The following material is an adaptation of mecha from MACROSS PLUS, a sequel to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work. Comments and suggestions are welcome.

VF-19A EXCALIBUR
ADVANCED VARIABLE FIGHTER

RPG Stats by NEWTYPE ALPHA
Background info provided by the MACROSS ONLINE COMPENDIUM
3D Renderings courtesy of CHRIS SINGH (csingh1@gl.umbc.edu)

BACKGROUND

The VF-19 Excalibur is the production-line version of Shinsei Industries YF-19 prototype which won the Project Super Nova design contest of 2040. Distribution of the fighter among UN Spacy's Galaxy Patrol fleets is already quite wide spread as it begins to completely phase out the VF-11 Thunderbolt, however there are still many long distance colonization fleets that have yet to upgrade to the new fighter because of obvious logistical concerns. All current Long Distance Colonization fleets launched after 2043 have been equipped with a full compliment of these fighters aboard their flagship carriers, and the VF-19 is expected to completely phase out the VF-11 by 2050.

VF-19F variation, released by Shinsei Industries in 2045, was an intensely redesigned version of the Excalibur intended to increase the fighter's space combat performance. It has thus far proven itself to be a favorite among long distance colony fleets such as the Macross 7 fleet that fought on the frontlines of the UN/Varauta war. Most colony fleets prefer the F model for its ease of maintenance and slightly lower production cost, but most Galaxy Patrol fleets and local defense forces generally prefer the original VF-19A model. Despite it's slightly higher production cost, the A-variant of the Excalibur currently outnumbers the S- and F- models by approximately thirty-to-one.

The first VF-19 squadrons were released to the Battle Carrier SDAC-51 Enterprise with the Tactical Fighter Squadron 105, the "Gunslingers," and Interceptor Squadron 816 "Helldivers" under Wing Commander Isamu Dyson in late 2043. As of 2048, all New Macross class attack carriers and about 75% of Ark-Royal Class battle carriers with the Galaxy patrol fleet are equipped with VF-19A fighters, leaving the older VF-11s to support craft such as Maizuru class stealth carriers and Northampton class frigates.

RPG STATS

Vehicle Type:
VF-19A (First mass-produced version
VF-19F (Second mass-produced version, redesigned main wings and removed canard wings in favor of more vernier jets. Optimized for space use)
VF-19S (Squadron commander version of the VF-19F. Includes four head lasers as opposed to two on the VF-19F)
VF-19 Kai ("Fire Valkyrie" Custom Version, Macross 7 Sound Force)
Class: Tactical Variable Fighter
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System.
A rear seat for a second pilot/navigator can also be added if necessary for specific missions.

MDC BY LOCATION:

    Head Pulse Laser                                30
(1) Head                                           100
    Hands (2)                                       50 each
    Arms (2)                                       120 each
    Shoulders (2)                                  150 each
    Legs & Thrusters (2)                           220 each
(2) Main Body                                      400
    Main Wings (2)                                 175 each
    Tails (2)                                       75 each
    GU-15 Gun Pod                                  100
    Anti-Projectile Shield                         150
(3) Pinpoint Barrier Shield                        100
    Reinforced Pilot Compartment/Escape Pod        150

NOTES:

  1. Destroying the head of the VF-19 will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
  2. Depleting the MDC of the main body will destroy the mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed fighter before it explodes by the mecha's main computer.
  3. The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the VF-19.

SPEEDS:

RUNNING, SOLDIER CONFIGURATION:
120 mph (192 kmph)
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, GERWALK/SOLDIER CONFIGURATION:
Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above sea level. Mach 5+ (3350 mph/5360 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/26,800 kmph) max speed at 30,000+ meters above sea level for up to 15 seconds. Cruising speed is usually Mach 2.0 (1340 mph/2144 kmph). The VF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +35.5 to -19.5 Earth gravities.
MAX ENGINE THRUST:
78,500 kg x2 from both main engines.
NOTE:  Due to coolant problems with the optional air intake systems of the VF-19S and F models, the maximum thrust is automatically limited in an atmosphere. The VF-19A has no such limitations.

STATISTICAL DATA:

HEIGHT:
49.53 ft (15.48 m) in soldier configuration.
27.24 ft (8.52 m) in gerwalk configuration.
13.41 ft (4.19 m) in fighter configuration.
WIDTH:
20.80 ft (6.50 m) at shoulders in soldier configuration.
43.87 ft (14.87 m) in gerwalk or fighter configuration with wings at maximum extension.
LENGTH:
14.17 ft (4.43 m) in soldier configuration.
41.35 ft (12.93 m) in gerwalk configuration.
59.10 ft (18.52 m) in fighter configuration.
WEIGHT:
8550 kg empty. Maximum takeoff weight in an atmosphere is 38,386 kg, and maximum weight in space with optional fold booster is 47,180 kg (weights beyond that exceed theoretical safe limit for fold booster).

PHYSICAL STRENGTH:
Equal to a P.S. of 65
CARGO:
Small compartment behind pilot's seat for personal belongings.
POWER PLANT:
Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines. Two 2-dimensional independent convergent/divergent exhaust vents mounted on engines for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-7 high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance.
COMPATIBLE FAST PACKS:
Dorsal: NP-BP-10, NP-BP-12, NR-BP-19, NR-BP-19-SES
Leg: NP-FB-19
Special: NR-ARFB-Y1

WEAPON SYSTEMS:

  1. MAULER REB-30G ANTI-AIRCRAFT PULSE LASER: The VF-19 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and gerwalk modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.

  2. MAULER REB-23 LASER GUNS: Two semi-fixed laser guns are mounted in the wings of the VF-19, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the mecha (max angle is about 45 degrees in any direction from the nose).

  3. HOWARD GU-15 EXTERNAL GUN POD: The main weapon of the VF-19 is the GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the Excalibur in fighter mode, and is hand-held in gerwalk and soldier modes. Unlike the gun pods used by the original VF-1 Valkyrie, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-15 are mounted on the back of the VF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in Gerwalk or Soldier mode.

  4. INTERNAL MISSILE LAUNCHERS (2): The legs of the VF-19A are equipped with two concealed missile launcher bays that can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. (NOTE: These MRHM missiles are the same type seen in Macross Plus #4). When armed, the missile launcher assembly rises out of the leg units, allowing all of the missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, gerwalk, or soldier. Any type of missile can be used in the launchers.

  5. BODY/WING HARD POINTS: Two fixed hard points are mounted on the fuselage of the VF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are used.

    NOTE: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 may convert into soldier mode. For this reason the hard point missiles are usually fired within the first few passes of an attack.

  6. HOWARD PBS-03A PIN-POINT BARRIER SYSTEM: The VF-19A is equipped with a new mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.


  7. HAND TO HAND COMBAT: If necessary, the VF-19 can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:

STANDARD EQUIPMENT FOR THE VF-19:

COMBAT BONUSES FOR VF-19 VARIABLE FIGHTER TRAINING:

BASIC VARIABLE FIGHTER COMBAT TRAINING ADVANCED VF-19 EXCALIBUR COMBAT TRAINING

REFERENCES USED IN THIS DESIGN