by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Punch 1 Total: 17 Hit: 2-3 IASA: 16 Window of the second punch: 3-31 Second punch starts: 6 (orlater) ------------------------------------- Punch 2 Total: 20 Hit: 3-4 IASA: 19 Window of the kickjabs: 1-20 Kickjabs start: 6 ------------------------------------- Kickjabs intermediary animation: 6 frames Hits: 3-4, 10-11, 17-18, 24-25, 31-32 1 full cycle: 36 frames ------------------------------------- F Tilt Total: 26 Hit: 5-8 ------------------------------------- D Tilt Total: 29 Hit: 7-9 IASA: 28 ------------------------------------- U Tilt Total: 24 Hit: 5-11 IASA: 23 ------------------------------------- Dash attack Total: 39 Hit: 4-17 IASA: 36 ------------------------------------- F Smash Total: 39 Hit: 12-22 Charge frame: 7 ------------------------------------- U Smash Total: 41 Hit: 7-17 Head invincible (but not snout): 1-9 Charge frame: 2 ------------------------------------- D Smash Total: 49 Hit: 6-10 Legs invincible: 6 IASA: 46 Charge frame: 2 ------------------------------------- N-Air Total: 49 Hit: 4-31 IASA: 42 Auto cancel: <3 37> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 39 Hit: 8-9, 11-14 IASA: 36 Auto cancel: <7 26> Landlag: 18 Lcanceled: 9 ------------------------------------- B-Air Total: 39 Hit: 4-19 IASA: 38 Auto cancel: <3 24> Landlag: 20 Lcanceled: 10 ------------------------------------- D-Air Total: 49 Hit: 5-6, 8-9, 11-12, 14-15, 17-18, 20-21, 23-24 Auto cancel: <4 31> Landlag: 18 Lcanceled: 9 ------------------------------------- F-Air Total: 59 Hit: 6-8, 16-18, 24-26, 33-35, 43-45 IASA: 53 Auto cancel: <5 49> Landlag: 22 Lcanceled: 11 ------------------------------------- Ledge stand <100% Total: 34 Invincible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-34 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-62 ------------------------------------- Ledge attack <100% Total: 54 Invulnerable: 1-21 Hit: 25-34 ------------------------------------- Ledge attack 100%> Total: 69 Invulnerable: 1-53 Hit: 57-59 ------------------------------------- Ledge jump <100% Total: 51 Invulnerable: 1-14 Soonest FF: 34 ------------------------------------- Ledge jump 100%> Total: 51 Invincible: 1-19 Soonest FF: 39 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 12-13 ------------------------------------- Reflector Total: 39 (or more) Hits: 1 Reflects: 4-21 or release+1 Jump cancelable whenever it reflects Lag upon release: 19 (Shield) Hit lag: 3 Shield stun: 7 Jump advantage: +2 Reflection lag: 19 Stun time for each character. The second number is if they "land". It happens always from an aerial reflector, and sometimes from a land one if it hits their back. Captain Falcon: 33...9 Donkey Kong: 33..10 Fox: falls Kirby: falls Game and Watch: falls Bowser: 32..11 Link: 33...9 Luigi: 34...11-9 (much likelier) Mario: 34...9 Marth: 35...9 Mewtwo: falls Ness: 34...9 Peach: 35...9 If you Reflector the 1st frame in the air from a jump, you will fall enough to jump cancel from the ground on frame 6. So a cycle could take as little as 8 frames. ------------------------------------- Blaster --Ground-- Total (single shot): 23 Shot comes out: 12 --Air-- Total (single shot): 36 Shot comes out: 10 Repeated shots, every 10 frames Laser lasts 34 frames Auto cancels upon landing ------------------------------------- Fox Illusion Total: 63 Fox starts moving away: 21 Hit: 22-25 Time to press B and stop Fox: 20-24 Can grab edge as early as 29 Landlag: 20 Landfallspeciallag: 3 ------------------------------------- Fire Fox Total: 92 Hit: 20, 22, 24, 26, 28, 30, 32, 43-72 When to aim: 42 Can grab edge during first part as early as 16 Can grab edge during moving part as early as 73 (if firing straight into wall, if you go downward at the edge, Fox will stop firing to grab it) Grabs edges from both sides Landlag: 6 Landfallspeciallag: 3 ------------------------------------- Taunt Total: 110 Come on!: 31 ------------------------------------- Jump: airborne on frame 4 Air time: 35 Earliest FF: 18 FF air time: 27 SH air time: 21 Earliest FF: 12 SH FF air time: 15 2nd jump earliest FF: 21 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge invulnerable 2-15 out of 22 Roll Invulnerable 4-19 out of 31 landing lag: 4 frames dash becomes run at frame 12 Turn-jump Threshold: 17 Run turnaround: 30 _______________________ final line