GCN vs. the Competition

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Gamecube

"From the very beginning of our GCN development we became aware of how the GCN would change things. We would work on something for a week and quickly achieve results that looked better then what we were seeing others do on the Xbox or PS2. The Gamecube will allow Nintendo to take the world by storm." Denis Dyack, President of Silicon Knights.

Nintendo GameCube hardware specifications:

MPU ("Micro Processing Unit")

Custom IBM Power PC "Gekko"

Manufacturing Process

0.18 micron IBM Copper Wire Technology

Clock Frequency

485 MHz

CPU Capacity

1125 Dmips (Dhrystone 2.1)

Internal Data Precision

32-bit Integer & 64-bit Floating-point

External Bus

1.3 GB/second peak bandwidth

32-bit address space

64-bit data bus

162 MHz clock

Internal Cache

L1: Instruction 32KB, Data 32KB (8 way)

L2: 256KB (2 way)

System LSI

Custom ATI/Nintendo "Flipper"

Manufacturing Process

0.18 micron NEC Embedded DRAM Process

Clock Frequency

162 MHz

Embedded Frame Buffer

Approx. 2 MB

Sustainable Latency: 6.2ns (1T-SRAM)

Embedded Texture Cache

Approx. 1 MB

Sustainable Latency: 6.2 ns (1T-SRAM)

Texture Read Bandwidth

10.4 GB/second (Peak)

Main Memory Bandwidth

2.6 GB/second (Peak)

Pixel Depth

24-bit Color, 24-bit Z Buffer

Image Processing Functions

Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter

Audio Processing

(Incorporated into the System LSI)

Sound Processor

Custom Macronix 16-bit DSP

Instruction Memory

8KB RAM + 8KB ROM

Data Memory

8KB RAM + 4KB ROM

Clock Frequency

81 MHz

Performance

64 simultaneous channels, ADPCM & PCM encoding

Sampling Frequency

48KHz

Performance

Floating-point Arithmetic Capability

10.5 GFLOPS (Peak)

(MPU, Geometry Engine, HW Lighting Total)

Real-world polygon

6 to 12 million polygons/second (Peak)

(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory "Splash"

40 MB

Main Memory

24 MB MoSys 1T-SRAM

Approximately 10ns Sustainable Latency

A-Memory

16 MB 81 MHz DRAM

Disc Drive

CAV (Constant Angular Velocity) System

Average Access Time

128ms

Data Transfer Speed

16Mbps to 25Mbps

Media

3 inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology

Capacity

Approx. 1.5GB

Input/Output

4 Controller Ports

2 Memory Card Slots

Analog AV Output

Digital AV Output

2 High-Speed Serial Ports

High-speed Parallel Port

Power Supply

AC Adapter DC12V x 3.5A

Dimensions

4.3"(H) x 5.9"(W) x 6.3"(D)


Playstation 2

"Here is a system that promised more than it delivered, although what it delivers is obviously cool. Many people can get enjoyment from this system, but it's not completely superior to everything else like Sony wants everyone to believe. Hype aside, it's a worthy successor to the PS1"Saikyo Ki, Gamefaqs Reviewer

Playstation 2 Specs


playstation 2 specs

CPU 128 Bit Emotion Engine
System Clock Frequency 294.912 MHz
Main Memory Direct RDRAM
Memory Size 32MB 

Graphics "Graphics Synthesizer"
Clock Frequency 147.456MHz
Embedded Cache VRAM 4MB

Sound SPU2
Number of Voices 48ch plus software
Sound Memory 2MB

IOP I/O Processor
CPU Core PlayStation CPU+
Clock Frequency 33.8688MHz or 36.864MHz (Selectable)
IOP Memory 2MB

Disc Device CD-ROM and DVD-ROM
Device Speed CD-ROM 24 times speed
DVD-ROM 4 times speed

Accessories included: "Dual Shock"2 analog controller
High capacity 8MB Memory Card
PlayStation2 Demo Disc
AV Multi Cable
AC Power Cord
Dimensions: 301mm (W) x 178mm (H) x 78mm (D)
(12" x 7" x 3")
Weight: 2.1 kg (4 lbs. 10 oz.)

Media: PlayStation2 CD-ROM, DVD-ROM
PlayStation CD-ROM
Formats supported: Audio CD, DVD-Video
Interfaces: Controller Port (2)
Memory Card Slot (2)
AV Multi Cable Output (1)
Optical Digital Output (1)
USB Port (2)
I.Link (IEEE1394) (1)
Type III PCMCIA Card Slot

Playstation 2

"The X-box does not mesure up to the hype it had. Most of those who buy the X-box are microsoft fanatics that are to blind to see its faults because they loose sense lugging that half ton machine around." Jeremy Glasor, Vice-President of the Ottawa gaming company. "9 Pound piece of S**t!" Mario Beaudoin, Student at Franco-Ouest technology school.

 

Xbox Spec's Chart

CPU 733 MHz, made by Intel
Graphics Processor 250 MHz custom-designed chip by Microsoft and nVidia
Total Memory 64 MB
Memory Bandwidth 6.4 GB/sec
Polygon Performance 125 M/sec
Simultaneous Textures 4
Pixel Fill Rate - No Texture 4.0 G/sec
Pixel Fill Rate - 1 Texture 4.0 G/sec
Pixel Fill Rate - 2 Textures 4.0 G/sec
Compressed Textures Yes (6:1)
Storage Medium 2-5x DVD, 8 GB Hard Disk, 8 MB Memory Card
I/O Game Controller x4, Ethernet (10/100)
Audio Channels 256
3D Audio Support in Hardware Yes (64 3D Channels)
MIDI+DLS Support Yes
Hardware Audio Filtering and EQ Yes
Broadband Enabled Yes
DVD Movie Playback Yes (Remote Control Required)
HDTV Movie Support Yes
HDTV Game Support Yes
Maximum Resolution 1920x1080
Maximum Resolution (2 x 32bpp fram buffers + Z) 1920x1080
US Launch Date November 15, 2001

 

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