Walkthrough
Remember how I said...I didn't have a walkthrough anymore? NOT ANYMORE!!!
:). A really really really REALLY nice person had my whole entire
walkthrough!!!! :) I'm REEEEEEAAAAALLLLY happy!!!! I am building
a SHRINE to this person!!! MWAHA!!!! zzcat
31, WE THANK YOU!!!
As the game begins, Tidus is on his way to a blitzball match
at Zanarkand's stadium. However, a small crowd has gathered
out side his
residence. After speaking with those in the crowd, move
past them. To get to
the stadium, move across the bridge full of people. During
this short jaunt,
you can learn some things about Tidus's father, Jecht, from a
commentator.
Outside the arena, the crowd mobs Tidus and won't let him through.
Maneuver
Tidus throught he people to the large doorway.
During the exciting blitzball match, Zanarkand gets attacked
by Sin. As this occurs, Tidus falls down from above and
lands in the rubble
outside. Move down the ramp untill Tidus spots Auron, then
follow Auron into
the city streets.
Tidus and Auron watch as a large monster crashes into a
nearby building. A swarm of Sinscales emanate from its
tail and land in front
of the due. Auron then hands Tidus a Longsword. Smash
down the x button on the
attack command to eliminate the enemies directly in front of
yourselves to move
on to the next area.
The twosome then reach a location where another gigantic
creature has crash-landed. To escape the enemy invasion,
the monster must die.
(...and for some strange reason I become reminded of the title
Romeo Must Die
:P)
This big bad boss is called Sinspawn Ammes. He is unfair
and attacks first, and always casts a spell called Demi.
This is a block magic
spell that reduces the character's hp only by a certain percentage.
This is the
only attack it knows, so you won't die, I promise. Just
go ahead and attack it
and dont' worry about wasting your potions.
Tidus and Auron start the battle with their gauges nearly
full. The first demi blow makes Auron's full, and he goes
ahead and does a
kick-butt attack. Do the commands as the timer ticks by
that is displayed on
the screen to cause even more damage. All of the enemies
in front of the boss
will be destroyed with this attack, whether you punched in all
the commands in
time or not. Tidus's commands for his overdrive are simple
enough. Just hit
the x button when the marker is directly in the middle of the
center of the
meter, and his attack's strentgh will depend on how much time
was left on the
timer. After all the tentacles are destroyed, the battle
ends. There is a
sphere behind it on which you can save your game, and it also
gives you full hp.
Just when you finally think that the idiots have all
gone...lo and behold...MORE stupid gargoyle looking things!!!
Just go ahead and
attack, untill Auron tells you to attack a barrel. Start
attacking that, giving
yourself potions if needed. These things have an attack
called spines that will
do roughly about 90 damage. Then reality divides.
Just turn Tidus around and
keep smashing the O button while floating to a blurry figure
on a platform.
Now you'll find yourself alone in a sea of ruins. Just
guide Tidus through the water, and press O to dive under the
surface.
On the far west side of the area, there is a small set of
stairs where Tidus can get to dry land. The blue globe-like
object is an Al
Bhed Compilation Sphere which doesn't serve that much use untill
later on in the
game. Another platform to explore is on the far east side
of the water area.
There is a sign here written in Al Bhed language, and Tidus can't
really
understand it. Directly behind the sign's location is a
partically hidden
treasure chest containing 200 gil. When you are finished
with swimming around,
swim to the center stairs.
Follow the stone path. If you go west at the fork, you can
get a high potion, if you go straight, the path will crumble
beneath you and
you'll go straight into the water again.
Swim around a bit and 3 Sahagins will come out to fight
Tidus. Just hack away at them...you'll kill 2, and the
other...well...there is
always a bigger fish...that'll eat the littler fish. It'll
the decide that
humans taste good too.
Geosgaeno is the weirdest boss and weirdest name I've ever
seen. Go ahead and attack this ugly fish. It won't
kill you. Just attack it 3
times.
Following Tidus's escape from the massive sea monster,
navigate up the stairs and through the door. You need FIRE
(aren't we just the
little pyromaniacs of the day?) Go through the doors near
the save sphere to
find your flint. Just examine the drawers. Go towards
the north part of the
map and go through another door. Head downwards from the
doorway to get an
ether, go upstairs to get a withered up bouquet, and if you keep
on exploring on
the balconey you can get another high potion.
Go back to your piles of log in the main chamber and start
your fire you pyromaniac. So you'll start to complain for
food, but the fire
threatens to go out. So right when you go off to get more
wood, a beast called
Klikk attacks.
It's best to just slash at him. If you take heed to my
note at the begining, this is no problem at all. Simply
move outta the way each
time he attacks. Soon a group of people will burst from
the doors and a young
girl named Rikku will join Tidus in the battle. With her,
you can steal a
grenade from this thing and just bomb him to death.
Tidus gets abducted and forced to work for these people the
meanies...On deck, talk to the soldier on the left to get 3 potions.
Go to the
opposite corner to find the Al Bhed Primer vol. 1. Return
to Rikku to get a
boring explanation on how to use the sphere grid. I'm not
explaining it so you
better take good note or you will be officially screwed my friend
^_~. Talk to
her again to leave and start your hard work.
Follow the chain underwater untill you see something that
looks like alotta red glowing stones. Piranhaus will attack
you, but they are
sooooo easy it's pathetic. Use this oppurtunity to stock
Rikku on grenades.
Bash the control panel in and just follow Rikku. Piranhaus
follow you and attack you in a huge number. They're still
so easy you could do
it in your sleep. Grab your grenades and turn the huge
thinga-ma-jigger on by
swimming under it. Swim back to the first chamber to see
a mad Tros that you
just woke up >:o.
After each character uses an attack or steal grenades, Tros
will swim away to the other side. I believe the only thing
you can do now is
use Stand-by which will heal your party members by 50 hp.
Tros will do his
special attack and damage you quite a bit. Heal if you
really need it. Start
attack and keep smashing away and blasting away with em grenades,
as you finally
realize how handy they are. When he goes to the other side,
use Tidus's pincer
attack to prevent him from his evil ways. ATTACK! :).
After killing him, follow Rikku out of a hole in the wall and
swim toward the direction indicated by the red arrow on the map.
After the crew
returns to the ship, talk to Rikku for a nice long while, and
wow...wouldn't ya
know it...after just talking about him, Sin attacks AGAIN and
sends Tidus off to
another land (this is starting to remind me of alice in wonderland...)
After meeting Wakka, go ahead and have a look around. If you
talk to his team members more than once, most of them will hand
you an item. If
you go for a little swim, go all the way out, and to the right.
You'll find a
crest containing the moon ring. This will become important.
Follow Wakka
untill you reach a cliff over a Lagoon. Jump in, and explore
the bottom for
sunken treasure chests. Piranhaus are more annoying than
ever now.
When yall guys get to the village, first go to the crusaders
house. Then go to the temple, learn about the summoners,
and take a nap at
Wakka's house which is the first house on the right. And
old man wondering
around town can tell you all you want to know about Sin and Yevon,
and if you go
between the item shop and the crusaders lodge, you find a concealed
area wtih a
hi-potion, 2 potions, and 400 gil.
When you awaken, go to the temple. You'll soon find yourself in
the Cloister of Trials. Yall, this is SO easy it's also
pathetic. You have to
keep an open mind. It's really kinda simple. First
move to the back of the
first area and examine the glyph on the wall. This ancient
ideogram helps to
open a new path. Another glyph glows on the wall
on the right side of the
room. Examine it to reveal a secret chamber.
Desend the stairs to the small overhang on the wall. Examine
this for a breif explanation about the spheres and then obtain
the Glyph sphere.
Move to the door at the bottom of the stairs and place the glyph
there. Take
the glyph out again when it closes, and proceed to the next sphere
recess.
Insert the glyph sphere to reveal a secret room. Inside is the
destruction sphere, but don't take it yet. Proceed to the
next area.
Examine the runes across from the pedestal to reveal a glyph.
Examine the glyph again to open a hidden chamber. Enter
the chamber and remove
the besaid sphere. Place it on the pedestal. This
reveals another chamber and
Tidus will push the pedestal inside. Leave it alone, and
go back for the
destruction sphere.
Place the destruction sphere where the besaid was orginally
found and claim the Rod of Wisdom. Go back to the pedestal
now and push it into
the room untill it locks in place and sinks into the floor.
Enjoy the scenes.
Follow the party out of the temple to the village circle. Yuna
summons Valefor for the first time. Later that night around
the campfire, talk
to Yuna. We also find out here that Tidus has a crush on
her, and Wakka either
has a protective big-brother feeling about Yuna, or he likes
her too :P. Talk
to him again to choose the option to sleep. Tidus has a
strange dream. Just
move him towards Yuna on the pier.
After all this is done, when you awake examine the lodge
attendant's desk to get the Al Bhed Primer vol 2. Exit and join
the others and
you get a new sword from Wakka.
Just keep going, following certain commands and things, and keep
going untill Kimahri, a huge blue lion looking thing attacks
you. Just keep
attacking him...don't worry about healing (AND BY ALL MEANS HEED
MY ADVICE FROM
THE BEGINING!!!!) Kimahri will get called off of his attack,
and you'll
continue. Keep on going and you'll see a HUGE flying monster
and Wakka chickens
out. You finally get to see the power of Valefor!!! :).
After you get to the beach, talk to the town people to receive
some gifts. I believe you get an ether, three pheonix downs,
a Seeker's Ring,
and 400 gil. Talk to the little boy on the plank to receive
a remedy, and then
board the S.S. Liki (dude...sounds like the boat went tinkle...)
Just have fun talking with people. Everbody is not gunna open
up to you if you just talk to them once. Talk to each person
twice to make sure
if they don't or do have more to say. In the power room,
you'll find the Al
Bhed Primer vol. 3 in the bottom corner. In the cabin,
kick the luggage to get
a potion (violent aren't we ^_^;;) If you have less than 20 potions,
it'll keep
giving you one untill it reaches 20. Across from the suitcase
is a remedy.
Now, if you talk to the O'aka guy twice, he'll ask you to loan
him some money.
You'll see him in various parts of the game. If you loan
him some big amounts,
he'll give you cheaper prices than the stores for his items,
loan him BIG BIG
BIG amounts, he'll start selling rare items. After you
talk with Yuna, we
FINALLY get to see some REAAAAL action. You actually get
to see what this big
tough bad main villian looks like.
Man oh man...I swear, I bet they got this scene idea from Moby
Dick!!!!!! Not only that but I think Sin is Moby Dick's
brother. He'll release
some even tougher gargole-looking minions on you this time that
have an attack
that'll do roughly 200 damage to you. Kill 2 of them, leave
the third. If you
kill the third, it'll be replaced by 3 more things, and so on
and so on and so
on. The REAL target is Sin's fin.
The best way to do this is to replace Yuna with Lulu, cause Lulu
kicks butt. Make Lulu cast thunder on the fin while Tidus
and Kimahri take care
of the 2 sinscales, leaving the third to do what it wants.
Now, take Tidus out
cause he's useless now. Either replace him with Wakka or
Yuna, but REALLY
advise you to pick Yuna. She can summon Valefor AND heal
your characters. Go
ahead and use Valefor and let it all out on Sin. You shouldn't
have to do
anything else, but if you Valefor dies, just keep doing Kimahri's
Lancet attack,
Lulu her thunder, and go ahead and tade Yuna for Wakka unless
you still feel
like using her to heal Lulu and Kimahri.
Now Tidus gets careless and falls off the ship, and it's our job
to save him, right? So Wakka jumps off the boat to save poor
Tidus from a
watery-fate...(geez that sounded dumb). Now...most important
thing to remember
right now...YOU CAN BEAT ANY MONSTER!!!! Thats what I love
about the battle
system. You just have to be smart, and have a heck of a
lotta potions ^_~ Your
next battle is about to begin with a creature called Sinspawn
Echuilles
(...achilles...)
Use Tidus's cheer ablitity, and Wakka's Dark Attack on Echullies
to blind him (or her...). This eliminates it's ability
to drain HP from either
character. You should ignore the sinscales, although they
continually inflict
damage. Keep striking the sinspawnn in an effort to end
the battle as soon as
possible. After using two Drain Touch attacks, it'll use
Blender. The Blender
attack depletes ALOT of your HP. Keep em potions ready.
Continue using Wakka's Dark Attack when needed. When he runs
outta AP, use an ether. Keep a close eye on the CTB window
on the right side of
the screen. Use a potion or hi-potion when a character
has two turns in a row
and is low on HP, and this dude will go down easily.
Sin decides to attack this small town, and many die. Since Yuna
is a summoner, she goes ahead and does the "sending". Lulu
will explain.
Just west of the inn, save a girl from danger and receive a
reward at the local bar which I think it's an ether. North
of the inn, pick up
3 potions from a treasure chest on the left. Head south
to the local bar where
you can find the Al Bhed Primer vol. 4 on the counter.
Wakka is overseeing the construction at the east end of the
pier. Talk to him when you want to leave to the temple,
which you'll have to
anyways :P.
Now in the jungle, there are 3 treasure chests. One contains
2
mana spheres, one contains a scout, and one contains a lucky
sphere. Just keep
going straight though if you dont' wish to bother with it.
It's kinda straight
through, but, to get to the temple go straight, take a right,
and continue to go
straight.
Depending on which routes you take, you'll see Lord Ochu. This
is an easy oppenent in my opinion. Remember what I said,
no monster is
undefeatable if you're smart.
This battle should involve all your characters. Keep Lulu the
whole time cause like I said, LULU KICKS BUTT!!!! Have
her cast fire, and make
Tidus cast haste if it's avaidable, but don't worry if it's not,
I did this
battle without it. Kimahri inflicts the most damage with
his physical assult,
while Wakka can prevent Ochu's spell casting using his Silence
Attack. If you
don't have it, thats fine too, cause I didn't do it either :).
Bring Yuna in to
heal and cast Esuna, dont' use Valefor yet though untill Ochu's
HP goes down to
2000. He'll fall asleep at 2500 hp, so quickly wake him
up with a physical
attack, cause that just brings his hp back. This'll make
him cause the
earthquake attack which you might wanna heal after he does.
Like all the other
bosses so far, Ochu should go down easily.
You'll also encounter some people in the jungle, they'll give you
items. One person gives you a remedy, if you talk to her
again, you get a
NulBlaze Sheild.
Once you get to the temple, you encounter another boss called
Sinspawn Geneaux. If Kimahri has a piercing weapon equipped,
his physical
attacks can penetrate the boss's shell. But I just used
Valefor to bring him
outta his shell...and the poor Valefor died so Lulu had to finish
him off. I
prefer the way I did it more than the safest way. He'll
poison you, so keep
Yuna out to heal. Lulu's fire spells should finish him
off after he comes outta
his shell, but don't hit him with magic attacks untill he's out
of the shell or
it'll just absorb all the attacks.
At this temple you will find another Cloister of Trials. This
one is just a little bit harder than the other, but simple enough
for the lowest
of all players to figure out.
Enter the clostier and remove the Kilika sphere from the pedestal
on the left. Place it in the slot next to the door.
This causes it to catch on
fire. Remove it to extinguish the blaze and bring it wiht
you into the next
chamber. Insert it into the slot on the north wall to make
a glyph appear above
the shelf. Remove the kilika sphere and insert it into
one of the side shelves,
and then touch the glyph to open the wall. Remove the glyph
sphere and set it
on one of the side shelves.
Enter the "fire chamber" and move to the right. Step on the
glowing floor switch to teleport the pedestal to that room.
Take the kilika
sphere from the right wall to extinguish the flames. Place
the kilika into the
pedestal. Return to the previous chamber and grab the Glyph.
Place it in the
wall where you found the kilika and put out the fire. This
opens a secret
chamber. Push the pedestal with the kilika on it to the
floor switch to make a
section of the platform drop. Go downstairs and take the
Kilika from the new
slot and place it into the slot next to the exit and leave it
there.
Obtain the destruction sphere from the inside of the secret chamber
on the top platform. Take it downstairs and use it in the
new slot beneath the
ledge. Open the chest inside the newl revealed area to
obtain a Red Armlet.
Take the kilika from the slot beside the exit and continue throuh
the door.
Keep talking to wakka untill he has nothing else to say, go towards
the exit and Yuna will appear. She can now summon the aeon
Ifrit
(mwahahahahahahaha...FIRE!!!)
Go back to the ship and choose to embark on your journey again.
Exit the cabin and speak to O'aka. You're in a better position now
ti give more Gil if you want. Enter the bridge to receive the
Al Bhed Primer
vol. 5. Go and check up on Yuna, then go eavesdrop on Lulu
and Wakka. Only a
fractions of the backstory is revealed each time you walk upstairs,
so you have
to do it multiple times to hear it all. I kinda have a
theory about it all
too...Lulu liked Chappu. Hey, thats my theory, and I'm
gunna stick to it till I
hear diffrent from the game! :). Return to the lower deck
and examine the
blitzball. If you the Jecht Shot challenge, and you do
all the stuff correctly,
you'll be able to learn it for blitzball games in the future.
When you get to Luca, you'll have 4 items in treasure chests to find
if you want. One contains 600 gil, one contains the Tidal
Spear, one contains
the HP Sphere, and the other the Magic Sphere. I advise
you to get all.
Yuna is a spoiled brat so she wants her way and she gets it. You
all
get to go see the Maester of Yevon. Whats a maester you
say? Get a dictionary
^_~. You also now get to look at a turtorial for
blitzball. If you want to
win, I STRONGLY advise you to look at it and PROMISE that you'll
never beat it
if you don't look at it. After this, you and Yuna get to
look for Auron. But
hey, the spoiled brat needs to be taught patience, so go ahead
and take your
time now to find some items...veeerry slowly. Head left
of the Auroch's locker
room to the stairway down where the opposing teams are located.
Behind the
closet player's foot is the Al Bhed Primer vol. 6. and
there are 2 hi-potions
in a treasure chests at the very back of the hallway. There
are many other
items around the docks surronding the stadium (...but only 4
of those chests
contain IMPORTANT items...^_^;; well..uh...not that 600 gil...well,
wait, yeah,
that IS important!!!)
Now the Al Bhed people will steal Yuna very soon, and when they do,
after you rescue her, go to the theater lobby to find the Al
Bhed Primer vol. 7
there on the floort to the left. There is also a treasure
chest containing a
1000 gil (!!!) somewhere around in this little town. E-mail
me if you REALLY
REALLY want to know where it is.
You, Lulu, and Kimahri must rescue Yuna from the Al Bhed ship on
dock 4 after Kimahri finishes his fight with his "friends".
The shortest route
there is blocked off, so you have to go all the way around the
stadium through
docks 1 - 3. In those docks you'll encounter machina workers.
Lulu is very
handy and will eliminate those suckers with one blow of thunder.
Now...we get to fight some machine!!! The Oblitzerator...it fires
blitzballs at you too :P. Now...this sucker has 6000 HP
on it. We can do this 2
ways. The way where you have to fight it all the way (the
way I sure in the
beepin heck didn't do) or a nice quick way where one blow of
the thunder spell
will kill it. First, get Lulu to hit the crane with her
thunder spell 3 times,
ignoring the machine and healing when needed. Get Tidus
to operate it, and
it'll rip the head off of the Oblitzerator, immoblize it, and
take of a heck of
a lot of hp. Finish this sucker off with thunder spells!
HA!
Go back to your locker room and get ready to play a round of
blitzball. This game is EXTREMELY hard. I SERIOUSLY
doubt you will win. If
you do, you are superior to me, I haven't yet :P. Even
after resetting and
trying again....atlas...it doesn't work for me. But don't
worry, whether or not
you win or lose, Wakka is always there for ya. (Note: A very
kind person
e-mailed me about it, and said that the only way it changes if
you win is that
you're carrying a huge trophey. Wakka and Tidus are practically
the only ones
that are gunna make goals) But for now on, you get a special
feature on the
save crystal. As long as you can find a save crystal, you
can now play
Blitzball and get prizes for it. Also, you can recruit
people who are
blitzball players too if you talk to them with the square button,
but i don't
think Wakka will join ya again. The thing is that you have
to pay them a salary
^_^;; do this only when you feel you have plently of money to
spend, cause you
have to pay them for each game you play.
After the game, fiends invade the sphere pool, and the Luca team
members decide to let you do all the work :P. Tidus and
Wakka will have to
fight A LOT of fish like creatures that have around 200 hp each.
To hits should
kill em. They're called the Sahagin Chiefs or whatever...lol.
Use weapons with
the Darktouch ability, or use Wakka's dark attack to blind one
or more of the
enemies during each battle. This helps you by not making
you waste soooo many
potions.
After Aurons DRAMATIC entrance, one hit should do the Vouivre in.
When Tidus and Wakka joins him to fight the Garuda, use the Dark
Atttack to
blind it, and Auron's power break to weaken Garuda's attacks.
*BIG spoiler* We learn that Sin is actually Jecht!!! ^_^;; This
really kinda gets to Tidus, maybe he cares for his father just
a little bit more
than we assumed? Well...Yuna gets a new guardian.
Auron decides that he'll do
as her father asked. He forces Tidus to come cause his
father requested it :).
Many people travel the Mi'ihen Highroad, and they all are very
supportive of summoners and their guardians, and almost all of
them will give
you tiems. You can get a hi-potion, hunter's spear, two
antidotes, Lv.1 Key
Sphere (...don't ask...), four more antidotes, a red ring (FINALLY
something for
the fire :)), and 600 gil. During battles on the highroad,
use Wakka to shoot
odwn aerial monsters and blind Dual Horns. Tidus should
tackle the more agile
ground beasts, while Lulu should focus on eliminating White Elements.
Auron is
effective at killing hard-shelled enemies. Summon Valefor
and Ifrit often, and
build Yuna's rapport with both aeons. This is a GREAT area
to level up your
characters for the challanges ahead, and also start using the
sphere grid or you
will have trouble here (speaking from experience ^_^;;).
After meeting with the Chocobo Knights, move into a small area on
the right to meet the summoner Belgemine. She challenges
Yuna to an important
battle. To win, Yun aor Valefor should be in overdrive
mode when the battle
begins. Belgemine will summon Ifrit, leaving Yuna with
good ol' reliable
Valefor. Quickly perform the Energy Ray and note Ifrit's
attack pattern. It
will perform a regular attack followed by Meteor Strike.
Before each Meteor
Strike, press the right directional button and use Valefor's
Shield to deflect
some of the damage. Ifrit is immune to the delay effort
of Valefor's Sonic Boom
so etiher attack or cast Blizzard. If you win, you get
an echo ring, if you
don't, you get a less useful seeker's ring.
There are a lot more things here to do, and I'm sure if you talk to
everybody and search around you'll find them without my help.
The items are:
Remedy, 3 Softs, Ether, 2000 gil, and 3 Eyedrops.
After taking a short break at Rin's Travel Agency, go outside to
talk to Yuna. Back inside the store, talk to a shopper
to get a Lv. 1 Key
Sphere. Also the clerk on the left side of the counter
sells weapons and items.
This includes Pearl armor, which increases magic defense.
As you leave, Rin introduces himself, and gives Tidus the Al Bhed
Primer vol. 8 and 2 Mega-potions(YAY!). Run north toward
the chocobo corrals to
see what the fuss is about.
Now this guy's name is the best one they have :D Chocobo Eater.
Thats right, it eats your precious Chocobos. And this battle
is also kinda hard
(in my opinion). It will occassionall stretch out it's
arms and knock the party
towards the cliff. If the characters get knocked over the
edge, the battle
ends, and you get no ap or gifts from Rin. I will admit...I
did fail to defeat
this thing. It killed my dear precious Wakka :(...Start
the fith with Lulu,
Tidus, and Wakka. Cast haste on Lulu so she can perform
fire spells more
quickly. Use Wakka's dark atttack to blind it. Eventually
subsitute Tidus and
Wakka for Kimahri and Auron. If the chocobo eater gets
knocked onto it's back,
it loses it's armored status, allowing non-pierecing weapons
to inflict normal
damage. The party's attacks can push the prone monster
backwards by inflicting
over 500 hp damage. This provides them more room away from
the ledge. Also,
whenever the chocobo eater is down, aeons' overdrives inflict
MUCH greater
damage (hint hint, get Ifrit ready :)) If you push the Chocobo
eater off the
cliff you get 2 Lv. 1 Key Spheres.
If the Chocobo Eater pushes the party off the cliff, they will find
themselves at the bottom of the gorge. If this happens,
you must work your way
back up to the gates of Mushroom Rock (what kinda name is that!?!!
I'd name it
Rock of Horrifying Deaths) If the charactes are victorious,
Rin offers one
complimentary ride on a chocobo. It is a good idea to go
back and save your
game first. There are items in the valley that you can
only reach while riding
a chocobo, however when riding the animal there are no enemy
encounters. I
suggest that you run to the Mushroom Rock Gates and then accept
the free chocobo
ride once you get there. This wa, your charactesr will
continue to develope and
learn new abilities.
The next few parts are kinda straight through where you just
basically follow paths. So I'll just list some tiems you
should find untill you
get to the command center, unless you want the REALLY detailed
descriptions. If
you want em, e-mail me, my box is kinda empty anyways :P.
(note: all the items
here are how many of each item there is in total. Like
it'll say there are 3
hi-potions, when there are 2 in one chest and one in another,
same with gil.)The
items are: Al Bhed Primer vol. 9, 5 hi-potions, thunder
blade, 2 scout, fortune
sphere, mars crest, Ice lance, moon ring, tough bangle, 2 remedy,
ether, 2
pheonix downs, x-potion, 1400 gil, 10 potions, Serene armlet,
and a mega-potion.
Alotta items, aye? Some of those you can get from talking to
people. Now all of you pay CLOSE attention. The upcoming
battle is SUPER SUPER
SUPER hard. I died like 5 times before I could beat this
sucker, and here is
some stuff that you have to do or you will suffer the same fate
as me and throw
the controller and bust it into a million pieces. First, go ahead
and keep on
battling untill everyone you've alll learned new abilities(haste
is a MUST if
you haven't got it yet. If you don't have it, and you don't
know what in the
heck you can do to get it, SPHERE GRID. Don't ask me how
to use it,
just play with it, or you will get a MY version on how to do
it and that'll
REALLY screw you up.) Keep on battling untill Lulu learns
even higher magic
spells. I mean, fight untill all the monsters die with
one hit of the mighty
Lulu doll!(i mean attack, not magic)
Now when you're ready, tell the crusader guy, and prepare for a
MIGHTY battle. Make sure EVERYBODY gets a hit at the boss
or they will miss out
on the huge AP award at the end. Now there are 2 ways to
go about this. One
way, you can do what I did, and have one heck of a time trying
to beat it, or 2,
the smart way, and kick butt. The way I did, was very very
hard indeed. Damn
Gui to hell! (thats what it's called). Now first, you wanna
get rid of the
head...which as about 4000 HP. Get Ifrit out and kick some
Gui butt. Attack
with full force untill the head goes gray!!! Now if Ifrit's
still alive, he
should be ready to do an overdrive, so go ahead and do that.
The body has 12000
HP. Physical attacks won't do unless you eliminate the
arms (800 HP) and
they'll regenerate. Now if Lulu has ATLEAST learned a higher
form of Thunder,
this should be as easy as heck. Attack at full force.
Now after about an hour of givin this guy a butt-whoopin, he should
fall. You'll go directly into another battle after that
so make sure before he
dies you heal up. This time Seymour willl join the fight,
and only Yuna, and I
think Auron depending on the party you had will be there, you
won't be able to
call on the others for help. Seymour knows some of the
higher thunder spells,
and the body's HP is reduced in half (for all of you brainiacs
it's 6000 HP
now). Kill the head, and then the body, and you should
defeat him pretty
easily.
When Tidus awakes, go ahead and take a moment to learn some new
abilities on the Sphere Grid. Comb through the scattered
bodies to find Gatta
and Luzzu. After the characters attempt to recover from
the trauma of the
carnage, collect the Hi-Potion and speak to all the other part
members on the
beach. Then follow the party up the path toward Djose.
(Have a feeling yet that
Seymour has a serious crush on Yuna? :P)
The survivors of the crusade will gladly give you some nice items,
and can also find a few in some treasure chests. A priest
will contribute a
lovely Hi-Potion. If you search behind a spikey rock
you'll obtain the Al Bhed
Primer 11.
Basilisks can turn your characters into stone with its gaze.
Valefor does TERRIFIC with these beasts. They can't even
attack him, cause
Stone Gaze doesn't effect Aeons. Kimahri can learn this
ability with his Lancet
attack. Here's a HUGE spoiler here!!!! Get a recorder ready,
WITTNESS KIMAHRI'S
FIRST WORDS!!!
Cross the bridges and speak to the Chocobo Knights (Just disappear
already!!!) After the temple opens, search for a treasure
chest in the far west
for 4000 gil (!!!!!!!!!!!) You'll encounter a crusader
from Besaid inside the
temple (Gatta) and behind the Inn there's a treasure chest containing
4 ability
spheres. The priest inside the Inn won't let you into the
treasure chest inside
the Inn untill you can summon Ixion.
Inside the temple, Yuna is introduced to the summoner Issaru (the
tuti-fruti boy of tomorrow!) and his guardian brothers.
After the conversation,
follow the party members up the stairs. (it seems as if
everyone has excepted
him as a guardian).
There are 2 treasure chests by the way on either side of the entrance
to the next Cloister of Trials. The chamber on the right
side has the treasure
chest in it, while the other one stands on the outside.
Now this Cloister of Trials is very very tricky if you don't pay
attention. I almost needed help while doin this.
Take the Djose spheres from
the either side of the walls, and place them into the two slots
on the door.
Simple aye? Proceed into the next chamber and there will
be 2 spheres on either
side of the door, take one, and place it on the alter, and push
the alter east
untill it's directly over a circle. Go back and get the
other Djose sphere from
the side of the door, and place it in one of the slots you'll
see on the wall.
Take there sphere from the alter that you just placed there and
put it in the
other slot on the wall. This'll make the remaining sphere
super-charged.
Insert the supercharged sphere into the slot on the right side of
the door to open a room with a pit full of lightning. Take
the 2 Djose spheres
that you put in the wall and put it into the alter. Go
to the west, and step on
the little flashing thing to return the alter to where it orginally
was. Push
it into the put full of lightning to jump across. Push
the pedestal on the
other side of the lightning, this activates the "iris" of the
symbol in the main
chamber.
Use the switch on the west side again to extract the alter from the
lightning. Get the 2 Djose spheres, and go back to where
you first started and
place them into the slots on the side of the walls. Take
the super charge
sphere and place it into the other slot by the door. This'll
make an Angel
symbol when you're done, and becomes an elevator. Go up
and push all the
pedestals back into their place by pressin X when you're beside
them. This'll
activate the spokes. Activate all 5 of them and return
down stairs. Go to the
west side again to where a glowing spot was on the wall.
Touch it and it'll
reveal the destruction sphere. Go back up the elevator
and place it in the main
pedestal. It'll reveal a chest with a Magic Sphere inside
it. Go ahead and go
up the stairway, you are now done.
When you get there, everyone tells you to be quiet and stand still.
Even Kimahri tells you to shut up!!!. So go ahead and speak
to Dona and
everything, and go outside...or try to and Yuna will make her
"graceful"
appearance. You can now summon the Unicorn, Ixion!!!!
Though uh...for all of
you people smiling about finally seein a beautiful white mare
as a
battler...um...well uh...just wait untill you see it. Looks
like it lost a few
battles too many.
Getting the party going again is actually quite easy. Just speak
to
the pary gathered outside the temple. After you're done
foolin around with
them, go inside to the small chamber on the left in the temple
to see Yuna
sleeping. Talk to the person by her bed to wake her up.
Head across the bridges away from teh temple, back toward the Djose
Highroad. The former Crusader standing on teh north side
of the first bridge
will give you a Halberd, and a priest pacing the brdiges wil
hand over two
Hi-Potions. Also, speak to the man on the next section
of the bridge untill he
gives you 10 potions. After checking on the Chocobo Knights
again, follow the
group south to the split in the Djose Highroad. Head north
towards the
Moonflow.
On the road, you'll find 6 Lv. 1 Key spheres, x-potion, and a magic
def. sphere. Not very much :(. You'll also meet Belgemine
once again.
It's best if Yuna and her aeons start this battle already in
overdrive mode. Belgemine summons Ixion, so Yuna should
summon Ifit. Unleash
Hellfire on Ixion first. If Ixion casts haste and unleashes
consecutive
attacks, heal Ifrit with his own black magic (kinda nice having
elemental aeons,
aye?). If it looks like Ixion will reach overdrive first,
use boost. When
Ifrit reaches Overdrive, unleash Hellfire again. Even if
Ifrit dies, Yuna can
summon Valefor for back up. (YAY!)
You receive 2 Dragon scales for defeating Belgemine. Win or lose,
she gives you the Summoner's Soul. These prizes both let
you teach abilities to
your aeons.
Once you reach the shore, move west to the shoopuff wharf.
Collect the two Pheonix Downs, and then check O'aka's inventory.
He's gunna
have the best prices if you've already loaned him money, and
the only one you
can trust. Everyone else has totally high prices, and I
doubt you'll have such
money to waste.
Speak to Auron and then proceed to the western structure.
Before heading to the passenger loading zone, collect 5000 gil
from the treasure
chest behind Lulu and then speak to both her and Wakka.
When you're ready to
leave, find the shoopuff handler (He's soooo cute!!! I
especially like his
accent. Not really cuter than Daxter off of Jak & Daxter
though...)
Have a nice lil chat with all of your other guardian friends,
and...*gasp!* YUNA BEEIN ABDUCTED BY AL BHEDS!!!! Befores
this though, you
should've equipped yourself with a weapon that has lightning
strike or this
battle is gunna go slooooooooooooooooooooooooooooooow.
The Extractor has 4000
HP from it, and you're only fightin it with Wakka and Tidus.
This should be
easy, and a no sweater. Just attack at full force untill
the thing explodes and
Yuna excapes. To make it go by faster, Haste is a nice
thing to have. Also
make sure that you give yourselves potions though if you REALLY
need it, but you
shouldn't have to use it.
Use the save sphere adn move into the next area. O'aka is only
sellin items, but it's a nice time to stock up on supplies.
Not that the
battles ahead are gunna be hard, they'll actually be quite easy.
The Al Bhed
Primer vol 12 is on the platform just above O'aka. Head
west onto the trail,
taking the ether from the treasure chest and speaking to the
local Guado as you
go.
*spoiler* Tidus get re-united with Rikku!!! She'll be one of
your fav characters from now on, since she has the steal ability.
Her overdrive
is also a killer. Continue towards Guadosalam. You
should find 4 antidotes and
a mega-potion on the way (really stock up on the mega-potions,
they're really
life-savers for a later on battle).
After Tromell runs off with Yuna, Rikku provides a short
tutorial (NOT AGAIN!!! NOOOO!!!) on the customize option.
If you have an excess
of antidotes, eye drops, echo screens, and various medicenes,
you can add some
useful abilites to the empty slots on your weapons and armor.
The inn is next
to the starting point. The only save sphere is located
here as well, and the
sphere monitor on the right side of the room teaches you how
to fight the Larva
and Iron Giant fiends (later enemies).
If you looks aroudn the houses and everywhere, you should find
the following items: Mega-potion, Al Bhed Primer vol. 13, 3000
gil, and an
elixir. O'aka sells the same thing as the Guado's, and
he sells them cheaper
too, that is of course, if you've loaned the guy money.
When you're finished fiddling around everywhere, it's time to
meet this Maester Seymour again. Inside his "house" you
can find 2 hi-potions.
After speaking to your party members, go through the purple doors.
Where the
great feast is laid out, speak to everyone to keep things
rolling along.
*REALLY REALLY REALLY BIG SPOILER!!!!* Well uh...what can I
say? There comes a time in every young girl's life when
they're asked to marry
a guy with weird funky purple hair. Yup, Seymour proposed
to her. Will she
accept? HOW COULD SHE!?! She doesn't even know him!!!
But...she is a weird
one, that girl.
After it's all done with, head towards the farplane. Just
outside the corridor leading to the farplane, move left and a
search for a
hidden treasure chest containing 8 lightning marbles. Then
join everyone on teh
stairs leading up to the spiritual realm. Have Tidus go
up the stairs to the
others.
Kimahri doesn't say anything, so don't bother goin to him, he
obviously doesn't have anyone he wants to see. Talk to
Lulu and Wakka to
initiate some events. After Wakka's event, Tidus's Brotherhood
will gain
Strength +10%, Sensor, and Waterstrike. Afterward, check
up on Yuna again to
see if she's made a decision.
After visiting the departed on the farplane, rejoin the party
outside the double red doors. After Tidus and Lulu's conversation,
follow her
and speak to her again. Then move to the middle level and
speak with Rikku.
After Kimahri emerges from the shop (ha ha...it's kinda funny
to see a big beast
like him shopping, kinda reminds me of a house wife!!!!
Just think of him in an
apron) Go back to speak with Lulu a last time. You have
the choice of either
confirming his love for Yuna, deny it, or flirt with Lulu and
Rikku (um...I
think you have to deny your love though to Lulu first though
before you can go
flirt with Rikku, I have no clue). Afterward, head down
the ramp from the
double doors toward the exit to the Thunder Plains(I really hate
this next
part).
I'm sure you're all cursin the creators of this game, cause I
sure in the bloody heck was!!! Who do they think they are,
making it to where
you can get yourself struck by lightning? The NERVE of
some people!!! Be
prepared to dodge it though. Head to the left side of the
area to collect two
Phenoix downs, then make a beeline for the closest lightning
tower for safety.
I'm not gunna tell you where are the items now, ya here?
Besides, it'd probably
do ya good to go searchin around and gettin caught by fiends
^_~ Yeah, I know
that sphere grid of yours is pretty weak! You'll find 2
hi-potions, 7000 gil,
water ball, yellow shield, x-potion, ether, and a remedy.
One fiend though that you should watch out for is Qactuar
(...why they didn't just name it Cactuar I do not know.
These Squaresoft people
are TOTALLY weird). He has an attack that'll do 1000 damage
to your members.
One blow from a mighty Aeon should do it. They give out
525 AP, so it's worth
the work to go out and find it. There are also gunna be
little stones with
Qactuars on them. I'll explain these in a section that
I'm makin about the
secrets of this game.
After you get to your rest start, I'm sure you'll be singing
Jesus Loves Me, finally, A REST STOP!!! Well, if you've
been VERY good on
escaping from lightning strikes, you'll get prizes for it.
I'm never good with
controllers, so I'll also have that up in a secrets sections
that I'm working
on.
It's time for your next huge and embarrasing act!!! Tidus
stumbles into Yuna's bedroom...and she seems quite upset with
him for doing so.
When you're ready to leave the dump, just walk out the door after
kicking Rikku
outta the place.
Go up the sharp incline of the woods, and dont' get turned
around. I accidently did that and I started going the wrong
way, and I had to
fight 2 Chimera's before I got to the place I got turned around
:(. I'm an
idiot, I don't look at the map :P. Learn from my mistakes.
Chimera is one THE toughest creature of the area. Time for
Ixion to show what dead unicorns are made of!!!
The items you should find are: Sleepy Cait Sith, 7400 gil, 3
pheonix downs, MP sphere, 3 remedies, mega potion, shell targe,
ether, 2 hi
potions, 2 x potions, elixer, luck sphere, Al Bhed Primer vol.
14, Lv. 1 Key
Sphere, and a Lv. 2 Key Sphere (use this one the one you're having
the most
trouble with on the sphere grid, I used it on Yuna).
Follow the winding branches untill you encounter a tuti-fruti
guy that does poetry and likes butterflies. If you really
want to play this
game, go ahead. Each time you touch a blue butterfly, a
chest appears. Touch a
red butterfly and you get to face a tough enemy.
After you get all blue
butterflies, a new chest'll appear. Congrads! You
just became an official
butterfly hunter, you hippie!
Once you see O'aka, take a look at his inventory but don't buy
anything. Say his prices are too steep and he'll give you
a MAJOR discount!!!
(clearance sale: everything MUST go) Check the ground around
O'aka for an Al
Bhed Primer vol. 15.
Before thise next battle begins, equip your characters with
non-elemental weapons. Trust me. Physical attacks
cause minimal damage, so
magic is the key. Whenever you attack Spherimorph, it counterattacks
with a
spell. The spell used indicates its current elemental property.
Cause the
spell OPPOSITE element to inflinct damage for all you brainiacs.
Each time a spell is cast on it correctly, it'll change
elements. Attack it with physical attacks to see what element
it changed to.
Keep Yuna on hand to cure everybody. If the big bad amobea
gets Yuna on
overdrive, have her summon an elemental monster then.
The creature leaves behind a momento from Tidus's old man,
Jecht's Sphere. There are several others scattered throughout
Spira. Upon
examining this one, Auron learns a new Overdrive, Shooting Star.
The party will find Clask and the Al Bhed Primer vol. 16
outside of another Travel Agency. Suggesting that Clask
should take up Chocobo
Breeding may affect his future appearances in the game (hint
hint hint) Make
sure you save your game too. You've gotta hard battle coming
up.
Go ahead, walk outside, and watch the trigger of events happen.
Then...the darned Al Bhed are at it AGAIN!
Now there are 2 ways to do this, each way just as hard. This
monster as 16000 Hp. Make sure EVERYBODY participates. (unless
you are
desperately losing, seriously think about using Kimahri's overdrive
self
destruct. He won't get any AP, and it causes 3000+ to the
sucker, and you'll
only be able to fight with 2 people, I suggest saving it for
later in the
battle). You can take out the Negator flying around in
the air, or you can
leave it. If you take out the Negator you can cast spells
and summon, but it'll
just be replaced again later on. With the Negator gone,
the Crawler will start
it's attack Mana Beam, which'll cause 1500+ to your entire party
(sir
auuuuuuurooooooooon).
If you have the Negator around though, it cannot do this attack.
Instead you'll have its Gatling Gun to deal with. It's
really up to you on what
you want to do, I suggest having thunderstrike on your weapons.
Upon arriving at the temple's entrance, don't bother
backtracking for any items. There is a better oppurtunity
to collect them
later. Cross the ice bridge and enter the temple.
Shelinda is further inside.
Continue up the stairs towards the Cloister to witness
an outcry from the
chamber below. Follow the party inside to receive an eerie
message about Lord
Jyscal and Maester Seymour.
Talk to the people in the northwest to learn about Seymour, and
enter the Cloister to face him (and all this time...*sniffle*
I actually liked
the guy! DIE!)
This is one of the more Technical battles you'll have to fight,
so be extremely careful. Tidus, Yuna, and Wakka can all
use a Trigger Command
before Anima is summoned (the big mummy thing you saw at the
Blitzball game).
By talking to Seymour, you can raise Tidus's strength, and Yuna's
magic defense.
The Guado guardians have auto potion on, so go ahead and let
Rikku steal their
potions, then take them out.
Now unguarded, this son of a ...female dog has 6000 HP and is
one heck of a fighter. Do not all the sudden say "awww...he's
soooo weak" cause
you're about to face the wrath of Anima. After a few turns,
look at Yuna's
summon to see a new, unnamed Aeon and summon it. The ice
goddess Shiva has
decided to rescue you all. While Anima Boosts and causes
Pain, cast Shiva's
blizzara spells on herself to keep her HP high. When she
hits Overdrive, her
Diamond Dust attack will cause 9999 damage from Anima!!!
Repeat this tactic
again to defeat the sucker with minimum effort.
After disposing of Anima, quickly dismiss Shiva. Avoid
summoning Aeons, cause Seymour will only destroy them.
Cast haste on Yuna and
keep her ready with her Life spell. If she doesn't have
it you better have a
lotta mega-pheonixes or pheonix downs. Keep characters
alive in this stage is
extremely hard to cast haste on everybody. Use Lulu's Bio
spell and poison
Seymour, and use Auron to attack with Magic Break. After
all that...you get
only 2000 AP. Now to me, thats BULLCRAP. They should
give you a HECK OF A LOT
MORE!
Returning back through the ice tunnel causes sections of it to
disappear. A doorway appears on the left side leading to
the Cloister of
Trials.
Desced the ramp on the floor below, and take the Glyph sphere
from the central column. Place the Glyph into the pedestal
nearby, and push the
pedestal toward the stalagmite of ice further up. The pedestal
causes the
stalagmite to disappear. Then push it toward the ramp leading
downward on the
far side. Follow it down the ramp.
Remove the Glyph sphere from the pedestal, and set it in the
slot on the far left. A cube section of the wall rises
into the chamber above,
bearing a new Macalania Sphere. Go back up the ramp and
take the Macalania from
the raised section. Go back below and place the Macalania
into the pedestal.
Push the pedestal toward the column section on the far right.
This causes a
sectioin of the ice tunnel to reappear above.
Remove the Macalania from the slot under the entrance to the
Cloister, and take it down the ramp. Place it in the slot
on the column to the
left, causing a section of the ice tunnel for above to reappear.
Take the
Macalania from the slot at the top of the ramp and place it in
the center
column. The last section of the ice tunnel reappears above, in
addition to the
floor switch.
Ascend the ramp and step on the floor switch, bringing the
pedestal and the Macalania to the top level. This also
causes a section of the
ice tunnel to disappear. Take the Macalania from the pedestal
and push it down
the ramp. The pedestal is diverted to the right by the
glyph, and gets
teleported into an ice stalagmite that holds a destruction sphere.
Descend the
ramp to the floor below and step on teh floor swtich to bring
the pedestal out
of the stalagmite. Place the Macalania Tidus is holding
into the slot under the
entrance to make the first set of ice stalagmites to appear.
Take the Macalania from teh center column and place it in the
slot to make the ramp reappear. Take the Destruction from
the pedestal and
descend the ramp to the lowest level. Place the destruction
sphere in the slot
to the left of the doorway. This destroys a section of
the ice behind Tidus,
revealing a chest that contains the Luck sphere.
Return to the level above and push the pedestal toward the
stalagmites again. Get the Macalania that caused the stalagmites
to reappear,
and place it into the pedestal.
Push the pedestal toward the ramp on the far side of the room,
so that it slides back down to the area below. Push the
pedestal back into
place at the bottom of the column section to reconstruct
the ice tunnel above.
Ascend to the level above and take the Macalania that powers
the ramp. PLace it
into the last column that completes the ice tunnel.
Upon your return to the main chamber of the temple, a host of
Guado attempts to block your path. As you proceed onto
the long curved ice
bridge back towards the entrance, Guado Guardians chase you.
If one catches
you, the party must fight the Guado and additional enemies.
After exiting the ice cavern, stick to the rocky trail on the
right side of the chasm. This eventually leads to a partially
hidden treasure
chest. Cross the gap to the left side and proceed to the
next save sphere.
The Guado guardians provide most of the challenge in this
battle. Summon an aeon to perform an overdrive attack
to dispose of them. As
a final act, they cast protective spells and beserk on the Wendigo.
You can
remove beserk, though, by using threaten. Use Wakka's sleep
attack to keep the
Wendigo from rampaging, and steal items and cast Fira spells
on it. Also, cast
haste on Lulu. If the wendigo wakes up, use Auron's power
break and Kimahri's
jinx.
Use the save sphere to recover any lost HP and speak to all
the party members. After Yuna leaves, talk to all the characters
again. There
is a treasure chest hidden by Kimahri.
Tidus awakens on a small oasis in the center of a cast
desert. Before climbing out, swim to the lower left side
to find a sunken
treasure chest containing 4 remedies.
Here, you can find in some treasure chests 24 Al Bhed
potions (very important to get), 2 ethers, 16 hi-potions, 1 elixir,
5
mega-potions, 4 x-potions, Lv. 2 Key Sphere, 10,000 gil, Al Bhed
Primer vol. 17
& 18, Megalixir, 2 teleport spheres, and a mercury crest(which
is VERY important
to get, DON'T LEAVE WITHOUT IT OR BE OFFICIALLY SCREWED!)
There are also some
things written in Al Bhed you can check out.
Moving further north, Tidus encounters a massive desert
scavanger called Zu. Switch to a weapon with the dark touch
ability to blid it.
Even blinded the Zu will still get in one devastating attack.
When Auron joins
Tidus, use his power break and mental break abilities to wear
down this big
brute. When Lulu joins, poison the sucker(yeah...let this
bird rot in
h-e-double hockey stick :))
Continue north untill the party finds Wakka. Proceeding
north, look for a marker written in Al Bhed. If you've
collected all 16 primers
avaidable thus far, you should be able to read most of the sign.
Markers placed
by the Al Bhed prove to be extremely helpful in getting through
the desert.
Head east from the marker to find good ol' Kimahri. Then
follow the path west and north again to find Rikku.
The Desert cactuars are MUCH stronger than their thunder
plains's cousins, and without Yuna's summoning or restorative
magic you're
probably better of avoiding them if possible. Rikku can
steal chocobo feathers
from them, but she might incur the wrath of the 10,000 needles
attack.
Follow Rikku though the dunes untill she reaches another Al
Bhed marker that reads "Home Ahead." From the sign, travel
south-west to a
chest containing 4 hi-potions.
You'll eventually reach an expansive area full of items and
helpful signs. Keep an eye on the on-screen map, and move
towards the large
objects in the field to find treasure chests. After collecting
the items, there
are two exits to consider. Use the inscription at the back
of the area to make
your choice.
At the back of the large area is an Al Bhed sign with a warning.
Weaker fiends are to the right, while stronger ones wait to the
left. There are
better items to the left, so go that way first. Go left
from the large sign in
the western area. Amid these ruins, you'll notice that
treasure chests appear
during many battles. After collecting these items, return
to the Save Sphere.
Rikku will become your most important character during all of
this. Not only can she use the Al Bhed potions to heal
the entire party at
once, but she can steal some incredibly useful items from the
fiends of Sanubia.
Keep Rikku on the front line throughout your travels here.
The next area features a deep valley to the east, which is
currently being bombarded by an impentably storm. On the
cliff south of the
valley is a strange rock, which is important to one of the games's
secrets. For
detailed info, wait untill I get my sidequests and secrets section
up :).
Move east from the stone and find a small side area on the map.
There is a treasure chest sinking in a sand pit. It contains
the Mercury Crest,
and get it at all costs. To reach the Al Bhed home, move
north.
After meeting Cid, search the area outside the Home. Seach the
dead body for two High Potions. Near the save sphere is
the Al Bhed Primer vol.
19. After the group congregates in the central area, they
get attacked by Guado
Guardian and other enemies. It is generally a good idea
to take out the Guado
Guardian first, cause he'll just cast support spells on the monsters.
Follow the party out of the center area. After Cid's warning,
the party gets attacked by a Guado Guardian and Dual Horns.
After descending the stairs, turn around and head back down the
south corridor and enter the living quaters on the left.
The two treasure
chests in this room require you to have a good library of Al
Bhed Primers. The
Al Bhed Primer vol. 20 sitting on the bed nearby should help.
If you've
collected all of the volumes thus far, this is no problem.
If not, you're going
to need some assitance.
The chest on the right requires you translate 3 words in Al
Bhed. I'm not sure if this will be the correct order in
which they appear on
your games. They may mix up, i'm not sure, but this is
how it was on my game.
The X will stand as the wrong answers.
X X
X
X X
X
X Sorry X
X X
X
X X
Wait
X X
X
X X
X
X Pardon X
X X
X
You'll get a Friend Sphere, and the chest to the left will ask
what you'd like to receive.
Exit the living quarters and descend the stairs. Grab 4 Al Bhed
potions from the partially hidden treasure chest to the left,
and move straight
up the corridor across the intersection. Another treasure
chest in this area
contains six more Al Bhed potions.
Move up the eastern diagonal corridor and search for the Al Bhed
Primer vol. 21 on the floor. Enter the blue-lit door nearby.
There are two more treasure chets in here that require a working
knowledge of Al Bhed. The chest closest to the Compilation
Sphere has a number
lock, and the code requires some math. The table shows
how to decipher the
code.
1st Digit add both numbers
2nd digit subtract the 2nd
number from the 1st number
3rd digit multiply the 1st
number by the 2nd number
4th digit add both numbers
You'll get a special sphere for your effort. The 2nd chest
challenges you to decipher the four questions. You must
choose the correct
answers to get a Skilll Sphere
1st 3rd answer
2nd 4th answer
3rd 2nd answer
4th 1st answer
As you head through the crumbling city, search under the stairs
for a Lv. 4 key sphere (i wonder where the 3rd one is :)).
Don't miss the Lv. 2
key sphere on the far right. Search the inside of the sanctum
for a chest
containing 10,000 gil and head for the airship dock.
Leave the ship's bridge and talk to everyone. If you're in need
of items look for Rin, otherwise continue past him and enter
the next door on
the right. Dona is in here and needs consoling. The
answer you give her
affects her future appearances in the game.
Return to the birdge at this point and talk to the airship's
pilot. Upon determining Yuna's location, try to leave.
Fiends have entered the
ship, so as you proceed back toward the cabin area expect some
fighting.
Storming the largest city on the planet and the center of
Yevon's teachings isn't going to be easy. Save your game
at the save sphere and
speak to Rin before riding the platform to the surface.
If possible, equip as many characters as possible wiht armor and
equipment with the SOS Regen ability. Also, keep
in mind that Evrae is immune
to most status effects. DOn't forget to equip weapons and
armor that improve
your party's strength and HP.
If you have Slowaga, great!!! Cast it on Evrae and haste on
everybody. The trigger command is self explanitory. Use
all of your characters,
and have LOTSA Al Bhed potions and Mega Pheonixes. You get 5400
AP for this
little glory battle.
After the party lands on the roof of Bevelle Temple, heal
everyone before proceeding. You must now charge through
several waves of
Bevelle guards so it's best to start off strong.
The warrior monks with flamethrowers provide the toughest fight
because they can douse the entire party with fire. The
second fight consists of
two warrior monks and a giant machina. Use a dark attack
or smoke bomb to blind
the machina and quickly dispose of the monks.
Proceed towards Seymour untill you encounter a Yat-99. Defeat
the guards in front first to advance to the machina.
After Yuna and the others make their sparate escapes, use the
save sphere and descend into the tmple. The circular stairs
are easier to
descend if you use the machina panel at the top. Head down
to the Cloister of
Trials. The Bevelle one consists of a maze of gliding paths.
The party must
push a pedestal holding a Bevelle sphere onto the path, causing
the pedestal to
transform into a moving platform. The sphere must be present
or the pedestal
will not work. After Tidus rises down to the first stopping
point, press x to
begin.
As you approach from the starting point, watch the first glyph
on the path carefully. When the arrow on the glyph points
to the right and
Tidus's platform is on it, press x to turn right. Follow
this path to the
bottom. Take the bevelle sphere from the bottom and insert
it into the
pedestal. Push the pedestal back onto the path, and ride
the platform back up
to the top of the maze.
At the top of the maze, use the floor glyph to turn right. At
the next glyph, turn right again. Remove one of the bevelles
from the pedestal
and place it into the slot. This activates a portion of
the lower path in the
maze. Push the pedestal back onto the path.
At the end of the top path, use the last glyph to turn 180
degrees and go back. Next, use the middle glyph to turn
right. Remove the
Bevelle from the slot and place it into the pedestal. Push
the pdestal back
onto the path and ride the platform off the end to start over
at the begining.
At the first glyph on the top path, turn right and ride down to
the lower path. Turn left at the intersection and go toward
the end of the
path. Move past the first two glyphs and turn right at
the last glyph near the
edge. Take one of the BEvelles from the pedestal and set
it into the slot to
the left. This opens the path to a slot with a purple light.
Push the pedestal back onto the path and ride off the end to
start at the beginning of the lower path. Ride the lower
path to the
second-to-last glyph and turn right. Run to the end of
the long path and taek
the glyph. Place it into the pedestal and then get back
on the path. Ride the
lower path to the end and turn right. Cross to the purple
glyph and insert the
glyph revealing a destruction sphere.
Take the destruction and get back on the plat form. Ride it off
the end to start over from the begining. Ride the path
to the second-to-last
glyph and turn right again. Run across the long stretcch
and insert the
destruction into the slot where you got the glyph. This
opens a new path in the
next corridor over.
Ride the platform back to the last glyph on the lower level and
turn right. Take the bevelle that you inserted here, and
insert it into the
pedestal. If you do not have two Bevelles at this point you will
miss out on a
great item!!! Ride the platform off the end of the lower
path to start again at
the begining. At the second glyph, which you haven't used
before, turn right.
Push the pedestal across the platform and ride to the end where
the new path
lies. This takes Tidus up to a new area.
Leave the pedestal at the bottom of the stairs and ascend. Open
the treasure chest on the right to collect an HP Sphere.
The treasure chest
then disappears, revealing a floor switch. Step on it to
teleport the pedestal
upstairs. Take one of the Bevelles from the pedestal, and
insert it into the
lsot to open a path up on the left. Push the pedestal on
the left path here and
ride it to the end. Here, Tidus receives the Knight Lance.
Ride the platform
back across to the top of the stairs and exit to the right.
After Yuna receives the Aeon Bahamut (OH YEAH!!!), the pary is
sentenced to the Via Purifico. the separated heroes must
find their way back
together to escape from Bevelle. Controlling Yuna, move
east out of the
starting chamber and follow the corridor. 3 of your party
members are in the
maze, and can easily be found by using teleports. But since
you haven't
controlled Yuna for a long time, and she's in desperate need
of training, stay
away from the teleports and do it the normal way, WALK TO THEM!!!
:).
Follow the corridor east and then north untill you enter a room
with Kimahri. After he rejoins your part, move left and
open the treasure chest
for a mega-potion. Continue north from where you picked
up Kimahri and the
winding corridor will eventually lead you west to Auron.
Use the save sphere and continue west. Go straight through the
next T-intersection untill you reach a locked room with a few
treasure chests.
We'll return to these later. For now, head south. Follow
the corridor untill
you reach another teleport pad, and turn onto the short eastern
path. This
takes you to Lulu, and beside her is a treasure chest containing
a White Magic
Sphere.
Continue south from where you found Lulu untill you reach a dead
end. Collect the Elixir from the teasure chest, and activate
the glyph in the
rubble. Return north to the last T-intersection and head
east. The corridor
eventually returns you to the room which you started.
To get the treasure chests in a the locked room, move north from
the first save sphere and take the first right turn. A
Black Magic Sphere is in
the right side of the chamber, and the floor glyph should now
be active. When
you step on it, the teleport pad outside is moved to a new location
to the west.
Go back toward the save sphere where you located Auron, and head
west again. When you reach the chamber where the gate bars
your path, stand by
the teleport pad. When the glyph arrow points toward the
room, step on the pad
to teleport inside. Now you can collect the Skill Sphere,
and the Lucid Ring
inside. Return to the last save sphere and head north through
the red-lit
corridor.
Now you'll encounter Isaaru. This battle is a test of using
your aeons' abilities wisely. It consists of a series of
3 seperate fights,
allowing Yuna to summon a new Aeon each time.
The first encounter is with Isaaru's version of Ifrit, Grothia.
Summon Bahamut and use the aeon's impulse attack to send Grothia
into overdrive.
Bahamut will weather this attack, and will most likely go into
overdrive as
well. Mega Flare should easily finish off Grothia.
Isaaru then summons his version of Valefor, Pterya. Since
Pterya doesn't havea any elemental strengths, summon either Shiva
or Ixion,
whichever is closest to hitting overdrive. After taking
damage, use you chosen
aeon's black magic on itself to heal. If Pterya gets close
to Overdrive, start
using shield.
Isaaru then summons his version of Bahamut, Spathi (...this guy
has the weirdest names for his aeons...Grothia is kinda a cool
one though.)
Summon an aeon that can heal itself with its own black magic,
like Ixion, or
Shiva. After using a special attack, Spathi begins a
countdown. When the
countdown reaches 0, use shield to reduce damage from the Mega
Flare attack.
To the right of Tidus's starting position in the underwater
channels is a blue chest where the trip can purchase items.
Before proceeding,
consider customizing one of Tidus's weapons to get the piercing
ability. Most
of the creatures in this area possess strong armor, and piercing
weapons are
most effective against them. Swi forward and around the
corner untill you see
another Save Sphere. Make sure you save your progress before
proceeding into
the round chamber.
Well well well...looks like Evrae couldn't go to the farplane.
This fight is obviously gunna be hard...or will it be?
Thats up to you. There
are 2 ways to do it. One way CONCIDERABLY easier than the
other way. Since
Evrae is dead, you can just throw around 3 pheonix downs at him
and he'll be
dead. Easy, right? Now...for those of you who like
the HARD way...
You can use trigger commands to strike the locks on the gates
behind the characters during each turn. This allows you
to run asway from him,
and each time you open the gate you get an additional turn at
him. Continue
doing this through the channels untill the party captures Evrae
in the final
section. In an enclosed area, Evrae's attacks sustain more
damage than in the
previous area.
The battle will end near the save sphere rather than taking the
characters directly to the next scene. Continue swimming
through the channels,
collecting the Avenger and Rematch from the 2 treasure chests.
Newly reunited, the party runs into Seymour again. Unwilling
to sacrifice Kimahri, Yuna and the others come to his aid.
There are two save
spheres on the highbridge, one at the each end. This area
is an extremely good
place to level up. If Yuna can gain enough AP, try to learn
Reflect ability.
Try to get each character into overdrive mode but save the attack
for the
upcoming boss fight.
Tidus, Yuna, and Auron will all have Trigger commands that'll
allow them to boost one of their atrributes. Start by pounding
away at the duo
with overdrives. Do not summon aeons, because Seymour will
immediately kill
them. Instead, use Yuna's abilities to heal and restore
life.
If you attack seymour directly, he will counter by casting one
of his mult-spells, or he might eliminate a character with Flare.
He can also
turn one of your party members to stone. If this occurs,
immediately use soft
on that character.
The prime target in this fight is the mortibody. When its HP
runs dry, it will drain HP from Seymour. However, it also
casts Cura on
Seymour. You can use this to your advante by casting reflect
on Seymour. Then
when the Mortibody tries to heal seymour, one of your party members
will be
healed instead. With relfect in place, keep attacking the
Mortibody and
eventually it'll drain Seymour of all of his HP.
After saving your game, head south through the crossroads and go
past Kimahri to find Yuna. In the morning, the heads south.
You should first
return to the campsite and get the Lucid ring from a partially
hidden treasure
chest there. At the crossroads, continue past a Bevelle
sentry to find another
Jecht's Sphere. After viewing it, return to the crossroads
and continue east
untill the world map appears.
Upon entering the Calm Lands, head west down the incline and
Maechen willl give you a brief history of the region if you desire.
Upon
reaching the base of the valley, you can visit Rin's Traveling
Agency and
purchase some very handy, but expensive weapons. There's
a large, circular area
in the center of Calm Lands with an Al Bhed trading post and
a Save sphere.
Upon entering, the party encounters Father Zuke, a retired summoner.
On the far
left side of the outpost is an Al Bhed wiht a message from Cid.
If you follw
the base of the incline all the way to the east, you'll find
two treasure chests
containing 5,000 gil and 10,000 gil (...in real life NO ONE would
leave that
much money in a treasure chest). Exit the trading post
and run around behind it
to find a treasure chest containing a Lv. 2 Key Sphere.
Head southwest from the circular area to encounter Belgemine
once more. She will call Shiva out this time which can
EASILY be defeated with
Ifrit. Just heal yourself up with your own black magic.
For winning this
battle you get Power Spheres and the Aeon's Soul. This
key item enables you to
use inventory items to increase attributes for your aeons.
From the two treasure chests, move north along the face of the
cliff untill you find a passage leading east. Here, you'll
find the Crusaders'
ancient training area. The owner needs you to help him
capture several escaped
fiends. If you agree to help him, he will sell you weapons
with the capture
ability. The monster arena is a source of multiple awards.
To save some Gil, concider purchasing only two of these weapons
and customize them for greater potential. If you purchase
the Taming sword for
Tidus, or the Beastmaster for Auron, customize it with the piercing
ability. If
you choose the catcher ball for Wakka, customize it with a status-inflicting
ability like poison or darkness.
After collecting all nine monster species, return to the monster
arena and speak to the owner. The treasure chest he produces
won't open untill
you get a certain key item later. However, speak to him
again and you should
receive 60 Farplane Winds.
Collect fiends from every area of Spira and take them to the
arena. The owner will then combine them to create powerful
creatures that can't
be found anywhere else. Some of them yield extremely rare
prizies, if you can
defeat them.
Travel to the extreme northwest corner of the Calm Lands.
Carefully search the area to find the Al Bhed Primer vol. 23
near the cliff's
edge. Move directly east along the cliff from the primer's
location and speak
to the woman riding a chocobo. She can teach you how to
ride a chocobo.
To ride a Chocobo across the expansive Calm Lands, you need to
train one properly. This involves racing the chocobo from
start to finish under
12.8 secs. Since the chocobo is wild and tries to steer
off the path, it is
somewhat difficult to manage this. However, if you can
meet the required time
limit, you receive a prize and permission to ride a chocobo across
the Calm
Lands. Afterward, you will receive additional prizes whenever
you manage to bet
your best time.
Here is a rundown of the prizes you receive in each game:
Game
Initial Prize
Additional Prize
Wobbly Chocobo Elixir X-Potion
Dodger Chocobo Lv. 1 Key Sphere
Mega-Potion
Hyper Dodger Chocobo Lv. 2 Key Sphere
Ether
Catcher Chocobo Lv. 3 Key Sphere
Turbo Ether
Note: If you get a perfect time of 0:0.0 on the fourth game,
you receive the Sun
Sigil which is another important item.
You can reach Remiem Temple with the help of a chocobo. Ride
back to the south entrance of the Calm Lands and head east to
the cliff above
the two treasure chests. While still on the chocobo, examine
the chocobo
feather on the ground to make the chocobo leap into a new
area of the Calm
Lands. After dismounting the bird, run up the path to Remiem
Temple.
On the far left side is a sphere that explains how to race
chocobos around the Remiem Temple. Just above the sphere
is the Al Bhed Primer
vol. 24. If you want to race, go to the chocobo on the
right side of the temple
and hop on its back. The rules of the race will then be
explained.
During the first race, don't worry about opening any treasure
chests or using the shortcuts. Just race down the ramps
in a spiral pattern; it
doesn't matter how many poles you hit. If you can reach
the center platform
before the champion chocbo, you will receive the Cloudy Mirror.
This item will
enable you to get all of the characters' legendary weapons!!!
Inside Remiem Temple, Belgemine waits to challenge Yuna. After
gaining all of the Aeons, including the secret ones, return here
to challenge
each one of them. If you can defeat all of the aeons in
the game, then the
doorway at the back will open and you'll receive the Moon Sigil.
Another one of
the important items.
When you're ready to leave the Calm Lands, exit through the
southwest canyon and use the save sphere on the right.
The party meets up with
Seymour's Minions.
Defender X is the name of this minion. This massive creature
has no inherent weakness. Start with a party of Yuna, Tidus,
and Auron and cast
haste using Tidus. Then using Auron, pummel Defender X
with Armor Break and
Mental Break. Keep Tidus in the party to cast haste on
the new party members,
and bring in Lulu once Auron's job is done.
While Demi and Bio are inaffective, spells like Wateraga work
wonders. Yuna should cast Protect and Cura on everyone
as needed. if her
Overdrive Healer is avaidable, she will be able to Grand Summon
in no time.
Avoid summoning unless the aeon or Yuna is already in overdrive,
because
Defender X will make short work of them. The only real
challenge to this battle
is keeping everyone healthy. Armor Break and Darkness are
the keys to success.
After the battle, move to the right side of the bridge. There
is a sharp descent that leads down into the gorge. The
cavern of the Stolen
Fayth is the area where you can fight and acquire the secret
aeon Yojimbo. It
is also where you can find the Rusty Sword which is needed to
acquire Aurons
legendary weapon.
After Yuna gains the permission of Kelk, speak to the other
Ronso in the area and save your game. The taller Ronso
on the right sells items
and weapons. If you're on Hi-Potions and Holy Waters, you
should stock up
IMMEDIATELY.
The Ronso challenge Kimarhi's skills in an intense two-on-one
battle. Try to get Kimahri to learn as many abilities from
Biran and Yenke.
When you see either of them perform a techinque, use Lancet ability
to learn it
from them.
If Kimahri hasn't acquired Fire Breath, Aqua Breath, Thrust
Kick, Mighty Guard, Doom, Stone Breath, Self-Destruct, or White
Wind, now is an
excellent time to learn. When one of the Ronso falls, the
other will go beserk
and inflict twice the amount of damage as before. If Kimahri
hits overdrive,
use Mighty Guard. Only use Aqua Breath if the Ronsos are
standing close
together, and use Fire Breath if they suround Kimahri.
Also note that you can
steal some Lv. 3 Key Spheres from either Ronso.
After the fight, return to the gateway and save your game. The
road ahead is fraught with peril and few save spheres.
In the area wiht lots of
ledges on either side, hop onto the top ledge to the right to
find a hidden
treasure chest containing 20,000 gil (I wonder what idiot thought
it'd be safe
in a treasure chest...) Then continue up the left side of the
path untill you
find 2 Mega-Potions.
As you proceed up Mt. Gagazet, you'll encounter graves of fallen
summoners and guardians. Continue up the zigzagging path
untill you find a
short and narrow path heading north around the large rock.
At the end of this
path is Braska's Sphere. If this is the third sphere you've
obtained, Auron
will learn a new overdrive.
(Note: From this point on, once you've entered this area, enemies
become
extremely powerful. The Threaten ability works great against
Bashuras and other
large enemies. Also, continue to capture enemies untill
you get at least one of
every kind)
Continue up the path untill you reach a T-intersection. Keep
going straight to find a Defending Bracer which is fantastic
armor for Auron.
Then return to the intersection and head north. Around
the next corner, you
meet O'aka's brother, Wantz.
From Wantz's location, descend the slope. When it rises again,
look for a small spot under the path to find two treasure chests.
Open these up
for an HP Sphere and a Lv. 4 Key Sphere. Head east from
here and then north to
another grim landmark.
After passing the next Save Sphere, you'll engage in one of the
toughest batles yet. To prepare, fight untill Yuna and
all of her Aeons are in
Overdrive mode, as well as all the other party members.
Start the battle with
Tidus, Yuna and Kimahri.
This time you get to fight Seymour Flux and Mortiorchis
(...don't ask how to pronounce it). Seymour proves a much
much much much MUCH
tougher challenge this time around. Tidus, Yuna, and Kimahri
all have the
Trigger Command option of talking to Seymour and rasing their
Strength or Magic
Defense.
Use Tidus to cast Hastega, and have Yuna use her protect spell
on everyone. Seymour will occasionally cast dispel on the
whole group, thus
nullifying your hard work, but it's sooooo worth it.
Seymour's Cross Cleave attack can deplete over 2500HP from each
party member. However, those covered with the protect spell
will only take half
the damage. Seymour concentrates on a pattern of
eliminating characters
indivisually. He will use Lance of Atrophy to inflict zombie
status on a
character. On his next turn, he will cast Full-Life to
deplete the characters
HP. You only have on turn between both of Seymour's attacks,
so use it to
administrate holy-water to the afflicted character. Also, try
to Silence Seymour
so he can't cast any spells, and don't forget Bio!!!
When the Mortiorchis begins to charge up on Total Annihilation
attack, it will perform it in two or three turns. One of
your characters needs
to perform an attack that will reduce all of Mortiorchis's HP.
This causes the
chariot to siphon more life from Seymour and delays the attack
somewhat. It's
best to bring in Auron and Lulu at this stage of the fight.
Seymour also starts
using Flare spells, so cast Shell and Protect on your party members.
After
surviving the Total Annihilation attack, quickly use a Mega-Potion
to recover.
This is when you can start summoning your Aeons to help finish
off Seymour.
Each aeon will only get in one shot, so make sure it's in Overdrive
mode!!!
Even with all of these pointers, there is still a certain element
of Luck to
surviving this battle. Make sure your characters are all
adequately protected
between each of Seymour's turns. Mortiorchis has 4000 HP,
but Seymour has
70,000.
After a quick nap near the fayth cluster, continue up the
mountain into the caves. A strange hole next to the save
sphere prevents you
from going north. Go through the cavern to the west untill
the party reaches an
underwater area. Tidus, Wakka, and Rikku will continue
onward without the
others.
(Note: Combat in the caverns takes some smart tactics to take
down these new
tough enemies. After using Armor Break on a Dark Flan,
any character should be
able to damage it effectively. Behemoths are resistant
to most status effects,
so use all of Auron's Break abilities and cast haste and protect
on the party.
Bio also works well. The Mandragora will inflict multiple
status effects with
its Ochu Dance. Use Sleep Buster against it, and then Deplete
its HP with Demi
and Firaga. Bio is the key ^_~)
As the opening in the shield rotates, press x to throw the ball
through the shield and hit the glowing orb in the middle.
Simply watch the
speed and timing of the rotating shield, and you sohuld have
no trouble hitting
it. A treasure chest appears in front of the shield containing
a Lv. 1 Key
Sphere.
Return through the water to the area with the save sphere. The
massive hole has been replaced by a stairway, so ascend the steps
and move north
to the next watery area. The trio will split off again
to swim ahead.
(Another Note: Just a little boss prep ^_~. From this point
through the
remainder of the game, you should prepare for the upcoming boss
fights by
summoning all of Yuna's aeons during random battles in hopes
of having the reach
Overdrive mode. Don't was the Overdrive attack on a regular
enemy, but save it
from the tough bosses to come.)
Swim to the end of the second channel to find a set of 3 lights.
You need to guide each character into one of the colored lights.
The colors
correspond to each character's color on the sphere grid.
Passing this trial
causes a treasure chest to appear. Inside the chest is
a Fortune Sphere. The
colors are:
Green Rikku
Blue Tidus
Orange Wakka
Swim back through the tuneel and return to the area near the
Save Sphere. Rocks have fallen into the south passage,
paving the way to yet
another short swim. There are two treasure chests near
a cliff on the other
side of the channel. Get a Return Sphere and a Recovery
Ring from the chests
and return to the save sphere. As you move west down the
first corridor, you'll
see that boulders have created a path to a previously inaccessable
treasure
chest. Grab the Star Armguard and go back to the north
passage.
A path has now formed heading up the left side of the second
chamber. Cross the rocks untill Yuna and Auron have a little
conversation, and
then use the final save sphere and exit the caves. Your
arrival at the summit
is greeted by a particularly vicious protecter.
Sanctuary Keeper is his name, killing is his game. His HP is
40,000 and..*(whistles)* his AP is 11,000. You can steal
a turbo ether from
him. Begin this fight with Tidus, Yuna, and Auron.
Cast Hastega, and protect,
and use Auron's Mental and Armor break on the beast. After
breaking down its
defense, switch other characters in Auron's spot. Remember
to keep casting
haste and protect on each new fighter. Cast Reflect on
the creature and then
summon aeons that are in Overdrive mode. Each aeon will
only get one shot, and
then the Keeper will use Mana Breath to eliminate them.
After the Keeper loses
half of its HP, it will attempt to cast Curaga on itself.
With Relfect in
place, one of your members will reap the benifits from this :P
This boss also has an attack pattern. It starts out with Photon
Wings, followed by two regular attacks, Mana Breath, then two
Curagas. The
Sanctuary Keeper will sometimes counter with Tail Sweep too.
It's important to
protect your party members against the status affect of Photon
Wings attack, so
equip you characters to protect against sleep, silence, darkness,
and
confusion(darn the confusion spells to heck!!!)
Yay!!! Zanarkand!!! In ruins though :(...*sigh*. Navigating
the Zanarkand Ruins is rather simple. Until you reach the
dome, you will
encounter fiends from Mt. Gagazet. Inside the dome, the
fiends are much
stronger. Use Armor Break and Mental Break againster Defender
Z. If you
encounter a Fallen Monk, use a Pheonix Down to kill him instantly.
Also, try to
eliminate YKT-11s before all other enemies, or they'll eject
individual party
members from battle with their Thrust Kick.
When the roads seem stacked on top of each other, search for a
path up to a treasure chest on the upper level and claim 10,000
gil.
Eventually, you will come upon a ghostly image of Seymour as
a child. When the
ghosts fade, search the eastern platform of the intersection
for a Friend
Sphere. When crossing the debris, look for a path leading
down to a Lv. 3 Key
Sphere.
Follow the ghosts into the temple. Don't miss the Luck Sphere
amid the debris on the right side, and save your game before
entering. The
trial of Zanarkand is the simplest, but most time-consuming one
yet. You cannot
obtain the secret item in this area untill later in the game.
Your only reward
for now is an extremely dangerous beast. (YAY!!!! OH JOY!!!
It's all I ever
wanted!!! A little pet beast that tries to kill me!!!)
Step onto the green square near the entrance to activate the
floor puzzle. The puzzle solution is displayed on the far
wall. I wish I had a
screen shot to show you...but...:*(...I don't.
Step on the correct white floor switch to activate each puzzle
piece. Triggering an incorrect floor switch causes the
puzzle to reset. After
you activate all the proper floor designs, the door to the next
chamber opens.
Six pedestals then slide into the room, three on each side.
Push the northwest pedestal and a new puzzle solution is
displayed. Enter the next room. Go to the screen
display and press X to make
all the solutions appear. Step on the floor switches to
activate some pieces.
If you step on a piece that is not activated, the puzzle will
reset. If you
forget where the proper floor designs are, check the screen display
again.
After you complete the puzzle, a symbol appears around the
center Chasm. I'm really sorry, if I had some really good
screen shots of the
solutions, I'd put them up here, but I don't :(...
After completing all 4 puzzles in the larger chamber, take the
Kilika Sphere from the left side of the screen display and return
to the first
chamber. Insert the sphere into the pedestal on the
west side of the first
chamber. Return to the larger chamber and take the Besaid
Sphere. Insert this
into the final pedestal in the first chamber. This causes
the giant to glow.
Also, a new Save Sphere appears in the first chamber. Save
your game and
prepare to fight a nice little boss.
The challenge to this fight is avoiding Spectral Keeper's
counterattack after your intial attack. It's important
to position most of your
party out of harm's way before attacking the boss. Start
with a party of Tidus,
Yuna, and Auron. Equip everyone with armor bearing Beserk
Ward or Beserkproof
if avaidable.
Cast Hastega immediately so the characters can move out of the
way before the boss finds them again. Move two characters
to circles behind the
Spectral Keeper, and leave the character with the highest HP
out in the front to
keep the monster distracted. Otherwise, it will turn to
attack the entire
party. Have Yuna cast Protect on the frontline person,
and then let that person
attack. The boss will the counterattack, striking the three
circles in front of
it. It might also use its Beserk Tail attack, beserking
the target.
Glyph mines will form on the surface of the circles, and their
explosions mean certain death. Check the CTB Window to
determine when each mine
will explode. Use the trigger command Move to excape the
explosion.
Since Aeons can't escape glyph mines, they die quickly. If they
are summoned, they'll only have time for one Overdrive.
So, summon at your own
risk.
Follow the bowels of the temple. You get to see Lady Yunalesca,
the lady that Yuna was named after. Record your game at
the Save Sphere near
the elevator. It's time for another battle, this time it's
in 3 stages!!! If
you used your characters' overdrives in the last boss fight,
you should consider
return to the dome area. Fight some fiends untill you refill
your characters'
overdrive gauges.
Before proceeding into this fight, you need to equip you
characters with armor that will protect against status effects.
In particular,
status effects like Death, Zombie, Darkness, Silence, and Sleep.
Ultimately,
her HP is 132,000.
Yunalesca's first form is easy to defeat, so don't use any
overdrives yet. Yunalesca will respond to each physical
attack by inflicting
Darkness and each spell cast on her is met with Silence.
She respons to special
techinques, such as steal, with sleep.
In her second form, Yunalesca unleashes a new attack, Hellbiter.
This attack inflicts zombie status on your characters, so quickly
use a holy
water or remedy. Yunalesca will then cast healing magic
on members to damage
them, so if you remove the zombie effect quickly enough, you
can benefit from
her stupidity of casting healing magic on a character that doesn't
have zombie
:P Make sure that Haste is in effect on the entire party.
It's also important to keep a balance between having characters
with the zombie effect while some remain normal. Another
way to handle the
status effects is to switch out party members whenever the need
arises.
When the true face of Yunalesca is revealed, cast Haste and
Protect on the entire party. Also, do not remove
the zombie effect from the
party. Any character afflicted with zombie will be killed
instantly when
Yunalesca performs her Mega-Death attack.
If a character is hit with Regen, use Yuna's dispel to rove the
constant healing effect without negating the Zombie effect.
Also, brin in some
of your strongest Aeons and perform their overdrives.
Search the battleground for the sun crest and then ride the
elevator back to the surface and exit the dome. Walk around
outside untill Cid
arrives at the airship.
When Yuna leaves the bridge, follow her up to the cabin
updstairs and speak with her. After Kimahri makes a suggestion,
return to the
bridge. Now you have command of the airship. Talk
to Cid, and you can go
anywhere in Spira just by pointing to it on the world map.
The "List" option displays the places the party has visited, and
includes a new one - the Highbridge. Since the party decided
to visit Maester
Mika, the Highbridge of Bevelle is highlighted as your next destinatioin.
The
"Input" option allows you to enter answers to 3 Al Bhed riddles
from diff.
locations in Spira. The "Search" option enables you to
move the cursor across
the map and search for hidden locations. Also, you may
have noticed areas or
treasure chests that you couldn't reach no matter how hard oyu
tried. This is
how you find them!
Before rushing off to fight Sin, your characters may need a
little more seasoning. It will be easier to reach the end
of the game if you
visit a few extra places off the beaten path. You can now
accquire additional
aeons. You can find each characters hidden legendary weapons
now too. You know
those words I put in bold and underlined? Those were needed
for those weapons.
You can do more chocobo rasing in the Calm Lands, you can return
to Sanubia
Desert to chase Cactuars, or return to the lightning plains to
dodge lightning
bolts. You can collect all diffrent kinda of fiends to
show off at the monster
arena and obtain some NICE prizes if you keep the owner
happy. Also, another
place to visit is the Omega Ruins. There is no better training
ground for you
characters, and if you're running low on Lv. 4 and 3 Key Spheres,
but there is
other place more dangerous. Omega Ruins is the home of
one of the most powerful
boss in the game, Omega Weapon (you also have Ultima Weapon to
fight :))
Remember that the spheres Auron needs to acquire his Overdrives
are now
scattered across Spira.
If things get too rough, you can use any Save Sphere to return
to the bridge of Cid's airship. A way to make additional
Gil is to visit Omega
Ruins a bunch of times and then sell all the extra equipment
you collect. Some
of the better items at Omega will sell for 10,000 to 20,000 gil
each.
Well, are you ready to face Sin? I sure in the heck am ready to
explain it all and finish this walkthrouh :). Return to
the Highbridge at
Bevelle, and move up toward the monks guarding the high court.
Odds are that if you've completed a couple of the side quests
and survived several trips to the Omega Ruins, you're in good
shap to face the
final bosses. Also, having all the aeons in your possession
should make things
easier. I suggest that you fight the final bosses by yourself
without using
this walkthrough. Then, if you have no luck, read my boss
strategies, and TAKE
NOTE of any character-specific abilities mentioned.
Some abilities that are useful in the final boss fight include
Doublecast, Ultima, Holy, Quick Attack, Full-Life, and Auto-Life.
By referring
to the Sphere Grid, you'll see that these abilities are pretty
far apart. Some
quick trips to Omega Ruins might help a little. If you're
short ont he Lv. 3
and 4 Key Spheres, you can obtain a good deal of them in the
Omega.
After a few trips to Remiem Temple, you should be able to use
items to customize Yuna's and Lulu's weapons with the One MP
ability. Imagine
being able to cast Curaga, Ultima, or Holy for the use of only
one MP!!! You
armor should protect against confusion, beserk, and petrification.
Well...here it goes. First you get to fight Left Fin, Right
Fin. The HP for both of these babies are 65,000.
You get 33,000 AP in all.
Starting the first three boss fights is as easy as pointing Cid
toward Sin, and
then stepping outside the ship. The first two battles are
fought exactly the
same way.
Start the battle with Tituds, Lulu, and Yuna in your party.
Cast Hastega on the entire party to speed up your turns.
Then have Yuna cast
Shell on everyone and make Lulu Doublecast Flare or Ultima.
If you don't have these abilities, summon aeons and use their
special attacks. You can also use the trigger command to
draw the ship closer
to ship closer to Sin. Place Auron in the group and use
Armor Break, while
Tidus, Rikku, and Kimahri strike the fin at close range.
Move the ship back out
after eveone gets in one hit, because Sin causes much more damage
at close
range.
You fight the Right Fin using the same tactics. Just cast
Hastega on everyone and you're set. Save your Overdrives
for an upcoming
battle.
The Sinspawn Genais absorbs any magic cast at Sin, so take it
out first. Cast Slow and Silence on the Genais. By
casting silence, you
prevent it from casting Cura.
Once Genais crumbles, the group advances on Sin's weak point.
Physical attacks won't inflict much damage untill you use armor
break. If Rikku
or Kimahri has the Copycat ability, you can switch them into
the fight. Have
Lulu Doublecast Flare or Ultima, depending on her remaining MP.
Then have Yuna
cast Holy, and make the third person in your party Copycat Holy
is possible.
Bring in Rikku to heal and cure Venom satus with Al Bhed potions
as needed, and
focus Yuna on casting Holy or summoning aeons. Again, avoid
using your
characters' overdrives during this battle. You will need
them to survive the
next encounter.
It's moby dick in overdrive mode!!! Woo-hoo!!! Lets see
him
take of that sailor's leg!!! But, before the fight begins,
equip your party
with armor that protects against petrification, confusion, and
zombie. This
fight requires a lot more speed and power. If Sin manages
to cast
Giga-Graviton, the Party's FINISHED. Start with Tidus,
Yuna, and Lulu. 140,000
HP baby.
Doublecast, Hastega, Quick Attack, Armor Break, and Mental
break are extremely useful in this battle. When the fighting
starts, cast
Hastega, and start Doublecasting Flare or Ultima. Have
Yuna cast Holy, and use
Tidus heal or cure petrification.
Bring in Wakka and unleash his Overdrive, and have Kimahri
perform Fire Breath. Use Rikku's spare change ability and
toss 100,000 gil at
Sin to inflict 9999 HP damage. When Sin pulls you in further,
use Tidus's,
Auron's, and Rikku's Ovedrives. If Sin gets close to his
overdrive, bring Yuna
back in and summon your strongest Aeons in OVERDRIVE MODE!!!
After defeating Sin, the airship enters the creature's shell.
This doesn't mean though that you can't do more exploring outside.
Treasure
chest are at the top of waterfalls. There are some tough
bosses in here too.
Many fiends inside Sin are like mini-bosses. Although this
is a great area to
level up your characters, don't wander for from a save sphere.
Note that
Behemoth Kings will cast meteor when killed, which can seriously
damage your
party's HP. To counter this attack, cast Auto-Life on your
entire party before
the battle ends. Upon reaching the platform decorated with
Seymour's staves,
you know what's coming next...
Seymour Omnis looks COOL. His HP is 80,000 too :(...oh well.
Before climbing the stairs near Seymour's Staves, equip party
members with armor
that absorbs or nullifies elemental attacks.
The wheels behind Seymour determine his elemental property. He
is vunerable to the opposite property, which you can see by using
scan. It's
important to use Armor Break and Mental Break, and Null spells
in this battle
too.
Occassionaly, Seymour will attack the Mortiphasms behind him,
shifting his elemental choice. When this occurs, bring
in Kimahri and Auron to
strike the Mortiphasms. You'll need Wakka to hit he highest
one. When four
orbs of the same color are lined up around Seymour again, summon
an aeon or
bring Lulu back for more Doublecasting. After Seymour casts
dispel, he will
cast a powerful version of Ultima. Keep in mind that Seymour
will eventually
banish your aeons.
Continue past the Save Sphere and search the right-hand wall for
a glyph. A message hints that you need to kill 10 fiends
to open the door.
After killing 30 fiends to open three doors total, pick up a
Lv. 4 Key Sphere.
When you reach a square platform with a Yevon symbol, stand on
it momentarily. It will lift you up to a treasure chest
with Wakka's
Four-on-One. Across the Four-on-One treasure box, push
the bridge down to find
a Defending Bracer. Futher up, look for a ramp down to
a chest containing
20,000 gil, and step on the platform beside it to access an HP
Sphere and a
Defense Sphere. A lift back down to the ground is near
the 2nd item.
Continuing northeast, look for an alcove along the south wall to
find a small building. Enter the building from the south,
and Tidus will slide
down a long spiral. At the bottom is Yuna's Laevatein.
To exit this pit, move
along the wall next to the treasure chest untill the X button
appears. Continue
to search for points to climb out of the hole. Continue
up the ramp untill you
find the save sphere in the game.
It should be noted that this is your LAST chance to do anything
else before the end of the game.
As you proceed north, the Tower of Death crashes to the ground.
Move towards it to enter. Inside, icicles will begin to
shoot upward from the
ground. A fight ensues if yone strikes you.
To make navigation easier, stand in one spot untill the camera
rotates around to show the area better. If a white light
starts to clow under
Tidus's feet, move against the direction the camera is rotating
so that you can
still see the area. Small colored crystals will form and
fade away. You must
run up to these and touch them before the disappear to gain items
contained
within. After you acquire 10 items, the final showdown
will begin. Don't
forget to properly equip your characters before the FINAL boss
fight begins.
Braska's Final Aeon has 2 forms. The first one having 60,000,
and the 2nd, 120,000. It has no weakness, and you can steal
a Turbo Ether from
it :P The strategy contained in this section could vary
depending on the path
your characters' took on the Sphere Grid. You may need
to adjust your own
strategy accordingly. Although the Yu Pagados attempt to
heal the final aeon,
do not wast any time trying to disable them. Use Auron's
Zombie Attack on the
final aeon, so that the Pagados will damage the boss every time
they try to cure
it. Otherwise, Doublecast Flare on the enemy and keep everyone's
HP extremely
high when the 2nd portion of the battle begins.
During Tidus's turns, he has the option of speaking. Talk to
the boss greatly reduces its overdrive gauage. Use this
only when the boss's
ovedrive gauge is almost full. This this option only works
a couple of times, I
recommend using it at a later point in the battle.
After losing 60,000 HP, the final aeon transforms. Cast protect
and auto-life if avaidable. If your characters' ovdrives
gauges are full, use
them now. Also, continue to Doublecast your strongest spells.
Cast Hastega and
administer Mega-Potions and Megalixirs as needed.
When the final aeon's ovedrive gauge gets about 3/4's full, talk
to it using Tidus's trigger command. Once its HP falls
below 30,000, summon
your strongest aeons and use their Ovedrives to finish it off
ENJOY THE END!!!
I'd like to thank everyone who encouraged me to finish.