Character Bio
Name: Felix
Age: 17
Hometown: Vale
Element: Earth (Venus)
the game. He is the main character in The Lost Age.
In Golden Sun, while he was very young, he was
swept away in a terrible storm, then saved by two
antagonists named Saturos and Menardi. Now he
owes them their life, and follows them to light the
four elemental Lighthouses. Now that the Mercury
and Venus Lighthouses were lit, and the antagonists
were defeated by the main characters of Golden Sun,
he now journeys with his sister Jenna, a hostage kept
by Saturos and Menardi named Sheba, an Alchemy
sage named Kraden, and an imprisoned man named
Picard.
Name: Jenna
Age: 17
Hometown: Vale
Element: Fire (Mars)
About Jenna: Jenna is Felix's sister. She had
thought Felix and her parents died in the storm three
years ago in the village of Vale. Though her parents
are gone, Felix had lived. Jenna lived in Vale in the
care of the villagers until the day she and Kraden
were held hostage by two fiends named Saturos and
Menardi. Her friends were two of the main characters
in Golden Sun named Isaac and Garet. When the
Venus Lighthouse was lit, she and three more were
swept away on the island of Idejema, lost at sea,
until now.
Name: Sheba
Age: 14
Hometown: Lalivero
Element: Wind (Jupiter)
About Sheba: The youngest in the group of four,
Sheba is very much like Ivan, posessing the same
abilities as a Jupiter Adept. She was taken hostage
by the ruler of Tolbi, then by Saturos and Menardi.
She now travels with Felix because she owes him her
life, by saving her when she fell from the Venus
Lighthouse.
Name: Picard
Age: ??
Hometown: *SPOILERS* Highlight to See.. Lemuria
Element: Water (Mercury)
About Picard: Picard was found much later in the
game. He was an imprisoned man, but then
suddenly escaped to the next continent in the west.
He is then found in a Buddah village north of that
continent. He posesses great powers in the form of
ice and water.
Name: Isaac
Age: 17
Hometown: Vale
Element: Earth (Venus)
About Isaac: Isaac is back in the game, appearing
in both Golden Sun and The Lost Age. Though you
travel as Felix with Jenna, Sheba, and Picard, Isaac
and the gang appears when you reach the Jupiter
Lighthouse. That makes 8 playable characters! He
joins your party, and also becomes a leader with
Felix.
Name: Garet
Age: 17
Hometown: Vale
Element: Fire (Mars)
About Garet: Garet's following Isaac, Ivan and Mia
as he did in Golden Sun to get to Hesperia and the
Jupiter Lighthouse to prevent Felix from lighting it.
Will Felix light it even though Saturos and Menardi
are gone? Garet's going to stop him with the rest of
the gang.
Name: Ivan
Age: 15
Hometown: Kalay
Element: Wind (Jupiter)
About Ivan: Ivan is almost exactly like Sheba
posessing the same Jupiter powers. He, too, follows
Isaac to prevent the Jupiter and Mars Lighthouse
from being lit.
Name: Mia
Age: 17
Hometown: Imil
Element: Water (Mercury)
About Mia: Still wondering what has made Alex evil,
Mia seeks him to find out. A part of the Mercury Clan,
Mia has the same powers as Picard. She and Alex
used to protect anyone from getting into the Mercury
Lighthouse, and preventing it from being lit, but as
soon as Saturos and Menardi came into the picture,
Alex became somewhat on the negative side. She is
the last member in Isaac's group.
Name: Karst
Age: ?
Hometown: ?
Element: Fire (Mars)
About Karst: One of the antagonists of The Lost
Age, she is Menardi's younger sister. She is seeking
revenge for her sister's defeat by Isaac. Karst
appears even later in the game than when Picard
joins your party.
Name: Agatio
Age: ?
Hometown: ?
Element: Fire (Mars)
About Agatio: The second of the antagonists. He is
the most strongest from Saturos' tribe of the north.
Seeing that Saturos' was defeated, he races Felix
and company to the remaining lighthouses.
Name: Alex
Age: ??
Hometown: Imil
Element: Water (Mercury)
About Alex: He's back in The Lost Age, Alex looks
like he's on the good side and on the bad side at the
same time. He helps Jenna and Kraden get to
Saturos' ship when the guards attacked, but he
suddenly disappeared when the tsunami appeared,
and appeared once again near the two antagonists
Agatio and Karst. He was spotted while following
them by Felix and the group, but he still kept
following.
Name: Kraden
Age: ?
Hometown: Tolbi
Element: No element
About Kraden: Kraden, an old man that seeks
information about Sol Sanctum. He is an Alchemy
sage and also wants to discover the heart of Sol
Sanctum. He is a great teacher, and is clearly
amazed by the sight of the Elemental Stars.
What is a Djinni?
Djinn are creatures that grant new and powerful types of Psynergy. They
can do a
lot of damage, and can summon monsters to help you in battle. While some
Djinni
can be in plain sight, the others are found by solving puzzles or locating
hidden
areas. Djinn will join your party right away, but if they have their doubts,
you'll have
to take them on a battle. Win and the Dijinni will join your party. If
they run away
during a battle, leave the area and come back, they'll be waiting in the
same spot.
There are a total of 72 Dijinn in the game, 18 of each element -- Earth,
Fire,
Wind and Water.
Monster Summons
If you have more than 1 Djinni of a certain element, they can summon gigantic
monsters that do a ton of damage. This chart shows the 16 monsters you
can
summon using 1-4 Djinni of a certain element.
# of Standbys
Earth
Fire
Wind
Water
One Djinn
Venus
Mars
Jupiter
Mercury
Two Djinn
Ramses
Kirin
Atlanta
Nereid
Three Djinn
Cybele
Tiamat
Procne
Neptune
Four Djinn
Judgment
Meteor
Thor
Boreas
If you have different amounts of different elemental Djinni, they can summon
new
gigantic monsters. This chart shows the 13 monsters you can summon using
more
than 1 of any element of Djinni possible. All you need are the Stone Tablets
found
all over Weyard!
Monster
Description
Effect
Azul
An awakened dragon of the
deep.
3
0
0
4
Catastrophe
The embodiment of
destruction.
0
3
5
0
Charon
Boatsman of the river Styx.
8
0
2
0
Coatlicue
A goddess bearing the water
of life.
0
0
3
3
Daedalus
Master craftsman of ancient
times.
3
4
0
0
Eclipse
The dragon whose wings span
the skies.
0
0
2
3
Flora
The wind rider, goddess of
flowers.
1
0
2
0
May inflict sleep to
foes.
Haures
A beast that sunders darkness.
3
2
0
0
Iris
Goddess of rainbows, guide of
souls.
0
9
0
4
Megaera
The goddess of vengeance.
0
1
1
0
Raises party's
Attack, may lower
foe's Attack.
Moloch
The sacred ice monster.
0
0
1
2
May slow down
foes.
Ulysses
A legendary wandering mage.
0
2
0
2
May paralyze foes.
Zagan
Earth's might enflamed.
1
1
0
0
May slow down
foes.
Set and Standby
There are 2 settings linked Djinn could be in, Set and Standby. Each Djinn
have a
special power. A Set Djinni is when it is ready to use its power in battle.
Once
you've used that power, it automatically goes into Standby. Djinn in Standby
mode
can summon monsters, but when you do, you'll lose some of your stats, attacks,
and maybe change to another class, until the Djinn is Set again. Djinn
work best
with characters of the same elements, like the Earth Djinn working best
with Felix.
On the Djinn screen, Djinn in red text means that they are in Standby mode,
white
text means that they are Set, and yellow text means that they are recovering
from
summoning monsters. You can press "R" on the Djinni to Set or Standby,
except
for recovering Djinni.
Djinn Locations
Here is a complete list of where the Djinni hide in the whole entire game!
Echo - You'll meet this Djinni when you first step onto the world map from
Daila.
Iron - Found in the World Map west of Madra.
Steel - Found inside the Gabomba statue.
Mud - Found in the Gabomba Catacombs.
Flower - Solve the puzzles in the Taopa Swamp so the Djinni falls down.
Then
fall down the second slope from the left.
Meld - Found in the Islet Cave after the Animal Trading Sequence.
Petra - Found on the World Map northeast of Shaman Village.
Geode - Found in the Atteka Islet.
Salt - At the entrance of Contigo, use 'Scoop' in an area that's not covered
in
grass.
Crystal - Found in the Yampi Desert Cave. Use 'Teleport' inside, and use
'Scoop' on the moving object in the sand.
Mold - In Prox, after pushing this Djinni across the ice and into the snow,
use
'Scoop' to dig it out.
Cannon - Found in the Dehkan Plateau after many series of puzzles.
Spark - Found in Mikasalla after using 'Scoop' near the sheep and chicken.
Kindle - Found near the end of the Gondowan Cliffs.
Char - Found in Madra after giving the old man the Healing Mushroom.
Coal - Give Uzume the Dancing Idol in Izumo.
Reflux - Found inside the Tundaria Tower after completing a sliding puzzle.
Core - In the World Map at the forest southwest of the Jupiter Lighthouse.
Tinder - In the Hesperia Settlement, push the box down the middle slope
and
use that to reach this Djinni.
Shine - When Isaac has joined your party, find a stump behind the Inn of
Contigo and use 'Force' on the stump.
Fury - Found within Magma Rock.
Fugue - After reviving the lighthouse, you can break the ice at the entrance.
Walk into the right doorway, and then go up.
Breath - Found in the Shrine of the Sea God after trapping it.
Blitz - Found in the Yampi Desert after completing a puzzle.
Ether - Given to you by Maha in Garoh.
Waft - Found at the end of the Kibombo Mountains, Piers's must use his
'Frost'
psynergy.
Haze - Found beside a waterfall in Apojii Islands, Felix's 'Sand' is needed
to get
there.
Wheeze - Found on the World Map southwest of Tundaria Tower
Aroma - Found on top of a ledge in Shaman Village.
Lull - After blowing up the wall in Loho and recieving the cannon, you
can reach
this Djinni on the ledge after climbing a vine.
Gasp - In the end of Trial Road, use 'Hover' on the purple circle. Go to
the left
and enter the Shaman Village Catacombs. Use 'Lift', get outside, and use
'Reveal'.
Whorl - Found inside the Jupiter Lighthouse.
Gale - Found in Treasure Isle.
Fog - Go back to the Kandorean Temple after learning 'Lash', use it to
reach
this Djinni.
Sour - Found northeast of Mikasalla on the World Map within a small forest.
Spring - Piers carries this Djinni when he joins your party.
Shade - Piers carries this Djinni when he joins your party.
Chill - Found on the World Map southwest of Niribwe.
Steam - Found inside Aqua Rock after using Piers's 'Parch' to dry the area.
Rime - Use 'Cyclone' at the very left of Ancient Lemuria to reveal Rime,
then
use 'Tremor' on the blue statue.
Gel - Found in Kalt Island.
Eddy - Trap this Mercury Djinni in the Shaman Village by using 'Lift' on
the right
boulders.
Balm - In the Mars Lighthouse, solve the ice puzzle.
Serac - In the Islet cave, use 'Tremor' on the blue statue in the second
hallway.
Djinn Powers
Echo - Attack with double strike.
Iron - Boister the party's Defense.
Mold - Strike a foe.
Crystal - Restore HP to all allies.
Steel - Siphon a foe's HP with a kiss.
Mud - Slow a foe with sticky mud.
Flower - Refresh allies and restore HP.
Meld - Launch a powerful team strike.
Petra - Turn a foe to stone.
Salt - Restore allies' status to normal.
Geode - Strike with a clod of earth.
Cannon - Strike with the power of Mars.
Spark - Revive an ally with support.
Fury - Call wandering souls to attack.
Fugue - Drop enemies' PP with fatigue.
Kindle - Increase all allies' Attack.
Char - Paralyze foes with a strong blow.
Coal - Boosts everyone's Agility.
Reflux - Counter an enemy's attack.
Core - Strike through an enemy's defense.
Tinder - Revive a downed ally.
Shine - Attack an enemy and wrap all of them in delusion.
Breath - Restore HP quickly.
Blitz - Numb a foe with a lightning strike.
Lull - Negotiate a temporary cease-fire.
Gale - Blast enemies with wind strike.
Ether - Focus will to restore PP.
Waft - Calm a foe with soothing scents.
Haze - Hide away to avoid damage.
Wheeze - Poison a foe as you strike.
Aroma - Restore everyone's PP.
Whorl - Take a deep breath and strike.
Gasp - Call the grim reaper on your foes.
Fog - Blind an enemy with fog.
Sour - Reduce foe's elemental resistace.
Balm - Restore HP with calming water.
Serac - Absolute zero kill attack.
Spring - Restore HP with healing herbs.
Shade - Create a watery shield.
Chill - Reduce foe's Defense with strike.
Steam - Increase allies' elemental strength.
Rime - Seal a foe's Psynergy.
Gel - Weaken foe's Attack.
Eddy - Speed up Djinn recovery time.
Flint - Strike a blow that can cleave stone.
Granite - Create a mighty earthen barrier.
Quartz - Revive a downed ally.
Vine - Tangle foes to drop Agility.
Sap - Attack a foe and steal HP.
Ground - Use gravity to hold a foe.
Bane - Attack with nature's venom.
Forge - Boost party Attack with flame's fury.
Fever - Wrap a foe in feverish delusion.
Corona - Boost party Defense with a heat aura.
Scorch - Stun a foe with a blast attack.
Ember - Restore party PP with passion's flame.
Flash - Block damage to party with a fireball.
Torch - Penetrate defense with a melting blast.
Gust - Attack with might wind gusts.
Breeze - Boost party Resistance.
Zephyr - Boost party Agility with swift wind.
Smog - Veil a foe's vision in smoke.
Kite - Attack twice next round.
Squall - Paralyze a foe with a storm.
Luff - Seal a foe's Psyenergy.
Fizz - Restore HP with calming water.
Sleet - Drench a foe to drop its Attack.
Mist - Lull a foe into deep sleep.
Spritz - Restore party HP with soothing mist.
Hail - Freeze a foe to drop its Defense.
Tonic - Heal all party ailments.
Dew - Revive a downed ally.
Join or Attack?
Some Djinn join your party right away, but what about those that don't?
This
list/chart will show you what battles you need to prepare for, and ones
you just
don't have to worry about. These will only show the new djinni, not the
ones
transfered by password.
Djinn Stats
When a Djinni is found, it becomes your ally. Your stats are raised as
well! Here
are the stats of all 72 Djinn.
Djinni
HP
PP
Attack
Defense
Agility
Luck
Echo
+9
+4
+3
0
0
0
Iron
+11
0
+0
+2
+3
0
Mold
+8
0
+4
0
+2
+1
Crystal
+10
+5
+0
0
0
0
Steel
+9
0
+4
+2
0
+1
Mud
+10
+4
+0
+2
+3
0
Flower
+12
+4
+0
0
0
0
Meld
+9
0
+0
0
+4
+1
Petra
+11
0
+0
+3
0
0
Salt
+9
+5
+0
0
0
+1
Geode
+12
0
+6
0
0
0
Cannon
+10
0
+3
0
0
0
Spark
+11
6
0
0
0
0
Fury
+12
+4
0
0
0
0
Fugue
+11
+4
0
+2
0
0
Kindle
+8
0
+5
0
0
+1
Char
+9
0
+2
0
+2
+1
Coal
+11
+3
0
0
+3
0
Reflux
+9
0
0
+3
0
+2
Core
+8
0
+4
+2
0
0
Tinder
+12
+5
0
0
0
0
Shine
+9
+5
0
0
0
+1
Breath
+9
0
0
+3
+4
0
Blitz
+10
4
+3
0
0
0
Lull
+11
6
0
0
0
0
Gale
+10
0
0
0
+5
+3
Ether
+8
4
0
0
+3
+2
Waft
+11
0
+4
0
0
0
Haze
+10
0
0
+2
+3
+2
Wheeze
+9
3
+5
0
0
0
Aroma
+11
0
0
0
+3
+2
Whorl
+9
0
+4
+2
0
0
Gasp
+12
5
0
0
0
0
Fog
+9
0
0
+2
+2
+1
Sour
+8
+4
+3
+0
0
0
Balm
+13
+4
0
+0
0
0
Serac
+12
0
+3
+0
0
0
Spring
+11
+5
0
+0
0
0
Cascade
+9
0
0
+3
0
+2
Chill
+10
+3
0
+2
0
0
Steam
+10
0
+5
+0
0
0
Rime
+10
+6
0
+0
0
0
Gel
+9
0
+5
+0
+2
0
Eddy
+9
0
0
+0
+3
+2
Flint
+8
+4
+3
0
0
0
Granite
+9
0
0
+2
+2
+1
Quartz
+10
+3
0
0
+3
0
Vine
+12
+4
0
+3
0
+1
Sap
+10
0
+3
0
0
+1
Ground
+9
+3
0
0
+3
0
Bane
+12
0
+4
0
0
0
Forge
+10
0
+2
0
+2
+2
Fever
+8
0
+3
0
+2
0
Corona
+12
+3
0
+3
0
+1
Scorch
+8
0
+3
0
0
0
Ember
+9
+4
0
+2
+2
0
Flash
+14
+3
0
+2
0
0
Torch
+9
0
+3
0
0
+1
Gust
+9
0
+2
0
+2
0
Breeze
+12
+5
0
+2
0
+1
Zephyr
+11
+3
0
0
+2
+1
Smog
+9
0
+3
0
0
0
Kite
+8
+4
0
0
+3
0
Squall
+10
0
+5
0
0
0
Luff
+11
+5
0
+2
0
+1
Fizz
+9
+4
0
+3
0
0
Sleet
+12
0
+3
0
0
+1
Mist
+11
0
+4
0
0
0
Spritz
+8
+4
0
0
+3
0
Hail
+9
0
+4
0
0
+1
Tonic
+8
+3
0
+2
0
+2
Dew
+13
+4
0
0
+4
0
Djinni Through Data Transfer
This is one of the big main reasons why it is important to transfer data
to the Lost
Age cartidge. When Isaac and party joins your party, they carry Djinni
with them.
This can mean either one of two things: They come up with a short amount
of
Djinni, or, they come with all 28 Djinni from the previous game. Without
link, they
don't carry all 28 Djinni. Why is this important? Many things, such as
more attack
force, and a secret that unlocks when all 72 Djinni are found.
Old Djinni From the Lost Age
This is the list of Djinni that will appear with Isaac and company if you
don't
transfer data from the first game.
Currently being worked on..!
Last Chance Djinni
Missed a Djinni from the first Golden Sun? Not to worry, you're given one
chance
to get one Djinni of each element from the first game. They're found in
specific
spots and are randomly named, depending on what Djinni you're missing and
if you
didn't transfer your data. You'll get 1 of the 7 elemental Djinni from
the old game,
allowing you to have 4 in total at the very end. If you missed more than
one of one
element, you're out of luck, since you're only given one Djinni of one
elementthat
you missed. If you got all the Djinni from the first game and transfered
your data,
these Djinni will not appear in these locations.
Venus - Found in Treasure Isle.
Mars - In Magma Rock, wandering around.
Jupiter - In SW Atteka Islet at the top of the cliff, use 'Lift' on the rock.
Mercury - In Prox, go up north where Puelle is and find a house with two
people. Inside the house is the Djinni.
Cheats
Name Extra Characters
When you first start a new game and the screen comes up to Felix, name
him, and
then before ending, press select 3 times. If you did it right, you should
hear a
chime. Press END and you'll be able to name Jenna, Sheba, and Piers.
When you're naming Piers, name him, and then before ending, press these
in
following order:
UP, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT, UP, RIGHT,
DOWN, LEFT, UP, SELECT
After hearing another chime, you'll be able to name Garet, Ivan, and Mia.
Unlock the Sound Test
Go to Battle mode and talk to a lady near the left side of the screen while
holding
the R button. Use left and right to choose a number and A to listen to
that
numbered tune. Press B to exit. You can only listen to the music in the
game your
saved file has already heard in the game.
Unlock all the Music in the Sound Test
There will be a lot of numbers that will never be available to you. Complete
the
game, save your cleared file, and select this file while going into Battle
Mode. All
the numbers should be available.
Unlock Easy Mode
Complete the game and save your cleared file. Start a new game and choose
the
option to play in Easy Mode. You'll start at the beginning with the same
stats you
had in your cleared file.
Unlock Hard Mode
Complete the game and save your cleared file. Start a new game and choose
the
option to play in Hard Mode. You'll start at the beginning again, but the
enemies
are much more deadlier.
Have Alternate Battle Themes
This can only be done when you have been reunited with Isaac's party. Depending
on what characters you have out to battle with, the music will change.
You can
have either the Lost Age battle theme, Jenna's battle theme, or the original
Golden
Sun battle theme. Experiment with them!
Best Equipment For Book one:
Isaac
Weapon: Gaia Blade
Head: Warrior's Helm
Body: Storm Gear
Under Shirt: Mythril Shirt
Shield: War Gloves
Ring: War Ring
Boots: Hyper Boots
Garet
Weapon: K-Sword
Head: Lucky Cap
Body: Dragon Scales
Under Shirt: Mythril Shirt
Shield: Mirrored Shield
Ring: War Ring
Boots: Hyper Boots
Ivan
Weapon: Zodiac Wand
Head: Jeweled Crown
Body: Feathered Robe
Under Shirt: Mythril Shirt
Shield: Virtuous Armlet
Ring: Cleric's Ring
Boots: Quick Boots
Mia
Weapon: Crystal Rod
Head: Mythril Circlet
Body: Feathered Robe
Under Shirt: Mythril Shirt
Shield: Spirit Armlet
Ring: Healing Ring
Boots: Quick Boots
Blacksmith Items
Forgeables:
These materials must be taken to
the Blacksmith in Yallam to be forged into the equipment below.
Orihalcon :
Excalibur Long Sword Attack +180
Unleashes Legend
Stellar Axe Axe Attack +171 Unleashes
Supernova
Nebula Wand Staff Attack +165 Unleashes
Reverse Star
Millenium Helm Helm Defense +45
Max HP +20
Big Bang Gloves Gloves Defense +47
Fire Power +40
Cosmos Shield Shield Defense +49
Resistance to all elements +20
Xylion Armor Armor Defense +50 Attack
+12
Dark Matter :
Darksword Long Sword (Cursed) Attack
+210 Unleashes Acheron's Grief
Demon Circlet Circlet (Cursed) Defense
+50 Increases Criticals Raises Evade
Fear Helm Helm (Cursed) Defense
+48 Attack +10
Terra Shield Shield (Cursed) Defense
+48 Attack +5
Stealth Armor Armor (Cursed) Defense
+48 Earth Resist -10
Mythril Silver :
Levatine Long Sword Attack +173
Unleashes Radiant Fire
Mythril Blade Long Sword Attack
+160 Unleashes Lethe Albion
Psychic Circlet Circlet Defense
+39 PP Recovery +12
Mythril Helm Helm Defense+44 Increases
Criticals
Mythril Armlet Armlet Defense +46
Increases Criticals
Mythril Clothes Clothes Defense
+49 Increases Criticals
Golem Core :
Gaia's Axe Axe Attack +163 Unleashes
Mother Earth
Tungsten Mace Mace Attack +159 Unleashes
Hammersphere
Huge Sword Long Sword Attack +155
Unleashes Heavy Divide
Titan Gloves Gloves Defense +43
Max HP +30
Chronos Mail Armor Defense +47 Max
HP +20
Salamander's Tail :
Apollo's Axe Axe Attack +158 Unleashes
Flare Burst
Burning Sword Light Blade Attack
+157 Unleashes Blaze Rush
Salamander Rod Staff Attack +156
Unleashes Fire Dance
Flame Shield Shield Defense +44
Fire Resist +60
Ardagh Robe Robe Defense +44 Fire
Power +20 Fire Resist +40
Dragon Skin :
Dragon Helm Helm Defense +42 Water
Resist +20 Fire Resist +20
Dragon Shield Shield Defense +42
Water Resist +15 Fire Resist +15
Dragon Robe Robe Defense +42 Water
Resist +18 Fire Resist +18
Dragon Armor Armor Defense +44 Water
Resist +15 Fire Resist +15
Dragon Boots Boots Defense +13 Earth
Resist +10 Water Resist +10 Fire Resist +10
Sylph Feather :
Sylph Rapier Light Blade Attack
+124 Unleashes Mad Zephyr
Floating Hat Hat Defense +34 Luck
x1.2 Wind Resist +20
Aerial Gloves Gloves Defense +37
Agility +30 Wind Power +20
Faery Vest Clothes Defense +38 Use
to restore 200HP. It might break if used in battle.
Star Dust :
Comet Mace Mace Attack +105 Unleashes
Ice Crush
Astral Circlet Circlet Defense +32
Max PP +15
Luna Shield Shield Defense +33 Earth
Resist +30
Star Dust Ring Ring Use to seal
enemy's Psynergy. It might break if used in battle
Planet Armor Armor Defense +36 Resistance
of all elements +10.
Tear Stone :
Cloud Wand Staff Attack +98 Unleashes
Stun Cloud
Pure Circlet Circlet Defense +29
Water Power +20
Clear Bracelet Bracelet Defense
+31Water Power +25
Spirit Ring Ring Restores 160 HP
to all allies. It might break if used in battle.
Monsters that drop forgeables:
Orihalcon: Sky Dragon in Anemos
Sanctum, kill it with a Jupiter djinni to increase the chance of dropping
the item.
Dark Matter: Wonder Bird in Islet
Cave hallways, kill it with a Mercury djinni to increase the chance of
dropping the item.
Mythril Silver: Soul Army in Yampi
Desert Cave, kill it with a Jupiter djinni to increase the chance of dropping
the item.
Golem Core: Bombander in Anemos
Sanctum, kill it with a Mercury djinni to increase the chance of dropping
the item.
Salamander's Tail: Pyrodra in Treasure
Isle, kill it with a Mars djinni to increase the chance of dropping the
item.
Dragon Skin: Winged Lizard in Yampi
Desert Cave, kill it with a Jupiter djinni to increase the chance of dropping
the item.
Sylph Feather: Big Seagull in Treasure
Isle, kill it with a Jupiter djinni to increase the chance of dropping
the item.
Star ?Dust: Sand Scorpion in Yampi
Desert Cave, kill it with a Jupiter djinni to increase the chance of dropping
the item.
Tear Stone: Gillman ?Lord in Treasure
Isle, kill it with a Mars djinni to increase the chance of dropping the
item.
Rusted Weapons:
All of these weapons are found initially
as Rusted Weapons, take them to the Blacksmith in Yallam to forge them
into what is listed below.
Soul Brand Long Sword Attack +141
Unleashes Soul Shatter
Found in the Great Western Sea,
in the shallows (pale spot) west of Atteka.
Viking Axe Axe Attack +137 Unleashes
Stun Bolt
Found in Treasure Isle.
Pirate's Sabre Light Blade Attack
+136 Unleashes Scorpionfish
Found in the Great Western Sea,
in the shallows (pale spot) south of Osenia and east to Tundaria Tower.
Goblin's Rod Staff Attack +134 Unleashes
Sargasso
Found in Great Western Sea, in the
shallows (pale spot) north of Hesperia.
Dracomace Staff Attack +128 Unleashes
Aging Gas
Found in Islet Cave.
Glower Staff Staff Attack +126 Unleashes
Flash Force
Found in the Shrine of the Sea God.
Demon Mace Mace Attack +115 Unleashes
Evil Eye
Found in Gaia Rock.
Hagbone Mace Mace Attack +108 Unleashes
Wyrd Curse
Found in the Great Eastern Sea,
in the shallows (pale spot) east of Treeasure Isle.
Robber's Blade Long Sword Attack
+101 Unleashes Shred
Found in Aqua Rock
Captain's Axe Axe Attack +95 Use
to boost defense. It might break if used in battle.
Found in the Great Eastern Sea,
sotheast of the Sea of time also west of the Sea of Time Islet.
Corsair's Edge Light Blade Attack
+90 Unleashes Lunar Slash
Found in Lemuria near Lunpa's house.