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Above ground, the camp and surroundings.


The southeast corner of the camp.
To the left the water supply.
In the distance, a little to the left are the showers.


The watersupply.
Blow this with dynamite to stop the taps and showers from giving water.


Here the generals car will end up.


A handy way to find where to go.


The generals car.
Inside the house are the carkeys and Puffy.


The carkeys are on the table in the first room.


In the next room we find Puffy.


Started the car and now racing towards the wall.


The wall after the car hit.


The door to barracks '2B' on the right.


Barracks '1A'.


The Officers Club. There's food inside.


The Officers club on the left.
Barracks on the right.


Northern most gate.
To open use switch in guardhouse.
Leads to North Supply Depot and elevator to the labs.


North Supply Room.
Take the flag to capture it.
In the back and to the left is the elevator to labs.


The main gate in the northeast of the prisoncamp.
Inside the house is a switch to open the gate.
Flag can be captured.


The switch for the main gate.


Through the main gate is the east road.
This road goes all the way south.


The hole the car made.
The east road is in the distance.


Following the east roads leads to this bridge.


The river. It's icy cold, so you lose health while swimming.


The key to start the supersoldiers.
It can appear on both sides of the river.


A close up of the key.


In the southwest corner of the camp is a convinient way back in.


Following the river leads to a waterfall.
A save crossing is possible here.
Above the waterfall is a spawnpoint.


The key as seen from the other side of the river.


The train.
You escape here if you have the documents.


The frontpart of the train.


This road goes from the train to the bridge.