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Ein "Kaze" Makenshi


Themes

Ein's Good/Makenshi Theme "Hero"

Ein's Guardian Angel Theme "Romancing Train"

Ein's Neutral/Leader of the Inner World Theme "King of My World"

Ein's Love/Emotion Theme "Chemical"

Ein's Evil/Kaze Theme "Glow"

Ein's Angel of Death Theme "Meet the Creeper"

Ein's Disrespected Theme "You're Gonna Pay"

Ein's Arrogant Battle Theme "One Of a Kind"

Final Fantasy Unlimited Theme "Over the Fantasy"

Neo-Shinra's Theme "Deadly Game"

Stats

Vital Stats

Attack:

00

Race:

Inner World Native of the Destroyed Plane

Game:

Final Fantasy Unlimited

Nicknames:

"Demon Swordsman"

Defence:

00

"Demon Summoner"

"Black Wind"

Magic:

00

"White Cloud"

Height:

6'7"

Speed:

00

Sex:

Male

Weight:

257lbs

Age:

21

Eye Color:

Red right eye and blue left eye

Hair Color:

Jet Black

Alignment:

Neutral

Job:

King of the Inner World

Ex-SOLDIER

Mercenary

Co-Owner of the Neo-Shinra

Team:

Neo Shinra

Inner World

Fighting Style:

Zanbatou Sword Style

Kodachi Nitouryu

Element:

Dark

Kempo

Shaolin Kung Fu


Magic

Items

Comet

Crystalline Blade

Earth

Two Kodachi Swords

DeBarrier

Demon Gun

Barrier

Crystal Materia

Ensuna

Jackal AFG

Cerberus

Multi Soil Bullets

Ifrit

6 shot 13mm quicksilver clips

IWD "Unknown"

Mist

Soil Bahamut

Some minor healing items

Weighted armor shoulder pads

Cell Phone


Enemies

Allies

none yet

Aeris Gainsborough Makenshi

Rikku Makenshi

Rufus Shinra

Scarlet

Reno Tarshil

Kamatari

Ru

Sodina

Mogri


Item Explination

Crystalline Blade:

It is a rather large and cumbersome sword, that few have ever been able to master. Because of Ein's special makeup he can not only use this sword, but also use it faster then even his master could. However, due to its large size, even Ein's attacks are limited. The sword's blade is made of an unknown crystal that is said to come from the Inner World. The sword also only has one Materia slot where the Crystal Materia is welded in place. The sword has a 2 foot long handle and the blade itself is 9 feet by 2 feet.

Kodachis:

They are called the swords that can be used as a shield. They are longer than a dagger yet shorter than a short sword. These swords are normally used when speed is the key to victory. Ein normally uses them with one of his other styles of fighting. However, he has a style just for them as well.

Demon Gun:

The Gun is a extention of Ein. It looks like a long golden tube when Ein doesn't have it active. The gun cannot be used by any other person, unless Ein dies. Ein must place his whole arm into the gun then activate it. Once in active mode, he uses Soil bullets to summon beasts from his world to fight for him.

Crystal Materia:

It is a one of a kind Materia that Ein was able to find. It is the one Key in the Final Fantasy 7 world to the Inner World. Once a Key finds a master, it can only be used by that master until his death. Another special fetcher of the Materia is it's ability to copy other Materia's powers in it. It's the reason why Ein only carries one Materia.

Jackal AFG:

The Jackal Anti-Freak Gun is a speically made gun. It was crafted by the leader of the Devil Plane, as a showing of good faith to Ein. The gun is all black and is 390mm in length. It weighs 35 pounds and is to heavy for non demons to use accratly. It uses special 6 shot 13mm bullet clips for ammo. The bullets have a pure silver Macedonium processed core. The gunpowder used is Mabelles NNA-9. The rounds are filled with blessed quicksilver. Quicksilver being another word for Mercury.

Mist:

Mist is the secret attack of the Demon Swordsmen. With each color of Mist, different powers can me invoked. Many times minor swordsmen will use the mist to increase their own strength. Greater Swordsmen will use the Mist to create creatures to aid them.


Special Abilities

Summon Fusion:

This is a power that is unique to the residence of the Magical Northern Plane in the Inner World. They are able to join bodies with their summons and take on their traits for a short time. This increases both the power of the summoner and the summoned.

Inner Strenght:

This is a power that is unique to the residence of the Strong willed Southern Plane in the Inner World. They are able to make six clones of themselves and engage in battle. They focus on physical strength rather than magical strength. This also allows them to carry extraordinary amounts of weight.

Lightning Speed:

This is a power that is unique to the residence of the Quick on their feet Western Plane in the Inner World. They are able to move a quick as lighting. They focus on speed rather than strength or magic. Some even have the ability to move faster than the eye can register.

Knowledg of Technology:

This is a power that is unique to the residence of the Technological Eastern Plane in the Inner World. They are able to use any type of technology and fix them as well. They use technology to make up for their lacking in strength, magic and speed.

Tactician:

This is a power that is unique to the residence of the Military wise Central Plane in the Inner World. They use superior tactics to win battles. Unlike their brethren, they get little to no special powers, but they are able to think of strategies in little to no time.

Devil Powers:

This is a power that is unique to the residence of the Dark Devil Plane in the Inner World. Ein has some of these dark powers. It is unknown when the rest will develop themselves. Currently, he has the powers of Devil Regeneration and immunity to normal weapons. Since he isn't full Devil, he has immunity from sunlight and bloodlust.

Divine Powers:

This is a power that is unique to the residence of the Divine Plane in the Inner World. Ein has some of these divine powers. It is unknown when the rest will develop themselves. Currently, he has the powers of Divine Regeneration and the power to bless. Since he isn't fully Divine, he has immunity from the affects of the Devil Plane.


Character Drawbacks

Marks of Devil/Divinity:

Ein has tattoos over the majority of his body. This is common with most Inner Worlders, especially those from the Divine or Devil Plane. However, since Ein is both Divine and Devil, his tattoos are on almost his whole body. He has the mark of Devil across his right eye. The mark is so bad that Ein hides it under a monocle and it even prevented a eyebrow from growing in that location. Even with it, the mark can slightly be seen. It is also the causes for Ein's eye color to be different than his natural blue shade. The mark of Angel is across his left shoulder and slightly on his arm and back. There are more marks across other parts of his body. They seem to actually grow with the more power that Ein acquires.

The curse of Nightmare:

At birth, Ein was cursed with Nightmare. It is a possessing spirit that will ultimately determine Ein's fate. Nightmare’s attributes change as Ein tilts towards the darkness or the light. Normally it appears without Ein's approval, and it normally appears at inopportune times. Also it draw's both enemies and friends of Ein into battle with it to determine Ein's fate. However, once in a while Nightmare helps Ein when it's in it's best interest. Nightmare doesn't wish to die, so it's not below helping Ein in life and death situations. Nightmare cannot die on his own, however. It sees battle as nothing more than a game.

Curse of Insanity:

Since Ein is the reincarnation of two known rivals, sometimes their spirits fight within his mind. This causes not only Ein's mind to go out of control, but also his powers. He becomes highly unstable when the "voices" are fighting and should be stayed away from until they settle. They tend to attack his mind when it is most vulnerable, normally when he is experiencing intense emotion. This is the reason Ein keeps most of his emotions in check. When in his unstable mode, his perception of enemy and friend are unclear and blurry. He is even worse if one of the spirits wins. If Kaze wins, then he becomes cold hearted and everyone becomes an enemy. If Makenshi wins, then he becomes very warm hearted and everyone can be trusted completely.

History

Coming soon!