
Range:
Medium
Rate of Fire: Medium
Damage: Moderate
Mobility: Fast
Ammo in game: 15/400
Recoil: Medium
Melee: Yes
The M1 carbine, originally made by "Carbine" Williams, a prisoner and former Winchester Repeating Arms Co. worker. It was put into action because of the demand for a light weapon to be given to soldiers whose duty prevented them from the use of a M1 Garand, but who needed stronger and more accurate protection than the Colt 1911-A1. It was chambered in the 30-caliber carbine round, a pistol round effective up to 300 yards, and proved to be greatly effective in close in fighting: Its weight, unloaded was around 5.5 pounds. The paratrooper model, the M1A1 had a folding wire stock to reduce size.

Range:
Long
Rate of Fire: Medium
Damage: High
Mobility: Fast
Ammo in game: 8/240
Recoil: Medium
Melee: Yes
Produced by John Garand in the late 30s as a replacement to the 1903 Springfield as the main battle rifle. It was chambered in the .30-06, and fired an 8 round en bloc clip, which, when the 8th round was fired, was released from its spring and ejected out of the rifle with the last shell. It was the first mass-produced semi-automatic rifle in the world. It was rough and rugged in combat conditions and proved to been of the most influential weapons ever produced in the 20th Century. In the course of World War II over Four-Million M1’s were produced.

Range: Short
Rate of Fire: Fast
Damage: High
Mobility: Fast
Ammo in game: 30/360
Recoil: High
Melee: Yes
The mass produced World War II counterpart to the M1928 Thompson, the M1A1 and the M1 Tommy was produced to fire .45 Caliber pistol Round in 20 to 30 Round Box Magazines, Open or Bolt. Its weight was 11 Pounds and was considered a hindrance to soldiers on the front lines. The large heavy weapon was capable of firing up to 700 Rounds per Minute. Its range of fire is up to and including 55 Yards.

Range: Long
Rate of Fire: Fast
Damage: High
Mobility: Slow
Ammo in game: 20/300
Recoil: High
Melee: Yes
The BAR was a popular American weapon in WWII, because it was very reliable and offered an excellent combination of rapid fire and penetrating power. The BAR's only serious drawbacks were its lack of a quick-change barrel (to reduce the chance of overheating), and its weight (BAR, with bipod and a loaded bandoleer, came to about 40 pounds).

Range: Very
long
Rate of Fire: Slow
Damage: High
Mobility: Medium
Ammo in game: 5/200
Recoil: Low
Melee: Yes
The Springfield M1903, originally developed after the Spanish-American War, is a sniper rifle equipped with a 4x zoom scope. As a bolt-action scoped weapon, it has low rate of fire and reloads one round at a time. The Springfield was very accurate, and could be used as a Marksman rifle.

Range: Short
Rate of Fire: Medium
Damage: Moderate
Mobility: Very fast
Ammo in game: 7/56
Recoil: Low
Melee: Yes
The Colt 1911 and 1911-A1 were the main side arms of the Americans in WWII. The older 1911 saw action all the way back to, well, 1911 and were issued to pilots, tankers, and etc. The 1911-A1 was a tad bit bigger, with added safety. The A-1 was fitted with a spur to protect the hand from the Hammer of the hand weapon. It fired the heavy .45 caliber ACP bullet, and weighed in at 2 pounds 6 ounces. Though officially issued to officers, it found its way to enlisted ranks as well down to the Private First Class rank. Even the lowest private found a way to get it.

Range: Medium
Rate of Fire: Medium
Damage: Very high
Mobility: Very fast
Ammo in game: 3
Recoil: NA
Melee: Yes
M2 Fragmentation grenades are very effective anti-personnel devices. The highly explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Through they're ineffective against armored vehicles, they are extremely useful for clearing out entrenched infantry positions. As the grenade is thrown, the handle flies off and the fuse burns down. After the fuse burned down, it would ignite the TNT packed in the grenade and blast away the segmented outer casing, striking and probably killing anyone near.