500 GC - Skaven Clan Eshin - Official Warband | No Name |
Unit Name | ## | M | WS | BS | S | T | W | I | A | Ld | Save | Exp | Cost |
Assassin Adept | 1 | 6" | 4 | 4 | 4 | 3 | 1 | 5 | 1/2 | 7 | 6+ | 20 | 145 |
Leader: Any model within 6" of the Assassin Adept may use his leadership instead of their own. Perfect Killer: Any hits the Adept inflicts cause an extra -1 armour save.; Free Dagger; +1 armour save, or save of 6+ if the model has none.; Throwing Stars; Weeping Blades (x1); Light Armour | |||||||||||||
Black Skaven | 1 | 6" | 4 | 3 | 4+2f | 3 | 1 | 5 | 1 | 6 | 6+ | 8 | 90 |
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Throwing Stars; Flail (x1); Light Armour | |||||||||||||
Black Skaven | 1 | 6" | 4 | 3 | 4 | 3 | 1 | 5 | 1/2 | 6 | 6+ | 8 | 95 |
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Fighting Claws; Light Armour | |||||||||||||
Night Runner | 1 | 6" | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 | 6+ | 35 | |
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Spear; Shield | |||||||||||||
Night Runner | 1 | 6" | 2 | 3 | 3 | 3 | 1 | 4 | 1 | 4 | 6+ | 35 | |
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Spear; Shield | |||||||||||||
Verminkin | 4 | 5" | 3 | 3 | 3 | 3 | 1 | 4 | 1/2 | 5 | - | 100 | |
Free Dagger; +1 armour save, or save of 6+ if the model has none.; Sling; Club (x1) | |||||||||||||
Option Footnotes: |
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Club | Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'. | ||||||||||||
Dagger | +1 armour save, or save of 6+ if the model has none. | ||||||||||||
Fighting Claws | Parry: When your opponent rolls to hit, roll a D6 (you may re-roll it if you fail). If you beat his highest 'to hit' score, one attack against you is negated. Climb: Add +1 to your I when making Climbing tests. Cumbersome: If you're using Fighting Claws, you can't use any other weapons. | ||||||||||||
Flail | +2S in first round of combat. Cannot be used with another weapon, buckler or shield. Requires 2 hands to use. | ||||||||||||
Light Armour | 6+ Armour Save. | ||||||||||||
Shield | +1 Armour Save. -1 movement if used with Heavy Armour. | ||||||||||||
Sling | (1 Attack, 18" R, S3) OR (2 Attacks, 9" R, S3, -1 to hit, move or fire, no penalty for long range). | ||||||||||||
Spear | Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge. Unwieldy: may not use a second weapon. | ||||||||||||
Throwing Stars | 1 Attack, 6" R, S as user, no penalty for long range or moving. | ||||||||||||
Weeping Blades | Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. 6's to hit wound automatically (the blades cannot be poisoned further). |
Total Warband Cost: 500 GC. |
Notes: Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience. Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience. Heroes make Insanity Rolls at 1, 8, 15, 22, 28, 34, 40, 45, 50, 55, 59, 63, 67, 71, 74, 77, 80, 83, 85, 87, and 89 Insanity Points. Character must retire at 90 Insanity Points. Roll 4D6 and consult the chart in Town Cryer 8. This is done immediately. Gain as follows: +1 for failing a fear or terror test, casting a Chaos or Necromantic spell, receiving a critical wound, getting poisoned or taking drugs. Cultists, Dregs, Magisters, and Necromancers gain 1/2 IP's. Warband Rating: 81 Number of models: 9 |
Validation Results: Roster satisfies all enforced validation rules |
Troop Type | Count | Unused | Gold Crowns | Unused | Percent |
Heroes (>=1model <=6model) | 5 | 1 | 400 | 100 | 80% |
Henchmen (N/A) | 4 | n/a | 100 | 400 | 20% |
HiredSwd (N/A) | 0 | n/a | 0 | 500 | 0% |
Dramatis (N/A) | 0 | n/a | 0 | 500 | 0% |
Warriors (>=3model <=20model) | 9 | 11 | 0 | 500 | 0% |
Special Things Summary | 0 | n/a | 0 | n/a | 0% |
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. |