by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Punch 1 Total: 17 Hit: 5-6 Window of the second punch: 3-25 Second punch starts: 8 ------------------------------------- Punch 2 Total: 20 Hit: 6-7 ------------------------------------- F Tilt Total: 27 Hit: 6-9 ------------------------------------- D Tilt Total: 39 Hit: 10-12 ------------------------------------- U Tilt Total: 23 Hit: 8-14 ------------------------------------- Dash attack Total: 39 Hit: 4-14 IASA: 39 ------------------------------------- F Smash Total: 44 Hit: 12-20 Charge frame: 4 ------------------------------------- U Smash Total: 54 Hit: 7-10 Charge Frame: 5 IASA: 45 ------------------------------------- D Smash Total: 54 Hit: 9-10 Legs invincible: 9-10 Charge frame: 5 IASA: 48 ------------------------------------- N-Air Total: 49 Hit: 6-28 Auto cancel: <5 29> Landlag: 20 Lcanceled: 10 ------------------------------------- U-Air Total: 39 Hit: 9-12 IASA: 38 Auto cancel: <8 37> Landlag: 20 Lcanceled: 10 ------------------------------------- B-Air Total: 39 Hit: 9-12 IASA: 31 Auto cancel: <8 25> Landlag: 20 Lcanceled: 10 ------------------------------------- D-air Total: 49 Hit: 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24, 26-27 Auto cancel: <4 39> Landlag: 30 Lcanceled: 15 ------------------------------------- F-Air Total: 39 Hit: 7-22 IASA: 35 Auto cancel: <6 34> Landlag: 20 Lcanceled: 10 ------------------------------------- Ledge stand <100% Total: 33 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-28 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-53 ------------------------------------- Ledge attack <100% Total: 55 Invulnerable: 1-15 Hit: 19-23 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-39 Hit: 43-59 ------------------------------------- Ledge jump <100% Total: 38 Invulnerable: 1-14 Earliest FF: 45 ------------------------------------- Ledge jump 100%> Total: 47 Invincible: 1-17 Earliest FF: 48 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Rollout Charging starts: 16 Hit (upon release): 1-106 Maximum power means charging for 45 When you turn, no damage for 27 frams it shortens/lengthens the move??? somehow... ------------------------------------- Rest Total: 249 Hit: 1 Invincible: 1-26 ------------------------------------- Pound Total: 45 Hit: 12-27 When to aim: 12 Earliest FF: 42 ------------------------------------- Sing Total: 179 Hit: 28-35, 69-76, 113-125 times listed above have larger hitbox but in between them, there's another tiny hitbox in Jigglypuff's center Can grab edges from both sides ------------------------------------- Jump: airborne on frame 6 Air time: 51 Earliest FF: 27 FF air time: 39 SH air time: 33 Earliest FF: 19 SH FF air time: 23 Midair jumps are at least 28 frames apart i.e. if you press and hold Y on frame 1, you will do another jump on frame 29. To cancel the midair jump turnaround, perform an attack within 1-4 frames after jumping. Earliest fastfalls for midair jumps: 2nd jump: 27 3rd jump: 26 4th jump: 24 5th jump: 21 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge invulnerable 2-15 out of 27 Roll invulnerable 2-18 out of 34 Landing stun: 4 frames Dash becomes run at frame 13 Turn-jump Threshold: 17 Run turnaround: 26 _____________ final line