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De_Chateau

Terrorists
All walk to B site with nades out. Once we get there smoke and HE grenade B site and rush in and plant quickly. Makes for quick rapage. (With this plan watch from nades coming from B site. Do NOT have a repeat of what happened in our first CAL match.)
All terrorists rush b and nade it, except one try to make entry through the wooden panels. If entry is not possible, for example, guarded by CT's, that one terrorist should guard the back and guard the CT's from coming out of the wooden planks.
All terrorists rush B site and nade while one remains at the spawn. The terrorists at B should delay rush and try to draw out some CT's, while the one who remains at spawn (AWP if possible) kills the CT's as they rush through A site to flank the T's at B.
All terrorists rush A site. Smoke and flash the site and get inside the house as fast as possible after planting. The person planting should be guarded by a smoke grenade that needs to be placed in the middle of the courtyard.

Counter-Terrorists
Three people guard A site. One on the top floor and two on the bottom floors on each side of the house. The other two people go B. One goes inside B while another camps at the side of the wooden planks. Yell at each other for activity at either site. If activity is found, immediately go for backup at the site.
Three people guard A. One goes inside the bottom floor around to the left at the window where the terrorists can boost each other up. Camps next to that window and listen for activity. If you hear lots of terrorists trying to boost each other up, nade them as they are boosting. All 2 people at A camp the windows, and 2 other people camp at B site. Yell at each other for activity.