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FastCounter by bCentral
Ranger

The Ranger is the basic grunt of the US forces. In addition to being a light fighting unit, each Ranger has the ability to take over an enemy structure after being upgraded. Their light armor and relatively weak weapons make them ideal to put in groups to provide fire support against lightly armored enemies.

Flash Bangs - Enables infantry to storm occupied buildings and increases their anti-armour effectiveness.
Advanced Training - Unit gains veterancy at twice the normal rate.
Capture Building - Enables infantry to capture neutral and enemy structures.
Missile Defender

Missile Defenders are equivalents of Rocket Soldiers from the previous C&C games. They use fire laser-guided missile launchers and are great against aircraft and tanks, although not so good against infantry.

Flash Bangs - Enables infantry to storm occupied buildings and increases their anti-armour effectiveness.
Advanced Training - Unit gains veterancy at twice the normal rate.
Capture Building - Enables infantry to capture neutral and enemy structures.
Pathfinder

The Path Finder is the sniper and scout for the rank and file. Once the Path Finder stops moving, he blends in with his surroundings and becomes effectively invisible to the enemy. It is also able to detect other "invisible" units.

Advanced Training - Unit gains veterancy at twice the normal rate.
Pilot

Each aircraft in the US arsenal will also come with an individual pilot. If shot down, the pilots will eject from their plane and hit the ground safely. Once on the ground, they retain their veteran status, and they'll transfer that status onto any vehicle they commandeer.

no upgrades available
Colonel Burton [Hero]

Colonel Burton is the ass-kicking commando hero unit of the US forces. His sniper rifle can take out infantry from long distances but don't let his infantry status confuse you, he's deadly. He can climb cliffs to reach hard to assault enemy positions. He sports a nice complement of remote/timed C4 which he can plan on any structure. Once placed, the C4 can be detonated via remote or it can be left there and a timer will eventually detonate it.

Advanced Training - Unit gains veterancy at twice the normal rate.
Ambulance

The Ambulance doesn't carry any weapons. Instead, it heals your units on the battlefield, which can be pretty useful in the heat of battle. It also cleans up toxin waste and radiation.

Battle Drone - A small hovering robot follows the unit around, attacking targets with a light machine gun and repairing its parent unit when damaged.
Scout Drone - A small hovering spy drone follows the parent unit, increasing its sight.
Humvee

The preferred scout vehicle of the US forces, the Hum-vee can be armed two ways. The first is with the more contemporary 50 caliber machine gun, this variant is perfect for leveling columns of enemy infantry. The second is the TOW missile upgrade. This upgrade will compliment the machine gun with a turret mounted missile launcher on the top. The TOW missile is ideal for hit and run tactics on enemy positions when a commander wants to get in, destroy an objective, and get out with a minimal of casualties.

Battle Drone - A small hovering robot follows the unit around, attacking targets with a light machine gun and repairing its parent unit when damaged.
Scout Drone - A small hovering spy drone follows the parent unit, increasing its sight.
Advanced Training - Units gains veterancy at twice the normal rate.
TOW Missiles - Gives the unit a TOW Missile to fire which increase their anti-armour capabilities.
Crusader Tank

The Crusader is an all-purpose tank that's capable of traversing any type of terrain bar water. One of the Crusader's special attacks is the ability to launch a drone that flies alongside the tank and fires a chaingun at nearby enemies. Like the Aurora, the Crusader also carries a pilot, and he'll eject from the tank once it has sustained a significant amount of damage.

Battle Drone - A small hovering robot follows the unit around, attacking targets with a light machine gun and repairing its parent unit when damaged.
Scout Drone - A small hovering spy drone follows the parent unit, increasing its sight.
Advanced Training - Units gains veterancy at twice the normal rate.
Composite Armor - Upgrades the armour by 25%.
Paladin Tank

Who says size doesn't matter? The Paladin is the heavily armored assault tank of the US ground forces. What it lacks in speed it more than compensates in firepower. Sporting a quickly reloading single barreled turret the Paladin is the perfect weapon for punching through enemy armored vehicles and garrisoned installations.

Battle Drone - A small hovering robot follows the unit around, attacking targets with a light machine gun and repairing its parent unit when damaged.
Scout Drone - A small hovering spy drone follows the parent unit, increasing its sight.
Advanced Training - Units gains veterancy at twice the normal rate.
Composite Armor - Upgrades the armour by 25%.
Tomahawk Missile Launcher

Reach out and touch someone! This long-range missile platform is best utilized for taking out enemy installations from afar. This vehicle sports medium armor and it's missiles can deal a great deal of damage to anything it falls on. Its long range comes at a price though of the Tomahawk launcher not being able to fire at close distances. Keep infantry and tanks nearby to provide close fire support.

Battle Drone - A small hovering robot follows the unit around, attacking targets with a light machine gun and repairing its parent unit when damaged.
Scout Drone - A small hovering spy drone follows the parent unit, increasing its sight.
Advanced Training - Units gains veterancy at twice the normal rate.
Chinook

Provides field transportation for all infantry, rapidly deploying new troops into, or out of battle and also acts as the US resource gatherer.

no upgrades available
Comanche

This black stealth helicopter can maneuver sideways and backward in mid-air with no loss in speed. Its hellfire missiles are hell to armored units, and its chain gun can grind up soldiers.

Rocket Pods - Enables the Comache to fire a large volley of missiles.
Advanced Training - Units gains veterancy at twice the normal rate.
Aurora Strike Fighter

This fighter/bomber is modeled after the rumored Aurora Spy Plane, and it can reach amazing speeds. However, it only caries a single bomb, a massive airburst explosive that can be dropped anywhere onscreen, and once the bomb is dropped, the Aurora will slow down dramatically. The idea here is that the jet uses up the majority of its fuel to reach its target at supersonic speed, and after it has dropped its payload, it has to conserve fuel to make it back to base. However, after it slows down, the aurora becomes especially vulnerable to ground fire. Like other aircraft in Generals, the Aurora carries a pilot.

Advanced Training - Units gains veterancy at twice the normal rate.
Stealth Fighter

Also known as the F-117, this black fighter with alien-like geometry uses state-of-the-art stealth technology. It cannot go air-to-air, but instead, it drops devastating bombs on ground targets.

Laser Missiles - Increases the damage of missiles launched by 25%.
Advanced Training - Units gains veterancy at twice the normal rate.
Raptor

This is the workhorse fighter jet of the US air force. It sports light to medium armor and has the ability to engage in dogfights with enemy aircraft. Commanders should be wary however as the Raptor cannot take much punishment before being destroyed.

Laser Missiles - Increases the damage of missiles launched by 25%.
Advanced Training - Units gains veterancy at twice the normal rate.
Construction Dozer

The basic building block of any army, the bulldozer is not armed and must be protected when brought into enemy territory. The bulldozer is used to construct all US buildings.

no upgrades available