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Dark Knight
Dark Knights (drk symbol) Are powerful, aggressive, and skilled in both damage and magic. Drk's excel in damage, but are not meant to tank, due to a lower defense. instead, they can use debuff magic like poision and blind to incapacitate a foe, then move in to do some serious damage. If a mob is strong against mele combat, the drk can switch to his repetoire of black magic in order to expose the mobs magic weakness. Give a drk a nice paladddin as a partner, and they will be able to take on a wide range of baddies all across vana'diel.

Strategy/ mini FAQ

Playing the dark knight is as fun as it is simple: all you need to be aware of is what will hurt what. when fighting mele weak mobs, use your powerful sword; when taking down magic weak mobs, become a mini black mage and nuke it! You will find yourself debuffing more than anything when it comes to magic. If you and a paladdin friend team up, the world is your oyster. He or she can heal and tank while you do your best to deal out the heavy damage. In a typical day, you will just be using your mele skills to beat mobs, so subbing a warrior is not a bad idea, however you CAN sub black mage for extra mp and (if black mage was your original job) you will not have to buy any new spells. Choose wisely, since your sub will determine heavily what route you will take.






















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