Change Log: November
***LAST UPDATE: Nov. 25th 2006***
I decided to try and start something new this time around. A change log. Although about 80% of the small bug fixes I always do will never be noticed by players, there are a great deal of the larger ones that are a problem, and players and staff might like to know exactly how it is that I am spending my time hehe.
This First change log is for everything that was added to AK2 (this version of the shard) prior to this date.
Newly Installed Items/Systems:
Nov. 25th 2006:
Ore Wood and Leathers (OWL):
The long awaited for ore wood and leather system has been added. Improvments and bug fixes will be added and corrected as needed. There are now 19 kinds of ores and wood types, and 18 leather types, including the 5 new fur types for fur crafting. While mining players may have a chance to dig up one of 42 diffrent gem gems, as well as fossils, and unknown corpses. Lumberjacks may have a chance to get one of the new rare "Mondain's Legacy" resources that will be later used for crafting certain artifacts. There is also a crystal mining, and crafting system being developed, altho its not finished yet, and a house builing craft which will use the Timber, and Lumber logs that Lumber jacks get, the granate, from mining, sand from mining, and soon to be clay to make diffrent house deeds. Silver ingots is not currently used, but will be included in a Silversmith craft, and jewelry making using the 42 gems.
Agriculture: The Agriculture system we had before, has been readded, better then ever. there are now more then 80 growable crops, including some of the reagents needed for spell casting, and many many ingrediants needed for the new massive cooking system. cooks sell all the tools needed now to cook. there is a frying craft usign the skillet, baking craft using the bakers board, boiling, using the cook's kettle, and grilling using the frying pan.
There is also a alchoal craft and juice craft. The Wine makers will sell the tools for wine making, and the brewers for the other alchoalic drinks, and juice makers will sell the tools needed for making the juices.
Beekeepers now sell be hives which players can use to collect wax, and honey. And I do have plans to re-add in our old wax craft for speical wax items.
There would be no true farmers, with out the ability to milk cows. Players can purchase milk buckets, and milk bottles from the farm hands, as well as a cheese form to make cheeses. You can also milk sheep, and goats.
Nov. 10th 2006:
Battle Chess: At nu'jolem, there are three large chess boards set up. You and a friend, can play chess on the boards using the control stone. It follows all the standard rules of chess.
World Spawner: This is a spawn package to place vendors, monsters, creatures, telemeters, moongates, any many other things in the world.
All Spells Package: This is an install of many different spell types.
Shard News, and Current Events: Two windows that pop up when you log in to give you some news about what is going on, both Shard Status Wise, and Role Play.
Multiple Currencies, Silver and Gold: This is an atempt to somewhat stabalize the economy by adding a second form of money that is more common then gold. This will be balanced as needed.
Halloween Stuff: As years before, Halloween is my favorite holiday, so I try to go all out.
Human Elf, and Undead Races:
This is the basic foundation for the Human, Elf, and the start of the Undead Races. Lycans and Vampires are also to be included in this package once finished.
Arriana's Quest: A Simple new player quest that alows players to do a few tasks and get a decent item to start out their adventures.
Sickness System: SIcknesses will randomly strike players every so often. Two of the sicknesses include the Vampire Captureing, and Lycan Captureing where you are asked if you wish to take part in in the event or not.
Town Houses: A system that allows players to buy otherwise unused property in the world, and rent inn rooms. Pink Signs mean it's rentable per charged per day, Green Signs mean it's rentable per charged per week, Yellow Signs mean it's rentable per charged per month, and White Signs mean it's a purchasable house, building, or property.
Chat: A chat system that lets players communicate with each other by using [chat to bring up the list of who is on.
Hunger & Thirst: system that checks a players hunger and thirst and ticks away mana and stamana, if it is low, and kills them after a short duration if it reaches 0. Players can check their Hunger/Thirst by saying either [Hunger or [Thirst.
Bug Fixes with Previous Installed Systems/Items:
Chat: Because we had sevral issues with the new version of the chat system, we reinstalled the original version of the chat system we had on AK1.
Town Houses And Inns: I finally fixed the remaining bugs with the town houses and inns, and plan to start setting them up ass soon as possible.
New Spells: The new scrolls for the new spells, and abilities where not spawning as loot. Scribes, now sell the spell books needed for these spells. Fixed more problems with The Necromancer spell book, and added some of the "keywords" books to the scribes sell list. Keywords help you figure out what commands to use for casting spells.
Hunger & Thirst: When I first installed the hunger and thirst system it didn't do everything that it was supost to do. When you reached 0 it was supost to kill you. And if you where getting hungry you'd randomly loose mana or stamana, and get messages sauing that your getting hungry or thirsty. Right now you can go below 0 hunger, without dieing, and you get no messages. Hopefully with the restart here at 7AM CST, that will be fixed.
Halloween Stuff: Fixed an issue with the chocolate daemons showing up as lanterns. If you have one of the old ones, let me know and I will fix it for you.
Multiple Currencies, Silver and Gold: Fixed vendors gold in their backpack amounts, Escortable Rewards, and Loot for killing them. Fixed Champions "Gold Rain" to make them Silver Coins instead. Changed the Begging Skill to more suit the Currency System (Sill buggy).
Increased Silver on Most monsters. and adjusted the treasure chest loot. Created a new tithing menu for paladins to be able to use silver, or gold.
World Changes:
***Note untill each the patch is avalible for download, players, and staff members will not be able to see some of the changes, and they will appear to be hitting an invisible wall in some places.***
Nov. 25th 2006:
Fixed 3 bad map tiles Near Trinsic.
Added Road Signs at all major road intersections in traammel, and at road intersections to most of the shops In Yew Trammel.
Nov. 17th 2006:
Lycan town has been finished and added to next patch.
A problem with Zento City has been fixed and added for next patch.
A problem with the wood elf town has been fixed and added for the next patch.
Two problems with the vampire town have been fixed, and added to the next patch.
Problems with the Egyptain Pryamid have been fixed and added to the next patch.
A small problem with the Half-Celestial town has been fixed and added to the next patch.
A problem with the apartments in Moonglow has been fixed and added to the next patch.
A small map glitch near minoc has been fixed and added to the next patch.
A small missing water tile, has been fixed and added to the next patch.
Daniel's Office has been changed, to be able to be edited after the next patch.
The Red and Green Chess board has been added to the next patch.
Some problems with some trees at the Jousting Arena, have been fixed and added to the next patch.
Some magic crystals have been added to the boat race tracked, and added to the next patch.
The Checker Board in Nu'Jelm has been added to the next patch.
A fence for a tamers in Cove has been added and added to the next patch.
A fence for a house in Lakeshire has been added to the next patch.
A missing wall on the blacksmith ship in Lakeshire has been added to the next patch.
A road to the new entrance to Bedlam in Malas has been added to the next patch.
Some circle of stone formations for Nu'Jelm, Cove, and Serpents Hold moongates, where added to the next patch.
New Hues (some for the new metals) have been added to the next patch.
Other Misc. Fixes:
Nov. 25th 2006:
Fixed major crash issue with drinking potions with a shield equipt.
Fixed an issue with pelts, and cut furs not displaying their names right, or the amount.
Changed a few of the foods to look more like the foods that they supost to be.
Nov. 20th 2006:
Fixed Bug with Poison Ivy Patch poisoning creatures normally Immune to that kind of poison.
Fixed issue with corpse explosion giving you a message that there wasn't an unexploded corpse nearby even if there was.
Fixed Antlion Loot, and gave it its normal speical abilities to Dig tunnels, and Spit Poison.
Fixed major crash issue with drinking potions with a shield equipt.
Nov. 18th 2006:
Fixed an issue with solen workers giving more gold then solen warriors.
Increased the decay time for bones of players from 7 min to 15 min.
Varrious Vendor fixes, including spawning cooks, and waiters in Skara Brae, Spawning Escortable NPCs through out some towns instead of just at the docks, Spawned Hireable NPCs in some towns, and Fixed Sailors Title from "the sailot" to "the sailor",
Weapons once they reach 0 durability will now be destroyed. Armors and shields will also be fixed soon.(be warned and warn a friend)
Known Bugs:
Female changeing hair does not work correctly during character creation.
Players can not use powerscrolls yet.
Druids do not have a way to get regs yet.
There are no NPCs that train necromancy yet.
There is an issue with chooseing a race, and not getting the EA/OSI racial benifits, or haveing them for the wrong race.
Undead Players can still get sick.
Vampires, and Lycans have no abilities yet, and can not feed.
Some of the Rogue abilities either do not work, or don't appear to do anything.
After Dyeing, players all become human bodied again.
***If you have a bug to report that is not on any of these lists, feel free to contact Sirenix in game, and let us know.***