The following material is an adaptation of mecha from MACROSS: DO YOU REMEMBER LOVE (1984), a theatrical version of the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF-1F ELECTRIC VALKYRIE

TACTICAL VARIABLE FIGHTER

RPG Stats by NEWTYPE ALPHA

Background info provided by the MACROSS ONLINE COMPENDIUM

BACKGROUND

When it was launched from Macross City on it's fateful voyage in 2012, SDF-2 Megaroad-01 was the first UN starship to carry the new VF-4 Lighting-III variable fighters. Two squadrons and two reserve units were equipped with the new mecha for a total of 48 Lighting fighters, with the rest of the Megaroad-01 and its escorts putting their faith in the tried and trusted VF-1S Super Valkyries as their main tactical fighter. These Valkyries served to the desired capacity for all four years of the ships journey through space and even afterwards, as the Megaroad colony struggled to maintain its security in the face of Supervision Army aggression.

The Super Valkyrie served superbly in combat during the initial stages of the 2nd Supervision War, but after engineers managed to partially restore some of the construction equipment in the abandoned factory satellites orbiting the planet, Gallaron forces themselves began mass producing VF-4 Lighting fighters to supplement their own forces on the front line, intending to phase out the Valkyrie altogether. However, Gallaron forces were surprised to learn, just as the UN Spacy would eventually learn for themselves, that while the Lighting can and does serve as an outstanding interceptor and dog-fighting mecha, it was almost useless against larger targets such as starships, space stations or ground bases with reinforced armored hulls. There was also the annoying property that two of the VF-4's hardpoints somewhat restricted its transforming abilities and therefore could not always be used effectively to carry additional weapons. This and other unexpected shortcomings inspired Gallaron engineers to take a second look at the older VF-1s to see if the design could be refined to meet the needs of the GSDF as an all attack variable aircraft.

In September of 2016, the first prototypes rolled off the assembly line for limited deployment with Gallaron forces holding defense of the besieged Bolo system. At the time the design was redesignated as the VA-1 Thunderbolt, (Intended as a play on words; I.E. "Thunderbolt" and "Lighting bolt" variable fighters) but the first pilots of these fighters immediately became impressed with its arrangement of advanced computer systems and updated electronics and coined the nickname "Electric Valkyrie." The name stuck, and the VF-1F variant continued mass production for at least the next 10 years.

At a glance, the Electric Valkyrie differs very little from the standard VF-1 version, but the differences themselves are plainly visible. The wings are reinforced at the roots and 2 additional hardpoints are added to the tops of the wings for increased bomb load. In order to support the increased mass of both the wings and the maximum load, the Electric Valkyries wings are fixed in position and cannot sweep back in fighter mode like earlier versions, and the fighter is equipped with powerful new engines for improved thrust and high speed passes. Even when equipped with FAST packs, however, the Electric Valkyrie is considerably less maneuverable than the VF-4C Lighting fighters used by the GSDF as interceptors, and most pilots generally avoid combat with hostile mecha whenever possible, relying on their speed more than anything to avoid enemies. The VF-1F can also be equipped with a battery of smaller tactical nukes, giving one fighter the ability to immobilize even the largest enemy warships with the minimal amount of firepower. Some have called the Electric Valkyrie the most capable of the Valkyrie series fighters, but no one disputes that they are the most reliable in terms of maintenance and precision.

RPG STATS

Vehicle Type: VF-1F Electric Valkyrie
Class: Tactical Variable Fighter
Manufacturer: Alpha Factory
Crew: One pilot and one WSO (weapon systems officer) wearing Tactical Life Support System

MDC BY LOCATION:

(1) Head                                         80
    Head Mounted Lasers                          30 each
    Arms                                        100 each
    Hands                                        50 each
    Legs/Thrusters                              200 each
(2) Main Body                                   320
(2) Reinforced cockpit module                   200
    Wings                                       200 each
    Tails                                        50 each
    GU-11 Gun Pod                               100
    FAST weapon modules (2)		        200

NOTES:

  1. Destroying the head of the fighter will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and self contained ejector seat will be automatically ejected from cockpit section the doomed mecha before it explodes by the mecha's main computer.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
100 mph (160 kmph)
LEAPING, SOLDIER CONFIGURATION:
30 ft (9 m) high or 50 ft (15.2 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
300 mph (480 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, GERWALK CONFIGURATION:
312 mph (500 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 2.71+ (1816 mph/1135 kmph) max speed at 10,000 meters or less above sea level. Mach 3.87+ (2593 mph/1621 kmph) max speed at 10,000-60,000 meters above sea level. Max altitude of 60,000 meters without rocket booster assistance.
MAX ENGINE THRUST:
12,500-24,000 kg x2 from main engines; 120,000 kg x2 for up to 150 seconds maximum from Super Booster engines.

STATISTICAL DATA:

HEIGHT:
47.0 ft (14.10 m) in soldier configuration.
29.0 ft (8.70 m) in gerwalk configuration.
12.8 ft (3.84 m) in fighter configuration.
WIDTH:
18.2 ft (5.45 m) at shoulders in soldier configuration.
49.3 ft (14.78 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
16.0 ft (4.80 m) in soldier configuration.
37.3 ft (11.30 m) in gerwalk configuration.
47.4 ft (14.23 m) in fighter configuration.
WEIGHT:
Empty: 25,500 kg
Standard T-O Weight: 55,000 kg
Max T-O Weight: 105,500 kg
PHYSICAL STRENGTH:
Equal to a P.S. of 50
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two Mitsubishi FRF-2016D thermonuclear turbine engines. Six Mitsubishi NPS-201 vernier thrusters. Twenty P&W LHP04 vernier thrusters. Shinnakasu Industry Super Valkyrie FAST Pack space booster system with two P&W+EF-2001 booster thrusters, two leg/engine-pod-mounted CTB-04 conformal propellant tanks, and numerous high-maneuverability burner thrusters in two dorsal-mounted and two leg/engine-pod-mounted systems.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10

WEAPON SYSTEMS:

  1. HEAD LASERS: Mounted on the head when in Soldier mode, but located on the underbelly when in Gerwalk and Fighter mode. 360 degree rotation. Both models have two attacks per melee or one extended blast.
  2. MEDIUM-RANGE MISSILE POD: Two missiles are housed in two armored compartments on the forearms for a total of four missiles. Due to the advanced combat computer in the Electric Valkyrie, each medium missile gets +3 to strike enemy mecha and +6 to strike larger starships or stationary ground targets.
  3. HMMP-03 MICRO-MISSILE LAUNCHER POD: The Electric Valkyrie can equip one or two micro missile pods on either one of its super booster units. These pods are roughly identical to the standard version used by the VF-1S Super Valkyrie, but can be fired in larger volleys thanks to computer advances of the GSDF.

  4. MAULER RO-X2C BEAM CANNON: A double-barreled beam cannon can be mounted on the back of the Valkyrie on one or both super rocket boosters instead of the standard missile launcher pod. Each cannon is fed by a small internal reactor that can provide power as long as the rocket boosters are not damaged.

  5. GU-11B 55mm TRI-BARREL GUN POD: This version of the GU-11 is the standardized version for all Gallaron mecha, including the VF-1F Electric Valkyrie. Unlike the original GU-11, this gunpod design uses a reloadable ammo drum that can be swapped out during combat when necessary, enabling VFs or powered armors to engage enemy forces in protracted military engagements where no dedicated bases or hangar facilities may be functional.

  6. WING HARD POINTS: The VF-1F is also equipped with ten fixed hard points for missile loads and other ordinance. Three hardpoints are mounted on the underside of each wing with two above. These hardpoints can be used to hold a variety of different ordinance types, including long or medium range missiles. One long range or 3 medium range missiles can be mounted per hardpoint. The VF/S-4 has a wide selection of available weapons, but for most of its mission roles it is typically equipped with any combination of AGM-165 MRMs or RMS-2 MRMs.

  7. PRIMARY PURPOSE: Anti-warship/anti-mecha

  8. SECONDARY PURPOSE: heavy assault

  9. MISSILE TYPES: Any type of standard GSDF long range missiles or medium range missiles can be used. (Common munitions given)

  10. RMS-2: Nuclear standoff/anti-ship LRM

  11. AIM-140: Armor-piercing high explosive MRM

  12. AGM-165: Tactical-nuclear/ground assault MRM

  13. AIM-190: Anti-mecha SRM

  14. RANGE: Varies with missile type

  15. RMS-2: 1000 miles (1608 km)

  16. AIM-140: 80 miles (128.7 km)

  17. AGM-165: 40 miles (64.3 km)

  18. AIM-190: 10 miles (16 km)

  19. DAMAGE: Varies with missile type

  20. RMS-2: 3D6x1000 MD (radius 850m)

  21. AIM-140: 2D6x10 (radius 12 m)

  22. AGM-165: 3D6x100 (radius 61 m)

  23. AIM-190: 1D6x10 MD (direct hit)

  24. RATE OF FIRE: Volleys of up to 6 long range missiles or 18 medium range missiles

  25. PAYLOAD:

  26. RMS-2: One per hardpoint, ten maximum.

  27. AIM-140: Three per hardpoint, 30 maximum.

  28. AGM-165: Two per hardpoint, 20 maximum.

  29. AIM-190: One launcher pod per hardpoint, 15 missiles in each for a total of 150 missiles maximum

  30. The Electric Valkyrie usually carries 6 long range missiles on the underside hardpoints and 12 medium range medium range missiles on the upper hardpoints.

  31. HAND TO HAND COMBAT: If necessary, the pilot of the Electric Valkyrie can engage in melee combat rather than use a weapon. The Valkyrie is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

 

STANDARD EQUIPMENT FOR THE VF-1F:

 

 

COMBAT BONUSES FOR E-VALK VARIABLE FIGHTER TRAINING:

Note: Valkyrie Combat Training (from Macross II) or Veritech Combat Training (from Robotech) can be substituted for either of the skills below. If this is the case, then the pilot gets a bonus of +1 to parry and dodge and one extra melee attack per round in addition to the his normal combat bonuses due the speed and agility of the Electric Valkyrie.

BASIC VARIABLE FIGHTER COMBAT TRAINING

ADVANCED ELECTRIC VALKYRIE COMBAT TRAINING