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What is Dagorhir!?!

  1. [Text Edited From Official Site]

    The freestyle simulation of Dark Age battles featuring foam weaponry and costumes indicative of the era. Taking on historical and fictional personas, participants engage in challenging scenarios ranging from single combat to large-scale field battles numbering hundreds of fighters.


  2. Okay, what does that mean?

    Alright, you asked for it. At its essence, it combines several things.

    First, we make medieval or ancient weapons from safe materials so that we can hit each other full force  with a minimum amounts of pain (this isn't fencing or touch fighting). Examples of equipment are swords, maces, flails, and two-handed weapons, but also include missile weapons such as rocks, javelins, and arrows. Then, we make costumes that represent the age we are trying to recapture. This ranges from tunics, tabards, sashes, and cloaks to boots and more complicated articles.

    After that, using a VERY simple gaming system, the fighters go out onto a field and engage in combat simulations. These battles are anywhere from individual duels at small practice days to huge 400+ fighter field battles at our largest event, Ragnarok. Some battles are simple field battles of two sides where one "wins" by completely destroying the other side. Other battles may consist of a set of scenarios based off an idea or story, usually Tolkien-based, such as recreating the the first initial battles between Morgoth and his horde of orcs versus the Forces of Light (elves, dwarves, men). Still others are more straightforward like "Capture the Flag", "Take the Castle", or other objective-based scenarios. Some explore the ranking and structure of medieval miltary organizations.

    That's during the DAY, now take the same group of intelligent, fun-loving people interested in going back to a simpler, rougher time, and move off the field. Enter the contests, both fighting and nonfighting, such as the pumpkin joust or strongest man tourney. Include nonfighters such as artisans and merchants selling fine clothing, weaponry, jewelry and other merchandise on the sidelines at events. Add in old-style feasts, camping, and bonfires with much carousing.. People making life long friends, joining units to be a part of a close knit group. Learn to make medieval garb and weapons, and hone your martial skills.. Those who are more devoted to the sport become leaders of the realms, recruit members, and organize and run events. Each realm has titles suited to their realm for those with exceptional skill or leadership, including the status of kinsmen, chieftan, knight, or warlord.


  3. How/When did Dagorhir Start?

    In 1977 Bryan Weise a.k.a. Aratar Anfinhir the Stormbringer conceived Dagorhir in an attempt to simulate a safe Tolkien-esque combat enviroment.


  4. Is Dagorhir dangerous?

    It is no more dangerous than any other active team-based sport (such as soccer or football). We have a well-developed set of guidelines to ensure the highest amount of safety.


  5. Still looks pretty daunting to fight in such melees.

    Melee combat still seem a little scary despite the emphasis on safety? No problem, if you'd rather not be in combat at all, nonfighters are heartily welcomed as well since fighting is only one part of this organization. There are merchant and craft guilds plus no small amount of roleplaying off-field as well. Plus at events the fighting is only half the fun, there's always the feasts, contests, and after hours bonfire/tavern celebrations.


  6. What about the roleplay and characterization?

    Both historical and fantasys characterizations are common in Dagorhir. There is a heavy emphasis both on the races and cultures described in Tolkiens writings, as well as the European cultures they were based upon. You'll find a host of both Tolkien-based and early European groups and units. While participants are encouraged to explore a wide range of races and cultures, no special abilities or powers are granted for this.

    Are there characterization limits? Yes. Character bakgrounds must adhere to historical or medieval fantasy genres. We do not allow modern or futuristic characterizations. We have a wide variety of people in our organization. Some examples of historical cultures and races are Celts, Huns and Romans. Some examples of fantasy culures and races are elves, dwarves and orcs.


  7. OK, I am interested. What do I need to do?

    Get in contact with the nearest Dagorhir group. Groups in Dagorhir are referred to as Realms. They will be happy to help. As far as weapons go, most groups will have equipment that you can borrow for you first few times out.  You can check out the links page for information on sites. Style costume is required to participate in Dagorhir, exception are made for people who are new. Loose fitting clothing, such as sweat pants and plain dark t-shirts, as well as a solid boots, are recommended. Blue jeans, t-shirts with logos, sun-glasses, and baseball hats are discouraged.

    If you wish to show up in proper garb, a simple costume is not difficult to make.



    A great way to make your first garb is to just buy 2 or 3 yards of fabric, cut a hole in the middle, and sew the edges and neck hole. This is called a tunic. Pull it on and belt it in the middle, wear some black or brown sweat pants underneath, put on some boots, and there you have it.... garb.

    While getting some simple garb together is quite easy, you can literally spend the rest of your life attempting to put together a complete medieval wardrobe. Garb constructed of hand stiched period materials in styles appropriate for their character is the goal of many.

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