| # | Player Name | Position | ma | st | ag | av | Player Skills | ij | cp | td | in | cs | vp | sp | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Chaki HOF | Troll Slayer | 5 | 4 | 2 | 10 | Block, Daunt, Frenzy, TS, Pro, SF, +1Str, MB, MH , Leader, Guard, Armor of Luck | 5 | 1 | 31 | 11 | 134 | 90k | ||
| 2 | Nathaniel (b) | Troll Slayer | 5 | 4 | 3 | 8 | Block, Dauntless, Frenzy, TS, MB, DT, +1Str, +1Agi | 2 | 10 | 0 | 8 | 1 | 53 | 90k | |
| 3 | Big Ted | Blitzer | 6 | 4 | 3 | 10 | Block, Thick Skull, +1Move, Mighty Blow, +1Str, SF, Pro, Dungeon Helm, Tackle | 4 | 20 | 16 | 12 | 156 | 80k | ||
| 4 | E. Hoffert (b) | Blitzer | 5 | 3 | 4 | 9 | Block, Thick Skull, Dirty Player, Pro, Dodge, Stand Firm, +1 Agi | 12 | 7 | 24 | 4 | 101 | 80k | ||
| 5 | Hoffert's Monkey | Long Beard | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull, Mighty Blow, Guard, Jump Up, Pro | 4 | 11 | 6 | 64 | 70k | |||
| 6 | Lad 2 | LongBeard* | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull, Mighty Blow, Guard, Stand Firm, Jump Up | 0 | 1 | 0 | 14 | 6 | 61 | 70k | |
| 7 | Timmons | Long Beard | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull, Mighty Blow, Guard, Jump Up, Stand Firm | 1 | 4 | 1 | 6 | 5 | 52 | 70k | |
| 8 | Skunk | Long Beard | 4 | 3 | 2 | 9 | Block, Tackle, Thick Skull, Mighty Blow, Guard, Stand Firm, Jump Up | 1 | 15 | 5 | 58 | 70k | |||
| 9 | Cappy | 0k | |||||||||||||
| 10 | Lad 1 (b) | Long Beard | 4 | 4 | 2 | 9 | Block, Tackle, TS, Pro, Mighty Blow,+1Str, Guard, Stand Firm | 0 | 5 | 0 | 28 | 6 | 101 | 70k | |
| 11 | The Filthy Whore | Runner | 6 | 4 | 3 | 8 | SureHands, Thick Skull, Block, Pass, +1Strength, Frenzy, Dirty Player | 50 | 9 | 9 | 7 | 130 | 80k | ||
| 12 | Calli | Runner | 5 | 3 | 3 | 8 | SureHands, Thick Skull, Dodge, Diving Tackle, Dirty Player, Pro, -Move, Block | 5 | 11 | 32 | 1 | 107 | 80k | ||
| 13 | Kenny | Ogre | 5 | 5 | 2 | 9 | Thick Skull, Mighty Blow, Block, Pro | 0 | 11 | 1 | 17 | 6 | 99 | 120k | |
| 14 | Trina (b) | H. Catcher | 10 | 2 | 3 | 8 | Catch, Dodge, +2MA, Stand Firm, Helm, Sprint, Sure Feet | 2 | 34 | 0 | 0 | 0 | 104 | 70k | |
| 15 | Papps | H. Blitzer * | 7 | 3 | 4 | 8 | Block, Mighty Blow, Pro, Tackle, Agility+1, Stand Firm, Guard | 13 | 32 | 1 | 13 | 4 | 157 | 90k | |
| 16 | Mulligan | Ogre | 5 | 5 | 2 | 9 | Thick Skull, Mighty Blow, Block, Guard, Pro | 6 | 22 | 9 | 107 | 120k | |||
| Team Name: | The Fancy Lads | Re-Rolls: | 8 | x $40k = | 320k | ||||||||||
| Race: | Dwarves | Fan Factor: | 38 | x $10k = | 380k | ||||||||||
| Team Rating: | 517 | Assistant Coaches: | 0 | x $10k = | |||||||||||
| Treasury: | 60k | Cheerleaders: | 0 | x $10k = | |||||||||||
| Coach: | Fat Ass Floating CupCake | Apothecary: | 1 | x $50k = | 50k | ||||||||||
| * = Free Agent | RuneSmith: | 1 | x $150k = | 150k | |||||||||||
| TOTAL COST OF TEAM: | |||||||||||||||
Retired players of Note
| Name | Position | Ma | Str | Ag | Av | Skills | Cp | TD | Int | Cas | Mvp | Spp |
| Trina #1 | H. Catcher | 8 | 3 | 3 | 7 |
Dodge, Catch, +1Strength, Block, Jump Up, Diving Tackle, Side Step, Dirty Player |
7 | 40 | 1 | 2 | 7 | 168 |
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Tournament Success |
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Eastern Div. Champs April 2002,03 |
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Dungeon Bowl Champs May 2003 |
| Premier Division Blacksmith Champs December 2003 |
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Tournament Prizes |
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Armor of Luck: The wearer cannot be affected by cards that play on bad luck. They are: Banana Skin, Flu Bug (re-roll if the wearer is randomly selected), Injured in Practice (re-roll if the wearer is randomly selected), It Wasn't Me (re-roll if the wearer is randomly selected), Press Gang (re-roll if the wearer is randomly selected). More importantly, the wearer gains a special "Luck Re-roll" that can be used once per game. This re-roll can be used to retry a missed roll affecting the player (failed pass by the wearer, failed catch by the wearer, failed dodge, failed go for it, failed pick up, failed Leap, failed Regeneration and failed Thick Skull). This re-roll can be used even if the Team, Leader or skill re-roll has been used, as long as it will not generate a third result for the same dice (remember, any roll can only be rolled twice). The Luck Re-roll can also be used to re-roll a Pro roll used on a failed attempt on a roll described above. It can also be used on a failed block or Diving Tackle, but only if the result is a SKULL (simple, double or triple). The Luck Re-roll can also be used on the opponent's turn for two other special situations: to re-roll a failed apothecary attempt on the wearer, or to force the opponent to re-roll an armor/injury roll (not foul) made on the wearer, as long as it doesn't generate a third result for the same roll. This is the Luck Re-roll forcing a second roll, thus the opponent's Team re-roll is not wasted by this. |
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Dungeon Helm: Normal Magic Helmet |