1 - ) Fastes - Smaller 2 - ) Pause - Resume 3 - )
Non-Blocking 4 - ) IP Spoofing (Only W2K) 5 - ) Error
controls 6 - ) Packets per Second
1 - ) Faster -
Smaller Nuke it! was completely written in Assembly; so the
program has a fast execution and a real small size!
2 - ) Pause - Resume With Nuke it!, you can pause your nuke so
that you can check if your victim is still there; otherwise, you can
resume just right where you left.
3 - ) Non-Blocking Most of the Nukers get blocked while trying
to send a great amount of data; in consequence, the user is unable
to cancel the nuke if necessary. With Nuke it! you can instantly
quit your nuke at any time, at any state!
4 - ) IP Spoofing (Only Win2000) Nuke it! allows you to hide
your identity by spoofing your IP; so, if your victim has some
Anti-Nuke utility, he won't certainly know where the nuke's packets
are coming from!
5 - ) Error controls Most of the Nukers do not properly
control the values introduced by the user; as a result, the packets
sent may have fields with unpredictable values. Nuke it! has
effective errors control routines that guarantee the data sent is
perfectly defined!
6 - ) Packets per Second Nuke it! allows you to specify the
number of packets you want to send per second. The time is measured
just when data starts being sent. If the time expires (this is, a
second has passed and the current amount of packets has not been
completely sent, maybe because the SO is still busy, etc), Nuke it!
waits for the previous data to be completely sent, and then will
immediatly continue sending the next amount of packets and the time
starts being measured again. This way, Nuke it! balances the time
you wait for data to be sent (it's recommended for most of the users
to specify a number of 60 packets per second).
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