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 Lucena Position, Pos. #1 








 


 (1) Rook Endgame Course - R + P Endings 
 Position # 1[A.]; (Lucena) (1.1),  09.12.1999 

 [A.J. Goldsby I] 

***

 (Position check: White - King on e8, Pawn on e7, Rook on g1; 
 Black - King on c7, Rook on f2. White to move.) 

  ( This ending is also covered on my web page, {in my GeoCities  web site};   for  "The Lucena Position." )  


Note: Please note the above date. Even though I began this series - at 
least I started it on my computer - in the year 1999; I obviously 
began studying endings many, many years ago. 
(Someone gave me a small book on R+P endings in New York ... 
when I was like 10 years old.) 
I pulled these examples from MANY different books ... it would be impossible to credit them all. I have used GM Seirawan's "Winning Chess Endings," quite a bit since it was published. I also studied literally hundreds - if not thousands - of examples in magazines over the years. In addition to this, I have literally dozens of books devoted to the ending ... far too many to try to name them all here!!

What I have tried to do, was - first - try to isolate the fundamental 
positions which are VERY necessary to endgames with Kings, Rooks, 
and 1 (or more) Pawns. Then I wanted to go on and show some real endings 
- played in actual games - that I thought were both VERY brilliant AND very 
instructive. When I finish the series, it is my hope - if a student has applied 
himself in a really dedicated manner - that he will have all the instruction 
necessary to master at least the fundamentals of Rook-and-Pawn end-games.


 This is the (so-called)  "Lucena Position." 

You must know this position if you are going to master R+P endings. 
{A.J.G.}. 

"White to play and win."   (L.R. Lucena, 1497!!!)   

The first step is to check and drive the Black King away. 


1. Rc1+ Kb7;  
One of the first things to learn is a good general rule of thumb: In order for the 
side with the Pawn to win, the opposing King must be driven 2 files away!

[ If 1...Kb6; 2.Rc4 Kb5; 3.Rd4 Kc5; 4.Rd1!,  
   (Or 4.Kd7 Kxd4; 5.e8Q, "+/-" also wins, but is not as good. 
    It also requires a greater knowledge of the endgame.)   
  4...Kc6; 5.Kd8 Re2; 6.e8Q+ Rxe8+; 7.Kxe8, "+/-" and White wins easily. 
  Or  1...Kd6?;  Black's King blocks his own Rook from checking White's King. 
  2.Kd8
Re2; 3.e8Q Rxe8+; 4.Kxe8, "+/-" ].  

 

2. Rc4!
 ---> Part of the technique. 

    Find the promotion square for the pawn, and count 5 rows back.  
    This is where the White Rook must go!!   

[ It's too early to bring out the White King, i.e., 2.Kd7? Rd2+; 3.Ke6 Re2+
  4.Kd6
Rd2+; 5.Ke6 Re2+; 6.Kf6 Rf2+; 7.Kg7 Re2; 8.Kf7 Rf2+; 9.Ke6 Re2+
  and White cannot make progress. The King would have to seek refuge in 
  front of the pawn. 
  Or: 2.Rc5? Kb6; 3.Re5 Kc7; 4.Rc5+ Kb6; 5.Rd5 Kc6; 6.Re5 Kd6; 7.Re1 Kc7
  and White finds it difficult to make progress. ].

 

2...Rf1
Black simply makes a move. 

[ If the Rook tries to cover one file...  2...Rd2; then: 3.Kf7, The King simply steps 
  out on the other file. The point is the Black Rook cannot cover two files at once. ].  

 

3. Kd7 Rd1+4. Ke6 Re1+5. Kd6 Rd1+6. Ke5! Re1+;  
7. Re4
The "Building of the Bridge." 
Black cannot now prevent the White Pawn from promoting. 

[ 7.Kd5?? Rxe7; is a draw. ("=") 
  or 7.Kd6 Rd1+; 8.Ke6 Re1+; 9.Kf7 Rf1+; 10.Ke8,  ("=") 
  and White makes no progress. ].  

 

7...Rxe4+;  
What else?

[ 7...Rd1; 8.e8Q, "+/-" ].  

 

8. Kxe4 Kc79. e8Q,  "+/-" 

 1 - 0 

 Study this technique carefully!  It is one of the most basic of all endings. 
 Mastery of it is ESSENTIAL to understanding and playing R+P endgames. 

Copyright (c) A.J. Goldsby I;   (c) 1999, (c) 2000, (c) 2001, & (c) 2002.


If you enjoyed this position, and would like to study  ANOTHER 
Rook-and-Pawn endgame,  ("The LUCENA Position");  click HERE


This is the complete version of this game as it exists on my hard drive 
in my endgame database,  I have NOT shortened it for publication! 

 (Normally I greatly shorten, edit, and abbreviate these analysis for publication 
But since I VERY MUCH want this series to be ... 
 ... THE VERY BEST ON THE 'NET!!! ... 
I have in many cases, expanded or enlarged my analysis ... 
 in an attempt to teach every iota of information possible about these endgames!!) 

If you would like a copy of this endgame
 - in the Chessbase format -
to study on your own computer, please drop me a line.


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 Copyright, (c) A.J. Goldsby I 

  © A.J. Goldsby, 1994 - 2004.   Copyright © A.J. Goldsby, 2005. All rights reserved. 

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