by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Shield stun and Advantage data by flagitious ------------------------------------- Short Flash Total: 29 Hit: 11, 13, 15 IASA: 27 Shield stun: 4 Shield hit lag: 2 Advantage: -9 ------------------------------------- F Tilt Total: 37 Hit: 12-15 IASA: 37 Shield stun: 13 Shield hit lag: 6 Advantage: -17 ------------------------------------- D Tilt Total: 31 Hit: 5-7 IASA: 30 Shield stun: 9 Shield hit lag: 4 Advantage: -19 ------------------------------------- U Tilt Total: 43 Hit: 10-24 IASA: 40 Shield stun: 11 Shield hit lag: 5 Advantage: -23 to -9 ------------------------------------- Dash attack Total: 37 Hit: 6-13 IASA: 36 Shield stun: 13 Shield hit lag: 6 Advantage: -22 --weak part-- (Hit: 9-13) Shield stun: 4 Shield hit lag: 9 Advantage: -17 ------------------------------------- U Smash Total: 56 Charge frame: 4 Hit: 5, 7, 9, 11, 13, 15, 24, 26, 28, 30, 32, 34 IASA: 51 ------------------------------------- D Smash Total: 39 Charge frame: 2 Hit: 4-7, 13-16 Leg invincible: 4-16 IASA: 32 Shield stun: 11 Shield hit lag: 5 Advantage: -21 Advantage second hit: -12 ------------------------------------- F Smash Total: 39 Charge frame: 11 Hit: 16, 18, 20, 22, 24 Shield stun: 14 Shield hit lag: 6 Advantage: -7 ------------------------------------- N-Air Total: 49 Hit: 6-7, 10-11, 14-15, 18-19, 22-23, 26-27 IASA: 42 Auto cancel: <5 38> Landlag: 18 Lcanceled: 9 Shield stun: 4 Shield hit lag: 2 Advantage: -7 --last hit-- Shield stun: 7 Shield hit lag: 3 Advantage: -5 ------------------------------------- U-Air Total: 54 Hit: 14-16 Auto cancel: <13 45> Landlag: 25 Lcanceled: 12 NOTE: the firey explosion isn't tied to the hitbox, and will happen even if you land on frame 14 Shield stun: 13 Shield hit lag: 6 Advantage: -6 ------------------------------------- B-Air Total: 35 Hit: 5-8 IASA: 33 Auto cancel: <4 25> Landlag: 18 Lcanceled: 9 Shield stun: 18 Shield hit lag: 8 Advantage: +1 --weak hit-- Shield stun: 11 Shield hit lag: 5 Advantage: -3 ------------------------------------- D-Air Total: 43 Hit: 14-17 IASA: 43 Auto cancel: 40> Landlag: 24 Lcanceled: 12 Shield stun: 9 Shield hit lag: 4 Advantage: -7 ------------------------------------- F-Air Total: 39 Hit: 8-11 IASA: 36 Auto cancel: <7 25> Landlag: 18 Lcanceled: 9 Shield stun: 18 Shield hit lag: 8 Advantage: +1 --weak hit-- Shield stun: 11 Shield hit lag: 5 Advantage: -3 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 50 Invincible: 1-39 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-64 ------------------------------------- Ledge attack <100% Total: 53 Invulnerable: 1-23 Hit: 27-30 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-30 Hit: 34-39 ------------------------------------- Ledge jump <100% Total: 38 Invulnerable: 1-10 Soonest FF: 41 ------------------------------------- Ledge jump 100%> Total: 48 Invincible: 1-20 Soonest FF: 51 ------------------------------------- Grab Total: 30 Grab: 12-13 ------------------------------------- Running Grab Total: 40 Grab: 12-13 ------------------------------------- Din's Fire --Minimum-- Total: 77 Hit: 60-62 --Maximum-- Total: 138 Hit: 98-101 --upon release-- Total: 40 Hit: 23-26 Release window: 38-76 NOTE: the hitbox of the fire expands the further from Zelda it is Landfallspeciallag: 4 ------------------------------------- Transform Total: 69 invincible: 34-43 First frame of Sheik: 44 (Sheik's transform is not the same) ------------------------------------- Nayru's Love Total: 59 Invincible: 4-11 Hit: 12, 15, 18, 21, 24, 27, Reflects: 4-41 ------------------------------------- Teleport Total: 114 Hit: 10-11 Invincible: 33-53 Time to aim: 33 Can grab edges Landlag: 30 Landfallspeciallag: 4 ------------------------------------- Taunt Total: 90 ------------------------------------- jump airborne on frame 7 Air time: 63 Earliest FF: 31 FF air time: 48 SH air time: 47 Earliest FF: 24 SH FF air time: 33 2nd jump earliest FF: 26 ------------------------------------- air dodge invulnerable 4-19 out of 49 Soonest FF: 26 26 ^ 26 25 | 25 23 | 23 | 20<-------21-------->21 right | 20 | 20 | V 20 ------------------------------------- ground dodge invulnerable 3-20 out of 32 roll invulnerable 4-19 out of 31 landing lag: 4 frames dash becomes run at frame 16 Turn-jump Threshold: 11 Run turnaround: 23 ______________ final line