster reaction time and generally more organized combat style. A great many other factors were also taken into account, ultimately resulting in a powerful new combat mecha designed for the meltran officer aces.

The Queadlunn-Rau is a most dangerous mecha, especially more so as the pilots of this Power Armor suit are all excellent pilots, well trained in the mecha they pilot. The Queadlunn-Rau is the most expensive mecha to manufacture, mainly due to the Inertia Vector Control System incorporated in to the suit, which gives it its unparalleled mobility in combat, and should be treated with caution by enemy opposing it.

RPG STATS

Vehicle Type: "Queadlunn-Rau" Meltrandi Heavy Power Armor Suit

Class: Zentradi Female Division High Maneuverability Battle Suit
Manufacturer: Quimeliquola Factory Satellite
Crew: One pilot wearing Light Zentradi Armor

MDC BY LOCATION:

    Tri-barrel Laser Pulse Guns (2)                50 each
    Medium Bore Impact Cannons (2)                 20 each
    Missile Launchers (4)                          75 each
    Hand Held Miniature Main Laser Machine Pistol  30     
(1) Face Plate                                     30
(2) Arms (2)                                      100 each
(2) Legs (2)                                      150 each
(3) Engine thrusters (2)                          150 each
(4) Main Body                                     250
NOTES:
  1. Destroying the Face Plate will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of one or both of the Leg's will render the Mecha immobile in an atmosphere. Depleting the MDC of an armor will render that limbs weapons useless. (Note: The Meltran Pilot sits in the body of the mecha with her arms tucked securely in the main body and legs occupying only the upper 1/3 of the suit's legs.)
  3. Destroying one thruster will reduce the flight speed of the Mecha in space by 50%. Destroying both thrusters will render the mecha immobile.
  4. Depleting the MDC of the Main Body will destroy the Mecha, probably killing the pilot as well.

SPEEDS:

RUNNING:
3 x Pilots Speed Stat
LEAPING:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING IN SPACE:
Mach 5.1 (3,216mph) Able to hover indefinitely and attain orbit without rocket booster assistance.

STATISTICAL DATA:

HEIGHT:
16.75 m
WIDTH:
18.4 m
LENGTH:
10.8 m
WEIGHT:
32,500 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 50
POWER PLANT:
2 x 2.1 GGV class Quimeliquola Thermonuclear Reactor converters

WEAPON SYSTEMS:

  1. HIGH SPEED TRI-BARREL LASER PULSE GUNS: (2) These fore-arm mounted Tri-Barrel Laser Pulse Guns are used primarily in high speed air to air combat situations where missiles will not work. The high level of damage they inflict is attributed to their tri-barrel configuration and high rate of fire.
  2. MEDIUM BORE SIMULTANEOUSLY FIRING IMPACT CANNONS: (2) These two Impact Cannon's are the secondary weapons of the Queadlunn-Rau, used rarely due to their low damage rate compared to the Pulse Guns and missiles, however they are still deadly weapons in the hands of a Queadlunn-Rau Pilot.

  3. CLOSE COMBAT MISSILE LAUNCHER: (4) The Queadlunn-Rau is equipped with four sets of missiles launchers, two on the hips of the Power Armor and two in a special housing above the main thrusters. These missiles are used for close combat purposes in addition to the Queadlunn-Rau's other weapons.

  4. OPTIONAL HAND HELD Miniature MAIN LASER MACHINE PISTOL:

  5. HAND TO HAND COMBAT:


    DAMAGE:


STANDARD EQUIPMENT FOR THE QUEADLUNN-RAU:

COMBAT BONUSES QUEADLUNN-RAU TRAINING:

QUEADLUNN-RAU COMBAT TRAINING

REFERENCES USED IN THIS DESIGN