#ifndef PACMAN_H #define PACMAN_H #include #include "constant.h" class Gameplay; class PacMan { Gameplay *game; int x, y; direction headed; fixed jawBinaryAngle; bool openingMouth; public: PacMan(Gameplay *desiredGame); int getX(); int getY(); void move(); void draw(BITMAP *canvas); void playDeathAnimation(BITMAP *canvas); }; #endif