The following material is an adaptation of a starship design from the Japanese TV series MACROSS-II: Lovers Again and the Palladium Books Macross-II Deck Plans Volume Two. Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

 

Nupesiet-Draenitz Class

Super Dimensional Destroyer

RPG Stats by Newtype Alpha (newtype_alpha@yahoo.com)

 

 

Background

The Nupesiet-Draenitz class destroyer (Also called the Gladiator class after the first ship of the line, Zjen-Diel) is a small, transformable strike craft based on the Phoenix class Super Dimension Cruisers and designed with technology recovered from a Supervision Army destroyer. This vessels is unique among Gallaron warships because of its design history; the initial development of the vessel was carried out in total secrecy under tight government controls, without the knowledge or cooperation of military officials. Surprisingly, the vessel later proved to be a very formidable combat vessel in its own rights, despite the fact that its designers had little to no experience with functional combat space craft.  Like it's larger cousins, the Gladiator is designed for durability under heavy fire, and currently has one of the highest survival rates of any ship in the Gallaron Spacy. At the same time, this ship is amazingly agile for a vessel of its size, and can literally fly circles around the GSDF's standard Thor class missile destroyers.

 

Despite being transformable, the Gladiator class' small size and simplistic design can be mass produced for a relatively low cost. This is mainly due to the fact that aside from the four main cannons mounted on the arms and shoulders, the weapons and defensive systems of this destroyer are simple and unremarkable by almost any standards. The main strength of the vessel is actually its ability to put a large amount of fire power on a single target with its four main cannons and do so more accurately and consistently than the larger cannons of the Phoenix class cruisers. The four main cannons are not nearly as powerful as larger energy cannons they are based on, but the firepower in each gives the destroy the ability to engage vessels two or even three times its size, or apply a steady bombardment on ground targets from orbit over a long period of time. The design philosophy actually resembles the Zentradi gunships with it's light secondary armament and small fighter compliment (In fact Gladiator class ships are sometimes called "Walking gunship" by their crews) Unlike the Zentradi gunships, however, the Gladiator can also be used as a ground-to-space defense weapon in defense of colonies or bases within Gallaron Space, and is often used in such a way by the GSDF as a mobile gun emplacement or dedicated base defense unit. The Gladiator Class entered mass production in late 2018 for deployment during Operation Brushfire, and thanks in part to its performance in the campaign it has since earned itself a place on the frontlines of every military action of the GSDF for years to come.

 

RPG STATS

Vehicle Type: Super Dimensional destroyer (Walking gunship)
Government: Republic of Gallaron (Stellar Republic)
Manufacturer: Gallaron Alpha Factory Satellite/Macron Industries/Elder's Committee
Crew: 954 total

Command Tower: 24

Main Ship: 650

VF Pilots: 180

Powered Armor Pilots: 200

 

Notable Ships of Class:

  • SDG-01 Gladiator prototype, first deployed with 7th fleet shortly before Operation Thunderchild

  •  

    MDC BY LOCATION:


    (2) Main Cannon Booms                                            10,000 each
    (1) Main Body                                                    20,000
    (2) Main Engines/Leg units                                       10,000 each
    (2) Arm Cannons                                                   8,000 each
    (3) Command Tower                                                 3,000
    (3) Sensor Array (rear of Command Tower)                            550
        Secondary beam cannons (5)                                      550 each
        Anti-Mecha Laser Turrets (40)                                   100 each
        Anti-Mecha Missile Turrets (10)                                 150 each
        Airlocks/Access Hatches (50)                                    250 each
        Armored outer hull (per 40ft area)                              350
        Interior walls (per 20ft area)                                   20
    (4) Pin Point Barriers (4)                                        5,000 each
    (5) Omni-Directional Barrier System                              25,000

     

     

    NOTES:

    1. Depleting the MDC of the main body will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.

    2. Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

    3. Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF/S-4 Blitzkrieg fighter. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed instantly.

    4. The Pinpoint Barriers regenerate at a rate of 330 MD per second (5000 MD per melee round). If destroyed, a barrier will completely regenerate within fifteen seconds (1 melee round).

    5. When activated, the Reflex Barrier forms a sphere around the battle fortress that can absorb up to 25,000 MDC in a single round, or 100,000 MDC when inverted. If damaged or destroyed, the sphere regenerates at a rate of 1,000MDC per melee round. The barrier will cease to function if ship's main body of engines take damage over 50% of their MDC capacity.

      1.  

    SPEEDS:

    Speed (Sublight): 0.24 speed of light
    Speed (Auxiliary Drives): Mach 2.5
    Speed (Space Fold): 1 light year every 6 minutes
    Planet bound: Can function proficiently in an atmosphere as long as gravity control systems are operational, often functions ground based as a fixed gun emplacement for new colonies or major bases.

    Maximum Range: Unlimited (estimated life span unknown)

     

    STATISTICAL DATA:

    Length: 844 m (457m transformed)

    Weight: 856,000 tons (empty)

    Fold System: Gallaron/Protoculture fold system cluster

    Sublight Drive: Protoculture Impulse Drive Cluster

    Gravity Control System: Gallaron/Protoculture gravity control system
    Auxiliary Engine: Gallaron/Overtechnology nozzle cluster

    Sensor System: Protoculture Advanced Tracking Cluster

     

     

    WEAPON SYSTEMS:

    1. HEAVY PARTICLE CANNON (4): The main weapons of this little craft are the small scale Super Dimension Cannons, which are modeled after the main cannon of the Zentradi's Nupitiet-Vergenitz class battleships. The four large cannons, mounted on the forward hull and along sides in cruiser mode and on the shoulders and arms in battle mode, are some of the most powerful weapons ever mounted on a ship of this size, and more than a few Supervision Army capital ships have fallen victim to ambushes by these little gunships. Each cannon produces an energy beam up to 120,000 miles (192,000 km) long and 240m wide, and is about 10 times as powerful as the standard anti-warship lasers. Because of the small proportions and reduced output of these cannons, the capacitors can be recharged about once every 90 seconds (6 melee rounds). They can be fired all at once for a powerful barrage, or in sequence for an almost constant bombardment of an enemy target. A single blast from just one of these cannons is powerful enough to demolish any medium sized warship with a single blast, but can sometimes be deflected by a low-level force filed such as a standard pinpoint barrier system.

    2. SECONDARY BEAM CANNONS (5): As an added close-in punch, the destroyer is also equipped with 5 small beam cannons based on similar weapons found on the larger Superdimensional battlecruisers. These turrets can only fire along limited arcs, and only a maximum of three cannons can be brought to bear on a single target at any given time.

    3. ANTI-MECHA LASER TURRETS (40): The greatest threats to transforming destroyer is enemy mecha, hence the large number of Anti-Aircraft weapons equally distributed across the surface of the ship. These defense systems can either be computer or manually controlled and do not suffer the negative modifiers to hitting attacking mecha, that larger Starship based weapons do. The Laser Turrets are retractable and are hidden beneath sliding panels in the hull normally.

    4. ANTI-MECHA MISSILE LAUNCHERS (10): In addition to the laser turrets, the destroyer is equipped with anti-mecha missile launchers for close to medium range defense against mecha. Each launcher contains 10 missile tubes allowing volleys of up to 10 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 10 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.

    DEFENSE SYSTEMS

    1. OMNIDIRECTIONAL BARRIER DEFENSE SYSTEM: Used primarily as a defense against reflex weaponry or other heavy assault weapons such as the Macross cannons. The Omnidirectional Barrier Defense System, commonly referred to as a "Reflex Barrier" completely encircles the destroyer in a nearly-impregnable force field sphere. The disadvantage of the barrier system is that no weapons can be fired, nor any fighters/support craft launched or recovered while the shield is up, and it is therefore rarely if ever used over periods of more than a few seconds. (1 to 2 melee rounds) Under ideal circumstances, the barrier functions on a principle of action-reaction, first by absorbing incoming energy and matter, and then redirecting that energy or matter in all directions away from the ship. The energy reaction is very similar to the barrier overload of the SDF-1's Omnidirectional Barrier system, but the majority of the time is considerably less powerful.

    Due to a flaw in the system during its first use the SDF-1's barrier system overloaded, completely destroying the North American Ontario Quadrant. Because of this disastrous mishap and other problems the Omnidirectional barrier system was never used again, and no similar systems were installed in any following UN Spacey warships. Then, in 2016 Gallaron engineers managed to salvage an identical device aboard ASS-3 shortly after the craft was rebuilt into the SDF-102 Phoenix. The design team soon discovered the fault in the system that resulted in the previous catastrophe, and quickly corrected the problem. Since then, no major incidents have been recorded involving an accidental barrier overload, and the reflex barrier is now standard on all Gallaron warships. (There have been a number of intentional barrier overloads throughout the 2nd Supervision War, but in each case it was always confined to an un-populated area or an empty region of space for offensive purposes)

    1. PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by researchers onboard the SDF-01 Macross during Space War One, the Pinpoint Barrier System is the main defense system on board all Gallaron starships, including the Gladiator destroyers. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within four seconds (1 melee round). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (sometimes).

    The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, bridge, and sensor array, (2) main engines, (3) hangar bays, and (4) weapon systems, in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the carrier region of the powered armor and VF pilots.

    SYSTEMS OF NOTE:

  • ANTIGRAVITY PROPULSION SYSTEM: The destroyer is equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. As in all Gallaron transforming warships, this system has is heavily fortified for extended use in an atmosphere, and the destroyer can use this system to hover in place indefinitely even after sustaining heavy damage. The system will function so long as the main energy system can supply energy to it, and has a backup capacitor that can provide power to the system for up to 10 minutes. (Just long enough to find a landing site or leave a planet's gravity well. Leaving the gravity well results in the ship being adrift in space, while an emergency landing leaves the ship permanently grounded until repairs can be made.)

  • HYPERSPACE COMMUNICATIONS: Based on the same technology as the space fold system, the hyperspace communications relay allows faster-than-light communication between Gallaron starships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 1 light year per second, so messages communicated over vast distances can still take seconds or minutes to arrive.

  • LIFE SUPPORT SYSTEMS: The destroyer has sufficient life support to provide breathable air and comfortable temperatures for up to 2,000 people for up to 20 years (air was recycled). In an emergency the life support system could support up to 20,000 people at one time. The ship contains enough food and water onboard to support the crew for up to 5 years (with recycling).

  • LONG-RANGE TRACKING SENSORS: The impressive communications array of the battle cruiser can communicate with up to 2,000 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft as to relay communications. .

  • SPACE FOLD SYSTEM: For FTL propulsion, the destroyer is equipped with an fold system capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft

  • SUBLIGHT ENGINES: As a backup to the Fold System, the destroyer is equipped with protoculture impulse engines that could propel the craft at speeds up to 0.24 speed of light in space. (Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the ship is limited to speeds of Mach 2.0 maximum due to hull stress.)

  • SUBSPACE MASS SENSORS: As part of the destroyer's sensor systems, the ship is equipped with subspace sensors that can essentially instantly detect mass readings and movement of objects up to 2 AU (186 million miles) distant from the carrier. Readings taken with the subspace sensors are not very detailed (-25% penalty when trying to identify a detected object) and cannot detect objects of less than 50,000 kg (this includes most Zentradi and UN Spacey mecha). .

  • MECHA COMPLEMENT:

  • VF/S-4 Blitzkrieg: 60

  • VF-1F Electric Valkyrie: 60

  • PA-143 Stormlord Powered Armor: 100

  • Shuttles and Support Craft: 30

  • REFERENCES USED IN THIS DESIGN

  • "Macross II: Sourcebook One"

  • Legends of Megaroad: Book Two Fanfiction

  • Macross: Space War-II Fanfiction

  • Notes: The design for the Nupisiet-Draenitz class Super Dimension destroyer are adapted from the Palladium Books Macross II sourcebook's Macross Cannon entry. These are NOT the stats provided in the book, nor do they even remotely resemble the stats found in this book. If you would like to know the exact RPG stats for the Macross Cannon, you're welcome to E-mail me and ask for them, but I'm warning you now not to bother. They are absolutely ridiculous. Send complaints/comments to Newtype_alpha@yahoo.com ^_^