#ifndef ENEMYREWARD_H #define ENEMYREWARD_H #include #include "constant.h" class EnemyReward { int x, y; int index; int framesRemaining; public: EnemyReward(int desiredX, int desiredY, int desiredIndex, bool desiredShown) : x(desiredX), y(desiredY), index(desiredIndex), framesRemaining(desiredShown ? rewardFrames : 0) {} EnemyReward() {} void draw(BITMAP *canvas); }; #endif