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HAUNT

All wraiths create hiding places for themselves, called Haunts. A Haunt is a secure haven unknown to the Hierarchy, Heretics or Renegades. It can be a forgotten drainage ditch, an abandoned car, a set of catacombs beneath a cemetery, or the basment of an old house. Wraiths viciously guard their Haunts. MAny times, entire groups of wraiths share a Haunt, guarding it against all intruders.

The Haunt's rating is subtracted from the area's Shroud; it is established by pooling the number of dots each of the founders of the Haunt possesses (maximum 5). Members of a circle usually share one Haunt in common, but also know of each other's private Haunts. Haunts are places of spiritual power: working the craft of one's power is easier there. If the wraith who "owns" a Haunt passes into Oblivion, however, the power of the Haunt will die as well. The Shroud will re-establish itself around the area.

If you want both a communal and a private Haunt, you must purchase this Bakground twice. A HAunt is approximately 10 square feet for each point in this Background.

You have a small closet, a back alley, or some other tiny out-of-the-way place.

You have an apartment-sized personal Haunt.

You have a large personal Haunt or several smaller personal Haunts.

You have discovered a small but vey powerful personal Haunt that is easily hidden.

You have more hiding places than a cockroach.