Chips |
| MMBN |
| Number | Name | Description | Damage/Element |
| 001 | Cannon | High-powered cannon. | 40/None |
| 002 | HiCannon | High-powered cannon. | 80/None |
| 003 | M-Cannon | High-powered cannon. | 120/None |
| 004 | ShotGun | High-powered buster shot. Can also hit the panel behind an enemy. | 30/None |
| 005 | CrossGun | High-powered buster shot. Can also hit the four panels diagonally around an enemy. | 30/None |
| 006 | Spreader | High-powered buster shot. Can also hit all eight panels around an enemy. | 30/None |
| 007 | Bubbler | Bounces around slowly, following enemies. When a Bubble hits an enemy, it explodes. The explosion also hits the eight panels around the enemy. | 50/Water |
| 008 | Heater | Bounces around slowly, following enemies. When a Heater hits an enemy, it explodes. The explosion also hits the eight panels around an enemy. | 70/Fire |
| 009 | MiniBomb | Bomb thrown three panels ahead. | 50/None |
| 010 | LilBomb | Bomb thrown three panels ahead. Explosion also hits one column. | 50/None |
| 011 | CrosBomb | Bomb thrown three panels ahead. Explodes in a plus formation. | 70/None |
| 012 | BigBomb | Bomb thrown three squares ahead. Explosion also hits the eight squares around the bomb. | 90/None |
| 013 | Sword | A sword hits one panel ahead of you. | 80/None |
| 014 | WideSwrd | Sword hits one column ahead of you. | 80/None |
| 015 | LongSwrd | Sword hits two panels ahead of you. | 80/None |
| 016 | FtrSword | Sword hits three panels ahead of you. | 100/None |
| 017 | KngtSwrd | Sword hits three panels ahead of you. | 150/None |
| 018 | HeroSwrd | Sword hits three panels ahead of you. | 200/None |
| 019 | FireSwrd | Fire sword hits one panel ahead of you. | 100/Fire |
| 020 | AquaSwrd | Water sword hits one panel ahead of you. | 150/Aqua |
| 021 | ElecSwrd | Electric sword hits one panel ahead of you. | 120/Elec |
| 022 | Muramasa | Damage to you becomes damage to your enemies. | ??/None |
| 023 | ShokWave | Shockwave attack on one row. | 60/None |
| 024 | SoniWave | Shockwave attack on one row. | 80/None |
| 025 | DynaWave | Shockwave attack on one row. | 100/None |
| 026 | FireTowr | Pillars of fire move along one row at a fast speed. can also move up and down. | 100/Fire |
| 027 | AquaTowr | Pillars of water move along one row at a slow speed. Can also move up and down. | 120/Aqua |
| 028 | WoodTowr | Wood spikes move along one row at a fast speed. Can also move up and down. | 140/Wood |
| 029 | Quake1 | Big weight is thrown three panels ahead. | 90/None |
| 030 | Quake2 | Big weight is thrown three panels ahead. Also hits one column. | 120/None |
| 031 | Quake3 | Big weight is thrown three panels ahead. Explodes in a plus formation. | 150/None |
| 032 | GutsPnch | Big punch hits one panel ahead. | 60/None |
| 033 | IcePunch | Big punch hits one panel ahead. | 80/Aqua |
| 034 | Dash | Dash attack on one row. | 50/None |
| 035 | Howitzer | Bomb thrown three panels ahead. | 150/None |
| 036 | TriArrow | Three arrows are shot ahead. | 40+/None |
| 037 | TriSpear | Three spears are shot ahead. | 50+/None |
| 038 | TriLance | Three lances are shot ahead. | 60+/None |
| 039 | Ratton1 | Missile is shot ahead. Can turn up or down once. | 80/None |
| 040 | Ratton2 | Missile is shot ahead. Can turn up or down once. | 100/None |
| 041 | Ratton3 | Missile is shot ahead. Can turn up or down once. | 120/None |
| 042 | Wave | Tidal wave moves along all rows. | 80/Water |
| 043 | RedWave | Lava wave moves along all rows. | 100/Fire |
| 044 | BigWave | Tidal wave moves along all rows. | 160/Water |
| 045 | Gaia1 | Shockwave attack on all rows. | 100/None |
| 046 | Gaia2 | Shockwave attack on all rows. | 130/None |
| 047 | Gaia3 | Shockwave attack on all rows. | 160/None |
| 048 | Thunder1 | Electric ball seeks enemies. | 90/Elec |
| 049 | Thunder2 | Electric ball seeks enemies. | 120/Elec |
| 050 | Thunder3 | Electric ball seeks enemies. | 150/Elec |
| 051 | RingZap1 | Lightning circles you once. | 100/Elec |
| 052 | RingZap2 | Lightning circles you twice. | 100/Elec |
| 053 | RingZap3 | Lightning circles you thrice. | 100/Elec |
| 054 | Typhoon | Tornado hits three panels. | 30/None |
| 055 | Huricane | Tornado hits five panels. | 30/None |
| 056 | Cyclone | Tornado hits eight panels. | 30/None |
| 057 | Snakegg1 | Snake moves around enemy panels. | 130/Wood |
| 058 | Snakegg2 | Snake moves around enemy panels. | 140/Elec |
| 059 | Snakegg3 | Snake moves around enemy panels. The panel where the snake lands is set on fire. | 150/Fire |
| 060 | Drain1 | Steals 50 HP from an enemy. | 50/None |
| 061 | Drain2 | Steals 70 HP from an enemy. | 70/None |
| 062 | Drain3 | Steals 90 HP from an enemy. | 90/None |
| 063 | BodyBurn | A firey shield protects you. | 100/Fire |
| 064 | X-Panel1 | Breaks one panel. | ??/None |
| 065 | X-Panel3 | Breaks one column. | ??/None |
| 066 | Hammer | Destroys one panel. The panel comes back after a while. | 100/None |
| 067 | MetGuard | Shield protects you for three seconds (hold down A). | ??/None |
| 068 | IronShld | Shield protects you as long as you hold down A. | ??/None |
| 069 | Recov10 | Recovers 10 HP. | ??/None |
| 070 | Recov30 | Recovers 30 HP. | ??/None |
| 071 | Recov50 | Recovers 50 HP. | ??/None |
| 072 | Recov80 | Recovers 80 HP. | ??/None |
| 073 | Recov120 | Recovers 120 HP. | ??/None |
| 074 | Recov150 | Recovers 150 HP. | ??/None |
| 075 | Recov200 | Recovers 200 HP. | ??/None |
| 076 | Recov300 | Recovers 300 HP. | ??/None |
| 077 | Steal | Steals one column of the enemy grid. | 10/None |
| 078 | Geddon1 | Cracks all panels of the enemy grid. | ??/None |
| 079 | Geddon2 | Removes all empty panels on both sides. | ??/None |
| 080 | Escape | Flee from a minor battle. | ??/None |
| 081 | Interupt | Destroys enemy chip data. | ??/None |
| 082 | Repair | Repairs all cracked panels on both sides. | ??/None |
| 083 | TimeBom1 | Drops a time bomb that creates a shockwave on all rows after three seconds. | 80/None |
| 084 | TimeBom2 | Drops a time bomb that creates a shockwave on all rows after three seconds. | 120/None |
| 085 | TimeBom3 | Drops a time bomb that creates a shockwave on all rows after three seconds. | 160/None |
| 086 | Cloud | Cloud moves up and down one column. | 30/Aqua |
| 087 | Cloudier | Cloud moves up and down one column. | 50/Aqua |
| 088 | Cloudest | Cloud moves up and down one column. | 100/Aqua |
| 089 | Mine1 | Hides a mine in the enemy grid. | 160/None |
| 090 | Mine2 | Hides a mine in the enemy grid. | 180/None |
| 091 | Mine3 | Hides a mine in the enemy grid. | 200/None |
| 092 | Dynamit1 | A grenade is dropped and explodes straight ahead when an enemy enters its range. | 100/None |
| 093 | Dynamit2 | A grenade is dropped and explodes diagonally ahead when an enemy enters its range. | 120/None |
| 094 | Dynamit3 | A grenade is dropped and explodes straight up and down when an enemy enters its range. | 150/None |
| 095 | Remobit1 | Probe moves around and destroys the panel under it. | 80/Elec |
| 096 | Remobit2 | Probe moves around and destroys the panel under it. | 100/Elec |
| 097 | Remobit3 | Probe moves around and destroys the panel under it. | 120/Elec |
| 098 | Lockon1 | Machine gun seeks out enemies then locks on to them and starts rapid-firing. | 10+/None |
| 099 | Lockon2 | Machine gun seeks out enemies then locks on to them and starts rapid-firing. | 15+/None |
| 100 | Lockon3 | Machine gun seeks out enemies then locks on to them and starts rapid-firing. | 20+/None |
| 101 | Candle1 | Slowly recovers HP. | ??/None |
| 102 | Candle2 | Slowly recovers HP. | ??/None |
| 103 | Candle3 | Slowly recovers HP. | ??/None |
| 104 | Anubis | Statue appears and spreads poison around the enemy grid. | ??/None |
| 105 | IceCube | A big cube of ice is dropped and can be used as a shield. | ??/Aqua |
| 106 | RockCube | A big stone is dropped and can be used as a shield. | ??/None |
| 107 | BstrGard | Replaces your buster with a MetGuard for one turn. | ??/None |
| 108 | BstrBomb | Replaces your buster with a MiniBomb for one turn. | ??/None |
| 109 | BstrSwrd | Replaces your buster with a Sword for one turn. | ??/None |
| 110 | BstrPnch | Replaces your buster with a GutsPnch for one turn. | ??/None |
| 111 | SloGuage | Slows down your Custom Meter for one turn. | ??/None |
| 112 | FstGuage | Speeds up your Custom Meter for one turn. | ??/None |
| 113 | Invis1 | Temporary invincibility. | ??/None |
| 114 | Invis2 | Temporary invincibility. | ??/None |
| 115 | Invis3 | Temporary invincibility. | ??/None |
| 116 | Dropdown | Makes you invincibile until you attack. If you don't attack, the chip lasts one turn. | ??/None |
| 117 | Popup | Makes you invincible when not attacking. Lasts one turn. | ??/None |
| 118 | IronBody | Suit of armor that lasts 30 seconds. During that period, all enemy attacks do only 1 HP damage. | ??/None |
| 119 | Barrier | Blocks one attack. If not used up, lasts one turn. | ??/None |
| 120 | BblWrap1 | Bubble shield that reappears if damaged. | ??/Aqua |
| 121 | BblWrap2 | Bubble shield that reappears if damaged. | ??/Aqua |
| 122 | BblWrap3 | Bubble shield that reappears if damaged. | ??/Aqua |
| 123 | LeafShld | Turns one hit into HP. If not used up, lasts one turn. | ??/Wood |
| 124 | AquaAura | Energy shield that blocks all attacks less than 10 HP damage. Weak to Elec-based attacks, however. | ??/Aqua |
| 125 | FireAura | Energy shield that blocks all attacks less than 40 HP damage. Weak to Aqua-based attacks, however. | ??/Fire |
| 126 | WoodAura | Energy shield that blocks all attacks less than 80 HP damage. Weak to Fire-based attacks, however. | ??/Wood |
| 127 | LifeAura | Energy shield that blocks all attacks less then 100 HP damage. | ??/None |
| 128 | Roll | Roll appears to attack an enemy, then gives MegaMan HP. | 60/None |
| 129 | Roll2 | Roll appears to attack an enemy, then gives MegaMan HP. | 80/None |
| 130 | Roll3 | Roll appears to attack an enemy, then gives MegaMan HP. | 100/None |
| 131 | GutsMan | GutsMan appears and cracks all enemy panels. | 40/None |
| 132 | GutsMan2 | GutsMan appears and cracks all enemy panels. | 70/None |
| 133 | GutsMan3 | GutsMan appears and cracks all enemy panels. | 100/None |
| 134 | ProtoMan | ProtoMan appears and does a Wide Sword attack. | 140/None |
| 135 | ProtoMn2 | ProtoMan appears and does a Wide Sword attack. | 160/None |
| 136 | ProtoMn3 | ProtoMan appears and does a Wide Sword attack. | 180/None |
| 137 | FireMan | FireMan appears and shoots fire down one row. | 100/Fire |
| 138 | FireMan2 | FireMan appears and shoots fire down one row. | 120/Fire |
| 139 | FireMan3 | FireMan appears and shoots fire down one row. | 150/Fire |
| 140 | NumbrMan | NumberMan appears and drops a dice, then the number is multiplied by 10 and a shockwave hits all rows. | 10-60/None |
| 141 | NumbrMn2 | NumberMan appears and drops a dice, then the number is multiplied by 20 and a shockwave hits all rows. | 20-120/None |
| 142 | NumbrMn3 | NumberMan appears and drops a dice, then the number is multiplied by 30 and a shockwave hits all rows. | 30-180/None |
| 143 | StoneMan | Big rocks are dropped randomly in the enemy area 3 times in sets of three. | 100/None |
| 144 | StoneMn2 | Big rocks are dropped randomly in the enemy area 3 times in sets of four. | 100/None |
| 145 | StoneMn3 | Big rocks are dropped randomly in the enemy area 3 times in sets of five. | 100/None |
| 146 | IceMan | Pillars of ice move along all three rows. | 60/Aqua |
| 147 | IceMan2 | Pillars of ice move along all three rows. | 80/Aqua |
| 148 | IceMan3 | Pillars of ice move along all three rows. | 100/Aqua |
| 149 | ColorMan | Pillars of water and fire move along one row each. Can also move up and down. | 90/None |
| 150 | ColorMn2 | Pillars of water and fire move along one row each. Can also move up and down. | 110/None |
| 151 | ColorMn3 | Pillars of water and fire move along one row each. Can also move up and down. | 130/None |
| 152 | ElecMan | Lightning strikes each enemy. | 90/Elec |
| 153 | ElecMan2 | Lightning strikes each enemy. | 120/Elec |
| 154 | ElecMan3 | Lightning strikes each enemy. | 150/Elec |
| 155 | BombMan | Cross Bomb attack. | 120/Fire |
| 156 | BombMan2 | Cross Bomb attack. | 140/Fire |
| 157 | BombMan3 | Cross Bomb attack. | 160/Fire |
| 158 | MagicMan | MagicMan appears and shoots fire down one row. If you're lucky the enemy hit by the attack will be deleted instantly. | 100/None |
| 159 | MagicMn2 | MagicMan appears and shoots fire down one row. If you're lucky the enemy hit by the attack will be deleted instantly. | 120/None |
| 160 | MagicMn3 | MagicMan appears and shoots fire down one row. If you're lucky the enemy hit by the attack will be deleted instantly. | 140/None |
| 161 | WoodMan | Wood spikes move along each row. | 60/Wood |
| 162 | WoodMan2 | Wood spikes move along each row. | 80/Wood |
| 163 | WoodMan3 | Wood spkies move along each row. | 100/Wood |
| 164 | SkullMan | SkullMan appears and drops his head on one enemy. | 150/None |
| 165 | SkullMn2 | SkullMan appears and drops his head on one enemy. | 180/None |
| 166 | SkullMn3 | SkullMan appears and drops his head on one enemy. | 210/None |
| 167 | SharkMan | Three fins move along each row. | 90/Aqua |
| 168 | SharkMn2 | Three fins move along each row. | 110/Aqua |
| 169 | SharkMn3 | Three fins move along each row. | 130/Aqua |
| 170 | PharoMan | Laser attack on each row. | 100/None |
| 171 | PharoMn2 | Laser atack on each row. | 120/None |
| 172 | PharoMn3 | Laser attack on each row. | 140/None |
| 173 | ShadoMan | Three ShadowMan clones appear and throw Shadow Blades. | 80-240/None |
| 174 | ShadoMn2 | Three ShadowMan clones appear and throw Shadow Blades. | 90-270/None |
| 175 | ShadoMn3 | Three ShadowMan clones appear and throw Shadow Blades. | 100-300/None |
| 176 | Bass/Forte | Powerful attack on all panels. Can only be gotten during special events held by Capcom of Japan. | 200/None |
| 177 | XX | Chip randomly and rarely attained in battle. Does nothing, and was probably used for testing purposes when the game was in development. | ??/None |