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Projects:


This is my project page, here you will find info and screenshots on my current projects.
Update: This section has now been orginized into C++ and Visual Basic sections.



C++

GAMES

Safari Run:


Info:
This is a simple 2D mario type game, using the Revolution3D engine.
The overall plan for this game is to finish or at least get a working
version using 2d and then remake and complete the game using full 3d.

Note: This game requires DirectX 9 and Revolution3D_090(Final). Compiled using MSVC++ 6.0
Screenshot1:

Trick or Treat:


Info:
This is a simple 2D start to a breakout type game, using the Revolution3D engine.
Note: This game requires DirectX 9 and Revolution3D_090(Final). Compiled using MSVC++ 6.0
Screenshot1:

Memory Game:


Info:
This is my first C++ game. It is a basic memory game where you must
match picture tiles. It allows selection of different tile sets.
Note: Compiled using MSVC++ 6.0
Screenshot1:

Slide Game:


Info:
This is my second C++ game. It is a basic dexterity game where you must
slide picture tiles to complete the picture. It allows selection of different tile sets.
Note: Compiled using MSVC++ 6.0
Screenshot1:



V I S U A L B A S I C

APPLICATIONS

MP3PlayerX:


Info:
This program is for MP3 or WAV playback and storage.

Features:

MP3 and WAV file format playback
Skins support
Media library for simple storage of files
Random and Continous play of files
All basic controls (stop/play/pause/etc...)

ON SALE SOON...


Screenshot1:
Screenshot2:



GAMES

Project with edmanic


Info:
This is a doom type engine/editor me and edmanic were working on.

Patch: Download and unzip to map_and_editor directory.

Screenshot1:
Screenshot2:

Prime 2D Engine


Info:
The Prime 2D Engine is a DirectX7 based game engine I am currently creating.
Features:

Own sprite class: Save/Load | Sequence based animation like the MD2 model format.
Scaling and movement
Supports fullscreen and windowed mode rendering
Sound support: MP3 and WAV sound formats
Full keyboard mouse and gampad support
Network play supported through DirectPlay7
Colorkeys for transparency
Multi Layer support for overlay graphics
Other features to come...

ON SALE SOON...



Note: Screenshots form game currently in development. Info soon...
Screenshot1:
Screenshot2:

Mythic Lands:


Info:
This game is an action/adventure.
The game is on the front burner now. I'm getting the story done, and will be working out all the interface. This game will now be my main focus.

UPDATE!!! This program has been completly rewritten for ver.89 of Revolution3d.
Screenshot1:
Screenshot2:

MythEditor:


Info:
MD2 models
3DS objects
Primitives
Polyvox2 terrains
Paths
Particles
Background MP3's
Lights
Skydome (box/plane/sphere)
BSP
Object class (created for SnowBoarderX)
Forest Generation
Materials
Textures
Full pipeline manipulation (bg color/fog/perspective/etc...)
Screenshot
Save/Load plain text file format


UPDATE!!! This program has been completly rewritten for ver.89 of Revolution3d.
Screenshot1:
Screenshot2:

SnowBoarder X:


Info:
This game was going to be my entry for the christmas contest.
The game is pretty much finished, just needs some touching up.

The game allows you to choose from 2 characters, each with different stats.
There are 2 levels, selectable from start via the level select menu.
Goals in the game are much like that of THPS,
do tricks and collect items within a certian time limit, to achieve a high score.

As far as controls, they are fully customizable through the control menu.
But the basics are lean forward, lean back, turn left and right, jump and trick.
Tricks can be done via button combos (ie, trick + back = mute)

UPDATE!!! You can now download this game and it comes with an alpha version of MythEditor so that you can make new levels for the game.

NOTE: Download all files then unzip and run Installer.zip first. The Readme will explain.
Installer,1,2,3,4,5,6,7,8,9,10,11,12,13
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