Site hosted by Angelfire.com: Build your free website today!

William's Halo 2 Weapons Page


This page is all about the vehicles and weapons you find in the games most of these pictures are from Halo Combat Evolved Im currently looking for Halo 2 guns but I got the vechs.Here is the link back to the home page.Home Page is Here!

We will start with the vechs considerering their my favorite.


M12 Warthog LRV/LAAV
CREW: 1+1 (plus one more in rear)
Weight: 3.25 tons
Armament: 12.7mm three-barreled machine gun

variant

M12G1 Warthog LAAV
CREW: 1+1 (plus one more in rear)
Weight: 3.5 tons
Armament: 25mm Gauss Cannon
variable not availiable in Halo 1 but availiable in Halo 1 for the computer


M808B Scorpion MBTM
CREW: 1 Human (neural interface required) or single cyborg pilot
Weight: 66 tons
Main gun: 90mm high velocity shell
Secondary/coaxial gun: 7.62mm AP-T (Armor Piercing Tracer)


Ghost
CREW: 1
Propulsion: Boosted Gravity Propulsion Drive
Armament: Twin Plasma Cannons (100-250 kW range)


Banshee
CREW: 1
Propulsion: Boosted Gravity Propulsion Drive
Armament: Two Plasma Cannons
Secondary Weapon System: Fuel Rod Cannon


Wraith
CREW: 1
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Mortar & 2 Auto-firing Plasma Cannons
In Halo 1 but not driveable


Spectre
CREW: 1+1 gunner (+ 2 riders)
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Cannon
not in Halo 1


Shadow
CREW: 2+8
Propulsion: Boosted Gravity Propulsion Drive
Armament: Plasma Cannon
(note: you can only control the gun on legendary and you cant drive it) not availiable in Halo 1

Ok thats all the vehicles in the game that you can control now heres the weapons. Halo 2 is probably known for the weapons and their awsomeness here they are. NOTE:(All one handed weapons can be dual weilded in Halo 2 not in Halo 1.For example you can hold 2 needlers one in each hand, or hold a covenant pistol in one hand then a human pistol in the other. Try diffent combos to see which combination works best.

These are the Human weapons they rely on explodeing projectiles


M6D Pistol
AVAILABILITY: Common in Halo 1 not availiable in Halo 2
ZOOM: 2.5x
ROUNDS - DEFAULT: 60
ROUNDS LOADED PER USE: 12
MAX AMMO CAPACITY: 120
ROUNDS FIRED PER SECOND: 3.5
RELOAD TIME: 2.17 seconds
MELEE RATING: 40-60 DU
HIT DAMAGE: 25 DU
HEADSHOT: 1-shot kill (with 0 shields)


M9 HE-DP Grenade
AVAILABILITY: Plentiful in both games
DETONATION TIMER: 0.5 seconds
HIT DAMAGE: 80-120
SPLASH DAMAGE RADIUS: 22.5 feet


MA5B ASSAULT RIFLE
AVAILABILITY: Common in Halo 1 not availiable in Halo 2
ZOOM: NA
ROUNDS - DEFAULT: 240
ROUNDS LOADED PER USE: 60
MAX AMMO CAPACITY: 600
ROUNDS FIRED PER SECOND: 15
RELOAD TIME: 3.4 seconds
MELEE RATING: 40-60 DU
HIT DAMAGE: 10 DU per round


S2 AM SNIPER RIFLE
AVAILABILITY: Rare: different variation in Halo 2 but works quite the same
ZOOM: 2x, 10x
ROUNDS - DEFAULT: 12
ROUNDS LOADED PER USE: 4
MAX AMMO CAPACITY: 24
ROUNDS FIRED PER SECOND: 2
RELOAD TIME: ??
MELEE RATING: 40-60 DU
HEADSHOTS: One-shot-kill
HIT DAMAGE: 101 DU
MAX EFFECTIVE RANGE: 1.8 miles


M90 SHOTGUN
AVAILABILITY: Common in both games but not as effective in Halo 2
ZOOM: NA
ROUNDS - DEFAULT: 24
ROUNDS LOADED PER USE: 12
MAX AMMO CAPACITY: 60
ROUNDS FIRED PER SECOND: 1
RELOAD TIME: 0.4 seconds/round
MELEE RATING: 40-60 DU
HEADSHOTS: Causes more damage on headshots
HIT DAMAGE: 8-25 DU per pellet


M19 SSM ROCKET LAUNCHER
AVAILABILITY: Rare in both games
ZOOM: 2x
ROUNDS - DEFAULT: 4
ROUNDS LOADED PER USE: 2
MAX AMMO CAPACITY: 8
ROUNDS FIRED PER SECOND: 0.5
RELOAD TIME: 5 seconds
MELEE RATING: 40-60 DU
HIT DAMAGE: 80-300 DU
SPLASH DAMAGE RADIUS: 20 feet


FLAMETHROWER
AVAILABILITY: Multiplayer Specific in the computer version of Halo 1
ZOOM: NA
ROUNDS: Limited Fuel Supply FUEL UNITS - DEFAULT: 300
FUEL UNITS LOADED PER USE: 100
MAX FUEL UNIT CAPACITY: 600
FUEL UNITS BURNED/SEC: 12
RELOAD TIME: 3.4 seconds
MELEE RATING: 40-60 DU
HIT DAMAGE: 18-23 DU per burst

Now here are the covenant weapons they rely on plasma technology.


PLASMA GRENADE
AVAILABILITY: Common in both games
DETONATION TIMER: 2 seconds
HIT DAMAGE: 80-120 DU
SPLASH DAMAGE RADIUS: 22.5 feet


PLASMA PISTOL
AVAILABILITY: Common in both games
ZOOM: NA
CHARGING TIME: 0.6 seconds
OVERHEAT COOLDOWN TIME:???
MELEE RATING: 40-60 DU
HIT DAMAGE: 10-20 DU


NEEDLER
AVAILABILITY: Common in both games
ZOOM: NA
ROUNDS - DEFAULT: 80
ROUNDS LOADED PER USE: 20
MAX AMMO CAPACITY: 80
ROUNDS FIRED PER SECOND: 3-10
RELOAD TIME: 1 second
MELEE RATING: 40-60 DU
HIT DAMAGE: 10 DU/needle


PLASMA RIFLE
AVAILABILITY: Common in both games
ZOOM: NA
ROUNDS FIRED PER SECOND: 7-10
RELOAD TIME: NA
OVERHEAT COOLDOWN TIME:???
MELEE RATING: 40-60 DU
HIT DAMAGE: 10-14 DU


FUEL ROD GUN
AVAILABILITY: Multiplayer Specific in Halo 1 computer version. Single player specific in Halo 2.
ZOOM: NA
ROUNDS - DEFAULT: 12
ROUNDS LOADED PER USE: 4
MAX AMMO CAPACITY: 24
ROUNDS FIRED PER SECOND: 10 (subject to overheating)
RELOAD TIME: 5 seconds
OVERHEAT COOLDOWN TIME:???
MELEE RATING: 40-60 DU
HIT DAMAGE: 40-75 DU
SPLASH DAMAGE RADIUS: 15 feet

These are not all of the weapons, I am currently trying to get some Halo 2 weapons pictures to put on untill then this is all I have.

The resources from this web page was collected from www.bungie.com and www.halo.bungie.org. This site takes no responsibility on createing any information, or pictures.Or to get any sum of money.