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Daily Magic: the Gathering news and rumors

MTGnews.com Mirrodin Spoiler [www.mtgnews.com/tracing/mirrodin/]
306/306 cards updated September 12 @ 01:21 PM EDT
 
Mirrodin is the next standalone set after the Onslaught block. It is the first standalone set to contain 306 cards (instead of the previous 350. The two expansions (Darksteel and Fifth Dawn) will each contain 165 cards (instead of the previous 143). Mirrodin features a brand new storyline, although some people seem to think Karn and/or Phyrexia may have a part. The setting appears to be a dark and very artificial futuristic world called "Mirrodin". Storyline spoilers tell us that Mirrodin is actually the planet created by Karn. The set has 142 artifacts (a new record high) and most of the non-artifact cards have something to do with artifacts in some way! The prerelease tournaments will be held September 20-21, 2003. Cards will be officially for sale on September 29th (although in recent sets the offical release date has been a few days early due to dishonest merchants selling product early).

There are a few new keyworded mechanics in Mirrodin:

  • "Equipment" is a sub-type of artifact, and they enhance creatures. Each Equipment has an "Equip cost" which is colorless mana, and attaches the Equipment to target creature (as a sorcery). If an equipped creature leaves play, the equipment remains in play and can be put onto another creature. Official rules info
  • "Affinity for artifacts" is a keyword that means the spell's cost is reduced by one colorless mana for each artifact you control.
  • "Entwine" is similar to kicker - the instant or sorcery offers a choice between two things... but if you pay the Entwine cost, you get to do both of them.
  • "Imprint" is an ability on artifacts. When they come into play, you remove a card from the game (from in play, your hand, the graveyard, etc). That card is "imprinted" on the Artifact and affects how it works. Official rules info
The spoiler is divided by color (W-U-B-R-G-Gold-Artifact-Land) and then is sorted alphabetically.

Please note that some of the cards listed have been translated from other languages or estimated from pieced-together information, so please excuse slightly off wordings. Moreover, cards contained herein are rumor; most are not confirmed officially from Wizards of the Coast, although we do our best to obtain quality.

You can discuss the cards on this spoiler in the Rumored Cards Discussion Forum.

If you would like to use the information found below on another website, feel free, so long as you give proper credit to the MTGnews.com Rumor Mill. We give credit when we find information elsewhere, and ask that you do too.

This partial spoiler was begun on August 13th at 2am EST.
This spoiler was completed on September 11th at 11pm EST.
WHITE (28/28)

Altar's Light - 2WW
Instant (U)
Remove target artifact or enchantment from the game.
"The altar does nothing; the device is crushed under the weight of its own impurity." - Ushanti, leonin seer
Illus. Daren Bader
# 1

Arrest - 2W
Enchant Creature (C)
Enchanted creature can't attack or block, and its activated abilities can't be played.
"Unfortunately, it doesn't restrain the beast's smell." - Glissa Sunseeker
Illus. Tim Hildebrandt
# 2

Auriok Bladewarden - 1W
Creature - Human Soldier (U)
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
The Auriok have learned through constant struggle that allies are more precious than water.
1/1
Illus. Brian Doran
# 3

Auriok Steelshaper - 1W
Creature - Human Soldier (R)
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
They put their safety in his hands. He puts sharpened steel in theirs.
1/1
Illus. Dany Orizio
# 4

Auriok Transfixer - W
Creature - Human Scout (C)
W,T: Tap target artifact.
My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young.
1/1
Illus. Stephen Tappin
# 5

Awe Strike - W
Instant (C)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Illus. Scott M. Fischer
# 6

Blinding Beam - 2W
Instant (C)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1
Illus. Doug Chaffee
# 7

Leonin Abunas - 3W
Creature - Cat Cleric (R)
Artifacts you control can't be the targets of spells or abilities your opponents control.
Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
2/5
Illus. Darrell Riche
#8

Leonin Den-Guard - 1W
Creature - Cat Soldier (C)
As long as Leonine Denguard is equiped, Leonine Denguard gets +1/+1 and attacking doesn't cause Leonine Denguard to tap.
No one under the four suns can elude the watchful eye of the den-guard.
1/3
Illus. Todd Lockwood
#9

Leonin Elder - W
Creature - Cat Cleric (C)
Whenever an artifact comes into play, you may gain 1 life.
"The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it." - Ushanti, leonin seer
1/1
Illus. Todd Lockwood
#10

Leonin Skyhunter - WW
Creature - Cat Knight (U)
Flying
The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
2/2
Illus. Kev Walker
#11

Loxodon Mender - 5W
Creature - Elephant Cleric (C)
WT : Regenerate target artifact.
The Auriok believe that in the hands of a loxodon, no weapon can be broken.
3/3
Illus. Heather Hudson
#12

Loxodon Peacekeeper - 1W
Creature - Elephant Soldier (R)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
4/4
Illus. Michael Sutfin
#13

Loxodon Punisher - 3W
Creature - Elephant Soldier (R)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
2/2
Illus. Terese Nielsen
#14

Luminous Angel - 4WWW
Creature - Angel (R)
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
4/4
Illus. Matthew D Wilson
#15

Raise the Alarm - 1W
Instant (C)
Put two 1/1 white soldier creature tokens into play.
The nim raid our homes without warning. We must defend our homes without hesistation.
Illus. Jon Matson
#16

Razor Barrier - 1W
Instant (C)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
"We protect our homelands. Why should they not protect us?"
Illus. Ron Spencer
#17

Roar of the Kha - 1W
Instant (U)
Choose one: Creatures you control get +1/+1 or untap all creatures you control.
Entwine 1W (Choose both if you pay the Entwine cost)
Illus. Matt Cavotta
# 18

Rule of Law - 2W
Enchantment (R)
Each player cannot play more than one spell each turn.
Illus. Scott M. Fischer
#19

Second Sunrise - 1WW
Instant (R)
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
The bright tunnel sometimes leads back to life.
Illus. Greg Staples
#20

Skyhunter Cub - 2W
Creature - Cat Knight (C)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for the soar closest to the suns.
2/2
Illus. Pete Venters
#21

Skyhunter Patrol - 2WW
Creature - Cat Knight (C)
Flying, first strike.
"They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride." - Raksha Golden Cub, leonin kha
2/3
Illus. Matt Cavotta
#22

Slith Ascendant - 1WW
Creature - Slith (U)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.1/1
Illus. Justin Sweet
# 23

Solar Tide - 4WW
Sorcery (R)
Choose one: Destroy all creatures with power less than or equal to 2, or destroy all creatures with power greater than or equal to 3.
Entwine: Sacrifice two lands. (Choose both if you pay the Entwine cost)
Illus. Dave Dorman
# 24

Soul Nova - 3WW
Instant (U)
Remove target attacking creature and all Equipment attached to it from the game.
Within seconds, the nim was comsumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
Illus. Keith Garletts
#25

Sphere of Purity - 3W
Enchantment (C)
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
Illus. Thomas Gianni
#26

Taj-Nar Swordsmith - 3W
Creature - Cat Soldier (U)
When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.
2/3
Illus. Todd Lockwood
#27

Tempest of Light - 2W
Instant (U)
Destroy all enchantments.
"This world reeks of another's hand. Someone or something is defying the power of the gods and shaping this planet. I intend for it to stop." - Glissa Sunseeker
Illus. Wayne England
#28
BLUE (28/28)

Annul - U
Instant (C)
Counter target artifact or enchantment spell.
"Murder of the living is tragic, but murder of the idea is unforgivable." -Janus, speaker of the synod
#29

Assert Authority - 5UU
Instant (U)
Affinity for artifacts
Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.
Illus. Greg Hildebrandt
#30

Broodstar - 8UU
Creature - Beast (R)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
*/*
Illus. Glen Angus
#31

Disarm - {C}
Instant
Unattach all Equipment from target creature.
#32

Domineer - 1UU
Enchant Artifact Creature (U)
You control enchanted artifact creature.
Since they haven't seen their original master for millennia, golems are eager to take orders from anyone.
Illus. Jon Foster
#33

Dream's Grip - U
Instant (C)
Choose one - Tap target permanent; or untap target permanent.
Entwine 1 (Choose both if you pay the entwine cost.)
#34

Fabricate - 2U
Sorcery (U)
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
#35

Fatespinner - 1UU
Creature - Human Wizard (R)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. That player skips each instance of the chosen phase or step this turn.
1/2
#36

Inertia Bubble - 1U
Enchant Artifact (C)
Enchanted artifact doesn't untap during its controller's untap step.
#37

Looming Hoverguard - 4UU
Creature - Drone (U)
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.
Although mute, hoverguards get their message across loud and clear.
3/3
Illus. Scott M. Fischer
#38

Lumengrid Augur - 3U
Creature - Vedalken Wizard (R)
1, T: Target player draws a card, then discards a card from his or her hand. If that player discards an artifact card this way, untap Lumengrid Augur.
Information pumps like blood through vedalken society.
2/2
Illus. rk post
#39

Lumengrid Sentinel - 2U
Creature - Human Wizard
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.
1/2
#40

Lumengrid Warden - 1U
Creature - Human Wizard (C)
1/3
#41

March of the Machines - 3U
Enchantment (R)
All non-creature artifacts are artifact creatures with power and toughness equal to their converted mana cost. (You can’t equip equipment cards that are creatures to other creatures.)
Illus. Ben Thompson
#42

Neurok Familiar - 1U
Creature - Bird (C)
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
1/1
#43

Neurok Spy - 2U
Creature - Human Rogue
Neurok Spy is unblockable as long as defending player controls an artifact.
2/2
#44

Override - 2U
Instant (C)
Counter target spell unless its controller pays 1 for each artifact you control.
#45

Psychic Membrane - 2U
Creature - Wall (U)
(Walls can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
0/3
#46

Quicksilver Elemental - 3UU
Creature - Elemental (R)
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
#47

Regress - 2U
Instant (C)
Return target permanent to its owner's hand.
#48

Shared Fate - 4U
Enchantment (R)
If a player would draw a card, that player removes the top card of an opponent's library face down instead. Each player may look at and play cards he or she removed from the game with Shared Fate as though they were in his or her hand.
#49

Slith Strider - 1UU
Creature - Slith (U)
Whenever Slith Strider becomes blocked, draw a card. Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
1/1
#50

Somber Hoverguard - 5U
Creature - Drone (C)
Flying
Affinity for artifacts
3/2
#51

Temporal Cascade - 5UU
Sorcery (R)
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 (Choose both if you pay the entwine cost.)
Illus. Puddnhead
#52

Thirst For Knowledge - 2U
Instant (U)
Draw three cards, then discard two cards from you hand unless you discard an artifact card from your hand.
#53

Thoughtcast - 4U
Sorcery (C)
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Draw two cards.
Vedalken eyes don't see the beauty in things. They see only what those things can teach.
Illus. Greg Hildebrandt
#54

Vedalken Archmage - 2UU
Creature - Vedalken Wizard (R)
Whenever you play an artifact spell, draw a card.
0/2
"The Knowledge Pool knows. Memnarch Understands." - Janus, speaker of the synod
Illus. Kev Walker
#55

Wanderguard Sentry - 4U
Creature - Drone (C)
When Wanderguard Sentry comes into play, look at target opponent's hand.
3/3
#56
BLACK (28/28)

Barter in Blood - 2BB
Sorcery (U)
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king yet reigns?" - Geth, keeper of the Vault
Illus. Paolo Parente
#57

Betrayal of Flesh - 5B
Instant (U)
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine: Sacrifice three lands. (Choose both if you pay the entwine cost.)
#58

Chimney Imp - 4B
Creature - Imp (C)
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.
1/2
Illus. Christopher Moeller
#59

Consume Spirit - X1B
Sorcery (C)
Spend only black mana on X. Consume Spirit deals X damage to target creature or player. You gain X life.
#60

Contaminated Bond - 1B
Enchant Creature (C)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
This leash disciplines the master.
Illus. Thomas M. Baxa
# 61

Disciple of the Vault - B
Creature - Human Cleric (C)
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
1/1
#62

Dross Harvester 1BB
Creature - Horror (R)
Protection from white.
Whenever a creature is put into a graveyard from play, you gain 2 life.
At end of turn you lose 4 life.
4/4
#63

Dross Prowler - 2B
Creature - Zombie (C)
Fear
2/1
#64

Flayed Nim 3B
Creature - Skeleton (U)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
B2: Regenerate Flayed Nim.
2/2
#65

Grim Reminder - 2B
Instant (R)
Search your library for a non-land card and reveal it. Each player who played a card with the same name loses six life. Then shuffle it back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.
#66

Irradiate - 3B
Instant (C)
Target creature gets -1/-1 until end of turn for each artifact you control.
#67

Moriok Scavenger - 3B
Creature - Human Rogue (C)
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.
2/3
#68

Necrogen Mists 2B
Enchantment (R)
At the beginning of each player's upkeep, that player discards a card from his or her hand.
#69

Nim Devourer 3BB
Creature - Zombie (R)
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.
4/1
#70

Nim Lasher 2B
Creature - Zombie (C)
Nim Lasher gets +1/+0 for each artifact you control.
1/1
#71

Nim Shambler - 2BB
Creature - Zombie (U)
Nim Shambler gets +1/+0 for each Artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.
2/1
Illus. Adam Rex
# 72

Nim Shrieker 3B
Creature - Zombie (C)
Flying
Nim Shrieker gets +1/+0 for each artifact you control.
0/1
#73

Promise of Power 2BBB
Sorcery (R)
Chose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Chose both if you pay the entwine cost.)
#74

Reiver Demon - 4BBBB
Creature - Demon (R)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.
6/6
Illus. Brom
#75

Relic Bane 1BB
Enchant Artifact (U)
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
#76

Slith Bloodletter - BB
Creature - Slith (U)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
Illus. Justin Sweet
#77

Spoils of the Vault - B
Instant (R)
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.
#78

Terror - 1B
Instant (C)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
#79

Vermiculos 4B
Creature - Horror (R)
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.
1/1
#80

Wail of the Nim 2B
Instant (C)
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Chose both if you pay the entwine cost.)
#81

Wall of Blood 2B
Creature - Wall (U)
(Walls can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
0/2
#82

Woebearer 4B
Creature - Zombie (U)
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
#83

Wrench Mind - BB
Sorcery (C)
Target player discards two cards from his or her hand unless that player discards an artifact from his or her hand.
#84
RED (28/28)

Arc-Slogger 3RR
Creature - Beast (R)
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
4/5
#85

Atog - 1R
Creature - Atog (U)
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
On Dominaria, a scavenger. On Mirrodin, a predator.
Illus. Puddnhead
#86

Confusion in the Ranks - 3RR
Enchantment (R)
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.
Illus. Ron Spencer
#87

Detonate - XR
Sorcery (U)
Destroy target artifact with converted mana cost equal to X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
#88

Electrostatic Bolt - R
Instant (C)
Electrostatic Bolt deals two damage to target creature. If it is an artifact creature, Electrostatic Bolt deals four damage to it instead.
#89

Fiery Gambit - 2R
Sorcery (R)
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win onr or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to all opponents. If you win three or more flips, draw nine cards and untap all lands you control.
#90

Fists of the Anvil 1R
Instant (C)
Target creature gets +4/+0 until end of turn
#91

Forge Armor - 4R
Instant (U)
As an additional cost to play Forge Armor, sacrifice an Artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.
#92

Fractured Loyalty 1R
Enchant Creature (U)
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of enchanted creature. (This effect doesn't end at end of turn.)
#93

Goblin Striker - 1R
Creature - Goblin Berserker (C)
First strike, haste
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
1/1
Illus. Kevin Dobler
#94

Grab the Reins - 3R
Instant (U)
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine 2R
Illus. Michael Sutfin
#95

Incite War - 2R
Instant (C)
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2 (Choose both if you pay the entwine cost.)
Illus. Alex Horley-Orlandelli
#96

Krark-Clan Grunt - 2R
Creature - Goblin Warrior (C)
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
2/2
#97

Krark-Clan Shaman R
Creature - Goblin Shaman (C)
Sacrifice an artifact: Krark-Clan Shaman deals one damage to each creature without flying.
1/1
#98

Mass Hysteria R
Enchantment (R)
All creatures have haste.
#99

Megatog - 4RR
Creature - Atog (R)
Sacrifice an Artifact: Megatog gets +3/+3 and gains trample until end of turn.
3/4
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
Illus. Pete Venters
# 100

Molten Rain - 1RR
Sorcery (C)
Destroy target land. If that land is a non-basic land, Molten Rain deals 2 damage to that land's controller.
#101

Ogre Leadfoot - 4R
Creature - Ogre (C)
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
3/3
#102

Rustmouth Ogre 4RR
Creature - Ogre (U)
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
5/4
#103

Seething Song - 2R
Instant (C)
Add RRRRR to your mana pool.
#104

Shatter - 1R
Instant (C)
Destroy target artifact.
#105

Shrapnel Blast 1R
Instant - Uncommon
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Sharpnel Blast deals 5 damage to target creature or player.
#106

Slith Firewalker RR
Creature - Slith (U)
Haste
Whenever Slith Firewalker deals come bat damage to a player, put a +1/+1 counter on it.
1/1
#107

Spikeshot Goblin 2R
Creature - Goblin Shaman (U)
R, T: Spikeshot Goblin deals damage equal to its power to target creature or player.
1/2
#108

Trash for Treasure 2R
Sorcery (R)
As an additional cost to play Trash for Treasure sacrifice an artifact. Return target artifact from your graveyard to play.
#109

Vulshok Battlemaster 4R
Creature - Human Warrior (R)
Haste When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)
2/2
#110

Vulshok Berserker - 3R
Creature - Human Beserker (C)
Haste
3/2
#111

War Elemental RRR
Creature - Elemental (R)
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn. Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.
1/1
#112
GREEN (28/28)

Battlegrowth G
Instant (C)
Put a +1/+1 counter on target creature.
#113

Bloodscent G3
Instant (U)
All creatures able to block target creature this turn do so.
#114

Brown Ouphe - G
Creature - Ouphe (C)
1G T: Counter target artifact ability requiring an activation cost.
1/1
#115

Copperhoof Vorrac 3GG
Creature - Beast (R)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
2/2
#116

Creeping Mold - 2GG
Sorcery (U)
Destroy target artifact, enchantment, or land.
#117

Deconstruct - 2G
Sorcery (C)
Destroy target artifact. Add GGG to your mana pool.
#118

Fangren Hunter - 3GG
Creature - Beast (C)
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
Illus. Darrell Riche
#119

Glissa Sunseeker - 2GG
Creature - Elf Legend (R)
First Strike
T: Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.
3/2
"There's a secret at the heart of this world, and I will unlock it."
Illus. Brom
#120

Groffskithur 5G
Creature - Beast (C)
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
3/3
#121

Hum of the Radix - 2GG
Enchantment (R)
Each artifact spell costs 1 more to play for each artifact its controller controls.
#122

Journey of Discovery - 2G
Sorcery (C)
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine: 2G
#123

Living Hive - Rare 6GG
Creature - Elemental (R)
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green insect tokens into play.
6/6
#124

Molder Slug 3GG
Creature - Beast (R)
At the beginning of each player's upkeep, that player sacrifices an artifact.
4/6
#125

One Dozen Eyes - 5G
Sorcery (U)
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine: GGG (If you pay the Entwine cost, you may choose both.)
Illus. Darrell Kiche
#126

Plated Slagwurm 4GGG
Creature - Wurm (R)
Plated Slagwurm can't be target of opponents spells or abilities.
8/8
#127

Predator's Strike 1G
Instant (C)
Target Creature gets +3/+3 and gains trample until end of turn.
#128

Slith Predator - GG
Creature - Slith (U)
Trample
Whenever Slith Predator deals damage to a player, put a +1/+1 counter on it.
1/1
#129

Sylvan Scrying - 1G
Sorcery (U)
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
#130

Tel-Jilad Archers 4G
Creature - Elf Archer (C)
Protection from artifacts
Tel-Jilad Archers may block as though it had flying.
2/4
#131

Tel-Jilad Chosen 1G
Creature - Elf Warrior (C)
Protection from artifacts
2/1
#132

Tel-Jilad Exile - 3G
Creature - Troll Warrior (C)
1G: Regenerate Tel-Jilad Exile.
2/3
#133

Tooth and Nail 5GG
Sorcery (R)
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library, or put up to two creature cards from your hand into play.
Entwine: 2
#134

Troll Ascetic 1GG
Creature - Troll Shaman (R)
Troll Ascetic can't be the target of spells or abilities your opponents control.
G1: Regenerate Troll Ascetic.
3/2
#135

Trolls of Tel-Jilad 5GG
Creature - Troll Shaman (U)
G1: Regenerate target green creature.
5/6
#136

Turn to Dust G
Instant (C)
Destroy target Equipment. Then add G to your mana pool.
#137

Viridian Joiner 2G
Creature - Elf Druid (C)
T: Add an amount of G to your mana pool equal to Viridian Joiner's power.
1/2
#138

Viridian Shaman - 2G
Creature - Elf (U)
When Viridian Shaman comes into play, destroy target artifact.
2/2
#139

Wurmskin Forger 5GG
Creature - Elf Warrior (C)
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.
2/2
#140
ARTIFACT (137/137)

Aether Spellbomb - 1
Artifact (C)
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
1, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged." - Spellbomb inscription
Illus. Jim Nelson
#141

Alpha Myr 2
Artifact Creature - Myr (C)
2/1
#142

Altar of Shadows - 7
Artifact (R)
At the beginning of your upkeep put a charge counter on Altar of Shadows.
At the beginning of precombat main phase add B for each charge counter on Altar of Shadows to your mana pool.
7, T: Destroy target creature and put a charge counter on Altar of Shadows.
#143

Banshee's Blade - 2
Artifact - Equipment (U)
Equipped Creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on this card.
Equip 2
#144

Blinkmoth Urn - 5
Artifact (R)
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
The Vedalken embued such urns in their living artifact creations.
Illus. David Martin
#145

Bonesplitter - 1
Artifact - Equipment (C)
Equipped creature gets +2/+0
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Darrell Riche
# 146

Bosh, Iron Golem - 8
Artifact Creature - Golem Legend (R)
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
6/7
As Glissa searches for the truth about Memnoch, Bosh searches to unearth the secrets of his past.
Illus. Brom
# 147

Bottle Gnomes - 3
Artifact Creature - Gnome (U)
Sacrifice Bottle Gnomes: You gain 3 life.
Reinforcements... or refreshments?
1/3
#148

Cathodion - 3
Artifact Creature (U)
When Cathodion is put into a graveyard from play, add 3 to your mana pool.
Cathodions repair the Great Furnace by welding parts of themselves to the mechanism. Eventually, they become one with the machine.
3/3
#149

Chalice of the Void - XX
Artifact (R)
Chalice of the Void comes into play with X charge counters on it.
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on this, counter that spell.
#150

Chromatic Sphere - 1
Artifact (C)
1,T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons...plus another?" - Ponifex, elder researcher
#151

Chrome Mox 0
Artifact (R)
Imprint - When Chrome Mox comes into play you may remove a nonland, nonartifact card in your hand from the game. (The removed card is imprinted on this artifact.)
T: Add one mana of any color that is the same as the imprinted card to your mana pool.
#152

Clockwork Beetle - 1
Artifact Creature - Insect (C)
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Illus. Arnie Swekel
#153

Clockwork Condor - 4
Artifact Creature - Bird (C)
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
Illus. Arnie Swekel
#154

Clockwork Dragon - 7
Artifact Creature - Dragon (R)
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.
0/0
Illus. Arnie Swekel
#155

Clockwork Vorrac 5
Artifact Creature - Beast (U)
Trample Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T: Put a +1/+1 counter on Clockwork Vorrac.
0/0
#156

Cobalt Golem - 4
Artifact Creature - Golem (C)
1U: Cobalt Golem gains flying until end of turn.
2/3
#157

Copper Myr 2
Artifact Creature - Myr (C)
T: Add G to your mana pool.
1/1
#158

Crystal Shard 3
Artifact (U)
3, T or U, T: Return target creature to it's owner's hand unless its controller pays 1.
#159

Culling Scales 3
Artifact (R)
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.
#160

Damping Matrix 3
Artifact (R)
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
#161

Dead-Iron Sledge - 1
Artifact – Equipment (U)
Equip: 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature blocks or is blocked by a creature, destroy that creature and the equipped creature.
Illus. Ray Lago
#162

Dragon Blood - 3
Artifact (U)
3,T: Put a +1/+1 counter on target creature.
#163

Dross Scorpion - 4
Artifact Creature (C)
Whenever Dross Scorpion or another artifact is put into a graveyard from play, you may untap target artifact.
3/1
#164

Duplicant - 6
Artifact Creature - Shapeshifter (R)
Imprint - When duplicant comes into play you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, duplicant has that card's power, toughness, and creature types. It's still a shapeshifter.
2/4
Illus. Thomas M. Baxa
#165

Duskworker - 4
Artifact Creature (U)
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
#166

Elf Replica - 3
Artifact Creature - Elf (C)
1G, sacrifice Elf Replica: Destroy target enchantment.
2/2
#167

Empyrial Plate 2
Artifact - Equipment (R)
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#168

Extraplanar Lens - 3
Artifact (R)
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.
Illus. Lars Grant West
#169

Farsight Mask 5
Artifact (U)
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.
#170

Fireshrieker - 3
Artifact - Equipment (U)
Equipped creature has double strike.
Equip 2
#171

Frogmite - 4
Artifact Creature (C)
Affinity for Artifacts (This spell costs 1 less to play for each artifact you control)
2/2
#172

Galvanic Key 2
Artifact (C)
You may play Galvanic Key at any time you could play an instant
3, T: Untap target artifact
#173

Gate to the Aether 6
Artifact (R)
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.
#174

Gilded Lotus - 5
Artifact (R)
T: Add three mana of any one color to your mana pool.
Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
#175

Goblin Charbelcher 4
Artifact (R)
3, T: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
#176

Goblin Dirigible 6
Artifact Creature (U)
Flying Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.
4/4
#177

Goblin Replica - 3
Artifact Creature - Goblin (C)
3R, Sacrifice Goblin Replica: Destroy target artifact.
2/2
#178

Goblin War Wagon 4
Artifact Creature (C)
Goblin War Wagon Doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.
3/3
#179

Gold Myr - 2
Artifact Creature - Myr (C)
T: Add W to your mana pool.
1/1
#180

Golem-Skin Gauntlets - 1
Artifact - Equipment (U)
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2
#181

Granite Shard 3
Artifact (U)
3, T or R, T: Granite Shard deals 1 damage to target creature or player
#182

Grid Monitor - 4
Artifact Creature (R)
You can't play creature spells.
4/6
#183

Heartwood Shard 3
Artifact (U)
3, T or G, T: Target creature gains trample until end of turn.
#184

Hematite Golem - 4
Artifact Creature - Golem (C)
1R: Hematite Golem gets +2/+0 until end of turn
1/4
#185

Icy Manipulator - 4
Artifact (U)
1,T: Tap target artifact, creature, or land.
A model of Mirrodin in both shape and spirit.
#186

Iron Myr - 2
Artifact Creature - Myr (C)
T: Add R to your mana pool.
1/1
#187

Isochron Scepter - 2
Artifact (U)
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
Illus. Mark Harrison
#188

Jinxed Choker 3
Artifact (R)
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.
#189

Krark's Thumb - 2
Legendary Artifact (R)
If you would flip a coin, instead flip 2 coins and ignore one.
#190

Leaden Myr 2
Artifact Creature - Myr (C)
T: Add B to your mana pool.
1/1
#191

Leonin Bladetrap 3
Artifact (U)
You may play Leonin Bladetrap any time you could play an instant.
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.
#192

Leonin Scimitar - 1
Artifact - Equipment (C)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Equipped creature gets +1/+1.
Illus. Doug Chaffee
#193

Leonin Sun Standard 2
Artifact (R)
1W: Creatures you control get +1/+1 until end of turn.
#194

Leveler - 5
Artifact Creature (R)
When Leveler comes into play, remove your library from the game.
10/10
#195

Liar's Pendulum 1
Artifact (R)
2, T: Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
#196

Lifespark Spellbomb - 1
Artifact (C)
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.
"Awaken that which was never asleep" - Spellbomb inscription
Illus. Jim Nelson
#197

Lightning Coils 3
Artifact (R)
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning coils. At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.
#198

Lightning Greaves - 2
Artifact - Equipment (?)
Equipped creature has haste and can't be target of spells or abilities.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
#199

Lodestone Myr 4
Artifact Creature - Myr (R)
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
When necessary, myr can override and control any artificial object, as can their creator.
2/2
#200

Loxodon Warhammer - 3
Artifact - Equipment (U)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage you gain that much life."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Illus. Jeremy Jarvis
# 201

Malachite Golem - 6
Artifact Creature - Golem (C)
1G: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
Illus. Paolo Parente
#202

Mask of Memory - 2
Artifact – Equipment (U)
Equip: 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if creature leaves play.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Illus. Alan Polack
#203

Mesmeric Orb - 2
Artifact (R)
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
A step in one direction is two steps away from another.
Illus. David Martin
#204

Mind's Eye 5
Artifact (R)
Whenever an opponent would draw a card, you may pay 1. If you do, you draw a card also.
#205

Mindslaver 6
Artifact (R)
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
#206

Mindstorm Crown 3
Artifact (U)
At the beginning of you upkeep, if you have no cards in your hand, draw a card. Otherwise, you lose one life.
#207

Mirror Golem - 6
Artifact Creature - Golem (U)
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game.
Mirror Golem has protection from each of the imprinted card's types (The card types are artifact, creature, enchantment, instant, land, and sorcery.)
3/4
#208

Mourner's Shield 4
Artifact (U)
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T: Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.
#209

Myr Adapter - 3
Artifact Creature - Myr (C)
Myr Adapter gets +1/+1 for each equipment attached to it.
1/1
"The simplest way to plan ahead is merely to be ready for everything." - Pontifex, elder researcher
Illus. Ben Thompson
#210

Myr Enforcer - 7
Artifact Creature - Myr (C)
Affinity for artifacts
4/4
Most myr monitor other species. Some myr monitor other myr.
Illus. Greg Staples
#211

Myr Incubator 6
Artifact (R)
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.
#212

Myr Mindservant - 1
Artifact Creature - Myr (U)
2, T: Shuffle your library.
1/1
#213

Myr Prototype - 5
Artifact Creature - Myr (U)
At the beginning of your upkeep put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.
2/2
#214

Myr Retriever 2
Artifact Creature - Myr (U)
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
1/1
#215

Necrogen Spellbomb - 1
Artifact (C)
B, Sacrifice Necrogen Spellbomb: Target player discards a card from his or her hand
1, sacrifice Necrogen Spellbomb: Draw a card.
#216

Needlebug - 4
Artifact Creature - Insect (U)
Protection from artifacts
You may play Needlebug any time you could play an instant.
2/2
#217

Neurok Hoversail - 1
Artifact - Equipment (C)
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Illus. Alan Pollack
#218

Nightmare Lash 4
Artifact - Equipment (R)
Equipped creature gets +1/+1 for each swamp you control.
Equip - Pay 3 life. (Pay 3 life: Attach to target creaure you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
#219

Nim Replica 3
Artifact Creature - Zombie (C)
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
3/1
#220

Nuisance Engine 3
Artifact (U)
2, T: Put a 0/1 Pest artifact creature token into play.
#221

Oblivion Stone - 3
Artifact (R)
4, T: Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
#222

Omega Myr - 2
Artifact Creature - Myr (C)
1/2
Last to charge, last to fall.
Illus. Dany Orizo
#223

Ornithopter - 0
Artifact Creature (U)
Flying
Regardless of the century, plane, or species, developing artificers never fail to invent the ornithopter.
Illus. Dana Knutson
0/2
#224

Pearl Shard - 3
Artifact (U)
3,T or W,T: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
#225

Pentavus - 7
Artifact Creature (R)
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
0/0
Illus. Greg Staples
#226

Pewter Golem 5
Artifact Creature - Golem (C)
1B: Regenerate Pweter Golem
4/2
#227

Platinum Angel - 7
Artifact Creature - Angel (R)
Flying
You can't lose the game and your opponents can't win the game.
4/4
Illus. Brom
#228

Power Conduit - 2
Artifact (U)
T, remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
Never content, vedalken artificers continually tinker with thier creatures.
#229

Proteus Staff 3
Artifact (R)
U2, T: Put target creature on the bottom of its owner's library.
That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card.
That player puts that card into play and the rest on the bottom of his or her library in any order.
Play this ability only any time you could play a sorcery.
#230

Psychogenic Probe 2
Artifact (R)
Whenver a spell or ability causes a player to shuffle his or her library