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Rules/How to Play

These are the rules of the Shining G Gundam RPG, if you follow these simple rules then you will truly be succesful on this rpg.

-You must listen to me at all times.
-You must be active on this rpg. All unactive people will be deleted from the rpg and if they still want to play they must make a new Character.
-You must respect other members.
-NO CHEATING!! If you cheat you will be banned from this rpg.
-Must obey all rules.

Battling-If you read everything and still dont know how to battle AIM me(CJ Money 2k2) and then I'll teach you. Who ever has the hightest speed goes first.If you both have the same speed then the Gundam with the hightest power goes first. If you both have the same power then who ever has the hightest armor goes first. The person that is going first must tell what weapon or ultimate attack they are going to use. If they use a meele weapon like a Beam Saber they must say "goes up to whoever they are attacking and attacks with Beam Saber". If they use a long range weapon like a cannon they just have to say "your gundam fires the cannon". To find out how much damage you do depends on the weapon you use. If you used a Meele weapon like a Beam Saber you have to add the damage it does and your power together then what ever the total comes out to, thats how much damage you'll Gundam will do. If you are using a long range weapon like a cannon then the damage is what ever the long range weapon can do. Note you do not add power to a long ranged weapon. This is very important to know. If the opponent is in the sky you can not attack it with a meele weapon unless you fly up there too, if not then you must take it out with a gun. When your speed goes up 100 your Gundam will recieve two dodges.A Dodge lets your Gundam evade one attack.

Some more rules for Battling

-Me or judge must be present to judge the battle if i'm not then nobodies stats will be added.
-Can't use same armament in back to back rounds
-Can only use Ultimate attack once
-Optional hand aramaments need to be equiped during battle(Take one round to equip one weapon)
-Winner will gain 400 experience points per match,Loser will gain 300 experience points per match.
-You will only be able to have a match once a week and most fights will be on Friday Saturday or Sunday.(For now) You must also include a time(Eastern Time) and a date when you and your opponent would like to battle.

Traveling-Traveling from one location to another will take 2 to 3 days.You must send me a email saying you would like to travel to a certain location.

Missions-If you would like to participate in a mission just post a message on the Missions part of the Message board saying you would like to complete whatever mission it is you want to do.

Sparring/Training-You can spar with a person as long as your both at the same location.

Some more rules for Sparring

-Myself or a judge must be present to judge the Spar if i'm not then nobodies stats will be added.
-Can only spar 2 times a week
-Both Pilots will gain 100 experience points per spar.
-You must also include a time(Eastern Time) and a date when you and your opponent would like to spar.

Reparing-When fighting most of the time your going to get injuried. So you may need to repair. Reparing days will depend on how much damage you and your Gundam took in the last match. Your Gundam reparing will start right after the day of the match. If your a engineer and you have a rank that is high enough and you decide to self repair.

Pilot and Gundam Levels-This will be the experience system that will be used for the RPG. Every time a player gets 1,000 Experience points, his/her level will increase. And every time it increases, I multiply your current level by 2 to use stats points. Stats points increase your Gundam's abilities. Okay, let me post an example:

Pilot: Domon Kasshu
Level:1
HP:2%
Strength(Power):2%
Defense(Armor):2%
Agility(Speed):2%

This is what everyone starting stats are. Now say that you go to level 2.Since you have level 2 times 2 You get 4 points to spend, so you can do the following:

Pilot: Domon Kasshu
Level:2
HP:2%
Strength(Power):3%
Defense(Armor):3%
Agility(Speed):3%

You can spend the points any way you want though, that was just an example. Now i'll take your percentage and multiply them to the corresponding stat of your Gundam. Add the product to the Gundam's stats. All stats with decimal places shall be rounded up.

Now, for Gundam levels. Basically, every time a Gundam wins a battle, they will receive 5 points added to each stat, and every time they lose they get 2 points added.(HP,Power,Armor and Speed). The stats of all your gundam and your own will be on your characters indiviual page. This may seem complicated at first, but it should be simple once you get the hang of it.

Gundam Ultimate Attacks and Evolution- The more and more your levels go up then the more and more ultimate attacks you will learn. Ultimate attacks are your strongest attacks and they can only be used once in battle, the ultimate attack is added with the power and that is how much damage it does.Ultimate Attacks can not be dodged. When Certain Gundams Pilots levels get high enough their gundams will evolve into a stronger gundam and will remain that way for the rest of the rpg.

If you have any questions email me or post it on the message board.

Email: Shining_gundam60@yahoo.com