by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Punch 1 Total: 17 Hit: 2-3 IASA: 16 Window of the second punch: 3-31 Second punch starts: 6 (or later) ------------------------------------- Punch 2 Total: 20 Hit: 3-4 IASA: 19 Window of the kickjabs: 1-20 Kickjabs start: 7 ------------------------------------- Kickjabs intermediary animation: 6 frames Hits: 3-4, 10-11, 17-18, 24-25, 31-32 1 full cycle: 36 frames ------------------------------------- F Tilt Total: 26 Hit: 5-9 ------------------------------------- D Tilt Total: 29 Hit: 7-9 IASA: 28 ------------------------------------- U Tilt Total: 23 Hit: 5-11 IASA: 23 Shield stun: 11 Shield hit lag: 5 ------------------------------------- Dash Attack Total: 39 Hit: 4-17 IASA: 36 ------------------------------------- F Smash Total: 39 Hit: 12-21 Charge frame: 7 ------------------------------------- U Smash Total: 43 Hit: 7-15 Head invincible (but not beak): 1-10 Charge frame: 2 ------------------------------------- D Smash Total: 49 Hit: 6-10 Legs invincible: 1-6 Charge frame: 2 IASA: 46 ------------------------------------- N-Air Total: 49 Hit: 4-31 IASA: 42 Auto cancel: <3 37> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 39 Hit: 8-9, 11-14 IASA: 36 Auto cancel: <7 26> Landlag: 18 Lcanceled: 9 ------------------------------------- B-Air Total: 39 Hit: 4-19 IASA: 38 Auto cancel: <3 23> Landlag: 20 Lcanceled: 10 ------------------------------------- D-Air Total: 49 Hit: 5-24 Auto cancel: <4 30> Landlag: 18 Lcanceled: 9 ------------------------------------- F-Air Total: 59 Hit: 6-8, 16-18, 24-26, 33-35, 43-45 IASA: 53 Auto cancel: <5 49> Landlag: 22 Lcanceled: 11 ------------------------------------- Ledge stand <100% Total: 34 Invinvible: 1-30 ------------------------------------- Ledge stand 100%> Total: 59 Invincible: 1-55 ------------------------------------- Ledge roll <100% Total: 49 Invincible: 1-34 ------------------------------------- Ledge roll 100%> Total: 79 Invincible: 1-62 ------------------------------------- Ledge attack <100% Total: 54 Invulnerable: 1-21 Hit: 25-34 ------------------------------------- Ledge attack 100%> Total: 69 Invincible: 1-53 Hit: 57-59 ------------------------------------- Ledge jump <100% Total: 57 Invincible: 1-14 Soonest FF: 39 ------------------------------------- ledge jump 100%> Total: 57 Invincible: 1-19 Soonest FF: 44 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running Grab Total: 40 Grab: 12-13 ------------------------------------- Reflector Total: 39 (or more) Hits: 1 Invincible: 1 Reflects: 4-21 or release+1 Jump cancelable whenever it reflects Lag upon release: 19 Shield stun: 9 (shield) hit lag: 4 Reflection lag: 19 ------------------------------------- Blaster --Ground-- Total (single shot): 57 Shot comes out: 23 Repeated shots, every: 24 frames --Air-- Total (single shot): 42 Shot comes out: 13 Repeated shots, every: 16 frames Auto cancels upon landing Fastfall any time Laser lasts 99 frames ------------------------------------- Falco Phantasm Total: 59 Falco starts moving away: 17 Hit: 18-21 Time to press B and stop Falco: 17-20 Can grab edge as early as 25 Landlag: 20 Landfallspeciallag: 3 ------------------------------------- Fire Bird Total: 84 Hit: 43-64 When to aim: 42 Can grab edge during first part as early as 16 Can grab edge during moving part as early as 65 (if firing straight into wall, if you go downward at the edge, Falco will stop firing to grab it. Grabs edges from both sides Landlag: 6 Landfallspeciallag: 3 ------------------------------------- Taunt Total: 114 Heh!: 2 Whoosh 1: 18 Whoosh 2: 76 ------------------------------------- Jump: airborne on frame 6 Air time: 51 Earliest FF: 27 FF air time: 41 SH air time: 25 Earliest FF: 14 SH FF air time: 17 2nd jump earliest FF: 24 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge Invulnerable 2-15 out of 22 Roll Invulnerable 4-19 out of 31 Landing lag: 4 frames dash becomes run at frame 12 Turn-jump Threshold: 14 Run turnaround: 24 __________________ final line