STORY WEAPONS AMMO
ITEMS ENEMIES CODES
Character: Duke Nukem
This game, set sometime in the early 21st century, begins in a ravaged LA, which
was overtaken by aliens while you were abducted during Duke Nukem II. Duke, upon
returning to Earth, finds himself with another mess to clean up, and another
alien race that needs exterminating. Duke is a can-do hero who realizes that
sometimes innocent people have to die in order to save Earth, so accuracy of gun
fire is not a real concern to him.
TOP OF PAGE
You can use this to kick your enemies. You can never run out of ammo for this,
but if you've only got your foot left, you are in big trouble. This can also be
used by pressing the tilde key (~) when another weapon is selected.
This is a rapid fire pistol which does minimal damage. Requires several shots to
kill most enemies, and is not effective against boss creatures. This weapon will
need reloading after 12 shots. The reload is automatic, but can take a couple of
seconds during which you can't fire. This weapon has an ammo limit of 200. Ammo
packs for this weapon found in the game have 12 rounds in them. If you find a
pistol in the game, it will already have 48 rounds in it.
This shotgun carries a far more powerful blast than the pistol, but has to
reload (reloading is automatic) after every shot. Reloading is done by pump
action, which is quicker than the pistol's reload. The shotgun can take down all
of the lower enemies with a single blast. This weapon has an ammo limit of 50.
Ammo packs for this weapon found in the game have 10 rounds in them. If you find
a shotgun in the game, it will already have 10 rounds in it. If you get a
shotgun from a Pig Cop, the ammo in it will depend on how many shots that Pig
Cop has fired.
This rapid fire weapon is a good weapon for dispersing several enemies at once,
as it has a powerful blast. Beware, though: this weapon fires very rapidly and
uses lots of ammo! This weapon has an ammo limit of 200. Ammo packs for this
weapon found in the game will have 50 rounds in them. If you find a chaingun
cannon in the game, it will have 50 rounds already in it.
Rocket Propelled Grenade
This rocket launched weapon is great for dealing with enemies from a distance.
When the grenade hits, it explodes with enough force to affect anything right
around it. This weapon can take out almost any enemy except a boss creature with
a single, direct shot. This weapon has an ammo limit of 50. Ammo packs for this
weapon found in the game will have 5 rounds in them. If you find an RPG in the
game, it will have 5 rounds already in it.
This weapon is great for setting traps. When you use it, you will see Duke toss
the bomb out in front of you. You will then see your thumb-activated detonator.
To blow up the bomb, just press fire again. There is no maximum range to the
detonator: you can be completely on the other side of the level and still
explode your bomb with it. You can use more than one pipe bomb at once. After
you throw the first one, press "6" on the top row of your keyboard. You can now
throw another bomb. Holding down the fire button for a longer period of time
will cause the pipe bomb to travel further. If you are kneeling when you release
the pipebomb, it will just go out in front of you and hardly travel anywhere at
all. You can carry a maximum of 50 pipe bombs. Ammo packs for this weapon found
in the game will have 5 pipebombs.
This slick weapon captured from the aliens will shrink your enemies to
pint-sized for several seconds. During that time, Duke can stomp and squish the
shrunken foes by walking on top of them. Be careful when around mirrors! This
weapon has an ammo limit of 50. Ammo packs for this weapon have 5 shots in them,
and a found shrinker comes loaded with 10 shots.
Straight out of the Pentagon's top secret labs comes this double barreled brute
of a weapon which lets loose swarms of miniature stinger missiles in the
direction of your enemies. All out mayhem, or shot controlled bursts - it's all
up to you! This weapon has an ammo limit of 99. Ammo packs for this weapon have
15 shots in them, and a found devastator will have 15 shots in it.
Another strategic device which you place on flat- walled surfaces. After a 2
second delay, a bright red laser beam is emitted across to the opposite wall.
Anyone or anything crossing the beam sets off a powerful directional blast. You
had better get out of the way when you set them! Perfect for setting devious
traps and barriers. This weapon comes in single units only, and you can carry a
maximum of ten of them at any one time.
Streams of powerful molecular discharges ricochet through the environment as
this weapon chills its victim down to the point of death and ultimate
crystallization. Once an enemy is frozen, you'll have only a few seconds to
shatter him beyond the point of recovery, else thawing will ensue. This weapon
has an ammo limit of 99. Ammo packs will have 25 shots in them, and a found
freezer comes loaded with 25 shots.
TOP OF PAGE
Ammo = 12
Ammo = 10
Ammo = 50
Ammo = 5
Ammo = 5
Ammo = 5
Ammo = 15
Ammo = 25
TOP OF PAGE
This item gives an instant boost of 10 percent health, but will not raise your
health past 100%.
This item gives an instant boost of 30 percent health, but will not raise your
health past 100%.
This item looks like a blue atom. It will give you an instant boost of 50%
health. This item will allow your health to go over 100%, but not past 200%.
This item will give you extra protection against attacks. It will cause you to
take damage at a slower rate.
There are three types of keycards you can find in the game. These are red,
yellow, and blue. Each one opens a locked door with a lock of the same color.
A large white health pack. This carries a maximum of 100% of additional health.
When you are low on health, you can select this to bring your health back up to
100%. The amount used to do this will be subtracted from the amount stored in
the Medkit. A shortcut to selecting and activating the Medkit is available by
pressing the letter "M" during gameplay.
A small item that looks like a pill bottle. This item, when used, will make Duke
run extremely fast. He will also have a very strong kick. However, the time of
this item is limited, and once activated, it cannot be turned off. When it runs
out, you will have to find another bottle of steroids in order to use it again.
This looks like a small translucent image of Duke. Holoduke is an item meant to
fool your opponents (game enemies, or your friends) during game play. When
activated, a duplicate of yourself pops up wherever it is activated. This
Holoduke does not fire or move: it just stands there. This is a very good decoy
during DukeMatch. Game enemies will go after Holoduke instead of you if it is
closer to them than you are. Holoduke has a limited lifespan, but can be turned
on and off during this time. Once Holoduke is used up, you have to find another
one to use it again. A shortcut to activating Holoduke is available by pressing
"H" during gameplay.
This item is silver, and looks like a backpack. The jetpack will allow Duke to
fly pretty much anywhere. It has a limited lifespan, but can be turned on and
off during use. Be warned: if you run out of jetpack fuel when you are very high
up in the air, Duke will fall to his death. A shortcut to activating this is to
press "J" during gameplay. Once activated, you control the jetpack by either
pressing the Jump key to go up, the Duck key to go down, or "J" again to turn it
off. To use the jetpack, you need to use whatever keys are defined for duck and
jump to go up and down. By default, these keys are "A" and "Z".
Night Vision Goggles
These are dark brown, and look like glasses. The Night Vision Goggles will let
you see in very dark areas by making the area you are in look brighter. They
have a limited lifespan, but can be turned on and off during this time. A
shortcut to activating these is available by pressing "N" during gameplay.
Looks like a backpack with two airtanks on it, and is an orange-yellow color. It
has a limited lifespan, and is automatically activated whenever you go
underwater. This protects Duke when he is submerged. If it runs out, or if you
go underwater without this, Duke starts taking damage. When you are swimming,
you use the duck and jump keys to move up and down underwater. By default, these
are "A" and "Z".
These look like a small pair of boots. These will protect you from the greenish
radioactive slime that runs in the sewers on many levels. They are automatically
activated whenever you walk on the slime. They have a limited lifespan. When
they run out, or if you don't have them, walking in the slime will hurt you!
TOP OF PAGE
Assault Troopers / Assault Captains
The green suited Assault Trooper is the basic alien ground assault
trooper sent by the ruthless alien leaders to serve as the first offensive wave
against Earth's defenses. They attack using the laser pistol, and can attack
from the air by using jetpacks. When these characters are killed, they will
sometimes drop pistol ammo that you can take and use.
The red suited Assault Captains have wrist-mounted Phase Induced
Teleporter Device (PITD) capable of physically translocating its user to any
destination within the device's range. Used as a tactical assault instrument,
the PITD enables the Assault Captain to launch surprise attacks against his
intended human targets at will. They will also drop pistol ammo that you can
take and use.
The Pig Cops come from mutated Earth police forces and are positioned to
suppress residual human opposition and to police the new alien power on Earth.
These characters exhibit an extremely high intolerance to the presence of
humans, and are filled with rage when they detect human scent. When killed, this
character may drop either their shotgun or body armor.
Pig Cop Tanks
These heavily armored riot tanks can take a lot of damage before they finally
explode. And when they do, expect to find an angered Pig Cop behind a shotgun,
aiming right at your face.
These new aliens are evil in every sense of the word, taking nearly twice the
damage of a Pig Cop. On top of that, they jump high and move very fast, can claw
you at close range, and have the nasty ability to emit shrink rays. Their main
purpose is to protect their newborn alien Queen, so be very afraid when you meet
Recon Patrol Vehicle
This sleek and deadly anti-gravity powered recon vehicle is operated by
specially trained Pig Cops for the purpose of maintaining alien control in areas
of human resistance. The attack pilots of this craft is aerial strafing by side
mounted laser cannons. The pilots of these craft are protected by an automatic
pilot ejection system that activates milliseconds before impact during a crash.
This guy's brain mass and trifocal vision combine to make it a formidable alien
weapon against all life on Earth. Their method of attack is by a powerful blast
of mental energy released against its prey thus weakening and confusing its
intended victim. It's sharp teeth will finish the job if the prey is not dead by
It emerges from its egg pod to suck brains out through your nose and leave you
lifeless on the floor. It is evasive as it stretches from floor to ceiling and
creeps up your pants leg to get you.
By the time you hear the high pitched whine as it engages it's aniti-grav
propulsion unit, it's probably too late. It is basically a flying, armored bomb.
It will collide with its target, causing a large explosion.
With ripper blazing, the armored Enforcer can make fast work of killing any
remaining human opposition. Powerful hind legs enable it to jump to great
heights, so beware. The Enforcer may drop either ripper ammo or his armored
breastplate when killed.
This free floating fat face likes to throw his weight around by firing deadly
rockets from his rear port which dangles below his aniti-grav spin deck. This
deck keeps him flying around avoiding fire. The Assault Commander may drop a
supply of rockets when killed.
The first boss can be found on an alien ship carrying a huge chaingun and a
exhibiting loud roar. Not much of a threat if you have a RPG in your pocket.
The second boss can be found still orbiting in space and he packs a serious
punch. He uses a weapon similar to the devastator, which fires multiple rockets
at a time. If you can avoid the rockets and hit him a few times with some
rockets, you will succeed.
This boss is something to be reckoned with. He has both a chaingun and an rocket
launcher. He won't win a beauty pageant but you can take care of that problem by
blowing his head off. Avoid the rockets and the bullets and you MIGHT have a
The Queen alien herself! This is the mother of all aliens that birthed the idea
of taking over Earth. You will have to deal with her guardian aliens, not to
mention Her, and keep your breath to survive.
TOP OF PAGE
DNKROZ or DNCORNHOLIO - God mode
DNSTUFF - All weapons, ammo, items, keys
DNITEMS - All items, keys
DNUNLOCK - Unlocks all doors even DukeMatch only doors
DNINVENTORY - All inventory items
DNSHOWMAP - Shows the entire detailed map when Tab key is pressed
DNCLIP - Clipping mode walk through walls
DNHYPER - Get steroids
DNVIEW - Third-person view mode on/off (same as F7)
DNSKILL# - Change skill level to #
DNBETA - "Pirates suck" msg
DNCOSMO - "Register Cosmo" msg
DNRATE - Show frame rate
DNDEBUG - Debug information
DNCASHMAN - Spawn twenties when space bar is hit
DNMONSTERS - Monsters evaporate at close proximity
DNALLEN - "Buy Major Stryker" msg and get a jet pack
DNSCOTTY### - Warp to episode # and level ## (two numbers needed for level ie..
TOP OF PAGE
Episode 1 - L.A. Meltdown
E1M1: Hollywood Holocaust by Allen H Blum III
E1M2: Red Light District by Allen H Blum III
E1M3: Death Row by Allen H Blum III
E1M4: Toxic Dump by Allen H Blum III
E1M5: The Abyss by Richard Bailey Gray (The Levelord)
E1M6: Launch Facility by Allen H Blum III [Secret Level]
E1M7: Faces of Death (Dukematch Only level) by Allen H Blum III
E1M8: Dukematch Level 1 (Dukematch Only level) by Allen H Blum III
Episode 2 - Lunar Apocalypse
E2M1: Moonbase by Allen H Blum III
E2M2: Incubator by Richard Bailey Gray (The Levelord)
E2M3: Warp Factor by Richard Bailey Gray (The Levelord)
E2M4: Fusion Station by Allen H Blum III
E2M5: Occupied Territory by Allen H Blum III
E2M6: Tiberius Station by Allen H Blum III
E2M7: Lunar Reactor by Allen H Blum III
E2M8: Dark Side by Allen H Blum III
E2M9: Overlord by Allen H Blum III
E2M10 : Spin Cycle by Richard Bailey Gray (The Levelord) [Secret
E2M11 : Lunatic Fringe by Richard Bailey Gray (The Levelord)
Episode 3 - Shrapnel City
E3M1: Raw Meat by Richard Bailey Gray (The Levelord)
E3M2: Bank Roll by Richard Bailey Gray (The Levelord)
E3M3: Flood Zone by Richard Bailey Gray (The Levelord)
E3M4: L.A. Rumble by Richard Bailey Gray (The Levelord)
E3M5: Movie Set by Richard Bailey Gray (The Levelord)
E3M6: Rabid Transit by Richard Bailey Gray (The Levelord)
E3M7: Fahrenheit by Richard Bailey Gray (The Levelord)
E3M8: Hotel Hell by Richard Bailey Gray (The Levelord)
E3M9: Stadium by Allen H Blum III
E3M10: Tier Drops by Richard Bailey Gray (The Levelord) [Secret
E3M11: Freeway by Allen H Blum III [Secret Level]
Episode 4 - The Birth
E4M1: It's Impossible by Randall Pitchfird II
E4M2: Duke Burger by Allen H Blum III
E4M3: Shop N Bag by George Broussard
E4M4: Babe Land by Allen H Blum III
E4M5: Pigsty by Richard Bailey Gray (The Levelord)
E4M6: XXX Stacy by Keith Schuler
E4M7: Critical Mass by Keith Schuler
E4M8: Derelict by Allen H Blum III
E4M9: The Queen by Randall Pitchfird II
E4M10: Area 51 by Randall Pitchfird II [Secret Level]
TOP OF PAGE