The following material is an adaptation of mecha from
Mobile Suit Zeta Gundam.
Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to me and do not claim that it is your own work.
Comments and suggestions are welcome.
ARGAMA CLASS
ASSAULT CRUISER
RPG Stats by NEWTYPE ALPHA
Background info provided by
The Mecha Domain
BACKGROUND
With the increasingly aggressive tactics of the Titans Elite Forces throughout
the Earth Sphere, spacenoid descent quickly became widespread throughout the
space colonies. While some quietly griped out their new standard of oppression,
others took a more active role, organizing rallies and subversive action against
their malevolent overlords whenever possible. Further titans efforts to quell
such behavior only precipitated its expansion in practice, and it wasn't too
long before radical political parties began militarizing and uniting under a
common enemy. The Anti-Earth Union Group came to encompass the most ambitious of
them all, not to mention the most resourceful as their ranks began secretly
constructing military weapons of their own based on all original designs. The
first warships inducted into the AEUG fleet were little more than modified
transport ships and mercenary vessels, but it wasn't long before a number of
Federation crews began mutinying and donating their ships for AEUG operations.
This gave them some military strength, but the AEUG knew perfectly well their
fleet could not operate without a some form of flagship.The assault cruiser Argama was
designed expressly form this purpose. Designed and built in total secret in the
AEUG-controlled Sweetwater colony, this warship represented the cutting edge of
warship design for its day, and could even match a number of later designs of
the Second Neo-Zeon war. The new ship was primarily designed around a large
armored mobile suit hangar, with one large plasma rocket motor for propulsion
and a pair of large mega particle cannons giving the ship tremendous firepower.
A series of secondary beam cannons were added, as well as the ship's most
prominent feature: the twin launch catapults for mobile suit deployment, an
innovative if not complicated system that increased mobile suit launch time and
reduced landing accidents.
Argama was first deployed in March UC 0087 to steal the prototype RX-178
Gundam Mark II from the Titans. With this first mission, the Gripps War was set
into motion and the AEUG began full-scale combat against the Titans for the
first time. The Argama was first assigned to Henken Bekkener, but he eventually
moved on to the Radish after Bright Noa assumed command of the Argama in May UC
0087. As the standing flagship of the fleet, the Argama participated in every major AEUG operation
of the war,
from the failed attack on Jaburo to providing cover fire for Karaba's attack on
Mount Kilimanjaro in late UC 0087, and even on to the Battle of Gripps itself
where the war came to a climactic end.
After the Argama was deployed into combat, three additional ships were
constructed and deployed to pursue additional theatres of operation elsewhere
within the Earth Sphere. Each of these vessels was usually accompanied by a
single Irish class heavy cruiser and at least two Salamis class medium cruisers.
When operating within colonial space, these "Neighborhood Fleets" as they were
sometimes called, could move quickly and effectively to counteract Titans
aggression at a moment's notice, and could even be mobilized for short offensive campaigns
and preemptive strikes. Because of the high profile and versatile design of the
ship, at least
one Argama class was present at every significant military
operation of the Gripps War.
RPG STATS
Vehicle Type: Assault Cruiser
Class: Argama
Government: Anti-Earth Union
Group
Manufacturer: A.E.U.G. (Anaheim Electronics)
Crew: 410
Ships of Argama Class:
CGA-06 Argama
CGA-07 Pegasus-III
CGA-09 Haruna
CGA-10 Kiev
MDC BY LOCATION:
(1) Main Body 2,500
(2) Main Engine 980
(2) Secondary Engine Pods (2) 950 each
Main Cannon (4) 250 each
Mega Particle Cannon (2) 300 each
M.P.C. Gunports (2) 550 each
(3) Launch Catapults (2) 950 each
Point defense gun turrets (10) 50 each
Anti-ship missile tubes (4) 40 each
(4) Main Bridge 400
NOTES:
- Depleting the MDC of the main body will put the cruiser out of commission.
All internal systems will shut down, including life support and internal
gravity. The ship itself will be an unsalvageable floating wreck.
- Depleting the MDC of the main engines will force the ship to rely on
secondary thrusters for propulsion. The ship can still maneuver, but will be
incapable of long range travel until the main engine is repaired. Destroying
one of the engine pods will impair maneuvering (-5 to dodge, -5 on initiative
for each pod). Destroying both primary and secondary engines will leave the ship adrift in space.
- Depleting more than 1/2 MDC of the launch catapult will knock out two of
the anti-ship missile launchers and shut down all launch and recovery
operations for the catapult. The ship can
still launch and recover mobile suits from the other catapult if it is
operational.
-
Destroying the main bridge will instantly kill the command staff and
deprive the ship of all forms of long range communications, radar and
targeting. The range and targeting capabilities of the secondary systems are
equal to that of an RGM-79R GM-II. The ship can still operate, but is at -3 on
initiative, -3 to strike, and number of attacks per melee of the weapon
systems are reduced by half. Destroying the main sensory array on top of the
bridge will have the same effect, but the command staff will not be killed
instantly.
SPEEDS:
Speed (Main engines): 22.5
kilometers per second (Earth-moon transit=30 hours)
Planet bound: Designed for extended operation in planetary gravity via
Minovsky craft system. Can land and take off again under its own power, and is
fully capable of reaching orbital velocities under its own power and without
booster assistance.
Maximum Range: Estimated
20 year lifespan
STATISTICAL DATA:
Length: 323 m
Width: 110 m
Height: 97 m
Weight: 53,800 tons
Main engine: Anaheim GR-420 Plasma
Rocket Motor
Auxiliary Engine: Minovsky-Ionesko vertical lift system
Sensor System: TORA high
resolution
radar tracking cluster
Siren-10-Alpha Minovsky tracking system
WEAPON SYSTEMS:
-
MAIN CANNON (2):
Each of these single barreled mega particle cannons is powered by its own
internal fusion reactor and a power bleed from the ship's main engines.
Between the two, this cannon is easily one of the most powerful weapons ever
mounted on a warship, with firepower and range unmatched by almost anything
else in either the Titans or the Axis fleet. One blast from a cannon is fully
capable of crippling or even destroying a Salamis class cruiser. The cannons
are protected behind armor plates when not in use, and when deployed have a
180 degree firing arc in every direction in that side of the ship.
- Primary Purpose:
Anti-warship
- Secondary Purpose:
Heavy assault
- RANGE: 5,000 km
- DAMAGE: 2D8x100 MD per
cannon
- RATE OF FIRE: Once per melee
- PAYLOAD: Effectively
unlimited
-
MEGA PARTICLE CANNONS (4): The four large
cannons around the ship's flanks provide the best arc of fire for heated
battles or defensive maneuvers. Though not as powerful as the larger main
cannons, each can cause a fair amount of damage either on their own or in a
barrage with the other cannons or main cannons. The cannons are mainly used
for bombardment or support fire in combat, and can even shoot down enemy
mobile suits that approach too close to the ship.
- PRIMARY PURPOSE: Anti-warship/anti-mobile suit
- SECONDARY PURPOSE:
Defense
- RANGE: 2,000 km
- DAMAGE: 1D8x100 MD per cannon
- RATE OF FIRE:
Twice per melee
- PAYLOAD: Unlimited
-
POINT DEFENSE TURRETS (10): Located behind
armored panels when not in use, the ships point defense turrets are the only
direct defense against hostile fighters and mobile suits that may directly
threaten the cruiser. Like the gun turrets of the original Pegasus class, each
of the guns is controlled by a specially trained gunner, usually enlisted
crewmen or mechanics. (Trained crewmen and newtypes +3 to strike)
- PRIMARY PURPOSE: Anti-mobile suit
- SECONDARY PURPOSE:
Defense
- RANGE: 8 km
- DAMAGE: 2D6x10 MD
- RATE OF FIRE:
Three bursts per melee
- PAYLOAD: Unlimited
-
ANTI-SHIP MISSILE LAUNCHERS (6): As a
backup for the mega particle cannons, the Argama class is equipped with six
anti-ship missile launchers to fire torpedo-like heavy missiles against enemy
vessels. The missiles can be loaded with atmosphere-penetrating warheads for
orbital bombardment or armor piercing warheads for use against enemy vessels.
- PRIMARY PURPOSE: Anti-warship
- SECONDARY PURPOSE: Heavy
Assault
- RANGE: 5,000km
- DAMAGE: 1D6x100 for standard
missiles, or 2D6x1000 for a full volley.
- RATE OF FIRE:
Missiles can be fired in volleys of 1 to 16 missiles, each volley counts as
one attack regardless of how many missiles are fired.
- PAYLOAD: A
typical cruiser carriers 80 missiles and can be restocked by supply ship
between battles.
STANDARD EQUIPMENT FOR THE ARGAMA CLASS:
-
COMBAT COMPUTER: The Argama is equipped with an advanced Minovsky
tracking system capable of determining Minovsky particle density and tracking
those particles back to their source. The system is linked to a variety of
sensor devices, including radar, infra-red, sonar, x-ray and motion sensors.
The system is directly controlled by the radar operator on the bridge, though
most of the data is usually analyzed and examined by computer systems first
and foremost.
- RADAR JAMMING SYSTEM: To avoid radar detection, the Argama class
cruiser usually scatters Minovsky particles into the surrounding area to
absorb radar waves from other hostile space craft in the area. At combat
density, a full jamming field can reduce radar effectiveness to point-blank
range as well as disrupt communications between ships and mobile suits.
- MINOVSKY CRAFT SYSTEM: Like the original Pegasus class, the Argama
is equipped with an advanced Minovsky craft system utilizing the principles of
electromagnetism and Minovsky particle physics. In essence, a Minovsky
particle I-field is generated on the under side of the ship and held in
position by superconductors. Unlike magnetic fields, Minovsky particles cannot
pass through solid matter and usually reflect off metallic substances in
predictable ways. At high enough densities (just short of mega-particle
fusion) an I-field can produce enough mechanical energy to push a space craft
upwards to counteract the effect of gravity. The system will continue to
function as long as the main fusion reactors in the engines can provide power
to the system as wel as Minovsky particles to maintain the I-field. (If the
system fails, the Midway class usually relies on the lift provided by the two
main wings to remain airborne.)
- LONG RANGE SONAR SUITE: With the use of Minovsky
particles in combat, the overall effectiveness of radar systems drops off
dramatically over long ranges. Midway class carriers, therefore, are equipped
with an extremely sensitive array of microphones near the radar tower and
imbedded into the landing struts for air and ground sound tracking. The ground
sonar is sensitive to track mobile suits up to thirty kilometers away with the
aerial sonar having just over half that range. The system gives the carrier a
distinct advantage in detecting incoming hostile forces that may otherwise
approach undetected. (+5 on initiative) Note: Sonar devices only function in an
atmosphere.
- HEAT AND RADIATION SHIELDS: Like all military space
craft, the Argama class is equipped with extensive radiation shielding to
protect the crew from harmful cosmic radiation at all times, as well as
thermal insulation to protect the inside of the ship from the extremes of
temperature common to space travel. The shielding
is
only partially effective against nuclear devices and largely ineffective
against electromagnetic fields.
- BALLUTE SYSTEM: Like all military
space craft, the Argama class is equ
- OPTICS: NIGHTVISION: Mainly used for targeting with the fire
control systems. This system electronically amplifies ambient light sources
into a visible image.
- OPTICS: INFRARED: A passive optical heat sensor that detects
infrared radiation projected by warm objects and converts that data into a
false-color visible image. The system enables the pilot to see in the dark, in
shadows, and through smoke. Effective range approximately 12 kilometers in an
atmosphere, 150 kilometers in space.
- RADAR: Although limited by Minovsky particle density in combat, the
Argama class is equipped with a high powered scanning radar system effective
for short range tracking of targets. Minovsky particles at combat density
limit radar to 3 kilometers.
- RADIO/VIDEO COMMUNICATION: Long range, directional communications
system with satellite relay capabilities. Range: 600 miles (960 km) or can be
boosted indefinitely via satellite relay. (3 kilometers limited contact with
Minovsky jamming) As a backup, the Argama class is equipped with a "skin talk"
system enabling un interrupted communications between the ship and any craft
in direct physical contact.
- SELF-DESTRUCT: To prevent capture by enemy forces, the ship's main
engines can be set to overload for a controlled detonation. The explosion will
destroy the entire vessel and do 1D8x1000 MD to a 350 meter radius from the
center of the ship.
MECHA COMPLEMENT:
Mobile Suits:
8
Sub-flight hovercraft: 8
ST-45 Transport Shuttle: 4
Type-74 Hover Truck: 2
REFERENCES USED IN THIS DESIGN
- Zeta Gundam TV Series
- Project N fanfiction
- Gundam 0079 manga