by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Slash 1 SAF: 20 (not interruptible by shield) Total: 23 Hit: 6-8 Shield stun: 6 Shield hit lag: 3 Advantage: -10 Slash 2 advantage: 0 Window of the second slash: 3-25 Second slash starts: 10 Window of the Illusion stab: 3-23 ------------------------------------- Slash 2 SAF: 18 (not interruptible by shield) Total: 22 Hit: 7-8 Shield stun: 4 Shield hit lag: 2 Advantage: -8 (Illusion) Stab advantage: -1 Window of the stab: 3-25 Stab starts: 11 Window of the Ilusion stab: 1-10 Illusion stab starts: 11 ------------------------------------- Stab SAF: 33 Total: 50 Hit: 7-11 Shield stun: 7 Shield hit lag: 3 Advantage: -21 ------------------------------------- Illusion Stab Intermediary animation: 7 frames Total (minimum repetitions): 50 Hit: 3-4, 10-11, 17-18, 24-25, 31-32, 38-39 Supposing 1 = the first frame of the last hit, you are done and waiting on frame 14 ------------------------------------- Dash attack SAF: 40 Total: 53 Hit: 7-12 ------------------------------------- F Tilt SAF: 34 Total: 33 Hit: 11-13 Shield stun: 13 Shield hit lag: 6 Advantage: -15 or -14 ------------------------------------- D Tilt SAF: 32 (not interruptible by shield) Total: 39 Hit: 14-16 Shield stun: 11 Shield hit lag: 5 Advantage: -11 ------------------------------------- U Tilt SAF: 30 Total: 29 Hit: 9-15 Shield stun: 9 Shield hit lag: 4 Advantage: -15 to -9 ------------------------------------- U Smash SAF: 52 Total: 60 Hit: 11-14, 26-28, 40-44 Charge frame: 4 ------------------------------------- D Smash SAF: 42 Total: 49 Hit: 9-11, 21-23 Charge frame: 4 Shield stun (front hit): 13 Shield stun (rear hit): 13 Shield hit lag: 6 Advantage (front): -25 Advantage (back): -13 NOTE: the rear hit has a hitbox just in front of Young Link ------------------------------------- F Smash SAF: 50 Total: 49 Hit: 15-17 Charge frame: 10 Shield stun: 11 Shield hit lag: 5 Advantage: -28 Second smash advantage: +2 Window of the second smash: 20-49 Second smash starts right away ------------------------------------- F Smash 2 SAF: 40 Total: 39 Hit: 10-13 Shield stun: 13 Shield hit lag: 6 Advantege: -22 ------------------------------------- N-Air SAF: 36 Total: 39 Hit: 4-27 Auto cancel: <3 32> Landlag: 15 Lcanceled: 7 --Initial hit-- Shield stun: 13 Shield hit lag: 6 Advantage: 0 --Sex Kick-- Shield stun: 9 Shield hit lag: 4 ------------------------------------- U-Air SAF: 60 Total: 69 Hit: 5-49 Auto cancel: <4 56> LAndlag: 30 Lcanceled: 15 ------------------------------------- B-Air SAF: 30 Total: 39 Hit: 6-9, 18-23 Auto cancel: 29> Landlag: 15 Lcanceled: 7 --1st hit-- Shield stun: 9 Shield hit lag: 4 Advantage: -2 --2nd hit-- Shield stun: 9 Shield hit lag: 4 Advantage: -2 ------------------------------------- D-Air SAF: 80 Total: 89 Hit: 13-64 Auto cancel: <12 65> LAndlag: 50 Lcanceled: 25 ------------------------------------- F-Air SAF: 47 Total: 55 Hit: 14-33 Auto cancel: 47> Landlag: 15 Lcanceled: 7 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 48 Invincible: 1-38 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-56 ------------------------------------- Ledge attack <100% Total: 55 Invulnerable: 1-23 Hit: 27-29 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-46 Hit: 50-55 ------------------------------------- Ledge jump <100% Total: 42 Invulnerable: 1-15 Soonest FF: 41 ------------------------------------- Ledge jump 100%> Total: 57 Invincible: 1-21 Soonest FF: 47 ------------------------------------- Hookshot ------------------------------------- Deku Shield It's "active" when Young Link is standing or crouching. Here are some times it could be useful to know when you can't shield. Crouching from standing: 7 Standing from crouching: 8 Stopping from running: 25 Stopping from walking: 0 Turning from standing: 11 Stun from a projectile hitting the shield varies by the power of the projectile, and are less when crouching. Samus full shot does this much stun: Standing shield: 10 Squatting shield: 6 L or R shield: 23 ------------------------------------- Grab Total: 85 Grab: 11-13 (close), 11-14 (hook) ------------------------------------- Running grab Total: 95 Grab: 14-15 (close), 14-17 (hook) ------------------------------------- Bomb Pull: 39 Bomb duration (from end of pull): 277 (explodes on 278) Explosion damage: 2, 5, 8 ------------------------------------- Boomerang Throw: 45 Catch: 19 Catch animation can be interrupted by jumping, shielding, or a B move. Boomerang comes out on 27 Boomerang lasts from 141 to 181 harder throw = longer lasting Choosing angle: 27 ------------------------------------- Fire Arrow Total (no charge): 38 Total (min full charge): 70 Starts charging/earliest release: 14 Arrow lasts: 55 frames Charge time to full: 32 Full charge arrow can be shot on 46 --Upon Release-- Total: 25 Shoots: right away Arrow stays stuck in ground: 50 ------------------------------------- Spin Attack --GROUND-- Total: 79 Hit: 8-44 (several hitboxes) Stationary hitboxes on each side --AIR-- Total: 79 Hit: 8-13, 16-20, 22-27, 31-37, 46-50 Grabs edges from either side Can grab edge as early as 43 Landlag: 24 Landfallspeciallag: 24 ------------------------------------- Taunt Total: 200 POP!: 26 GULP!: 71 GULP!: 111 Aahhhh..: 171 ------------------------------------- Jump: airborne on frame 5 Air time: 51 Earliest FF: 26 FF air time: 41 SH air time: 31 Earliest FF: 16 SH FF air time: 21 2nd jump earliest FF: 22 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge invulnerable 2-15 out of 22 Roll invulnerable 4-19 out of 37 Landing lag: 4 frames Dash becomes run on frame 13 Turn-jump Threshold: 15 Run turnaround: 35 _____________________ final line