Site hosted by Angelfire.com: Build your free website today!

Come here to find out what your GameCube is made of

 
Main

::Home

::Forum

::GCU Top 20

::Staff

Game Cube

::Reviews

::Previews

::Cheats

::Release Dates

::Game List

::Hardware

::Game Help

Media

::Pics

::Clips

::MP3's

::Wallpapers

::Roms

::Fan Art

Links

::SSB Zone

::Nintendo Tower

::Nintendo paradise

::Rare Cubed

::Nintendo Dream




































Hardware

MPU (Microprocessor Unit): IBM PowerPC "Gekko"

  • Manufacturing process: 0.18 Microns Copper Wire Technology
  • Clock frequency: 485mhz
  • CPU capacity: 925 Dmips (Dhrystone 2.1)
  • Internal data precision: 32bit & 64bit floating point
  • External bus bandwidth: 1.6GB/second (peak), (32bit address, 64bit data bus 202.5mhz)
  • Internal cache: L1: Instruction 32KB, Data 32KB (8 way), L2: 256KB (2 way)

System LSI: "Flipper"

  • Manufacturing process: 0.18 microns NEC Embedded DRA Process
  • Clock frequency: 162 mhz
  • Embedded frame buffer: Approx. 2MB, Sustainable Latency: 5ns (1T-SRAM)
  • Embedded Texture Cache: Approx. 1MB, Sustainable Latency: 5ns (1T-SRAM)
  • Texture Read Bandwidth: 10.4GB/second (peak)
  • Main Memory Bandwidth: 2.6GB/second (peak)
  • Color, Z Buffer: Each is 24bits
  • Image Processing Function: Fog, subpixel anti-aliasing, HW light x8, alpha blending, virtual texture design, multi-texture mapping/bump/environment mapping, MIPMAP, bilinear filtering, real-time texture decompression (S3TC), etc.
  • Other: Real-time decompression of display list, HW motion compensation capability

The Gekko MPU integrates the PowerPC CPU into a custom game-centric chip.

(The following sound related functions are all incorporated into the system LSI)

  • Sound processor: Special 16bit DSP
  • Instruction memory: 8KB RAM + 8KB ROM
  • Data memory: 8KB RAM + 4KB ROM
  • Clock frequency: 101.25mhz
  • Minimum number of simultaneously produced sounds: ADPCM: 64ch
  • Sampling frequency: 48khz
  • System floating point arithmetic capability: 13.0GFLOPS (peak), (MPU, Geometry Engine, HW Lighting Total)
  • Actual display capability: 6 million to 12 million polygons per second (display capability assuming actual game with complexity model, texture, etc.)
  • System main memory: 24MB sustainable latency, (10ns or lower 1T-SRAM)
  • A-Memory: 16MB (81mhz DRAM)
  • Disc Drive: CAV (Constant Angular Velocity) system average access time 128ns, Data transfer speed: 16Mbpsto 25Mbps
  • Media: 8cm Nintendo Gamecube Disc based on Matsushita's optical disc technology – approximately 1.5GB capacity
  • Input: Controller port: x4, Digicard slot: x2, Analog AV output: x1, Digital AV output: x1, High-speed serial port: x2, High-speed parallel port: x1
  • Power supply: AC Adapter DC12V x 3.5A
  • Main unit dimensions: 150mm(W) x 110mm(H) x 161mm(D)



Gamecube Accessories

There are several accessories for the GameCube. These include:

Wave Bird Controller                       DigiCard

    

Adapter                                          Digital Cable  

   

56K Modem            Broadband Modem

        

DigiCard Adapter

 

Top Sites
CK Top 20
Snes Sweet 16 CK Top 20 CK Top 20 CK Top 20 CK Top 20

This site does not link in any way to Nintendo
Copyright 2002
Layout 4.0, By Feather 97