#ifndef BONUS_H #define BONUS_H #include #include "constant.h" class Gameplay; class Bonus { Gameplay *game; int x, y; int position; bool backwards; bool goUp, goLeft, goRight, goDown; bool dud; public: Bonus(Gameplay *desiredGame, bool desiredDud); int getX(); int getY(); bool getDud(); void move(); void remove(); void draw(BITMAP *canvas, BITMAP *source); }; #endif