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 News

 Clan [devil] joins us!!
 from s0e-promapmaker on Jun 8 2003, 08:03 PM
Congratulations to Clan [devil] for being the first hosted clan site and hopefully the most loyel clan site.Note:If u go to Clan [devil]'s website make sure u close ALL programs that may disable popups.Thanks devil!!

.
  Comments:[15] Go to Topic

 DOTA Tournament Brackets are up
 from s0e-promapmaker on Jun 7 2003, 03:30 PM
You can view them here.

Remember, the tournament starts at 5PM EST.
  Comments:[6] Go to Topic

 DOTA Final Beta 2!
 from s0e-promapmaker on Jun 5 2003, 11:13 PM
Defense of the Ancients Final Beta 2 has been released. This version fixes bugs and imbalances from the previous version. Download it here.

  Comments:[30] Go to Topic

 Classic Patch 1.06!
 from s0e-promapmaker on Jun 3 2003, 12:18 AM
--------------------------------------------------------------------------
WARCRAFT III VERSION HISTORY
--------------------------------------------------------------------------
- PATCH 1.06
--------------------------------------------------------------------------

BALANCE CHANGES

Improved Counterability
Unarmored Light Medium Heavy Fortified Hero
Normal 100% 150% 100% 100% 50% 100%
Piercing 150% 75% 100% 150% 35% 50%
Siege 150% 50% 100% 100% 150% 50%
Magic 75% 100% 200% 100% 50% 50%
Hero 100% 100% 100% 100% 50% 100%

You can find further information related to armor and damage types on our
web site at http://www.battle.net/war3/basics/armorand...apontypes.shtml

Spellcaster Rebalance
- Most spellcasters (Sorceress, Priest, Shaman, Witch Doctor, Necromancer,
Banshee, Druid of the Talon) have been re-balanced. In general, units
with piercing damage rip up spellcasters, while basic melee units, such
as Ghouls or Footmen, are weak against spellcasters. The specific
changes to the units in question are:
* They have a new armor type, unarmored, which takes bonus damage from
siege and piercing attacks.
* They also have a new damage type, magic, which does reduced damage to
fortified and hero armor, but does bonus damage against medium armor.
* They had their damage adjusted, typically downwards.
* They no longer gain damage as they go up in level, and gain less
hitpoints as they go up in level (but start with more hitpoints when
initially built)
* Many autocast buffs and debuff costs reduced.
* Casters, including Dryads, have had their mana regeneration rates
boosted by 30%.

Hero Damage
- Heroes now have an aptly named hero damage type. It deals 100% damage
to everything except fortified armor, to which it deals 50% damage. Hero
damage was added so that heroes no longer strongly counter ranged units
such as Archers and Crypt Fiends.

Advanced Structures
- Most advanced technology structures had their build times reduced. This
reduction ranged from 20 seconds for especially underused structures, to
10 seconds for less underused structures. For instance, the Slaughterhouse
builds 20 seconds faster now, while the Arcane Sanctum build time was only
reduced 10 seconds.

Humans
- Flares now cost 75/25 to research, down from 100/50.
- Inner Fire cost increased to 35, from 25.
- Slow cost reduced to 40 from 50.
- Slow duration vs heroes reduced to 10 seconds from 20 seconds.
- Thunderclap debuff is 50% at all levels, and lasts 5/3 at all levels.

Undead
- Curse now causes a 33% chance to miss, up from 25%.
- Curse now lasts 2 minutes, up from 1 minute.
- Curse cost reduced to 40 mana from 50.
- Web lasts 12 seconds, down from 20 seconds, and has a cooldown of 12
seconds, down from 20 seconds.
- Carrion Swarm max damage increased to 375/700/1000 from 300/550/800.
- Carrion Swarm no longer hits wards.
- Boneyard cost reduced to 250/100 from 350/125.
- Acolytes now have 220 health, up from 180.
- Necropolis cost reduced to 300 gold, down from 350 gold.
- Black Citadel now has 2000 hitpoints, down from 2300.
- Halls of the Dead now has 1750 hitpoints, down from 2000.

Orcs
- Bloodlust cost reduced from 50 mana to 40 mana.
- Raiders now have light armor instead of heavy armor.
- Raider Ensnare lasts 12 seconds, down from 20 seconds, and has a cooldown
of 12 seconds, down from 20 seconds.
- Bladestorm cooldown reduced to 3 minutes, down from 4 minutes.

Night Elves
- Cyclone duration on units increased to 15 from 10.
- Faerie Fire cost reduced to 35 from 75.
- Chimaera Roost cost reduced to 230/70 from 280/100
- Ancients temporarily lose their fortified armor when they uproot,
becoming medium armor units.
- Dryads now have the unarmored armor type. This change was made to
further specialize Dryads as melee killers, but allow piercing damage
units, such as Crypt Fiends and Archers, to counter them more
effectively.
- Dryad hitpoints increased to 435 from 380.

Other
- All basic siege units (Mortar Teams, Catapults, etc.) have had their night
sight increased to 1100 from 1000.

Creeps
- Creep-cast Polymorph duration reduced to 25.
- Creep autocast Heal heals 12 hp a cast not 15.
- Lightning Lizards, Thunder Lizards and Storm Wyrms no longer friendly
fire - their attacks only hit hostile targets.
- Lightning Lizard damage reduced from 1d8 + 16 to 1d8 + 14
- Thunder Lizard damage reduced from 1d11+30 to 1d8+26.
- Centaur Impaler hitpoints reduced to 350 from 450.

Items
- Anhk of Reincarnation is now a level 7 item.
- Potion of Restoration now heals 500 health and 200 mana, rather than fully
replenishing a hero's health and mana.
- Scroll of Restoration now heals 300 health and 150 mana, rather than fully
replenishing all targets health and mana.
- Tome of Experience is now a level 5 item
- Scroll of Protection cost reduced to 150

NOTES: Replays are incompatible between major game revisions (1.05 replays
cannot be viewed with the 1.06 version of Warcraft III).
  Comments:[15] Go to Topic

 Beta Patch 3.14
 from s0e-promapmaker on May 31 2003, 05:20 AM
--------------------------------------------------------------------------
WARCRAFT III BETA VERSION HISTORY
--------------------------------------------------------------------------
- BETA PATCH 314
--------------------------------------------------------------------------

2003-MAY-30

Map Changes:

- Turtle rock - Center gold mine creeps now less aggressive
- Twisted Meadows - Improved overall balance
- Wheel of Chaos - Tweaked aggressive creeps
- Tranquil Paths - Removed dragons from random island camps.

Changes to Neutral Buildings, Units and Heroes:

- Mercenaries cost 25% more gold than previously.
- Mud Golem availability delayed to second day.
- Summoned Doom Guard hitpoints increased to 1600 from 1350.
- Howl of Terror % damage reduction increased by 5% at all levels to
30/40/50%.
- Zeppelin hitpoints increased to 575 from 500.


Undead Changes:

- Gargoyles now require Halls of the Dead instead of Black Citadel.
- Obsidian statue Aura of Blight effect reduced to 10 hp/sec from 12
hp/sec.
- Halls of the Dead and Black Citadel deal one quarter as much damage as
previously, but now possess a frost attack similar to that of Nerubian
Towers.
- Nerubian Tower damage reduced to 1d2 + 8 from 1d2 + 10.
- Orb of Corruption cost reduced to 375 from 400, and armor debuff
increased to 5 from 4.
- Boneyard cost changed to 175/200 from 125/250.


Human Changes:

- Gryphon Aviaries now require a Keep instead of a castle. However, both
the Cloud upgrade and Gryphons require a castle to access.
- Mana cost of spell steal increased to 75.
- Spell Breaker armor type changed to medium.
- Orb of Fire cost reduced to 375 from 400 and splash radius increased to
140 from 125.
- Gryphon Aviary cost changed to 170/190 from 120/240.


Night Elf Changes:

- Mountain Giant base armor increased to 4 from 0 and hitpoints increased
to 1650 from 1400.
- Hardened skin upgrade cost reduced to 100/175 from 100/250, and damage
reduction reduced to 12 from 15.
- Orb of Venom cost reduced to 375 from 400 and poison damage/sec
increased to 7 from 6.
- Chimaera Roost cost changed to 140/190 from 100/230.


Orc Changes:

- Feral Spirit mana cost reduced to 75 from 100 and cooldown increased to
25 from 15.
- Purge has been improved. It no longer slows friendly units when used
on them and causes units to stop for a brief moment when first cast
(in addition to slowing them later).
- Wyverns no longer require a Fotress to be built.
- Orb of Lightning cost reduced to 375 from 400.
- Tauren Totem cost changed to 135/155 from 90/200.


Other:

- Tier 3 town halls all cost 20 lumber and 20 gold less.
  Comments:[0] Go to Topic


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