by SuperDoodleMan If you don't understand a term, look it up in the Terminology txt ------------------------------------- Punch 1 Total: 21 Hit: 3-5 Window of the second punch: 3-25 Second punch starts: 9 ------------------------------------- Punch 2 Total: 20 Hit: 5-7 Window of the knee: 2-25 Knee starts: 8 ------------------------------------- Knee* Total: 12 Hit: 6-12 intermediary animation: 5 frames NOTE: to get the knee without the jabs, don't interrupt either punch animation; instead, hit A after it's over. ------------------------------------- Jabs Total: 55 Jab hits: 5-6, 13-14, 21-22, 29-30, 36-37, 45-46 ------------------------------------- Repeated jabs too complex for me to worry about ------------------------------------- F Tilt Total: 29 Hit: 9-11 ------------------------------------- D Tilt Total: 35 Hit: 10-15 IASA: 35 ------------------------------------- U Tilt Total: 39 Hit: 17-21 IASA: 38 ------------------------------------- Dash attack Total: 39 Hit: 7-16 IASA: 38 ------------------------------------- F Smash Total: 64 Hit: 18-21 IASA: 60 Charge frame: 10 ------------------------------------- U Smash Total: 54 Hit: 21-22, 27-28 IASA: 40 Charge frame: 8 ------------------------------------- D Smash Total: 49 Hit: 19-22, 29-32 IASA: 45 Charge frame: 14 ------------------------------------- N-Air Total: 44 Hit: 7-12, 20-29 Auto cancel: <3 34> Landlag: 15 Lcanceled: 7 ------------------------------------- U-Air Total: 33 Hit: 6-13 IASA: 30 Auto cancel: 22> Landlag: 15 Lcanceled: 7 ------------------------------------- B-Air Total: 35 Hit: 10-17 IASA: 29 Auto cancel: <6 21> Landlag: 18 Lcanceled: 9 ------------------------------------- D-Air Total: 44 Hit: 16-20 IASA: 38 Auto cancel: <3 36> Landlag: 24 Lcanceled: 12 ------------------------------------- F-Air Total: 39 Hit: 14-30 IASA: 36 Auto cancel: <6 35> Landlag: 19 Lcanceled: 9 ------------------------------------- Ledge stand <100% Total: 32 Invincible: 1-22 ------------------------------------- Ledge stand 100%> Total: 58 Invincible: 1-49 ------------------------------------- Ledge roll 100%> Total: 78 Invincible: 1-54 ------------------------------------- Ledge roll <100% Total: 48 Invincible: 1-24 ------------------------------------- Ledge attack <100% Total: 54 Hit: 24-29 Invilnerable: 1-20 ------------------------------------- Ledge attack 100%> Total: 68 Hit: 37-40 Invulnerable: 1-33 ------------------------------------- Ledge jump <100% Total: 43 Invulnerable: 1-11 Soonest FF: 39 ------------------------------------- Ledge jump 100%> Total: 53 Invincible: 1-18 Soonest FF: 46 ------------------------------------- Grab Total: 30 Grab: 7-8 ------------------------------------- Running grab Total: 40 Grab: 11-12 ------------------------------------- Falcon Kick Total Hit (from ground): 14-32 Hit (from air): 15-29 Recovery time (from ground): 29 Recovery time (from air): 28 NOTE: landing during the air recovery time causes the ground hit Ground hit lag: 45 Ground hit damaging: 1-2 Wall hit lag: 60 ------------------------------------- Falcon Punch Total: 99 Hit: 52-56 ------------------------------------- Raptor Boost Total ground (whiffed): 79 Hit window (ground): 15-34 Hit window (air): 17-34 When he hits: 4-8 Lag from hitting (air): 45 Lag from hitting (ground): 25 Landlag: 20 landfallspeciallag: 20 ------------------------------------- Falcon Dive Total: 64 Grab: 13-33 Can grab edges as soon as: 38 grabs edges from both sides --When grabbing--- Total: 79 Hit: 2-6 Sends away: 20 landfallspeciallag: 30 ------------------------------------- Jump: airborne on frame 5 Air time: 49 Earliest FF: 26 FF air time: 36 SH air time: 31 Earliest FF: 17 SH FF air time: 20 2nd jump earliest FF: 23 ------------------------------------- Air dodge invulnerable 4-29 out of 49 Ground dodge invulnerable 3-20 out of 32 Roll invulnerable 4-19 out of 31 Landing lag: 4 frames Dash becomes run at frame 16 Turn-jump Threshold: 16 Run turnaround: 28 ______________ final line