
The best submissions:
SWISS ARMY KNIFE: male, because even though it appears useful for a wide variety of work, it spends most of it's time just opening bottles.
KIDNEYS: female, because they always go to the bathroom in pairs.
TIRE: male, because it goes bald and often is over inflated.
HOT AIR BALLON: male, because to get it to go anywhere you have to light a fire under it...and, of course, there's the hot air part.
SPONGES: female, because they are soft and squeezable and retain water.
WEB PAGE: female, because it is always getting hit on.
SHOE: male, because it is usually unpolished, with its tounge hanging out.
COPIER (XEROX): female, because once turned off, it takes a while to warm up. Because it is an effective reproduction device when the right buttons are pressed. Because it can wreak havoc when the wrong buttons are pushed.
ZIPLOC BAGS: male, because they hold everything in, but you can always see right through them.
SUBWAY: male, because it uses the same old lines to pick people up.
HOURGLASS: female, because over time, the wieght shifts to the bottom.
HAMMER: male, because it hasn't evolved much over the last 5,000 years, but's handy to have around.
REMOTE CONTROL: female...Ha! You thought I'd say male. But consider, it gives man pleasure, he'd be lost without it, and while he doesn't always know the right buttons to push, he keep trying.
Band Dictionary:
3/4 TIME: A way to keep the band continuously out of step.
AIR: The driving force behind brass instruments, but generally lacks in
woodwinds, therefore causing squeaks.
AIR-BAND: A form of enforced hyper-ventilation (a violation of the 8th
Amendment's cruel & unusual punishment law).
ALTO SAXOPHONE: A musical instrument that either plays very loud or not at
all between squeaks.
ARC: A shape with between one and five corners and one open side.
ASSISTANT DRUM MAJOR: Takes over for drum major when not available, senior
drum major's lakey.
ASTROTURF: God's gift to the band (uhh, and football team). Look forward to
it!
ATTENTION: Standing still while sticking out your butt. Can only talk in
whispers so that no captains or other leaders hear you.
AUXILIARY: See color-guard.
BAND CAMP: A time of gathering between most band geeks (including color
guard) for six days during August where they learn how to pass out on cue due
2 the mildly HOT Virginia sun.
BAND GEEK: Someone who is very enthusiastic and involved in band. Willing to
give up all free time.
BAND CHEERLEADERS- see wannabe band geeks
BAND JACKET: 1. Status symbol. 2. Proclamation of true geekdom.
BAND PARENTS: The only parents that a band geek sees between August and
December. The only reason the band is held together. Have a football game
dedicated to them each season. Great to get money out of.
BAND PARTY: A gathering of Band Geeks where they can wear their Band Jackets,
play cards, and complain about the latest rehearsal and upcoming games.
Otherwise known as a gathering of Kappa Kappa Psi brothers and Tau Beta Sigma
sisters.
BAND SHIRT: An article of clothing that is washed once a year. A key part of
a true band geek's uniform. Shows of air brushed shirt the day of football
games. Melts when it burns.
BAND TAN: What a band geek receives from the sun when they wear shorts and
socks to all practices outside in the blazing band camp sun.
BARI-SAXOPHONE: An instrument for woodwind saxophone players who want to play
like a tuba. They tend to have big mouths too.
BARITONE: 1. A device for doubling with trombones except using the right
notes. Also used for playing during silence.
BASS CLARINET: A concert instrument that, when used properly, is still not
heard. (No kidding)
BASSOON: An unusual hybrid between a bass clarinet and oboe which remains
unused in marching.
BELL-FRONT INSTRUMENT: Always brass, these are directional instruments
designed to play extremely loud and characteristically, out of tune.
BRASS: Metallic looking and sounding devices designed to over-blow and blast.
BUS: 1. A good way to get to know someone ( Hehehe ), however the most
painful way in the world to watch a movie. 2. A place 2 snuggle up with your
band significant other.
CADENCE: A way to impress people at games and pep rallies .Good time for band
section visuals and booty shakin'.
CARDS: 52 rectangular devices of equal size and width which each have
respective numbers, symbols, and colors on them which keep band geeks
continually entertained.
CD'S: Thin circular devices with a 5.25" diameter and a hole in the middle.
When its a good one, they are be used 4 booty shakin'. When it's a AOL CD-ROM, good for use as things to step on during marching and leave behind for the football team to trip on (aka markers)
CHAIR: See how high you rank on the food chain in your section. Color guard
also sometimes randomly dances on them in field shows. don't ask:)
CHEAP HIGH: A form of rhythmic hyper-ventilation done for fun.
CIRCLE: A closed shape with definite corners and edges that marching bands
can never seem to form.
CLARINET: A device which, when used properly, has the potential to annoy the
hell out of somebody. (Just play Irish Washerwoman over and over and over...results garanteed!)
COLLAR: Something thy hair shalt never toucheth.
COLOR-GUARD: People who swing flags and toss rifles to distract the
audience's attention away from the band. Makes the band seem better. Get
extra credit if they hit (accidentally, of course) a band member, yet defied
if they hit a field judge.
COMPANY FRONT: A zigzag line within a certain area of the field, such as a
hash: ~~~~~~
COMPETITION: 1. A general gathering of bands so everyone can prove that
they're better than you. 2. A place where public displays of affection are
appropriate.
CONCERT: Extremely dangerous form of torture for both students and audience.
Fatal if used in duration exceeding one hour.
CONCERTO: A musical piece that is written for the express reason of singling
out one single player from the band to humiliate himself alone in a
performance.
CONDUCTING: The Drum Major's method of amusing the band to points of laughter
at times.
CONDUCTOR: The person in the front who waves his arms and dances wildly to
the music. Constantly marks time during halts.
CONTRA: A tuba that is snapped onto and off of the player's shoulder.
Designed to build up arm muscles and decrease brain activity. Name was chosen
for being sexier than "Sousaphone."
CONTRA BASS CLARINET: A large, metallic, clarinet-like instrument that is
designed to play in the range of a tuba, but is often mistaken for the
kitchen sink. (I'll second that!!!)
DANCING: Is something that the guard should do, not a dance team that is not
really part of the band... yeah.
DCI: Drum corps championship series.
DIRECTOR: The person who claims to be in charge when everything is going well
and claims denial when things go wrong.
DIVINE COMEDY: Watching the drum major attempt to keep a correct tempo.
DOLLAR BILL: A device for cleaning saxophone pads. A form of currency among
band geeks.
DOOR: What you pound on when you're late to a rehearsal.
DOUBLE REED: A good way to make a band member's face look like they just ate
a lemon.
DRILL: Pages that show what a form is supposed to look like. Should be burned
at year's end.
DRILL-DOWN: When band geeks follow long sets of commands from the drum major,
just to see who can do it, in an attempt at fun. It is only "fun" when this
name is used, however, not during rehearsal.
DROP SPIN: A spin that takes two counts and almost no coordination and is
performed by the color guard. You normally see them do 50 of them before
practice.
DRUM CAPTAIN: The leader of the percussion section who's main requirement for
the job is to not be able to hold a steady tempo.
DRUM-TAP: A snare beat loud enough for the judges to hear, and quiet enough
so band doesn't hear.
DRUM-LINE: The people hitting the drums (or each other) with sticks in time
with each other, but either a half beat earlier or later than the band.
DRUM MAJOR: Person with the dubious distinction of keeping the animals in
line on a field and in the band room during marching season.
DRUM: Round hollow devices with covering on the top and sometimes the bottom.
Loud.
DUMLINE: Another name for drumline. Used secretly among rest of the band.
DYNAMICS: Either loud or louder (volume).
EARLY: To never be. Reasoning: To be early is to be on time, while to be on
time is to be late, but to be late is to never be. Following this through,
early is to never be.
ECHO: What a band geek should hear after a good cut-off. I'm not sure what it
sounds like, though, so I can't explain it.
EXPONENTIAL GROWTH: The mathematical reasoning behind the fact that when one
flute graduates, two new freshmen take her place.
F.C.P.L.: A brass dynamic marking that stands for "Forget Control - Play
Loud!" The explaination sounds cool.
FIELD: 100 yards in length, this is a wide expanse of dirt on which bands
perform. Contained within the area of this expanse are frequent ant piles
with occasional patches of grass.
FLUTE: An un-tuned device for people who want to be in the band who have weak
arms and don't wish to be heard. Also known as fluties.
FOOD: "Fuel" for band geeks. Is an attacker of performance uniforms, but can
still be eaten (in secrecy) in this state of being.
FOOTBALL TEAM: The main reason the band can't always use the marching field.
FORMER BAND GEEK: The name given to a person who was in band, dropped out or
graduated, and still comes back to hang out with us band people. :) aka: TBS
and KKPsi alumni.
FORTE: The lowest dynamic marking a brass instrument can play at.
FRENCH HORN: Only brass instrument that is played with left hand. Involves
strings in conjunction with valves and an impossibility to play fast, loud,
or in tune.
FRESHMEN: Designed to make up half the size of the band, and mostly flutes.
Oh joy.
FULL UNIFORM: A form of torture consisting of Urkel pants, a heavy wool
jacket, and a choking ugly bucket hat (with that strikingly beautiful yet
flammable plume).
FUND-RAISERS: Opportunities provided throughout the year for the band staff
to yell at band members while making a few extra bucks on the side. Mainly
run by KKY and TBS...Results of these are used to purchace a replica of a
trophy... yeah.
GEEKDOM: The state of a band member who is willing to give up all free time
during season.
GEEKISM: Something that is related to marching band which spontaneously
happens (such as walking with friends down the hall in step or whistling warm-
ups or scales without thinking about it). Just take a walk in the music
building.
GONG: A loud, large cymbal-like device. It is the goal of all good
percussionists to break or crack this instrument in any way possible.
GRADUATED BAND GEEK: Someone who no longer attends the school, is over-age
for a drum corps/winterguard and/or feels they can't cut it in drum core and
and now returns to rehearsals to watch just for fun. Also mainly the KKY and
TBS alumni.
HALT: A time when everyone is theoretically stopped. (In theory...)
HARMONY: All voices except the melody and percussion.
INSTRUCTOR: Person who tells you when you're screwing up.
INSTRUMENT: A device used for torture.
INTERVAL: A space between two band members that is as random as "Durango's"
tempo.
IQ: A constant combined number that does not change as the size of the band
does.
KAPPA KAPPA PSI: A fraternity dedicated to serving the band. See also [Tau
Beta Sigma], [Band Geeks].
LATE: The opposite of early. A new band member will learn the fine art of
being late, and coming up with a ridiculous lie to cover up ones lateness.
MALLET: Something which can only be thrown at stupid band kids.
MARCHING BARITONE: A version of a baritone created based on enhancements over
the successful design of a Marching French Horn aka Mellophone.
MARCHING SHOES: Ugly, un-comfortable, relatively inexpensive footwear.
MARK-TIME: A time when people only move their feet (without changing
location) to some tempo, usually "to the beat of a different drum."
MELLOPHONE: An instrument designed to be unable to tune, kill all freshman
who attempt to keep the horn up, and make it impossible to snap. Used by drum
corps and many schools. Based on a trumpet design.
MELODY: The loudest voice, usually carried by the trumpets or piccolos.
MEMORIZATION: An action that is supposed to take place in conjunction with
sets and music between band camp and the commencement of the regular year,
but does not generally happen, except for the drum majors and few random
section leaders.
MEZZO-FORTE: The highest dynamic marking of any woodwind excluding the
piccolo.
MISTING: The meteorological term that the adult staff use for saying, "It's
raining, but we don't give a #@$*."
MOUTHPIECE: A critical piece to a brass instrument which is meant to be
dropped or thrown onto grass, dropped 30 feet through stands, loud stages,
and/or sometimes mud if not forgotten.
MUD: A substance that the school wishes to grow and therefore waters the
field every night in hopes of increasing.
MUSIC: 1. Papers which contain little black lines and dots with strange
symbols that somehow show what the music is to sound like. 2. The succession
of these notes that, in theory, should sound good. Unfortunately, we're not
all in Theory - we're in Band.
NECESSARY MARCHING BAND SONGS: In no particular order: Fight Song, Hey Baby,
The Hey Song, The Chant, NFL Friday night football song... There are others,
but you want to move on with your life.
NOTES: 1. Little round dots on lines that show the approximate pitch that the
instrument player tries to hit. 2. The language of music, similar
to "BASIC," "Pascal," or "C++" for computers.
NUMBER A, NUMBER B, ETC.: A non-linear form of counting invented by band
directors.
OBOE: A double-reed instrument used for obtaining a clarinet sound in a
piccolo range. Also sounds like a duck in heat.
ON TIME: To never be. See reasoning for early and late.
PARADE-REST: A form of relaxation while standing up. Little talking, but some
required to keep band geeks sane. No two people do parade rest the same.
PERCUSSION: The group of instruments hit by sticks or mallets that keeps some
beat or other.
PERFORMANCE: See concert.
PIANO: An item in which everyone in the band has pounded on at one point or
another. They think they're Beethoven.
PICCOLO: A high-pitched instrument similar to that of the flute, only you can
actually hear that it's out of tune.
PICCOLO TRUMPET: An instrument designed to do the same job as a trumpet with
some minor enhancements - since it's an octave higher.
PIMP WALK: A walk that the band impresses the audience with. Consists of
stepping out, bowing to the ground, and coming up, while staying in step. The
AHS Band could never do this, we are too uncoordinated.
PLUME: The most dangerous part of the full uniform because of it's
flammability: Takes 2 seconds to burn properly. (Not from experience, of
course)
PRACTICE: The constant repetition of a sequence of notes in an unsuccessful
attempt to become skilled. Not needed if music is memorized by blankly
staring at during Economics.
PSEUDO-GEEK: Somebody who isn't in band but thinks he is. Attends band
parties, competitions, and rehearsals. This is not to be confused with a
former band geek, or graduated band geek. See also wannabe band geek.
PUBLIC DISPLAYS OF AFFECTION (P.D.A.): A touchy (literally), debatable
subject among band geeks. Something that happens regardless of what rules
exist or peer pressure is made on people. Something that happens on the bus,
in the stands, during water breaks, before and after rehearsals, during lunch
and dinner breaks, at Band Parties, and just about anywhere else where the
rest of the band is forced to watch a couple be disgustingly cutesy together.
RAIN: 1)Nature's way of telling the band to go inside and practice music. 2)
A band director's excuse to say "God made this day for marching band!"
REED: 1. A piece of wood that makes a great excuse for not playing well
(particularly for brass instruments) if broken or brand new. Usage's: "Sorry,
new reed," or "I broke my reed." 2. A device used to efficiently cut one's
finger. Doesn't taste good when ingested either.
REHEARSAL: Time used by band geeks to forget anything learned during
practice.
RESETTING: Definitions vary by sections. Woodwind: Wander aimlessly for 3
minutes and gossip. Brass: Mess with the quiet woodwinds, acting like the
@$$es that we..uhh..you are. Percussion: Wander and play cadences as you walk
slowly back to your position. Colorguard: Prance graciously back to your set
while avoiding the annoying brass remarks. Mallets: Sit there and laugh your
@$$ off while you watch this 3 minutes of confusion.
RIFLE: 1. A white-colored piece of wood used by the color guard that is
intended for injury of band members. 2. An impressive show of arm strength
and coordination by the guard. Unfortunately, live ammunition is not granted
as well.
ROLL-STEP: Method in which a geek should walk if his shoes are round on the
bottom. Not bouncing. The old fashioned "right" way of marching.
SECTION LEADER : Leader of a section who tries to keep their section out of
complete chaos in order to make themselves look good.
SENIOR: A source of constant guilt trips and reminiscing of the past. Mainly
are in denial about graduating.
SFZ-PIANO-CRESCENDO: The act of blatting, stopping, then blasting.
SHOW COORDINATOR: Person who creates and draws all of the inanimate useless
objects that the band attempts to form.
SITTING-AROUND: An action carried out when sitting on busses on in stands, in
which band members rely on perpetual motion to keep from sitting in the same
place for more than 30 seconds.
SLOUCHING: An action best displayed by concert bands. Even if it's bad for
playing, it's great for the back!
SNAP: Instantly changing a horn's position from attention to 'horns up' or
vice-versa. Havoc for someone in front of a snapped instrument.
SOUSAPHONE: An instrument that adds bass to the band. Can play any note as
long as it's a low G.
SPANDEX : God's gift to mankind. Color guard wears it and freezes.
SPEED/DOUBLE-TIME SPIN: A spin done by the color guard that is fast (hence
the word "speed") and takes 4 counts.
SQUEAK: The only sign that the woodwind reeds give that they are actually
playing.
STAFF: Adult leaders who arrange music, write drill, etc., but do not perform
in order to avoid embarrassment from their own creations.
STANDING: What the brass-line does at band camp. Woodwinds do not accomplish
this feat due to their weak legs (in most cases). There are a few exceptions
to this weakness, but they don't stand anyway.
STRETCH OUT: A term geeks frequently misunderstand as "time to talk".
TAU BETA SIGMA: Honorary Band Sorority, promoting women in band. see also
[Kappa Kappa Psi], and [Band Geek].
TEMPO: The correct beat, usually (but not always) carried by the conductor.
TENOR-SAXOPHONE: An instrument similar to the bari-saxophone, except it
matches the pitch of a trombone or baritone.
TRUMPET: An instrument that is designed to make a band sound better. The idea
is that if the trumpets play loud enough, you can't hear the rest of the
band, so only the trumpets' mistakes are heard, not everyone else's.
TROMBONE: A device with the same pitch as a baritone, except that it uses a
slide instead of valves, so it's easier to forget the position(s).
TUBA: A concert sousaphone.
TUNE: What the condition when all instruments are within half a step of each
other is called.
VALVE: A key object on most brass instruments that sticks only during
important performances and solos.
VALVE OIL: Exquisitely tasteful with a twist of lemon. A form of currency for
brass players.
VISUAL: A way of keeping marching band members busy during a show. Extra
credit received if used against an on-field judge.
WANNABE BAND GEEK: Someone who hangs out with true band geeks.
WOODWINDS: 1. The people who gossip all of the time at practices but manage to look well at competitions. 2. A true sign that God has a sense of humor.
YELLING: An expressive way of trying to prove that one is more committed than the next person. This is a self-destructive way of spending any rehearsal, yet we seem to continue in this practice more and more. This is often connected with "the vibe" and being intense.
--
Practice long tones everyday, and keep your reed wet.
Finding happiness is easy . . . just follow the smiles.