The following material is an adaptation of a starship design from the Japanese TV series MACROSS-II: Lovers Again and the Palladium Books Macross-II Deck Plans Volume Two. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.
SDF-2 Megaroad-01 (2016 Refit)
BACKGROUND
In the year 2016, SDF-2 Megaroad-01 deviated from its planned course to investigate an ancient protoculture colony on the remote planet of Gallaron. Their course change lead them into an uncharted region of space called the Arturo Sector, a region who's spatial properties had been greatly distorted by the overuse of Fold Weaponry and made hyperspace navigation and communication extremely difficult. Temporarily out of contact with the UN Spacey, the SDF-2 arrived at the planet Gallaron to find a small Zentradi fleet besieged by an armada of vessels belonging to the Supervision Army. It was learned that the planet Gallaron was the resting place of advanced weaponry coveted by the Supervision Army space fleet, and seeing this as a serious threat to the security of the galaxy the colony ship joined forces with several Zentradi units with a derelict factory satellite to help defend the planet. Not wanting to involve the UN Spacey in what was expected to be a long and difficult campaign (which it was) a formal announcement of autonomy was sent in to the UN Space Government by messenger with a request not to interfere with what was being called the 2nd Supervision War. Instead of honoring the request as expected, UN Chairman Bruno J. Gloval ignored the request completely and classified all documents regarding the colony ship, forever establishing the Megaroad-01's status as "missing."
The Megaroad-01 colony soon got more than they bargained for. The almost constant threat by Supervision forces, and their unnerving ability to infiltrate Gallaron space resulted in heavy losses for the GSDF in the first year of the fighting. In an act of sheer desperation to overcome their inferior manpower and firepower in almost every engagement, Captain Misa Hayase Ichijo ordered the SDF-2 to be refit as a major frontline battleship to assist in the defense of the planet. With the city block moved to the surface of the planet, the now empty front sections of the ship were fitted with a 4-boomed energy cannon similar to the one used in the SDF-1 Macross but three times as powerful. In addition, some of the upper levels and the lower levels of the ship that once contained the hydroponics gardens and storage bays were replaced by additional fighter bays and macron crew sections, and the semi-transparent hull of the ship was removed in favor of functional armor panels and additional weapon systems.
SDF-2 saw its first combat action as a major battleship in 2016 at the battle of Soccoro-Delkaan. Though the battle itself ended in victory for the Supervision Army and retreat for the Gallaron space forces, the ship immediately proved it's worth both as a command ship and as a combat vessel, and would continue to lead the GSDF into battle against the Supervision Army for at least the next 30 years.
RPG STATS
Vehicle Class: SDF-2 Megaroad-01
Type: Super Dimensional Battleship
Government: Republic of Gallaron (Stellar Republic)
Manufacturer: ORTEC Company/UN Spacey/Gallaron Alpha Factory Satellite
Crew: 9,310, can and does carry anywhere between 1,000 and 20,000 civilians
as population support.
Command Tower: 110
Main Ship: 6,250
VF Pilots: 600
PA Troops: 300
Troops: 2,500
Civilian support: 11,120 (approx)
Notable Ships of Class:
SDF-2 Megaroad-01
MDC BY LOCATION:
(1) Forward 2/3 of Ship (Main cannon, landing bays) 240,000 (2) Rear 1/3 of Ship (Command Section, Main Engines) 175,000 Left Wing (Crew Quarters, Landing Bays) 100,000 Right Wing (Crew Quarters, Landing Bays) 100,000 Main Laser Cannons (14, front) 2,000 each (3) Command Tower 10,000 (3) Sensor Array (Top of Command Tower) 1,000 (4) Main Thrusters (4) 20,000 each (4) Secondary Thrusters (4) 2,500 each Guidance Thrusters (50) 300 each Airlocks/Access Hatches (250) 200 each Armored outer hull per 40ft area 250 Interior walls (per 20ft area) 20 (5) Pin Point Barriers (8) 5,000 each (6) Omni-Directional Barrier System 50,000NOTES:
Depleting the MDC of the front 2/3 section of the SDF-2 will disable the main cannon and put the forward fighter bays out of commission. The ship will still be able to maneuver and engage in combat, but all forward weapon systems will not function properly (number of attacks per melee divided by 3).
Depleting the MDC of the rear 1/3 section of the SDF-2 will destroy the ship, due to loss of the power systems and main engines. All internal systems will shut down, including life support and internal gravity. The Megaroad itself will be unsalvageable.
Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-4 Lighting. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.
Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. In an atmosphere, the Megaroad will still be able to land using antigravity engines (provide the rear 1/3 of the spacecraft is intact) but will not be able to take off again.
The Pinpoint Barriers regenerate at a rate of 330 MD per second (5000 MD per melee round). If destroyed, a barrier will completely regenerate within fifteen seconds (1 melee round).
When activated, the Reflex Barrier forms a sphere around the ship that can absorb up to 50,000 MDC in a single round, or 200,000 when inverted. If damaged or destroyed, the sphere regenerates at a rate of 1,000 MDC per melee round. See the Reflex Barrier entry below for details. The barrier will cease to function if ship's main body of engines take damage over 50% of their MDC capacity. Any type of barrier overload has a 55% chance of destroying the ship.
SPEEDS:
Speed (sublight): 0.24 speed of light
Speed (Auxiliary Drives): Mach 2.7
Space Fold: Range Unlimited (1 light year every 6 minutes)
Planet bound: Can land and take off if necessary but not designed to maneuver in an atmosphere for extended periods of time.
Maximum Range: Unlimited (estimated 30 year life span)
STATISTICAL DATA:
Length: 17,160 ft (5,200 m)
Length (command tower only): 792 ft (240 m)
Weight: 4,520,000 tons (empty) / 5,250,000 tons (standard)
Fold System: Protoculture Super Heavy Fold System Cluster
Sublight Drive: Macron Industries Impulse Drive Cluster
Gravity Control System: Internal
Auxiliary Engine: ORTEC Rocket Motor Cluster
Radar System: Stealth Aegis Pod
WEAPON SYSTEMS:
HEAVY PARTICLE BEAM CANNON (1):
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
HEAVY MISSILE LAUNCHERS (12): The SDF-2 contains twelve missile launcher tubes for launching ICBM-like missiles during combat. Resembling torpedo launchers, six are mounted on each wing of the ship recessed into the hull and fire forward only. Like the heavy laser cannons, the missile launchers are intended to be used against enemy warships.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
SPEED:
DAMAGE:
BLAST RADIUS:
RATE OF FIRE:
PAYLOAD:
NOTE:
HEAVY LASER CANNONS (14): The SDF-2's newly refit hull allows for the ship to carry 12 additional heavy laser cannons closely based on the laser turrets found on all Zentradi vessels. These weapons are powerful enough to destroy all but the largest and most powerful enemy battleships with a single blast. They are fixed forward with a 30 degree arc, and can only hit objects almost directly in front of the ship.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
RETRACTABLE P-BEAM TURRETS (40): In addition to the upgraded Heavy Laser Cannons the SDF-2 has been equipped with 40 retractable heavy particle cannons mounted in self contained turrets. Each cannon delivers less damage individually than the heavy laser cannons, but in a concentrated volley they can create powerful broadsides with half of the P-Beams being on the port side, the other half being on the starboard side, 10 on each side mounted forward and. These turrets are based loosely on the particle cannons used on most Zentradi vessels, but are mounted in a twin-barrel turret to increase individual firepower. At most 20 turrets can be brought to bear on a single target.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
RETRACTABLE LASER TURRETS (130): Though modified for combat use, the SDF-2 is still vulnerable to attacks from enemy mecha. To further the defensive cappabilities of the ship, SDF-2's laser defense system was upgraded with newer technology, making this ship virtually impregnable to enemy mecha. These small, short-range lasers are intended primarily for anti-aircraft and anti-mecha defense, but can do moderate damage against enemy spacecraft if they get too close. When not in use the gun turrets are concealed within the hull underneath a sliding hatch. At most 24 lasers can be brought to bear on a single target.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
RANGE:
DAMAGE:
RATE OF FIRE:
PAYLOAD:
NOTE:
RETRACTABLE MEDIUM MISSILE LAUNCHERS (40): For anti-aircraft defense the SDF-2 is armed with medium-range missile launchers set at key locations along the ship's hull. Each launcher contains 6 missile tubes allowing volleys of up to 6 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
PRIMARY PURPOSE:
SECONDARY PURPOSE:
MISSILE TYPES:
RANGE:
SPEED:
DAMAGE:
BLAST RADIUS:
RATE OF FIRE:
PAYLOAD:
DEFENSE SYSTEMS:
OMNIDIRECTIONAL (REFLEX BARRIER) DEFENSE SYSTEM:
Due to a flaw in the system during its first use the SDF-1's barrier system overloaded, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the Omnidirectional barrier system was never used again, and no similar systems were installed in any following UN Spacey warships. Then, in 2016 Gallaron engineers managed to salvage an identical device aboard ASS-3 shortly after the craft was rebuilt into the SDF-102 Phoenix. The design team soon discovered the fault in the system that resulted in the previous catastrophe, and quickly corrected the problem. Since then, no major incidents have been recorded involving an accidental barrier overload, and the reflex barrier is now standard on all Gallaron warships. (There have been a number of intentional barrier overloads throughout the 4th Supervision War, but in each case it was always confined to an un-populated area or an empty region of space for strategic purposes) The SDF-2 is actually equipped with two reflex barrier systems that reinforce each other to cover the entire ship.
PRIMARY PURPOSE:
RANGE:
DAMAGE CAPACITY:
PAYLOAD:
NOTE:
PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System became a standard defense system on board all UN Spacey starships, starting with the Megaroad colony ships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (2 melee rounds). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
The Megaroa-01carries two PPB systems as opposed to a single system on most Gallaron vessels. If one group of two is disabled or destroyed (e.g. by deflecting a heavy particle beam) the other will continue to function. The barriers are controlled by operators in the command tower of the ship. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier to the VF pilots and laser turrets.
PRIMARY PURPOSE:
RANGE:
DAMAGE CAPACITY:
RADIUS:
DEFENSIVE MOVEMENT:
PAYLOAD:
NOTE:
01-15:
16-30:
31-45:
46-60:
61-75:
76-90:
91-95:
96-00:
SYSTEMS OF NOTE:
ANTIGRAVITY PROPULSION SYSTEM:
HOLOGRAPHIC PROJECTION SYSTEM:
HYPERSPACE COMMUNICATIONS:
LIFE SUPPORT SYSTEMS:
LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS:
LONG-RANGE RADAR:
SPACE FOLD SYSTEM:
SUBLIGHT ENGINES:
MECHA COMPLEMENT (STANDARD):
VF-1F Electric Valkyrie:
VF-4 Lightning-III:
PA-142 Stormlord:
Shuttles and Support Craft:
REFERENCES USED IN THIS DESIGN
"Doe's All The Worlds' Starship Guide:
Macross Flashback 2012
Macross 7
Legend of Megaroad