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Player Pool:

 

AFC and NFC Players.

Positions:

 

QB, RB, WR, TE, K, DL, LB, DB, DL-LB-DB and DST.

Transactions:

 

Lineup deadline is 5 minutes before gametime for each player.

Owners may set lineups.

Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will be locked for the remainder of the scoring period.

Owners may not do add/drops.

Trades must be approved by the commissioner.

No trades can be made after the trade deadline of 11:59 PM ET 12/1/08.
(Click Here to set a reminder)

Owners may make trades during the offseason.

Schedule:

 

Playoffs start in Week 14 and last for 3 Weeks.

Fees:

 

League Entry Fee: 

 $3

Scoring:

 

Head-to-Head, Points Based System.
Scoring based on total stats each period.
Ties in the standings are resolved in this order: Winning Percentage, Total Points.

Scoring for Offensive Categories

FG - Field Goals

3 points
Plus .5 points for a FG of 35 to 39 Yds
Plus 1 point for a FG of 40 to 44 Yds
Plus 1.5 points for a FG of 45 to 49 Yds
Plus 2 points for a FG of 50 to 54 Yds
Plus 2.5 points for a FG of 55 to 57 Yds
Plus 3 points for a FG of 58 to 99 Yds

FL - Fumble Lost, Including ST plays

-2 points

IKRTD - Individual Kick Return TD

6 points

IPRTD - Individual Punt Return TD

6 points

MFG - Missed Field Goal

-3 points
Plus .5 points for a MFG of 30 to 32 Yds
Plus 1 point for a MFG of 33 to 35 Yds
Plus 1.5 points for a MFG of 36 to 38 Yds
Plus 2 points for a MFG of 39 to 41 Yds
Plus 2.5 points for a MFG of 42 to 44 Yds
Plus 3 points for a MFG of 45 to 99 Yds

MXP - Missed Extra Point

-1 point

Pa2P - Passing Two-point Conversion

1 point

PaInt - Passing Interception

-2 points

PaTD - Passing TD

4.0 points

PaYd - Passing Yards

-400 - -1 PaYd = -.04 points for every -1 PaYd
1 - 400 PaYds = .04 points for every 1 PaYd
401 - 999 PaYds = .06 points for every 1 PaYd

Re2P - Receiving Two-point Conversion

2 points

ReTD - Receiving TD

6 points

ReYd - Receiving Yards

-100 - -1 ReYd = -.10 points for every -1 ReYd
1 - 150 ReYds = .10 points for every 1 ReYd
151 - 999 ReYds = .125 points for every 1 ReYd

Ru2P - Rushing Two-point Conversion

2 points

RuTD - Rushing TD

6 points

RuYd - Rushing Yards

-100 - -1 RuYd = -.1 points for every -1 RuYd
1 - 150 RuYds = .1 points for every 1 RuYd
151 - 999 RuYds = .125 points for every 1 RuYd

XP - Extra Points

1 point

 

Scoring for Defensive Categories

ATK - Assisted Tackles (ID only)

0 points

BFB - Blocked Field Goals (ID/ST/DST)

0 points

BP - Blocked Punts (ID/ST/DST)

0 points

BXP - Blocked Extra Points (ID/ST/DST)

0 points

DFR - Defensive/ST Fumble Recovered (ID/DT/DST)

0 points

DTD - Total Defensive and Special Teams TD

0 points

FF - Forced Fumble

0 points

Int - Interceptions

0 points

PA - Points Against, Total Points Scored

0 points

PDef - Pass Defensed (ID only)

0 points

SACK - Sack

0 points

STY - Safety

0 points

TK - Tackle (ID/DT/DST)

0 points

YDS - Yards Allowed

0 points

Special Scoring for Defensive Linemen

ATK - Assisted Tackles (ID only)

.5 points

BFB - Blocked Field Goals (ID/ST/DST)

4 points

BP - Blocked Punts (ID/ST/DST)

4 points

BXP - Blocked Extra Points (ID/ST/DST)

2 points

DFR - Defensive/ST Fumble Recovered (ID/DT/DST)

2 points

DTD - Total Defensive and Special Teams TD

6 points

FF - Forced Fumble

2 points

Int - Interceptions

4 points

PDef - Pass Defensed (ID only)

1 point

SACK - Sack

2 points

STY - Safety

4 points

TK - Tackle (ID/DT/DST)

1 point

Special Scoring for Linebackers

ATK - Assisted Tackles (ID only)

.5 points

BFB - Blocked Field Goals (ID/ST/DST)

4 points

BP - Blocked Punts (ID/ST/DST)

4 points

BXP - Blocked Extra Points (ID/ST/DST)

2 points

DFR - Defensive/ST Fumble Recovered (ID/DT/DST)

2 points

DTD - Total Defensive and Special Teams TD

6 points

FF - Forced Fumble

2 points

Int - Interceptions

4 points

PDef - Pass Defensed (ID only)

1 point

SACK - Sack

2 points

STY - Safety

4 points

TK - Tackle (ID/DT/DST)

1 point

Special Scoring for Defensive Backs

ATK - Assisted Tackles (ID only)

.5 points

BFB - Blocked Field Goals (ID/ST/DST)

4 points

BP - Blocked Punts (ID/ST/DST)

4 points

BXP - Blocked Extra Points (ID/ST/DST)

2 points

DFR - Defensive/ST Fumble Recovered (ID/DT/DST)

2 points

DTD - Total Defensive and Special Teams TD

6 points

FF - Forced Fumble

2 points

Int - Interceptions

4 points

PDef - Pass Defensed (ID only)

1 point

SACK - Sack

2 points

STY - Safety

4 points

TK - Tackle (ID/DT/DST)

1 point

Special Scoring for Defense/STs

BFB - Blocked Field Goals (ID/ST/DST)

3 points

BP - Blocked Punts (ID/ST/DST)

3 points

BXP - Blocked Extra Points (ID/ST/DST)

2 points

DFR - Defensive/ST Fumble Recovered (ID/DT/DST)

2 points

DTD - Total Defensive and Special Teams TD

6 points

Int - Interceptions

2 points

PA - Points Against, Total Points Scored

0 - 0 PAs = 21 points
2 - 5 PA = 14 points
6 - 10 PA = 10 points
11 - 14 PA = 7 points
15 - 15 PA = 6 points
16 - 16 PA = 5 points
17 - 17 PA = 4 points
18 - 18 PA = 3 points
19 - 19 PA = 2 points
20 - 20 PA = 1 point
21 - 24 PA = 0 points
25 - 28 PA = -1 point
29 - 35 PA = -3 points
36 - 42 PA = -5 points
43 - 49 PA = -7 points
50 - 99 PA = -10 points

SACK - Sack

1 point

STY - Safety

3 points

YDS - Yards Allowed

0 - 149 YDSs = 3.5 points
150 - 174 YDSs = 3 points
175 - 199 YDSs = 2.5 points
200 - 224 YDSs = 2 points
225 - 249 YDSs = 1.5 points
250 - 274 YDSs = 1 point
275 - 299 YDSs = .5 points
300 - 349 YDSs = 0 points
350 - 374 YDSs = -.5 points
375 - 399 YDSs = -1 point
400 - 424 YDSs = -1.5 points
425 - 449 YDSs = -2 points
450 - 474 YDSs = -2.5 points
475 - 499 YDSs = -3 points
500 - 999 YDSs = -3.5 points

 

 

Constitution:

 

Gurupie 24 Replica NFL Fantasy League



League Champions
2002 Indianapolis "Ref"
2003 Indianapolis "Ref"
2004 Pittsburgh "Rockafellerskank"
2005 San Francisco "StL Cards"
2006 Denver "Coldwater Coyotes"
2007 St. Louis "blackjackis21"

Commissioners:
"Ref”
refguru@gmail.com

"StL Cards" (also Treasurer)
Kes2golf@aol.com or SmithKi@mir.wustl.edu

G24 Web Site: www.angelfire.com/games5/gurupie/football.html

E-mail to all Owners:
rfsrfs@rfsrfs.football.sportsline.com
(This will also post to the league BBoard.)

I Sign Up / Pre-Season

The website will cost $65 (50% discount this year only) for the 2007 season. We will pay it in advance and divide the cost equally by 24 owners ( $3 each). Anything extra will go toward engraving and postage of the plaque that the champion will receive. Payment will be due to StL Cargs by
9/5/07. We have e-mailed the details (pay pal or US Mail). Extensions only granted with prior permission from Cards. We reserve the right to remove any deadbeats from the league.

II Draft

The 2007 Supplemental Draft is a slow draft and held on the football standings board at rotoguru.com and/or via email beginning approx.
8/24/07. Time limits will be announced in the draft thread.

The draft order: there will be a draft lottery for the 16 non-playoff teams to determine the top four selections in the first round. Picks 5-16 will fall in after that in reverse order of record; Picks 17-24 reverse of the prior year's playoff finish. Subsequent rounds will be in reverse order of regular season finish for picks 1-16. Picks 17-24 remain unchanged. The draft will NOT snake. Only players currently in the CBS database are eligible to be drafted.
Playoff Results (Reverse For Draft Order)
1st bj21's Rams
2nd Ref's Colts
3rd CT's Cardinals
4th TB's Ravens
5th thk's Vikings
6th Doug's Raiders
7th mbj's Bengals
8th Cards' 49ers

Regular Season Standings
1. Cards' 49ers 20-6
2. CT's Cardinals 19-7
3. thk's Vikings 17-9
4. bj21's Rams 16-10 2930.5
5. Ref's Colts 16-10 2541.1
6. TB's Ravens 16-10 2346.3
7. mbj's Bengals 14-12 2547
8. Doug's Raiders 14-12 2349.1

9. DS' Eagles 16-10 2701.5
10. Slizz's Bills 14-12 2278.5
11. Pete's Cowboys 13-13
12. Twarpy's Giants 12-14 2550.4
13. Coyotes' Broncos 12-14 2531.4
14. sj's Packers 12-14 2303.4
15. GO's Jets 12-14 2252.7
16. bmd's Texans 12-14 2217.7
17. mjd's Chargers 12-14 2202.9
18. Promize's Seahawks 11-15 2454.1
19. Toral's Saints 11-15 2259.3
20.
CCR's Bears 10-16 2422.2
21. PD's Browns 10-16 2223.8
22. AF's Falcons 9-17
23. Yokel's Jaguars 7-19
24. SW's Chiefs 7-19 2060.3

It will be possible to end up without a QB, K or D, but unlikely. You should
PLAN YOUR DRAFT accordingly. If you end up without a QB, K or D, you have 2 choices: Pick one up off FA/WW or trade. You may not exceed 19 players. If you make a trade that puts you over 19, you must immediately drop (a) player(s). Your roster must be valid to score points. You must have a healthy player in your lineup each week. No IRs or Known OUTS/inactives/Suspensions

III Roster Freeze

Each week, you must set your starting lineup. Only players in your starting lineup will generate points. Owners may change the status (IE start or bench) of individual players up to 5 minutes before their individual game. No changes can be made after this time.

It is your sole responsibility to set your lineup. No excuses! No Internet, too bad, Computer huffed, too bad. Got drunk and over-slept, too bad. However, the commissioners do have the ability to set your lineup. If you are away or have a legitimate excuse in advance of roster freeze (24-hour notice preferred), you can e-mail your changes to us. No guarantees, but if possible we will make your lineup changes. If you e-mail your request and we don’t get it, too bad. THERE WILL BE NO RETROACTIVE LINEUP CHANGES.

Starters:
1 QB
1 WR
1 RB
1 TE
1 Kicker
1 Defense / Special Teams
2 additional from TE, RB or WR slots
1 DL
1 LB
1 DB
1 Flex-can be any DB, LB or DB

The website will give you a warning (A BIG YELLOW SIGN) if your lineup is “illegal” It’s up to you to correct your illegal roster by freeze. An “illegal roster” will get 0 points for the week.

There is not a Disabled List (DL).

IV Schedule / Opponents / Divisions

The regular season will last 13 weeks with two games per week. The top 8 owners will go on to the playoffs for weeks #14, #15 and #16. Week #17 is scrapped. The top eight teams will play all 16 weeks. Furthermore, the other 16 teams will continue to play in the Wanna Be Bowl (teams 9-16) and the Toilet Bowl (teams 17-24) until defeated.

Teams will be divided into to two major conferences (
AFC & NFC) and two divisions (6 teams each) within each conference (east/west/north/south).

The standings are formatted in head-to-head matchups. Total points Y-T-D will be kept for the purposes of tiebreakers.

Since there are 4 divisions (east/west/north/south) of 6 teams each divided into two confererences (
AFC/NFC), you can expect the following opponents over 26 games:

*10 games vs. teams in your division (twice each)
*6 games vs teams in your conference outside of your division (each team 1 time)
*10 games vs teams in the opposite conference (all but two teams)
The idea is to play all the teams in your division twice and everyone in your conference omce to battle for the playoffs.

V Waivers/ Free Agent Acquisitions

At the conclusion of the draft, all undrafted players will become free agents in “waiver” status. Once turned on, all players on waivers will remain there for
ONE FULL DAY (one plus days). Waiver order will be established in the order of the supplemental draft and will not reset each week.

An owner may make a waiver claim on any available player through the website’s add/drop feature. If more than 1 owner claims the same player, the player will go to the owner with the highest waiver priority [IE 3 is better than 8]. The owner receiving the player via waiver claim will then be bumped to waiver claim #24 and the next player is processed. This process continues until all waiver claims are completed. At this point the remaining player pool all become free agents and it is strictly first come, first serve. Picking up a free agent does not affect your waiver priority. This process repeats each week.

Note that all players used in the playoffs must be on your team for the last game of the regular season. Therefore there are no acquisitions once the deadline after the freeze for the last week of our regular season. i.e. No add/drops during the playoffs. Waivers/Add/Drops will be turned off at the freeze of Week 13.

VI Trades

All trades must be submitted via the website’s offer trade feature to the commissioners for review (trades for draft picks, or 3-way deals may be allowed to bypass this process--please ask a commish). Once a trade is accepted (submitted for review), it cannot be withdrawn. If appropriate it will be approved and will go into effect immediately.

If the trade is deemed to be too lopsided [IE Joe Stud for Joe Benchwarmer] or if collusion between two owners is suspected (i.e trading back the exact same players to avoid each other's bye week), the commissioners will veto the trade. The parties involved may resubmit the trade with an explanation if they wish. The commissioner’s decision is final, subject to Section XIII – arbitration. If the commissioner is involved in a trade, it shall be reviewed and approved / denied by the other commissioner if possible. If both commisioners are involved in the trade, it will be approved, subject to league arbitration.

3 for 2 or 2 for 1 or uneven trades are allowed as long as they do not violate roster guidelines. In the event of an uneven trade, the team getting the extra player(s) will be responsible to drop down to the proper roster limit. The team getting the less player(s) may fill his roster via free agency/waivers.

The deadline for trades will be the freeze before the the first game of week 13. For all other weeks, it will be before those player's games. Note that if a player has already frozen that week, you may not trade him until the following week. Also note that you should give the commishs ample time to review and approve your trade before the freeze. Simply because you agreed to a trade before the deadline does NOT guarantee that it can be approved before the freeze.

VII Playoffs & tie breakers

There will be 8 teams that make the playoffs. Each division winner (4) will make the playoffs. The next 2 teams with the best records
AFC (east/west divisions) & the next 2 teams with the best records NFC (north/south divisions) will also make the playoffs. It is possible for both wildcards to come from the same division (IE west). If there is a tie at any level, the first tie breaker will be total points accumulated during the year. The second tie breaker will be most total TDs scored during the year. The third tie breaker will be the single highest week point total.

Playoff Game Tiebreak Policy:
1st tiebreaker: Most TD's scored
2nd tie: Most TD's passing
3rd tie: Highest single scoring player
4th tie Next highest scoring player and so on

Playoff teams will be announced at the end of week #13, which is the end of the regular season. Playoff teams will be seeded accordingly:

#1 seed = division winner with best record
#2 seed = other division winner
#3 seed = wildcard team with best record
#4 seed = other wildcard team

Seeds #1/#4 and Seeds #2/#3 will play in week #14, with the winners advancing to meet for their respective conference championship in week #15. Each conference winner will advance to the SuperBowl to be held in week #16.

Runner-Up playoffs: We run teams 9-16 (Wanna-be Bowl) and teams 17-24 (Toilet Bowl) in a single elimination version of our Super Bowl. All stats will count but only regular season records will be counted toward your draft order for the following year.

VIII Keepers

Returning owners will have a deadline to declare what players from their team they wish to keep. Each owner may keep up to 9 players (D/ST is considered a player). All “un-kept” players will go into the draft. A player MUST be in the CBS database in order to be kept.

The only off-season transactions that will be allowed are trades (and drops for going over max. roster size). No free agents may be picked up.

IX Prizes

A fine plaque will be engraved and shipped to the Super Bowl winner courtesy of the previous year's winner (coyotes). The trophy will be yours to proudly display with your other cherished mementos for 1 year. It will be the winner’s responsibility to engrave it and ship it to the next winner.

A separate cash prize pool has also be established. It was strictly voluntary through the 2005 Season. Now you must either be in or out every year so managers can't pick and choose when they think they will have a chance to win or not. Only those who participate will be eligible for this prize. $15 USD entry must be paid to be included. The exact method of prize distibution will vary from year to year depending on participation. We focus payouts so it will NOT be winner take all.

Here are the payouts for the 2007 prize pool:

We have 22 of 24 paid for a total of $330:
1st: $100
2nd: $60
3rd: $42.50
4th: $32.50
5th: $30
6th: $22.50
7th: $17.50
8th: $15
Best Regular Season Record: $10

(PD and TB have opted out of the prize pool.)

You must make the playoffs to win a prize. If PD or TB qualifies, his prize will be given to the next in line. Everyone else will be moved up and the unclaimed prizes will be dedicated to the plaque/shipping fund for next year.

The Pick 'ems Contest began in 2004. In this optional contest you select which team in our league will win their matchup each week. The season will continue for all 16 weeks and we will drop your low week in the first 13 weeks. The entry fee is $1 for the year, with winner take all. You may decide each year whether to play or not.

X Owners

As commissioners, we reserve the right NOT to extend an invitation to any owner to return for any reason. Primary reason for being excluded would be abusive behavior (beyond friendly trash talk), purposeful rules violations (colluding on a trade), inactivity (IE leaving injured players in as starters repeatedly or repeated failure to respond to the league in a timely manner), or failure to pay your share of league fees. If an owner is NOT invited back next year a new owner will be recruited to take over the vacated team in its exact state. Teams may also be replaced before or during the season if need be. The arbitration process is not applicable to ownership issues.

XI Stats Source

CBS Sportsline.com will be the official source for stats to settle any scoring discrepancies. The site has a “live” scoring feature. Don’t take this literally. This scoring is unofficial. From time to time the NFL reviews a play and changes a stat. Typically they pick up on the changes within a day or two and make the correction automatically. If you find a scoring error, you must report it to us before the next week’s roster freeze to investigate. The commisioners have the ability to manually override scores if necessary. We will however not do it once the next week’s freeze date has passed. A commish must manually subtract negative yards gained (over -1). We will also change scoring rulings on defensive turnovers where the offensive team subsequently recovers the ball again and scores a TD. These changes have never resulted in a different weekly outcome, but it remains a possibility.

XII Voting

The Commissioners may call for a league vote for motions, rule change proposals, etc. If the commissioners ask for a vote, then it will take a simple majority for that motion to be enacted. If the commissioners deem a rules proposal to be a major change, it will take a 2/3 vote for it to pass.

XIII Whining / Abuse / Activty / Unforeseen Circumstances / Arbitration

There will be no whining. Simple. If you are unhappy with a rule or scenario, please follow the process described below under arbitration.

Abusive owners will not be tolerated. The league has message boards, add news, and polls. Trash talking is certainly OK, if not encouraged, but vulgarities, threats or abusive behavior will not be tolerated (either public or private). Abusive behavior may result in your team being removed from the league. If you are removed from the league, there will be no refunds of monies paid.

Activity will be monitored. Every team and circumstance is different. Not every team will want to change their lineup every week. Not every manager will be able to respond to every trade the same day it is proposed. Not every manager will be able to answer emails immediately. Not every manager will make as many transactions (add/drops or trades) as others. Albeit, if we notice some inactivity (leaving injured players in lineup or leaving healthy players on the bench while your lineup has bye week players in it) or it is brought to our attention, we will inquire. Things happen in real life that is more important than this silly game, but for the integrity of the league we must do this. Every week is VERY important! Please understand that we are trying to work with you to resolve the inactivity. You are expected to respond to all trades/emails in a timely manner whenever possible. Activity on our threads in the Rotoguru boards is required at times of rules discussion, drafts and on certain other occassions. Active discussions at other times is not required but appreciated by the league. Obviously, an inquiry or a warning letter is not required before removal.

Unforeseen circumstances do occur. Should unforeseen scenarios arise, the commissioners will use their best judgment to settle any matters in the “best interest of the league”

Hopefully, an arbitration process will not be needed, however, if an owner feels that a decision (IE a vetoed trade) by one of the commissioners is unfair, he may appeal to the other commissioner with his reasoning. If the owner still is unhappy, he may call for a league vote to overturn the commissioners. A general e-mail will be sent with both sides stating their position and 2/3rds vote must be returned in favor to overrule the decision (note: the parties involved and the 2 commissioners will not be voting). This is the final outcome. There is no recourse. Voting will remain open for 24 hours (if reasonable) or the needed vote total is reached (14 or 7 or 2/3 vote altogether). All requests for arbitration must be done in a timely manner--generally 24 hrs. Obviously, it can not be done once the new team has used that player. If a commish has ANY question whether a trade may or may not be contested by the league that is made/seen close to the freeze, he may wait to approve it until after that week's games or he will do his best to get input from members before approving/vetoing the move.

XIV League Records

Are updated in-season in this thread:

http://rotoguru1.com/cgi-bin/read.pl?board=footst&thread=861&last=1191368621

League web site is here:

https://www.angelfire.com/games5/gurupie/football.html

*In week 2 of 2002, there were erroneous doubling of several scores. These teams were given wins that should have been losses while their opponents should have been credited with the win: Bears (81.26 vs. Colts), Bengals (59.54 vs. Giants), Chargers (54.18 vs, Rams), Jaguars (62.8 vs. Cardinals) and Raiders (84.4 vs. 49ers). The Seahawks were doubled but still got the win (75.58 vs. Bills). High Score for the week was
Minnesota instead of Oakland. These scores have been fixed in our Overall spreadsheet and included here: https://www.angelfire.com/games5/gurupie/g24franchisestandings.xls

We have a spread sheet made up with all our historical scores and game history. It is available here: https://www.angelfire.com/games5/gurupie/football.html

XIV Traded Draft Picks:

8-21 Doug gets GO's 3rd rounder for his 6th (Winfield)
8-24 PD gets GO's highest 2nd round pick. GO gets PD's highest first rounder. (Frye and 07 picks)
9-8 Slizz gets Ref's 3rd rounder for his 8th (Favre/Bell)
10-14 ds' Eagles get Dougs 1st for his 4th rounder. (VY/AJ).
11-2 SW Chiefs get GO's Jets 1st Round pick for his 1st Round Pick. (S. Moss,Coleman/Porter,Freeny, Fargas)
11-9 GO acquires Toral's 2nd rounder for his 8th. (Cutler et al/Brees, KJ et al)
11-27 Twarpys Giants receives StL Cards' 49ers second rounder for his fifth rounder (Colts D)
11-27 SW's Chiefs receives Ref's Colts 2nd rounder for his 4th (Fargas/Rhodes)
11-27 Slizz Bills get CT's Cardinals 1st rounder (Grant/White-Branch)
12-1 Twarpy's Giants receive bj21 1st rounder for his 6th (K.Smith/R.Williams)

Last Updated 4/24/08

League Pick'em:

 

The league uses the League Pick'em

Games are picked straight-up (no spreads).

Games aren't weighted.

$1 entry fee.