by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Slash 1 Total: 27 Hit: 4-7 Window of the second slash: 3-27 Second slash starts: 20 IASA: 26 ------------------------------------- Slash 2 Total: 28 Hit: 5-9 IASA: 27 ------------------------------------- F Tilt Total: 35 Hit: 7-10 ------------------------------------- D Tilt Total: 49 Hit: 7-9 IASA: 20 (CAN'T INTERRUPT W/ SHIELD) ------------------------------------- U Tilt Total: 39 Hit: 6-12 IASA: 32 ------------------------------------- Dash attack Total: 49 Hit: 12-15 IASA: 40 ------------------------------------- F Smash Total: 49 Hit: 10-13 Charge frame: 3 IASA: 48 ------------------------------------- U Smash Total: 54 Hit: 13-16 Charge frame: 7 IASA: 46 ------------------------------------- D Smash Total: 64 Hit: 5-7, 20-22 Charge frame: 3 IASA: 62 ------------------------------------- N-Air Total: 49 Hit: 6-7, 15-21 Auto cancel: <5 25> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 45 Hit: 5-8 Auto cancel: <4 27> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 39 Hit: 7-11 IASA: 35 Auto cancel: 32> Landlag: 24 Lcanceled: 12 ------------------------------------- D-Air Total: 59 Hit: 6-9 Auto cancel: <5 48> Landlag: 32 Lcanceled: 16 ------------------------------------- F-Air Total: 33 Hit: 4-7 IASA: 30 Auto cancel: 27> Landlag: 15 Lcanceled: 7 ------------------------------------- Ledge stand <100% Total: 32 Invulnerable: 1-30 ------------------------------------- Ledge stand 100%> Total: 58 Invulnerable: 1-55 ------------------------------------- Ledge Roll <100% Total: 48 Invulnerable: 1-38 ------------------------------------- Ledge Roll 100%> Total: 78 Invulnerable: 1-56 ------------------------------------- Ledge attack <100% Total: 54 Hit: 24-27 Invulnerable: 1-20 ------------------------------------- Ledge attack 100%> Total: 68 Hit: 38-41 Invulnerable: 1-34 ------------------------------------- Ledge jump <100% Total: 50 Invulnerable: 1-11 Soonest FF: 42 ------------------------------------- Ledge Jump 100%> Total: 57 Invulnerable: 1-18 Soonest FF: 49 ------------------------------------- Get up from the ground Total: 30 Invulnerable: 1-22 ------------------------------------- Roll from the ground Total: 35 Invulnerable: 1-19 ------------------------------------- Standup attack A from facedown Total: 49 Hit: 22-23, 27-28 Invulnerable: 1-28 ------------------------------------- Standup attack A from face up Total: 49 Hit: 20-23, 30-31 Invulnerable: 1-31 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running Grab Total: 40 Grab: 10-11 ------------------------------------- Counter Total: 59 Counters: 5-29 --when it counters-- Total: 46 Hit: 14-20 (or 1 frame later for real strong moves) Invincible 1-16 ------------------------------------- Sword Dance note: consecutive attacks start right away when pressed in the window --F1-- Total: 29 Hit: 6-8 Window for attack 2: 9-26 --F2-- Total: 40 Hit: 14-16 Window for attack 3: 17-33 --U2-- Total: 40 Hit: 12-15 Window for attack 3: 17-32 --F3-- Total: 46 Hit: 11-14 Window for attack 4: 16-37 --U3-- Total: 46 Hit: 13-17 Window for attack 4: 18-38 --D3-- Total: 46 Hit: 15-18 Window for attack 4: 19-35 --F4-- Total: 50 Hit: 23-26 --U4-- Total: 50 Hit: 20-25 --D4-- Total: 60 Hit: 13-15, 19-21, 25-27, 31-33, 37-38 ------------------------------------- Shield Breaker time to get to charging: 11 frames Hit (from release of B): 5-10 Max charge time: 121 frames ------------------------------------- Dolphin Slash Total: 39 Hit: 5-10 Invulnerable: 5 Landfallspeciallag: 34 ------------------------------------- Taunt Total: 93 WTF HE SAY???: 2 ------------------------------------- Jump: airborne on frame 5 Air time: 59 Earliest FF: 31 FF air time: 45 SH air time: 38 Earliest FF: 20 SH FF air time: 26 2nd jump earliest FF: 26 ------------------------------------- Air dodge Invulnerable 4-29 out of 49 Ground dodge invulnerable 2-18 out of 27 Roll invulnerable 4-19 out of 35 (forward) invulnerable 4-23 out of 35 (back) landing lag: 4 frames Dash becomes run at frame 16 Turn-jump Threshold: 31 run turnaround: 51 _______________ final line