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Hardware
MPU (Microprocessor Unit): IBM
PowerPC "Gekko"
- Manufacturing
process: 0.18 Microns Copper Wire Technology
- Clock
frequency: 485mhz
- CPU
capacity: 925 Dmips (Dhrystone 2.1)
- Internal
data precision: 32bit & 64bit floating point
- External
bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data
bus 202.5mhz)
- Internal
cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2
way)
System LSI: "Flipper"
- Manufacturing
process: 0.18 microns NEC Embedded DRA Process
- Clock
frequency: 162
mhz
- Embedded
frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM)
- Embedded
Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM)
- Texture
Read Bandwidth: 10.4GB/second
(peak)
- Main
Memory Bandwidth: 2.6GB/second (peak)
- Color, Z
Buffer: Each is 24bits
- Image
Processing Function: Fog, subpixel anti-aliasing, HW light x8,
alpha blending, virtual texture design, multi-texture
mapping/bump/environment mapping, MIPMAP, bilinear filtering,
real-time texture decompression (S3TC), etc.
- Other:
Real-time decompression of display list, HW motion
compensation capability
The
Gekko MPU integrates the PowerPC CPU into a custom game-centric
chip.
(The
following sound related functions are all incorporated into the
system LSI)
- Sound
processor: Special 16bit DSP
- Instruction
memory: 8KB RAM + 8KB ROM
- Data
memory: 8KB RAM + 4KB ROM
- Clock
frequency: 101.25mhz
- Minimum
number of simultaneously produced sounds: ADPCM: 64ch
- Sampling
frequency: 48khz
- System
floating point arithmetic capability: 13.0GFLOPS (peak), (MPU,
Geometry Engine, HW Lighting Total)
- Actual
display capability: 6 million to 12 million polygons per
second (display capability assuming actual game with
complexity model, texture, etc.)
- System
main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM)
- A-Memory:
16MB (81mhz DRAM)
- Disc
Drive: CAV (Constant Angular Velocity) system average access
time 128ns, Data transfer speed: 16Mbpsto 25Mbps
- Media:
8cm Nintendo Gamecube Disc based on Matsushita's optical disc
technology – approximately 1.5GB capacity
- Input:
Controller port: x4, Digicard slot: x2, Analog AV output: x1,
Digital AV output: x1, High-speed serial port: x2, High-speed
parallel port: x1
- Power
supply: AC Adapter DC12V x 3.5A
- Main unit
dimensions: 150mm(W) x 110mm(H) x 161mm(D)
Gamecube Accessories
There are several accessories for the GameCube. These include:
Wave Bird Controller
DigiCard
Adapter
Digital Cable
56K Modem
Broadband Modem
DigiCard Adapter
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